Calamity Mod Wiki
Advertisement
1.4.2.001
1.4.2
"Sunken Sea Update"
Release date March 5, 2019
Music Mod version
1.4.2.001 (music)
Version chronology
← Previous    Next →  
1.4.1.003 1.4.2.002
Useful links
Version history  •  All patches

The 1.4.2.001 update introduced the Sunken Sea biome, along with various items, enemies, and blocks to go along with it including the Sea King Town NPC, and the Giant Clam mini boss. The update also made a variety of balance changes, introduced banners for most of the mod's enemies, and reworked Lava.

Additions[]

World Generation[]

NPCs[]

Items[]

Armor and Accessories[]

Weapons[]

Other[]

Blocks, Walls, and Furniture[]

Buffs and Debuffs[]

Changes[]

Bosses[]

Aquatic Scourge[]

  • Nerfed Boss Rush health from 7,900,000 / 12,640,000 / 13,760,000 to 4,000,000 / 6,400,000 / 6,880,000.
  • Projectiles now have more descriptive names.
  • Body segments now take 65% damage from Spear of Paleolith's fossil shards, and the hallowed stars from Holy Arrows, Star Veil, Star Cloak, and Bee Cloak.
  • Body and tail segments can no longer be lifestealed off of.
  • Now has gores.

Astrum Aureus[]

  • Buffed health from 51,000 / 81,600 / 104,120 / 1,614,000 to 63,750 / 102,000 / 130,080 / 201,760.
  • Nerfed Boss Rush health from 2,400,000 / 3,840,000 / 4,480,000 to 1,200,000 / 1,920,000 / 2,240,000.
  • Buffed Aureus Spawn's damage from 100 / 200 / 300 to 150 / 300 / 450.
  • Decreased Godseeker Mode minimum coin drop count from 3 Platinum Coin to 35 Gold Coin.
  • Aureus Spawns now spawn closer to Astrum Aureus.
  • Lasers can no longer be shot while teleporting.
  • Projectiles now have more descriptive names.
  • Aureus Spawns can no longer be lifestealed off of.
  • Decreased speed of Aureus Spawns.

Astrum Deus[]

  • Nerfed main worm's Boss Rush health from 2,500,000 / 4,000,000 / 4,800,000 to 1,300,000 / 2,080,000 / 2,400,000.
  • Nerfed small worm Boss Rush health from 720,000 / 1,152,000 / 1,344,000 to 360,000 / 576,000 / 672,000.
  • Nerfed orbital Astrum Deus Probe's laser damage from 80 / 104 to 74 / 116.
  • Main worm now has after images.
  • Increased minimum vertical range from the player before gaining flight.
  • Body and tail segments for both the main and small worms can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • Hallowed Keys now drop from its Treasure Bag instead of directly from Astrum Deus.

Betsy[]

Brain of Cthulhu[]

  • Nerfed base Boss Rush health from 400,000 to 200,000.
  • Nerfed Creeper's base Boss Rush health from 40,000 to 20,000.

Brimstone Elemental[]

  • Nerfed Boss Rush health from 4,000,000 / 6,400,000 / 7,200,000 to 2,000,000 / 3,200,000 / 3,680,000.
  • Nerfed Brimling's Boss Rush health from 200,000 / 400,000 to 100,000 / 200,000.
  • Removed dust bomb attack.
  • Brimlings can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • Increased Essence of Chaos drop count from 2-3 / 3-4 to 4-8 / 5-9.

Bumblebirb[]

  • Nerfed health from 440,000 / 704,000 / 800,000 / 1,000,000 to 227,500 / 364,000 / 404,000 / 484,000, its base damage from 200 / 320 to 160 / 256, and its defense from 60 to 40.
  • Nerfed Boss Rush health from 1,700,000 / 2,720,000 / 3,040,000 to 900,000 / 1,440,000 / 1,600,000.
  • Nerfed clone's health from 50,000 / 100,000 to 30,000 / 60,000, its damage from 140 / 280 to 110 / 220, and its defense from 30 to 25.
  • Buffed clone's Boss Rush health from 30,000 / 60,000 to 60,000 / 120,000.
  • Decreased maximum amount of clones from 5 / 10 / 20 to 4 / 6 / 8.
  • Increased rate at which clones are spawned.
  • Lightning feathers now have a hit cooldown slot of 1.
  • Clones can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • Red Lightning Container now drop from its Treasure Bag instead of directly from Bumblebirb.

Calamitas[]

  • Nerfed phase 1's Boss Rush health from 2,200,000 / 3,520,000 / 4,160,000 to 1,100,000 / 1,760,000 / 2,080,000.
  • Nerfed phase 2's Boss Rush health from 5,900,000 / 9,440,000 / 10,400,000 to 3,000,000 / 4,800,000 / 5,280,000.
  • Nerfed Cataclysm's Boss Rush health from 1,500,000 / 3,000,000 / 3,800,000 to 800,000 / 1,600,000 / 2,000,000.
  • Nerfed Catastrophe's Boss Rush health from 1,300,000 / 2,600,000 / 3,200,000 to 700,000 / 1,400,000 / 1,600,000.
  • Increased Essence of Chaos drop count from 3-5 / 4-5 to 4-8 / 5-9, and her Expert Mode Bloodstone drop count from 30-40 to 35-45.
  • Both phases and her brothers now have after images.
  • Reduced the transparency of the brothers by 50%.
  • Projectiles now have more descriptive names.
  • Soul Seekers and Life Seekers can no longer be lifestealed off of.
  • Calamitas, her brothers, Life Seekers, and Soul Seekers now have gores.

Ceaseless Void[]

  • Buffed Dark Energy's health from 12,000 / 24,000 to 24,000 / 48,000, its health during the Devourer of Gods fight from 3000 / 6000 to 6000 / 12,000, and its Boss Rush health from 37,000 / 74,000 to 44,000 / 88,000.
  • Dark Energy projectiles now have a hit cooldown slot of 1.
  • Dark Energies can no longer be lifestealed off of.

Crabulon[]

  • Nerfed Boss Rush health from 3,900,000 / 6,240,000 / 7,200,000 to 2,000,000 / 3,200,000 / 3,680,000.
  • Now immune to Glacial State and Temporal Sadness.
  • Projectiles now have more descriptive names.
  • Crab Shrooms can no longer be lifestealed off of.

Cryogen[]

  • Nerfed Boss Rush health from 5,400,000 / 8,640,000 / 9,600,000 to 2,700,000 / 4,320,00 / 4,800,000.
  • Nerfed Cryogen's Shield's Boss Rush health from 200,000 to 100,000.
  • Aurora Spirits and Cryocores can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • Increased Essence of Eleum drop count from 3-5 / 4-5 to 4-9 / 5-9.

Desert Scourge[]

  • Nerfed Boss Rush health from 8,100,000 / 12,960,000 / 14,400,000 to 4,100,000 / 6,560,000 / 7,200,000.
  • Body and tail segments can no longer be lifestealed off of.
  • Small Desert Scourge body and tail segments can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • Dried Seekers can no longer be lifestealed off of.

The Destroyer[]

  • Nerfed base Boss Rush health from 5,000,000 to 2,500,000.
  • Nerfed Probe's base Boss Rush health from 100,000 to 50,000.
  • Nerfed contact damage modifier while enraged from 5x to 2.25x.
  • Increased damage of lasers.
  • Decreased amounts of health required for The Destroyer to gain extra speed.
  • Decreased how often homing lasers are shot.
  • Now enrages if gravity is flipped.
  • Now takes 1% damage from all sources for 8 seconds after spawning instead of 10%.
  • Body segments now take 65% damage from Spear of Paleolith's fossil shards, and the hallowed stars from Holy Arrows, Star Veil, Star Cloak, and Bee Cloak.
  • Body and tail segments can no longer be lifestealed off of.
  • Probes can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • SHPC now drop from its Treasure Bag instead of directly from The Destroyer.

The Devourer of Gods[]

  • Buffed phase 2's health from 550,000 / 880,000 / 1,000,000 / 1,632,000 to 825,000 / 1,320,000 / 1,500,000 / 2,448,000.
  • Nerfed phase 2's Boss Rush health from 8,000,000 / 12,800,000 / 14,400,000 to 4,600,000 / 7,360,000 / 8,000,000.
  • No longer becomes invincible during laser wall phases.
  • No longer becomes fully invisible during laser wall phases, and loses and gains visibility slower.
  • Body and tail segments can no longer be lifestealed off of.
  • Cosmic Guardians can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • Reduced phase 1's minimum coin drop count from 1 Platinum Coin 50 Gold Coin  to 75 Gold Coin, and phase 2's from 3 Platinum Coin to 1 Platinum Coin.
  • Cosmic Discharge now drops from its Treasure Bag instead of directly from The Devourer of Gods.

Duke Fishron[]

  • Nerfed base Boss Rush health from 5,000,000 to 2,500,000.
  • Phase 3 now normally activates below 20% health instead of 33% health, and now activates at 30% health instead of 50% during Boss Rush.
  • Reduced frequency at which Cthulhunadoes are spawned.
  • Sharkrons can no longer be lifestealed off of.
  • Briny Baron now drop from his Treasure Bag instead of directly from Duke Fishron.
  • Now has a minimum coin drop count of 25 Gold Coin.

Eater of Worlds[]

  • Nerfed head's base Boss Rush health from 40,000 to 20,000.
  • Nerfed body's base Boss Rush health from 60,000 to 30,000.
  • Nerfed tail's base Boss Rush health from 80,000 to 40,000.
  • Nerfed contact damage modifier while enraged from 5x to 2.25x.
  • Now takes 1% damage from all sources for 8 seconds after spawning.
  • Body and tail segments can no longer be lifestealed off of.

Eye of Cthulhu[]

  • Nerfed base Boss Rush health from 1,200,000 to 600,000.
  • Nerfed Servant of Cthulhu's base Boss Rush health from 120,000 to 60,000.
  • Counter Scarf, Teardrop Cleaver, and Victory Shards now drop from its Treasure Bag instead of directly from Eye of Cthulhu.

Golem[]

  • Nerfed body's base Boss Rush health from 900,000 to 450,000.
  • Nerfed head's base Boss Rush health from 600,000 to 300,000.
  • Nerfed fists' base Boss Rush healths from 500,000 to 250,000.
  • Fists are no longer invincible.
  • Head and fists can no longer be lifestealed off of.
  • Aegis Blade now drop from its Treasure Bag instead of directly from Golem.

The Hive Mind[]

  • Nerfed phase 1's Boss Rush health from 1,300,000 / 2,080,000 / 2,560,000 to 700,000 / 1,120,000 / 1,280,000, and phase 2's health from 1,300,000 / 2,080,000 to 1,400,000 / 2,240,000.
  • Increased speed of special attacks in Revengeance Mode.
  • Now immune to Glacial State and Temporal Sadness.
  • Hive Blobs now fire Vile Clot projectiles in Expert Mode and higher.
  • Dark Hearts and Hive Blobs can no longer be homed in on.
  • Shaderain projectiles now inflict Cursed Inferno.
  • Projectiles now have more descriptive names.
  • The Hive Mind and Dank Creepers now have gores.

Jungle Dragon, Yharon[]

  • Nerfed Boss Rush health from 7,000,000 / 11,200,000 / 12,800,000 to 3,700,000 / 5,920,000 / 6,400,000.
  • Detonating Flames can no longer be lifestealed off of.
  • Projectiles are now shot lower.
  • All fireballs now have a hit cooldown slot of 1.
  • Increased safe box.
  • Now has after images.
  • Removed fake clones.
  • Reduced minimum coin drop count from 5 Platinum Coin to 1 Platinum Coin 50 Gold Coin .
  • Projectiles now have more descriptive names.

King Slime[]

  • Nerfed base Boss Rush health from 100,000 to 50,000.
  • Nerfed Blue Slime's base Boss Rush health from 24,000 to 12,000.
  • Nerfed Spiked Slime's base Boss Rush health from 48,000 to 24,000.
  • Crown Jewel now drop from its Treasure Bag instead of directly from King Slime.

Lunatic Cultist[]

  • Nerfed base Boss Rush health from 2,200,000 to 1,100,000.
  • Nerfed Phantasm Dragon's base Boss Rush health from 800,000 to 400,000.
  • Nerfed Ancient Vision's base Boss Rush health from 600,000 to 300,000.
  • Phantasm Dragon can no longer be lifestealed off of.
  • Meld Blobs and the Eidolon Staff now drop from its Treasure Bag instead of directly from Lunatic Cultist.
  • Now has a minimum coin drop count of 25 Gold Coin.

Moon Lord[]

  • Nerfed core's base Boss Rush health from 2,800,000 to 1,400,000.
  • Nerfed hands' base Boss Rush healths from 900,000 to 450,000.
  • Nerfed head's base Boss Rush health from 1,200,000 to 600,000.
  • Nerfed True Eye of Cthulhu's base Boss Rush health from 1500 to 1000.
  • Core and True Eyes of Cthulhu can no longer be lifestealed off of.
  • Now has a minimum coin drop count of 30 Gold Coin.
  • Celestial Onion now drops from its Treasure Bag instead of directly from Moon Lord.

The Perforators[]

  • Nerfed the hive's Boss Rush health from 3,500,000 / 5,600,000 / 6,400,000 to 1,800,000 / 2,880,000 / 3,200,000.
  • All three Perforators' body and tail segments can no longer be lifestealed off of.
  • The hive is now immune to Glacial State and Temporal Sadness.

The Plaguebringer Goliath[]

  • Nerfed Boss Rush health from 7,200,000 / 11,520,000 / 12,800,000 to 3,700,000 / 5,920,000 / 6,400,000.
  • Nerfed Plague Homing Missile's health from 1000 / 2000 to 200 / 400.
  • Plague Mines now become vulnerable to damage after 3 seconds instead of 10.
  • Decreased the speed of Plague Homing Missiles.
  • Plague Chargers, Plague Mines, and Plague Homing Missiles can no longer be lifestealed off of.
  • Now has after images.
  • Projectiles now have more descriptive names.
  • Now enrages when brought to the surface.
  • Malachite and Bloom Stone now drop from her Treasure Bag instead of directly from The Plaguebringer Goliath.

Plantera[]

  • Increased health modifier from 1.65x / 2.681x to 1.9x / 2.9x.
  • Nerfed base Boss Rush health from 5,200,000 to 2,100,000.
  • Nerfed tentacle Boss Rush health from 180,000 to 90,000.
  • Tentacles and Spores can no longer be lifestealed off of.
  • Blossom Flux, Jungle Keys, and Living Shards now drop from her Treasure Bag instead of directly from Plantera.

Polterghast[]

  • Nerfed health from 550,000 / 880,000 / 1,056,000 / 1,408,000 to 412,500 / 600,000 / 792,000 / 1,056,000.
  • Nerfed Boss Rush health from 7,000,000 / 11,200,000 / 12,160,000 to 2,500,000 / 4,000,000 / 4,480,000.
  • Reduced minimum coin drop count from 1 Platinum Coin 20 Gold Coin  to 60 Gold Coin.
  • Nerfed clone's Boss Rush health from 1,700,000 / 2,720,000 / 3,360,000 to 900,000 / 1,440,000 / 1,760,000.
  • Ichor no longer affects its specialized damage resistance formula.
  • Hook phantom shots now use custom projectiles.
  • Projectiles now have more descriptive names.
  • Now has gores.
  • Clone can no longer be lifestealed off of.

Profaned Guardians[]

  • Nerfed the main guardian's Boss Rush health from 1,000,000 / 1,600,000 / 1,920,000 to 500,000 / 800,000 / 960,000.
  • Nerfed the rock guardian's Boss Rush health from 600,000 / 840,000 / 1,120,000 to 300,000 / 420,000 / 560,000.
  • Nerfed the crystal guardian's Boss Rush health from 400,000 / 560,000 / 672,000 to 200,000 / 280,000 / 336,000.
  • Nerfed the crystal and rock guardians' contact damages from 100 / 140 to 80 / 112.
  • The main guardian now gains increased contact damage depending on which attack it's performing.
  • The crystal and rock guardians can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.
  • The main guardian now has after images.
  • All three guardians now have gores.

Providence, the Profaned Goddess[]

  • Buffed health from 264,500 / 423,300 / 478,400 / 644,000 to 440,000 / 704,000 / 800,000 / 1,144,000.
  • Buffed Boss Rush health from 17,600,000 to 19,200,000.
  • Buffed the defensive guardian's health from 21,875 / 43,750 to 25,000 / 50,000, and its spear damage from 96 / 132 to 118 / 160.
  • Buffed the healer guardian's health from 37,500 / 75,000 to 40,000 / 80,000.
  • Buffed the offensive guardian's health from 37,500 / 75,000 to 42,500 / 85,000, its contact damage from 80 / 160 to 100 / 200, its spear damage from 96 / 132 to 118 / 160, and its flare dust damage from 112 / 152 to 118 / 160.
  • Now starts attacking more often below 15% health instead of 25%.
  • Guardians are now only spawned once during the fight.
  • No longer becomes invincible during the guardian phase.
  • Now moves vertically towards the player quicker while firing her Holy Ray.
  • Projectiles no longer gain extra damage once she starts attacking more often.
  • Projectiles are now shot more rapidly once she's at or below 10% health instead of just below 10% health.
  • Increased distance before attack pattern is reset.
  • Crystal now lasts for 60 Platinum Coin 35 Copper Coin  seconds instead of 65.
  • Molten Blobs now have a hit cooldown slot of 0 instead of 1.
  • Projectiles now have more descriptive names.
  • Can no longer be lifestealed off of.
  • Offensive guardian now has after images.
  • The offensive guardian now gains increased contact damage depending on which attack it's performing.
  • Elysian Aegis and Elysian Wings can no longer be dropped at the same time, with the Elysian Aegis taking priority.
  • Reduced minimum coin drop count from 1 Platinum Coin to 50 Gold Coin.
  • Guardians now have gores.

Queen Bee[]

  • Nerfed base Boss Rush health from 840,000 to 420,000.
  • Now has a minimum coin drop count of 5 Gold Coin.

Ravager[]

  • Nerfed the body's Boss Rush health from 4,100,000 / 6,560,000 / 7,360,000 to 2,100,000 / 3,360,000 / 3,680,000.
  • Nerfed the head's Boss Rush health from 820,000 / 1,640,000 / 1,920,000 to 450,000 / 900,000 / 1,000,000.
  • Nerfed the claws' Boss Rush healths from 440,000 / 880,000 / 1,100,000 to 260,000 / 520,000 / 600,000.
  • Nerfed the legs' Boss Rush healths from 650,000 / 1,300,000 / 1,740,000 to 400,000 / 800,000 / 900,000.
  • Claws now retract when damaged.
  • The head is now summoned closer to the body.
  • Body parts can no longer be lifestealed off of.
  • Body now has a hit cooldown slot of 1.
  • Flame Pillars now fade in slower.
  • Now has gores.
  • Projectiles now have more descriptive names.

Signus, Envoy of the Devourer[]

  • Nerfed Boss Rush health from 4,300,000 / 6,880,000 / 7,680,000 to 2,200,000 / 3,520,000 / 3,840,000.
  • Nerfed health during the Devourer of Gods fight from 140,000 / 224,000 / 367,200 / 334,800 to 70,000 / 112,000 / 175,200.
  • Doubled speed during phase 1.
  • Increased time between teleports in phase 1 by half a second.
  • Can no longer drop any items or money during the Devourer of Gods fight.
  • Nerfed Cosmic Lantern's health from 100 / 200 to 25 / 50.
  • Cosmic Lanterns no longer gain increased health during Boss Rush.
  • Cosmic Lanterns can no longer be lifestealed off of.
  • Projectiles now have more descriptive names.

Siren and Leviathan[]

  • Buffed The Siren's health from 23,800 / 38,080 / 57,920 / 81,600 to 27,400 / 43,840 / 66,560 / 93,840.
  • Nerfed The Siren's Boss Rush health from 4,100,000 / 6,560,000 / 7,200,000 to 2,600,000 / 4,160,000 / 4,480,000.
  • Buffed The Leviathan's health from 60,000 / 96,000 / 126,240 / 264,000 to 69,000 / 110,400 / 145,120 / 303,600.
  • Nerfed The Leviathan's Boss Rush health from 7,300,000 / 11,680,000 / 13,120,000 to 7,000,000 / 11,200,000 / 14,400,000.
  • Aquatic Aberrations and Paraseas can no longer be lifestealed off of.
  • The Siren now has gores.
  • The Siren's Ice Mist projectiles now produce less dust.
  • Projectiles now have more descriptive names.
  • The Community now drop from their Treasure Bag instead of directly from Siren and Leviathan.

Skeletron[]

  • Nerfed base Boss Rush health from 2,500,000 to 1,300,000.
  • Nerfed hands' base Boss Rush healths from 1,000,000 to 500,000.
  • Now has a minimum coin drop count of 7 Gold Coin.

Skeletron Prime[]

  • Nerfed head, cannon, vice, and saw's health modifiers from 1.5x / 2.15x to 1.25x / 1.9x.
  • Nerfed base Boss Rush health from 1,560,000 to 780,000.
  • Nerfed Prime Cannon's base Boss Rush health from 700,000 to 350,000.
  • Nerfed Prime Vice's base Boss Rush health from 880,000 to 440,000.
  • Nerfed Prime Saw's base Boss Rush health from 900,000 to 450,000.
  • Nerfed Prime Laser's base Boss Rush health from 560,000 to 280,000.

The Slime God[]

  • Nerfed the core's Boss Rush health from 3,000,000 / 4,800,000 / 5,440,000 to 2,500,000 / 4,000,000 / 4,320,000.
  • Nerfed the Ebonian Slime God's Boss Rush health from 4,400,000 / 7,040,000 / 8,000,000 to 2,200,000 / 3,520,000 / 4,000,000.
  • Nerfed the Crimulan Slime God's Boss Rush health from 3,400,000 / 5,440,000 / 6,400,000 to 1,600,000 / 2,560,000 / 3,200,000.
  • Nerfed split Ebonian Slime God's Boss Rush health from 2,200,000 / 3,520,000 / 4,000,000 to 1,100,000 / 1,760,000 / 2,000,000.
  • Nerfed split Crimulan Slime God's Boss Rush health from 1,700,000 / 2,720,000 / 3,200,000 to 800,000 / 1,280,000 / 1,600,000.
  • Slightly increased the core's Boss Rush speed.
  • The core now has after images.
  • Projectiles now have more descriptive names.
  • Large slimes are now immune to Glacial State and Temporal Sadness.
  • Corrupt Slime Spawns, Crimson Slime Spawns, and Spiked Crimson Slime Spawns can no longer be lifestealed off of.

Storm Weaver[]

  • Nerfed phase 2's Boss Rush health from 4,500,000 / 7,200,000 to 2,300,000 / 3,680,000.
  • Nerfed phase 2's health during the Devourer of Gods fight from 100,000 / 160,000 / 120,000 to 50,000 / 80,000.
  • Phase 2 now has afterimages.
  • Body and tail segments and Stasis Probes can no longer be lifestealed off of.
  • No longer drops items during the Devourer of Gods fight.

Supreme Calamitas[]

  • Nerfed Boss Rush health from 4,100,000 / 6,560,000 / 7,360,000 to 2,100,000 / 3,360,000 / 3,680,000.
  • Increased arena size in Normal and Expert Modes.
  • Brimstone Hearts now always spawn in the same positions instead of having positions scaling with difficulty.
  • Sepulcher's weak body segments no longer take 0 damage from any attack that would deal over 10,000 / 25,000 damage.
  • Sepulcher's weak body segments now have 99.9999% damage resistance.
  • Sepulcher's weak body segments are no longer invincible for 6 seconds after spawning.
  • Brimstone Hearts, Sepulcher, and Soul Seekers can no longer be lifestealed off of.
  • Now takes 33% damage from Apotheosis instead of 4%.
  • Brimstone Hearts now take 0.66x damage from Celestus' split projectiles instead of 12.5%.
  • Projectiles now have more descriptive names.
  • Supreme Calamitas and her brothers now have afterimages.
  • Rewrote some dialogue:
  • Trigger Old New
    At 75% health "Couldn't leave well enough alone could you? Everything was going well until you came along." "Everything was going well until you came along."
    At 45% health "Brothers, could you assist me for a moment? Dealing with this fool is growing tiresome." "Brothers, could you assist me for a moment? This ordeal is growing tiresome."
    At 2% health "To this day he has yet to lose a battle!" "He has never lost a battle!"
    At 1% health "Not even I could defeat him! What hope do YOU have!?" "Not even I could defeat him! What hope do you have!?"
    At 1% health after 10 seconds "He has grown far stronger since we fought...I can't see you defeating him, at least not with your current strength." "He has grown far stronger since we last fought...you stand no chance."
    At 1% health after 1 win "Perhaps one of these times I'll change my mind after all these deaths..." "Perhaps one of these times I'll change my mind..."
    After being defeated "At long last I am free...no...wait. I'll just keep coming back, like you. Funny how that works...isn't it?" "At long last I am free...for a time. I'll keep coming back, just like you. Until we meet again, farewell."
    If defeated on third try "Third time's the charm huh? I guess it is. Here's a special reward." "Third time's the charm. Here's a special reward."
  • The Twins[]

    • Nerfed Spazmatism's base Boss Rush health from 1,900,000 to 1,000,000.
    • Nerfed Retinazer's base Boss Rush health from 1,400,000 to 700,000.

    Wall of Flesh[]

    • Buffed health modifier from 1.75x / 2.3x to 1.9x / 2.6x.
    • Nerfed The Hungry II's health modifier from 2.5x / 4.5x to 1.25x / 1.5x.
    • Nerfed Leech's health modifier from 3.1x / 4.5x to 1.25x / 1.5x.
    • Nerfed base Boss Rush health from 4,700,000 to 2,400,000.
    • The Hungry IIs and Leeches can no longer be lifestealed off of.
    • Demon Trophy, Meowthrower, Rogue Emblem, Crimson Keys, and Corruption Keys now drop from its Treasure Bag instead of directly from Wall of Flesh.

    Enemies[]

    • Enemies no longer deal reduced damage and have reduced health in early Hardmode.
    • During Boss Rush, all enemies now become susceptible to Ichor and Cursed Inferno.
    • Aquatic Parasites, Aquatic Seekers, Aquatic Urchins, Bobbit Worms, Soul Slurpers, and Virulings now have gores.
    • Changed various essence drop rates:
      • Angry Nimbuses now have a 33% / 50% chance to drop 1 Essence of Sunlight instead of a 50% chance to drop 1-2 / 1-3.
      • Cloud Elementals can now drop Essences of Sunlight.
      • Decreased the chance for Cryons to drop an Essence of Eleum from 100% to 33%.
      • Decreased Cultist Assassin, Despair Stone, Scryllar, and Soul Slurper's Essence of Chaos drop rates from a 50% chance for 1-2 to a 33% chance for 1.
      • Devourers no longer drop Essences of Chaos.
      • Decreased the chance for Heat Spirits to drop an Essence of Chaos from 50% to 25%.
      • Decreased the chance for Ice Claspers to drop Essences of Eleum from 100% to 50%, and they now always drop 1 instead of 2-3.
      • Ice Tortoises now have a 33% / 50% chance to drop 1 Essence of Eleum instead of a 50% chance to drop 1-2 / 1-3.
      • Ichor Stickers no longer drop Essences of Chaos.
      • Red Devils now have a 33% / 50% chance to drop 1 Essence of Chaos instead of a 50% chance to drop 1-2 / 1-3.
      • Sand Elementals no longer drop Essences of Sunlight.
      • Increased the chance for Shockstorm Shuttles to drop an Essence of Sunlight from 25% to 33%, but they can no longer drop Essences of Eleum.
      • Decreased the chance for Sun Bats to drop an Essence of Sunlight from 50% to 33%.
      • Decreased the chance for Sunskaters to drop an Essence of Sunlight from 100% to 33%.
      • Wyverns now always drop 1 / 1-2 Essences of Sunlight instead of having a 50% chance to drop 1-2 / 1-3.
    • Nerfed Armored Digger's health from 30,000 / 60,000 to 20,000 / 40,000, and they can no longer spawn in the Jungle Temple.
    • Calamity Eyes can no longer drop Ashes of Calamity, and increased the chance for them to drop Blighted Lenses from 33% to 50%.
    • Crawler changes:
      • Buffed all healths:
        • Buffed Amber Crawler's health from 60 / 120 to 90 / 180.
        • Buffed Amethyst Crawler's health from 40 / 80 to 60 / 120.
        • Buffed Crystal Crawler's health from 200 / 400 to 300 / 600.
        • Buffed Diamond Crawler's health from 100 / 200 to 150 / 300.
        • Buffed Emerald Crawler's health from 70 / 140 to 105 / 210.
        • Buffed Ruby Crawler's health from 90 / 180 to 135 / 270.
        • Buffed Sapphire Crawler's health from 60 / 120 to 90 / 180.
        • Buffed Topaz Crawler's health from 30 / 60 to 45 / 90.
      • Now initially start as stationary and disguised, then start fleeing from the player upon getting close instead of always directly trying to attack the player.
      • Now use NPCHit33 as their hurt sound instead of NPCHit1.
    • Great Sand Shark now has after images.
    • Irradiated Slimes now only spawn at the Sulphurous Sea.
    • Happy Phantom Spirit's phantom shots now use custom projectiles.
    • Buffed Sand Tortoise's health from 490 / 980 to 580 / 1060, and its damage from 90 / 180 to 110 / 220.

    Items[]

    • Changed several items that provided immunity or resistance to Lava:

    Armor and Accessories[]

    • Various projectiles created by armor set bonuses now deal typeless damage. These include:
      • Ranged Ataxia armor's flares.
      • Mage Bloodflare Armor's bolts.
      • Ranged Bloodflare armor's blood bombs and their explosions.
      • Mage God Slayer armor's fire.
      • Ranged God Slayer armor's shrapnel rounds.
      • Summon God Slayer armor's phantoms.
    • Abyssal Diving Suit now uses 5 Luminite Bars in its recipe.
    • Buffed Aero Stone's damage boost from 2% to 3%, but removed its critical strike chance boosts.
    • Aquatic Emblem changes:
      • Boosts now only apply if the player is submerged in a liquid.
      • Nerfed maximum defense boost from 40 to 30, and its maximum movement speed boost from 15% to 10%.
      • Now provides light and reduced breath loss in the Abyss.
    • Asgardian Aegis no longer increases the player's defense while under 25% health.
    • Increased the damage boost from Asgardian and Elysian Aegis' guard ability, but decreased its defense.
    • Buffed Asgard's Valor's defense from 5 to 8, but it no longer increases the player's defense while under 25% health.
    • Magic Ataxia armor's healing flares are now 25% less effective and can no longer lifesteal off of enemies with the canGhostHeal tag disabled.
    • Melee Ataxia armor's geysers now have a damage cap of 35.
    • Nerfed Aureate Booster's flight time from 100 to 80.
    • Reduced the healing potency of Auric Tesla armor and Silva armor's healing orbs by 25%.
    • Nerfed melee Auric Tesla armor and Silva armor's melee damage multiplier from 50% to 20%, and decreased their contact damage reduction effect from 50% to 20%.
    • Decreased rogue Auric Tesla armor and Silva armor's health requirement for its damage boost from 90% to 50%, but its final damage multiplier has been cut in half.
    • Badge of Bravery now increases melee speed by 15% at all times instead of providing greater melee speed boosts as health lowers.
    • Core of the Blood God and Flesh Totem's contact damage reduction effect now has a 20 second cooldown instead of 15.
    • Dark Sun Ring changes:
      • Now has a more descriptive tooltip.
      • Buffed its life regeneration during the day from 1 to 2.
      • Removed its normal life regeneration boost.
      • Buffed its minion slot boost from 1 to 2.
      • Removed its defense boost.
    • Demonshade armor's Red Devil no longer deals damage itself, but its tridents now scale in damage.
    • Draedon's Heart changes:
      • Now increases the player's chance of being inflicted with Heart Attack.
      • Now causes Rage Meter to deal more damage.
      • Nerfed defense boost while standing still from 50 to 25.
      • Now boosts speed by 5%.
      • Life regeneration boost now works if a boss is alive.
      • Increased the amount of Rage it causes the player to gain.
      • Removed flavor text.
      • Now requires 5 Cosmilite Bars and 5 Phantoplasm instead of 30 Luminite Bars.
    • Elemental Gauntlet and Yharim's Insignia now increases melee speed by 10% at all times instead of providing greater melee speed boosts as health lowers.
    • Nerfed Frost Flare's defense boost while under 25% health from 20 to 10.
    • Heart of Darkness now increases the player's chance of being inflicted with Heart Attack, causes the Rage Meter to deal more damage, and increased the amount of Rage it gains over time.
    • The Siren Clone minion from Heart of the Elements and Pearl of Enthrallment's projectiles no longer scale in damage after Moon Lord and The Devourer of Gods have been defeated, and its Ice Mists no longer produce dust upon death.
    • Nerfed Laudanum's defense boost from 8 to 6.
    • Leviathan Ambergris now increases damage while out of liquid instead of decreasing it.
    • Buffed Lumenous Amulet's health boost while in the Abyss from 15% to 25%.
    • Madame in a Bottle's tooltip and its buff's description now state that the Sand Elemental will "heal" the player instead of "protect" them.
    • Nerfed MOAB's jump speed boost from 140% to 80%.
    • Nanotech changes:
      • Buffed rogue critical strike chance boost from 5% to 10%.
      • Nanoblades are now spawned every 0.5 seconds instead of every 1.5.
      • Nanoblades now deal 15% of the main projectile's damage instead of 33%.
      • No longer boosts defense and damage reduction while a rogue weapon is held.
    • Reduced the effectiveness of Nebula armor's mana regeneration boosts.
    • Buffed Nebulous Core's star damage from 300 to 1500.
    • Buffed Ornate Shield's defense from 4 to 6, but it no longer provides any extra defense while under 25% health.
    • Plague Hive and Toxic Heart no longer blind and weaken the player while above 90% health, but their bees now have a damage cap of 30.
    • Nerfed the base damage of Profaned Soul Artifact's guardians from 150 to 100.
    • Magic Reaver armor's spores now have a damage cap of 30.
    • Sea Shell now makes the player ignore Water.
    • Magic Silva armor's explosions now have a set size instead of scaling with projectile size.
    • Silva Invulnerability now makes the player take 20% less contact damage instead of 50%.
    • Nerfed Siren's Heart's defense boost in Hardmode from 10 to 5, and its defense boost after defeating the Moon Lord from 15 to 5.
    • Reworded Soul of Cryogen's tooltip from "Frost damage added to melee projectiles and melee attacks" to "All melee attacks and projectiles inflict frostburn".
    • Buffed Stress Pills' damage boost from 6% to 8%, and their defense boost from 5 to 8.
    • Enemies with under 100 max health no longer drop Hearts while wearing Tarragon armor.
    • Rogue Tarragon armor now increases the time interval required for Rage to increase.
    • Magic Tarragon armor's healing effect no longer triggers on enemies with the canGhostHeal tag disabled, and reduced the potency of its lifesteal by 25%.
    • Ranged Tarragon armor's energy projectiles now have a damage cap of 65.
    • Xeroc armor's healing effect no longer triggers on enemies with the canGhostHeal tag disabled, and reduced the potency of its lifesteal by 25%.
    • Xeroc armor's damaging projectiles now have a damage cap of 40.

    Weapons[]

    • Absolute Zero's ice projectile now inflicts Glacial State for 1.5 seconds instead of 4.
    • Nerfed Acid Round's damage from 36 to 28, and halved their extra defense-based damage boost.
    • Anti-materiel Rifle, Shroomer, and Spectre Rifle now have the sniper scope vision effect.
    • Nerfed Arctic Bear Paw's damage from 77 to 70.
    • Buffed Aquatic Dissolution's damage from 154 to 165.
    • Buffed Ark of the Cosmos' damage from 350 to 680.
    • Nerfed Azathoth's damage from 240 to 200.
    • Banshee Hook's explosions now deal 25% of the weapon's damage instead of full damage.
    • Buffed Biofusillade's damage from 67 to 110.
    • Bladecrest Oathsword's scythe projectiles now last for 10 seconds instead of infinitely.
    • Nerfed Blissful Bombardier's damage from 85 to 62.
    • Bloodfire Arrows, Bloody Edge, Claret Cannon, Earth, Exoblade, Grand Guardian, Heart Rapier, Lifehunt Scythe, Majestic Guard, The Mutilator, Sanguine Flare, Terra Edge, Terratomere, and Viscera can no longer heal off of enemies with the canGhostHeal tag set to false.
    • Bloodfire Arrows now have a 33% chance to heal the player instead of a 50% chance.
    • Nerfed Brimblade's damage from 37 to 32.
    • Nerfed Brimrose Staff's damage from 27 to 20.
    • Buffed Celestus' damage from 150 to 480.
    • Conclave Crossfire's bullets now produce less dust, and dust is now 50% larger.
    • Buffed Contagion's damage from 600 to 4000, but it now has a cap of 100 balls at a time, and spawns balls half as often.
    • Cosmic Immaterializer will now deal less damage if the player isn't wearing a post-Moon Lord summoner set.
    • Nerfed Cosmic Kunai's damage from 200 to 75.
    • Nerfed Cosmilamp's damage from 200 to 180.
    • Buffed Crimsaber's damage from 45 to 54, but it now rains down 4 Ichor shots per hit instead of 8.
    • Nerfed The Dance of Light's damage from 515 to 500, its lasers now use a LocalNPCHitCooldown of 1 instead of setting immunity frames to 1.
    • Decreased Dark Spark's damage by about 40%.
    • Deathhail Staff's lasers now pierce infinitely instead of once and now have a localNPCHitCooldown of 2, and longer fires an ice laser amongst its other lasers.
    • Removed Deathwind's ice lasers, and its other lasers now pierce infinitely instead of once and have a localNPCHitCooldown of 2.
    • Divine Retribution's spears can now travel 2 times further before travelling back to the player.
    • Nerfed Downpour's damage from 48 to 43.
    • Dreadmine Staff's main sentry no longer deals damage itself.
    • Increased the chance for Earth to lower an enemy's defense on true melee strikes from 33% to 50%, and reduced the amount of life its green comets heal by 25%.
    • Nerfed Elemental Ray's damage from 178 to 150.
    • Nerfed Energy Staff's damage from 231 to 170, the Profaned Energy minion no longer deals damage itself, but its shots now scale with the player's summon damage instead of always dealing a base of 170.
    • Eradicator's lasers now pierce infinitely instead of once and have a localNPCHitCooldown of 2.
    • Excelsus changes:
      • Buffed damage from 70 to 78, and nerfed its shot speed from 18 to 12.
      • Now shoots a spread of energy blades on swings instead of Influx Waver's beams.
      • Now creates lasers on true melee hits.
      • Lasers now pierce infinitely instead of once and have a localNPCHitCooldown of 2
      • Laser fountains no longer produce ice beams.
    • Buffed Exoblade's damage from 3500 to 6700, and its knockback from 6 to 9.
    • Buffed Fabstaff's damage from 700 to 800.
    • Nerfed Genisis' damage from 52 to 48.
    • Nerfed Gilded Proboscis' damage from 320 to 160, and halved its healing effect.
    • Nerfed Golden Eagle's damage from 160 to 40, it now penetrates once instead of twice, and it now has a localNPCHitCooldown of 10.
    • Grand Guardian changes:
      • Nerfed damage from 200 to 160.
      • Decreased heal amount from 6 to 4.
      • Decreased defense reduction on enemies from 30 to 15.
      • Explosions no longer have knockback.
    • Grax is now crafted with Any Lunar Hamaxe instead of Any Lunar Axe.
    • Grenade Shells now stack to 9 instead of 3.
    • Buffed Halibut Cannon's base damage from 3 to 6, its damage in Hardmode from 6 to 12, and its damage after defeating the Moon Lord from 12 to 24.
    • Buffed Heavenly Gale's damage from 600 to 700.
    • Hive Pod's Hive sentry no longer deals damage.
    • Holy Collider's fire projectiles now deal 30% of the weapon's damage instead of 40%.
    • Hyperius Bullets now produce less dust, and dust is now 50% larger.
    • Buffed Illustrious Knives' damage from 1320 to 1600, and altered their lifesteal formula.
    • Nerfed Infernal Rift's damage from 42 to 40.
    • Nerfed Ion Blaster's damage from 25 to 20.
    • Nerfed Lacerator's damage from 900 to 150, and enemies now have to be hit by the yoyo to have their life drained.
    • Nerfed Last Prism's damage by 15%.
    • Buffed Lifehunt Scythe's damage from 115 to 250, but its projectiles no longer heal the player.
    • Lunic Eye's projectiles now pierce once instead of twice, and last longer.
    • Magnum Rounds now stack to 12 instead of 6.
    • Decreased Majestic Guard's heal amount from 4 to 3.
    • Buffed Mantis Claws' damage from 90 to 120.
    • Nerfed Mistlestorm's damage from 99 to 60.
    • Using Molecular Manipulator or Nullification Pistol when at or under 0 health now kills the player.
    • The Obliterator's lasers now pierce infinitely instead of once and have a localNPCHitCooldown of 2, and it no longer produces ice lasers.
    • Nerfed Omniblade's damage from 84 to 63.
    • Nerfed Phantasmal Fury's damage from 363 to 320, and it now uses 2 Ruinous Souls in its recipe instead of 5 Phantoplasm.
    • Phoenix Blade changes:
      • Buffed damage from 35 to 95, its use time from 29 to 28, and its knockback from 7 to 8.
      • On hit effects now only activate when killing an enemy instead of at a 25% chance.
      • Now has a tooltip explaining its function.
      • Now requires 1 Essence of Sunlight, 3 Souls of Fright, 3 Souls of Might, and 3 Souls of Sight at a Hardmode Anvil instead of 2 Essences of Sunlight at a Prehardmode Anvil.
    • Buffed Plasma Rifle's damage from 422 to 460.
    • Nerfed Rouge Slash's damage from 370 to 90.
    • Nerfed Sanguine Flare's damage from 500 to 220.
    • Scourge of the Cosmos now produces less dust.
    • Nerfed Seadragon's damage from 158 to 110.
    • Thrown Seashell Boomerangs now last for 4 seconds instead of 10.
    • Nerfed Seething Discharge's damage from 62 to 58.
    • Buffed Shadowbolt Staff's damage from 126 to 170, and it now uses 2 Ruinous Souls in its recipe instead of 5 Phantoplasm.
    • Decreased the amount of bullets Shredder shoots per use from 5-12 to 4, and its energy bolts now deal 100% of the weapon's damage instead of 120%.
    • Siren's Songs notes now have random pitches.
    • Buffed Solar Flare's damage from 50 to 60.
    • Buffed Solstice Claymore's damage from 315 to 470.
    • Buffed Soma Prime's damage from 400 to 600.
    • Buffed Spear of Paleolith's damage from 50 to 65.
    • Nerfed Spyker's damage from 182 to 170.
    • Staff of Blushie now lasts for 30 seconds, but final damage is now multiplied by 4 instead of divided by 2.
    • Starfleet now shoots 5 blasts per use instead of 5-6.
    • Stellar Striker's lunar flares now deal 70% of the weapon's damage instead of 100%.
    • Nerfed Storm Dragoon's damage from 135 to 90.
    • Increased the hitbox size of Subsuming Vortex's vortices.
    • Buffed Sun Spirit Staff's damage from 6 to 12.
    • Buffed Svantechnical's damage from 350 to 625.
    • Buffed Tarragon Throwing Dart's damage from 230 to 380.
    • Split Terra Bullets now deal 30% of the original bullet's damage instead of 50%.
    • Buffed Terra Edge's damage from 150 to 152, but its projectiles no longer heal the player.
    • Buffed Terratomere's damage from 100 to 135, but its projectiles no longer heal the player.
    • Nerfed Terror Blade's damage from 262 to 250.
    • Buffed Triactis' True Paladinian Mage-Hammer of Might's damage from 5000 to 10,000.
    • Buffed True Tyrant's Ultisword's damage from 165 to 185.
    • Nerfed Undine's Retribution's damage from 36 to 30.
    • Reduced the healing on Vampire Knives.
    • Buffed Venusian Trident's damage from 136 to 225, and it now uses 2 Ruinous Souls in its recipe instead of 5 Phantoplasm.
    • Buffed Voidragon's damage from 480 to 1000.

    Renames[]

    • Renamed Core of Cinder to Core of Sunlight.
    • Renamed The Devourer of Thots to Cosmic Guardian.
    • Renamed Essence of Cinder to Essence of Sunlight.
    • Renamed Waifu in a Bottle to Lady in a Bottle.
    • Renamed Rare Waifu in a Bottle to Madame in a Bottle.
    • Renamed Brimstone Waifu to Miss Brimmy.
    • Renamed Cloudy Waifu to Miss Cloudy.
    • Renamed Sandy Waifu (rare) to Madame Sandy.
    • Renamed Sandy Waifu to Miss Sandy.
    • Renamed Portable Bulb to Portabulb.
    • Renamed Siren Lure to Siren.

    Other[]

    • Changed the Abyss' generation so that it utilizes space more efficiently.
    • Adrenaline now lasts a maximum of 5 seconds instead of 3.
    • Reduced the movement speed boost from Asphalt Blocks by 33%.
    • Increased the maximum health needed for an enemy to appear on the Boss Health Bar from 400 to 800, and Cnidrion can no longer appear on it.
    • Carribean Rum and Warped no longer affect the player's fall speed if they have Featherfall Potion active.
    • Death Mode random boss spawns can now only occur if the player has more than 300 max health.
    • The Drunk Princess can now mention Javyz, Shifter, Crysthamyr, Elfinlocks, Ein, 2Larry2, Jenonen, Dodu, Arti, and Tervastator.
    • The Eternia Crystal is now immune to all debuffs.
    • The hardmode nerf to enemy projectile damage now only applies in Expert Mode and higher.
    • The unencounterable huge flare explosion projectile now has a hit cooldown slot of 1.
    • Increased the price of Magnum Rounds from the Arms Dealer from 1 Platinum Coin 50 Gold Coin  to 6 Platinum Coin.
    • Increased the price of Grenade Shells from the Arms Dealer from 2 Platinum Coin  to 9 Platinum Coin.
    • Halved the overall effectiveness of lifesteal.
    • Lumenyl is now lit up by Spelunker Potions and any similar effects.
    • The main Planetoid is now smaller.
    • Planetoids will now avoid Floating Islands and the Everlasting Breeze from the Varia mod.
    • Decreased the amount of Rage gained from getting damaged by 20%.
    • Town NPCs are now immune to all debuffs except for Wet and Slimed.
    • Added a couple new Town NPC names:
    • Truffle no longer sells Truffle Worms.
    • The player now gains increased life regeneration while in warm Water.

    Resprites[]

    Fixes[]

    • Fixed Aero Stone boosting normal throwing damage instead of rogue damage.
    • Fixed rogue Aerospec armor boosting normal throwing damage instead of rogue damage.
    • Fixed several projectiles having incorrect damage types:
    • Fixed Determination Breaker sometimes killing the player if they walked on Lava.
    • Fixed an oversight that allowed the Dryad to sell the Rotten Brain and Bloody Worm Tooth in Normal Mode.
    • Fixed some enemies not becoming susceptible to Enraged during Boss Rush.
    • Fixed a sheeting error on Hive Mind Trophy.
    • Fixed melee speed not capping at 200%.
    • Fixed Omega Blue armor not spawning the Profaned Soul Artifact's offensive guardian.
    • Fixed Polterghast's clone exponentially gaining contact damage while outside of the Dungeon.
    • Fixed Providence's negative healing flames not killing the player in Armageddon.
    • Fixed Tavernkeep armors not having their stats changed correctly.
    • Fixed projectile rotation errors on Vehemence.
    • Fixed Voidstone growing Lumenyl incorrectly.

    Removals[]

    Advertisement