Calamity Mod Wiki
Advertisement
1.4.2.104
1.4.2
"Patreon Items and Rev Boss Reworks"
Release date August 21, 2019
Music Mod version
1.4.2.001 (music)
Version chronology
← Previous    Next →  
1.4.2.103 1.4.2.105
Useful links
Version history  •  All patches

The 1.4.2.104 update added new patreon items along with reworks to Revengeance Mode Queen Bee, The Twins, The Destroyer, and Skeletron Prime. The update also introduced the Astral Infection debuff for Astral Infection-related content, gave most of the remaining Rare item variants original sprites, and made several balance changes to some Godseeker Mode weapons.

Additions[]

Buffs and Debuffs[]

Items[]

Enemies[]

Worldgen[]

  • Added Roxcalibur background object.

Changes[]

Bosses[]

Aquatic Scourge[]

Astrum Aureus[]

  • Now inflicts Astral Infection for 4 seconds on contact instead of God Slayer Inferno for 3 seconds.
  • Flame crystals now inflict Astral Infection for 3 seconds instead of God Slayer Inferno for 2 seconds.
  • Lasers now inflict Astral Infection for 2 seconds instead of God Slayer Inferno for 1 second.
  • Aureus Spawns now inflict Astral Infection for 2 seconds.

Astrum Deus[]

  • Head segments for both the small and spectral worms now inflict Astral Infection for 4 seconds instead of God Slayer Inferno for 3 seconds.
  • Body segments for both the small and spectral worms now inflict Astral Infection for 3 seconds instead of God Slayer Inferno for 2 seconds.
  • Tail segments for both the small and spectral worms now inflict Astral Infection for 2 seconds instead of God Slayer Inferno for 1.5 seconds.
  • Lasers now inflict Astral Infection for 3 seconds instead of God Slayer Inferno for 2 seconds.
  • Mines now inflict Astral Infection for 5 seconds instead of God Slayer Inferno for 4 seconds.
  • Orbitting Astrum Deus Probes now inflict Astral Infection for 2 seconds on contact instead of God Slayer Inferno for 1.5 seconds.

Brain of Cthulhu[]

  • Nerfed health multiplier from 1.6x / 2.3x to 1.4x / 1.9x
  • Nerfed Creepers' health multiplier from 1.2x / 1.4x to 1.1x / 1.2x.
  • Can no longer hit the player in phase 1.

Brimstone Elemental[]

  • Adjusted Brimstone Barrage attack's pattern.

Ceaseless Void[]

  • Greatly increased speed while enraged, but lowered its maneuverability.

Cryogen[]

  • Increased speed in phases 3 and 5.

Desert Scourge[]

The Destroyer[]

  • No longer has specialized resistances to certain projectiles, and now takes 20% damage from infinitely piercing non-minion projectiles, and divides the damage of other piercing projectiles by the amount of times they pierce.
  • Reworked Revengeance Mode AI:
    • As it loses health, its speed increases but it fires lasers less frequently.
    • Uses only normal lasers above 66% health, only frost lasers between 33-66%, and only homing lasers below 33%.
    • Homing lasers now start homing after 3 seconds instead of 2, but speed up after 4.5 seconds instead of 6.
    • Body segments with their Probes still attached have extra defense.
    • Body segments with their Probes detached have less defense.
    • Body segments that have lost their Probes will fire scraps instead of lasers.
    • Now has a size scale factor of 1.5x in both Revengeance and Death Mode instead of having a 1.2x factor in Revengeance Mode, and 1.25x in Death Mode.

The Devourer of Gods[]

  • Phase 2's tail is now invincible for 12 seconds upon spawning instead of 6.

Jungle Dragon, Yharon[]

  • Fireballs no longer have increased visual effects if fast lighting is selected.

King Slime[]

  • Decreased teleportation frequency in Revengeance and Death Mode.

Polterghast[]

  • Improved despawn behavior.

Providence, the Profaned Goddess[]

  • Can now be lifestealed off of while not in either of her cocoon phases.
  • Can now drop the Elysian Aegis and Elysian Wings in Normal Mode.

Queen Bee[]

  • Reworked Revengeance Mode AI:
    • Charges less times in a row.
    • Fires more stingers, but they no longer have a random spread.
    • Can now spawn Hornets in addition to regular bees.

Ravager[]

  • Missiles are now faster in Normal and Expert Mode and have afterimages.

Skeletron Prime[]

  • Buffed Boss Rush health from 780,000 to 980,000.
    • Buffed Prime Cannon's Boss Rush health from 350,000 to 450,000.
    • Buffed Prime Vice's Boss Rush health from 440,000 to 540,000.
    • Buffed Prime Laser's Boss Rush health from 280,000 to 380,000.
  • Arms now have their own health multiplier of 1.15x / 1.45x instead of sharing theirs with the head.
  • Can now drop the Burden Breaker while enraged in Revengeance Mode.
  • Reworked Revengeance Mode AI:
    • Head is almost immune to damage until all four arms are killed, but the arms have reduced HP.
    • The head gains new abilities each time an arm is killed and goes berserk when all four arms are slain.
    • Actively attacks the player with two arms at once, and switches which arms it is using over time.
    • Head and melee arms inflict Bleeding on contact.
    • Removed random spread from Prime's Laser's lasers.
    • Changed the pattern of its laser ring.
    • Prime Cannon can now fire rockets.
    • Prime Vice moves less erratically.

Storm Weaver[]

  • Increased phase 2's Death Mode and Boss Rush segment count from 32 to 42.
  • Projectiles which can pierce more than 4 times and don't pierce infinitely will now have their damage divided by the amount of times they pierce on phase 2's body segments.
  • Minions now deal full damage to Storm Weaver.
  • Phase 1's tail now shares its damage resistance formula with phase 2's segments.
  • No longer starts Rain during The Devourer of Gods fight.
  • Decreased phase 2's movement speed.
  • No longer enrages when brought out of Space during The Devourer of Gods fight.
  • Increased enraged movement speed.

Supreme Calamitas[]

  • Arena on Normal and Expert Modes is now as small as her Revengeance Mode arena.
  • Arena no longer deletes liquids.
  • Can now drop Fabstaff, Soma Prime, and Staff of Blushie.
  • All weapon drop rates doubled except for melee/rogue hybrid weapons, to give them equal drop rates.
  • No longer instantly kills the player if they took less than 100 damage from a hit.

The Twins[]

  • Buffed Spazmatism's Boss Rush health from 1,000,000 to 1,300,000.
  • Buffed Retinazer's Boss Rush health from 700,000 to 900,000.
  • Reworked Revengeance Mode fight:
    • Increased the length of most large dashes to make them less oppressive.
    • Spazmatism uses Shadowflame instead of Cursed Flames.
    • Spazmatism goes berserk and does super fast charges when at low health or when Retinazer is killed.
    • Removed random spread from Retinazer's lasers in phase 1.
    • Reduced the amount of lasers Retinazer fires in phase 2 until at low health or Spazmatism is killed.
    • Retinazer can now charge in phase 2 if Spazmatism is killed, which leave behind homing laser rockets.

Enemies[]

Items[]

Other[]

  • Nerfed Adrenaline Mode:
    • Nerfed base damage boost in Revengeance Mode from +250% to +150%, and its burnout damage from +149.5% to +49.5%.
    • Nerfed base damage boost in Death Mode from +700% to +500%, and its burnout damage from +298% to +165%.
  • Changed Charred Ore's light color and changed its map color from (#800000 ●) to (#11101A ●).
  • The Drunk Princess can now mention "Christopher Pham", "DemoN K!ng", "Malik Ciaramella", "Ryan Baker-Ortiz", "Aleksanders Denisovs", "TheSilverGhost", "Lucazii", "Shay", "Prism", "BobIsNotMyRealName", "Guwahavel", "Azura", "Joshua Miranda", "Doveda", "William Chang", "Arche", "DevilSunrise", "Yanmei", "Chaos", "Ryan Tucker", "Fish Repairs", "Melvin Brouwers", "Vroomy Has -3,000 IQ", "The Goliath", and "DaPyRo".
  • Nerfed Rage Mode:
    • Nerfed base damage boost in Revengeance Mode from +150% to +50%, and its maximum damage boost from +210% to +110%.
    • Nerfed base damage boost in Death Mode from +300% to +170%, and its maximum damage boost from +510% to +350%.
  • The Tax Collector can now have the name, "Emmett".

Resprites[]

Fixes[]

Advertisement