1.4.5.003

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1.4.5.003
1.4.5.003
"Rust and Dust Fixes"
Release date October 4, 2020
Version chronology
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1.4.5.002
Useful links
Version history  •  All patches

The 1.4.5.003 update overhauled how the Charging Station and Power Cell Factory function, as well as introduced several boss adjustments and bug fixes. This update also removed all previous Charging Stations, Lab Hologram Projectors, and Power Cell Factories predating this version.

Additions[edit | edit source]

Changes[edit | edit source]

Bosses[edit | edit source]

  • Switched the Aquatic Scourge and Brimstone Elemental progression places. The Acid Rain tier 2 event and Unholy Core set are still locked behind their corresponding bosses.
  • Anahita in Death Mode now has increased velocity and spends less time firing bubbles towards the player. The Leviathan now charges twice in a row in Death Mode and moves faster. Both can no longer charge at the player from the beginning of the fight.
  • In Death Mode, the Aquatic Scourge now fires a wider spread of sand blasts while circling, and increases its velocity and acceleration depending on how away it is from the player as its HP decreases.
  • Aquatic Parasites and Aquatic Urchins no longer have increased health during the Boss Rush.
  • Astrum Aureus in Death Mode now fires more lasers, moves quicker, and has decreased attack delay as its HP decreases.
  • Changed Aureus Spawn health from 1012 / 1007 to 1008 in all modes.
  • Astrum Deus now gradually reaches max velocity as its HP decreases in Death Mode.
  • The Brain of Cthulhu now gains increased movement velocity and decreased attack delay as its HP decreases in Death Mode.
    • Creepers also now have increased velocity in Death Mode.
  • The Brimstone Elemental in Death Mode now moves quicker as its HP decreases, and fires more projectiles during its cocoon phase.
  • Calamitas in Death Mode now summons more Soul Seekers that have less HP.
    • Now increases her velocity and acceleration while decreasing attack delay as her HP decreases.
    • Cataclysm and Catastrophe now move quicker and have decreased attack delay as their HP decreases.
  • Ceaseless Void in Death Mode now spawns more Dark Energies and moves quicker as its HP decreases.
  • Crabulon in Death Mode now moves quicker, spawns more Crab Shrooms, and has decreased attack delay as its HP decreases.
  • Cryogen no longer deals increased contact damage in its final phase.
  • The Desert Scourge can now dive and lunge towards the player while burrowing in all world difficulties. A new sound effect is played before this occurs.
  • The Desert Scourge is now larger, has more body segments, burrows more often, and gains increased velocity and acceleration as its HP decreases in Death Mode.
  • The Destroyer can now fly during its uncoiling phase in Revengeance Mode.
  • The Destroyer is now longer, and increases in velocity and acceleration as its HP decreases in Death Mode.
  • Several changes have been made to The Devourer of Gods fight:
    • The Devourer of Gods' laser walls now use enums, will now always be synced up properly.
    • The player can no longer be cheaply shot by The Devourer of Gods' fireballs.
    • The Devourer of Gods no longer fires a spread of lasers during phase 1, and will now fire a telegraphed barrage of lasers that travel towards the player from both ends of the screen in the shape of an X.
      • These are now occasionally present during the Phase 2 laser walls.
    • The Devourer of Gods now creates a portal to telegraph where it will appear after teleporting.
  • The Dragonfolly’s enrage scale in Death Mode is now a bit larger, which causes it to have increased velocities and overall aggression.
  • Duke Fishron now has increased attack delay, no longer transitions to phase 2 at the start of the fight, and its map icon is now invisible for the entirety of phase 3 in Death Mode.
  • The Eater of Worlds can now fly at players out of reach more easily, and increases in velocity and acceleration as its HP decreases in Death Mode.
  • The Eater of Worlds will now split during the Boss Rush.
  • The Eye of Cthulhu no longer transitions into Phase 2 at the start of the fight and now charges faster and more often as its HP decreases in Death Mode.
  • Golem now increases in velocity as its HP decreases in Death Mode.
  • Golem’s head in Death Mode can now fire lasers from the start of the fight, and fires more often as its HP decreases.
  • A few changes have been made to the Jungle Dragon, Yharon fight:
    • Jungle Dragon, Yharon bullet hell teleports are now always above the player rather than random.
    • Jungle Dragon, Yharon fire ring released on its death is now possible to dodge.
    • Jungle Dragon, Yharon in Death Mode now has a decreased attack delay.
  • King Slime now moves faster, only summons spike slimes, no longer summons its Crown Jewel at the start of the fight, and is much larger in Death Mode.
  • Lunatic Cultist, Free Golem Head, and True Eye of Cthulhu now no longer deal contact damage.
  • Moon Lord and True Eyes of Cthulhu are now more aggressive in Death Mode.
  • The Old Duke now teleports a bit further away from the player in phase 3.
  • The Old Duke now has increased attack delay and no longer transitions to phase 2 at the start of the fight in Death Mode.
  • Several changes have been made to The Perforators fight:
    • The Perforator Hive projectile's now rain in a consistent spread instead of at random.
    • All Perforator Worms no longer fire Blood clots, and all Perforator Worms now have increased size and body segments based on world difficulty.
      • Significantly reduced the speed of the Small Perforator Worm in all difficulties, increased HP from 1,250 / 1,749 / 2,099 to 1,250 / 2,125 / 2,550
    • Medium Perforator Worm can now split similarly to the Eater of Worlds, decreased HP from 2,000 / 2,799 / 3,079 to 200 / 279 / 307.
    • Large Perforator Worm can now burrow and lunge towards the player, increased HP from 2,500 / 3,499 / 3,779 to 2,500 / 5,000 / 5,400.
  • In Death Mode, both The Plaguebringer Goliath and Queen Bee now have a buffed enrage scale, which causes both of them to have increased velocity, boss servant spawning rates, and stinger/missile fire rates.
  • Plantera can now fire a single thorn ball in phase 2.
  • Plantera's velocity and acceleration, maximum hook reach, and the number of tentacles that can spawn increase as its HP decreases in Death Mode.
  • Plantera's tentacles move quicker in Death Mode.
  • Providence, the Profaned Goddess attack delay now decreases as her HP decreases in Death Mode.
  • Several changes have been made to the Polterghast fight:
    • Adjusted Polterghast tile enrage to affect its projectiles more.
    • Polteghast will now charge towards the player at certain intervals.
    • Polterghast phantom blasts no longer home in and instead accelerate over time.
    • Polterghast mines no longer deal any damage until they've reached max velocity, and mine velocity is now affected by Polterghast's tile enrage.
    • How often Polterghast hooks move is nor based on how close the Player is to them.
    • Polterghast hooks can fire projectiles again.
    • Polterghast now transitions into Phase 3 later in the fight.
  • Queen Bee can no longer spawn Hornets in Revengeance Mode and will instead spawn large Bees with 40% more life.
  • Several changes have been made to the Ravager fight:
    • Ravager no longer can deal contact damage except when stomping during phase 2.
    • Ravager Head AI has been reworked, it now fires three lasers in a barrage including a rocket while detached.
    • Ravager Rock Pillars now always deal contact damage and are formed further away.
    • Ravager Nukes can only home-in to the player during the first 5 seconds of it being spawned. Ravager Nukes can no longer spawn during phase 2.
    • Ravager stomp is now much more lenient with its player targeting range.
    • Greatly decreased Ravager's speed in Death Mode.
  • Reduced the potency of the arena enrage based on nearby tiles for Plantera and Ceaseless Void.
  • Several changes have been made to the Signus, Envoy of the Devourer fight:
    • Signus' Cosmic Scythes now sharply return to their fired position after traveling for five seconds. Cosmic scythes are now fired in bursts up to 3 depending on how much HP Signus has.
    • Signus will now attack 4 / 3 / 2 / 1 time(s) per-phase and now cycles through its phases faster depending on how much HP Signus has.
  • Increased health of Cosmic Mines from 100 to 6,000.
  • A few changes have been made to the Skeletron fight in Death Mode.
    • Skeletron will now respawn all four of its hands at 33% HP.
    • Skeletron Head HP decreased from 11,000 to 4,400.
    • Two chaos balls are now spawned in addition to its white magic projectiles after each teleport, fires skulls more often with extra velocity and Head accelerates quicker as its HP decreases.
    • Its hands accelerate quicker.
  • A couple of stat changes were also made to the fight in Revengeance Mode.
    • Skeletron Head HP decreased from 11,000 to 6,600.
    • Skeletron Hand HP increased from 1,170 to 11,232.
  • Skeletron Prime Prime Saw and Vice HP decreased from 13,500 to 8,775, Prime Laser HP decreased from 9,000 to 5,850, and Prime Cannon HP decreased from 10,500 to 6,825 in Revengeance Mode.
    • Draedon's Remote scaling for Skeletron Prime's limbs decreased from x1.05 to x0.8.
  • Skeletron Prime and all of its arms will increase in velocity and acceleration as its HP decreases in Death Mode.
  • Storm Weaver lightning portals now much closer to the player.
  • Storm Weaver is now larger and longer in Death Mode.
  • Supreme Calamitas now plays a sound effect each time she fires a projectile.
  • True Eyes of Cthulhu no longer use their death ray attack in Revengeance Mode and higher.
  • The Twins no longer transition into Phase 2 at the start of the fight, transition into Phase 3 later in the fight, have reduced attack delay, and increase in velocity and acceleration as their HP decreases in Death Mode.
  • The Wall of Flesh no longer fires Death Lasers at the start of the fight, now enrages easier, and moves faster as its HP decreases in Death Mode.

Recipes[edit | edit source]

Renames[edit | edit source]

  • Renamed Draedon's Charging Station to Charging Station.
  • Renamed Draedon's Fuel Factory to Power Cell Factory.
  • Renamed Fabsol (item) to Princess Spirit in a Bottle.
  • Renamed Holographic Display Box to Lab Hologram Projector.
  • Renamed Turret to Lab Turret.

Resprites[edit | edit source]

Balance and Reworks[edit | edit source]

  • Several Acid Rain enemy stats have been adjusted:
    • Adjusted Tier 1 Acid Eel damage from 20 / 32 to 20 / 40 and health from 100 / 160 to 80 / 160. Adjusted Tier 2 damage from 80 / 136 to 50 / 100 and health from 420 / 672 to 240 / 480. Adjusted Tier 3 damage from 120 / 204 to 100 / 200; defense from 45 to 20 and health from 5,500 / 8,800 to 6,000 / 12,000.
    • Adjusted Tier 2 Flak Crab shot damage from 96 / 163 to 46 / 72 and health from 600 / 960 to 300 / 600. Adjusted Tier 3 shot damage from 192 / 326 to 84 / 128; DR from 40% to 20% and health from 7,000 / 11,200 to 7,500 / 15,000.
    • Adjusted Gamma Slime contact damage from 130 / 221 to 110 / 220; acid damage from 90 / 180 to 90 / 144; beam damage from 240 / 480 to 240 / 384; health from 5,915 / 9,464 to 9,200 / 18,400 and defense from 50 to 25.
    • Adjusted Irradiated Slime damage from 75 / 127 to 42 / 84 and health from 425 / 680 to 220 / 440.
    • Adjusted Tier 1 Nuclear Toad goo damage from 20 / 40 to 20 / 32; contact damage from 15 / 25 to 15 / 30 and health from 60 / 96 to 60 / 120. Adjusted Tier 2 goo damage from 54 / 108 to 54 / 84; contact damage from 80 / 136 to 35 / 70 and health from 380 / 608 to 200 / 400. Adjusted Tier 3 goo damage from 90 / 180 to 90 / 144; contact damage from 200 / 340 to 80 / 160; defense from 33 to 15 and health from 5,750 / 9,200 to 5,000 / 10,000.
    • Adjusted Tier 2 Orthocera stream damage from 52 / 104 to 52 / 83; contact damage from 75 / 127 to 45 / 90 and health from 520 / 832 to 280 / 560. Adjusted Tier 3 stream damage from 80 / 160 to 80 / 128; contact damage from 150 / 255 to 120 / 240; defense from 65 to 35; DR from 35% to 15% and health from 4,500 / 7,200 to 7,000 / 14,000.
    • Adjusted Tier 2 Radiator damage from 75 / 150 to 30 / 60. Adjusted Tier 3 damage from 200 / 400 to 60 / 120 and health from 4,000 / 8,000 to 3,200 / 6,400.
    • Adjusted Tier 1 Skyfin damage from 12 / 20 to 12 / 24 and health from 70 / 112 to 70 / 140. Adjusted Tier 2 damage from 85 / 144 to 38 / 76 and health from 400 / 640 to 220 / 440. Adjusted Tier 3 damage from 150 / 255 to 88 / 176; defense from 58 to 18 and health from 5,001 / 8,001 to 5,500 / 11,000.
    • Adjusted Tier 2 Sulphurous Skater damage from 70 / 119 to 48 / 96 and health from 520 / 832 to 280 / 560. Adjusted Tier 3 damage from 100 / 170 to 85 / 170; defense from 33 to 15 and health from 5,000 / 8,000 to 7,000 / 14,000.
    • Adjusted Tier 2 Trilobite spike damage from 58 / 116 to 58 / 93; contact damage from 66 / 112 to 45 / 90 and health from 600 / 960 to 300 / 600. Adjusted Tier 3 spike damage from 70 / 140 to 70 / 112; contact damage from 120 / 204 to 80 / 160; defense from 78 to 30; DR from 40% to 25% and health from 4,900 / 7,840 to 7,500 / 15,000.
    • Adjusted Tier 1 Water Leech damage from 20 / 34 to 10 / 20 and health from 60 / 96 to 30 / 60. Adjusted Tier 2 damage from 80 / 136 to 30 / 60 and health from 150 / 240 to 90 / 180. Adjusted Tier 3 damage from 120 / 204 to 60 / 120; defense from 30 to 10 and health from 4,000 / 6,400 to 2,250 / 5,500.
    • Several boss and boss servant damage values have been adjusted, a full list can be found below:
  • Pre-Hardmode[edit | edit source]

    Desert Scourge[edit | edit source]
    • Desert Scourge Head contact damage changed from 30 / 66 / 82 / 94 to 30 / 66 / 84 / 99.
    • Desert Scourge Body contact damage changed from 16 / 27 / 31 to 16 / 32 / 40 / 44.
    • Desert Scourge Tail contact damage changed from 12 / 20 / 23 to 12 / 24 / 30 / 32.
    Crabulon[edit | edit source]
    • Crabulon contact damage changed from 40 / 64 / 80 / 92 to 40 / 64 / 80 / 88.
    Hive Mind[edit | edit source]
    • Hive Mind phase 1 contact damage changed from 20 / 32 / 40 / 46 to 20 / 36 / 45 / 54.
    • Hive Mind phase 2 contact damage changed from 35 / 63 / 78 / 89 to 35 / 63 / 81 / 90.
    The Perforators[edit | edit source]
    • Perforator Hive contact damage changed from 30 / 48 / 60 / 69 to 30 / 54 / 63 / 72.
    • Small Perforator Worm Head contact damage changed from 30 / 60 / 72 / 79 to 30 / 60 / 72 / 80.
    • Small Perforator Worm Body contact damage changed from 18 / 28 / 32 to 18 / 36 / 42 / 46.
    • Small Perforator Worm Tail contact damage changed from 10 / 16 / 18 to 10 / 20 / 26 / 30.
    • Medium Perforator Worm Head contact damage changed from 35 / 70 / 84 / 92 to 35 / 70 / 84 / 92.
    • Medium Perforator Worm Body contact damage changed from 21 / 33 / 37 to 21 / 42 / 50 / 54.
    • Medium Perforator Worm Tail contact damage changed from 14 / 22 / 25 to 14 / 28 / 34 / 38.
    • Large Perforator Worm Head contact damage changed from 45 / 90 / 108 / 118 to 45 / 90 / 108 / 118.
    • Large Perforator Worm Body contact damage changed from 24 / 38 / 43 to 24 / 48 / 54 / 60.
    • Large Perforator Worm Tail contact damage changed from 18 / 28 / 32 to 18 / 36 / 42 / 46.
    The Slime God[edit | edit source]
    • Slime God Core contact damage changed from 40 / 80 / 96 / 105 to 40 / 80 / 96 / 104.
    • Ebonian Slime God contact damage changed from 45 / 76 / 91 / 100 to 45 / 90 / 108 / 118.
    • Split Ebonian Slime God contact damage changed from 40 / 68 / 81 / 89 to 40 / 80 / 96 / 104.
    • Crimulan Slime God contact damage changed from 50 / 85 / 102 / 112 to 50 / 100 / 120 / 130.
    • Split Crimulan Slime God contact damage changed from 45 / 76 / 91 / 100 to 45 / 90 / 108 / 118.

    Hardmode[edit | edit source]

    Cryogen[edit | edit source]
    • Aurora Spirit contact damage changed from 40 / 80 / 96 / 105 to 40 / 80 / 96 / 106.
    • Cryocore (Large) contact damage changed from 40 / 80 / 96 / 105 to 40 / 80 / 96 / 106.
    • Cryogen contact damage changed from 50 / 90 / 112 / 128 to 50 / 115 / 138 / 161.
    • Cryogen Ice Shield contact damage changed from 50 / 100 / 114 / 124 to 50 / 100 / 120 / 134.
    • Cryogen Ice Blast damage changed from 46 / 80 / 96 / 105 to 46 / 80 / 96 / 108.
    • Cryogen Ice Rain damage changed from 52 / 92 / 110 / 121 to 52 / 92 / 112 / 124.
    Aquatic Scourge[edit | edit source]
    • Aquatic Scourge Head contact damage changed from 80 / 160 / 184 / 198 to 80 / 176 / 187 / 198.
    • Aquatic Scourge Body contact damage changed from 65 / 110 / 137 / 157 to 65 / 104 / 128 / 136.
    • Aquatic Scourge Alternate Body contact damage changed from 55 / 93 / 116 / 133 to 55 / 88 / 112 / 120.
    • Aquatic Scourge Tail contact damage changed from 45 / 76 / 95 / 109 to 45 / 72 / 96 / 104.
    Brimstone Elemental[edit | edit source]
    • Brimstone Elemental contact damage changed from 60 / 96 / 120 / 138 to 60 / 96 / 120 / 136.
    Calamitas[edit | edit source]
    • Calamitas phase 1 contact damage changed from 55 / 88 / 110 / 126 to 55 / 88 / 104 / 112.
    • Calamitas phase 2 contact damage changed from 70 / 112 / 140 / 161 to 70 / 112 / 128 / 136.
    • Catastrophe contact damage changed from 65 / 130 / 149 / 161 to 65 / 130 / 150 / 162.
    Leviathan and Anahita[edit | edit source]
    • The Leviathan contact damage changed from 90 / 153 / 191 / 219 to 90 / 216 / 240 / 252.
    • Anahita contact damage changed from 70 / 119 / 148 / 170 to 70 / 112 / 136 / 144.
      • Anahita charging contact damage changed from 70 / 119 / 148 / 170 to 105 / 168 / 204 / 216.
    Astrum Aureus[edit | edit source]
    • Astrum Aureus contact damage changed from 80 / 136 / 170 / 195 to 80 / 176 / 198 / 209.
    • Aureus Spawns contact damage changed from 150 / 172 to 150 / 180.
    The Plaguebringer Goliath[edit | edit source]
    • Plaguebringer Goliath contact damage changed from 100 / 180 / 225 / 258 to 100 / 180 / 226 / 234.
    • Plaguebringer Goliath Plague Missle contact damage changed from 100 / 160-184 / 200-230 / 264 to 100 / 180 / 216 / 234.
    • Plaguebringer Goliath Plague Homing Missile contact damage changed from 90 / 180 / 206 / 223 to 90 / 180 / 210 / 224.
    • Plaguebringer Goliath Plague Mine contact damage changed from 200 / 230 to 200 / 240 / 260.
    Ravager[edit | edit source]
    • Ravager Body contact damage changed from 120 / 192 / 240 / 276 to 120 / 192 / 224 / 232.
      • Post-Providence contact damage changed from 240 / 384 / 480 / 552 to 240 / 384 / 448 / 464.
    • Ravager Body contact damage in phase 2 changed from 120 / 192 / 240 / 276 to 0.
    • Ravager Body stomp damage changed from 120 / 192 / 240 / 276 to 120 / 192 / 224 / 232.
      • Post-Providence stomp damage changed from 240 / 384 / 480 / 552 to 240 / 384 / 448 / 464.
    • Ravager Claws contact damage changed from 80 / 160 / 184 / 198 to 80 / 160 / 180 / 200.
      • Post-Providence contact damage changed from 160 / 320 / 368 / 396 to 160 / 320 / 360 / 400.
    • Ravager Rock Pillar contact damage changed from 120 / 200 / 230 to 120 / 192 / 224 / 232.
      • Post-Providence Rock Pillar contact damage changed from 240 / 400 / 460 to 240 / 384 / 448 / 464.
    • Ravager Flame Pillar contact damage changed from 100 / 180 / 207 to 100 / 160 / 192 / 200.
      • Post-Providence Flame Pillar contact damage changed from 200 / 360 / 414 to 200 / 320 / 384 / 400.
    • Ravager Fireball damage changed from 80 / 160 / 184 / 198 to 80 / 136 / 160 / 180.
      • Post-Providence Fireball damage changed from 140 / 280 / 322 / 347 to 140 / 256 / 280 / 300.
    • Ravager Laser damage changed from 90 / 180 / 207 to 90 / 144 / 172 / 188.
      • Post-Providence Laser damage changed from 150 / 300 / 345 to 150 / 264 / 292 / 308.
    • Ravager Spark damage changed from 70 / 140 / 161 to 70 / 128 / 148 / 172.
      • Post-Providence Spark damage changed from 130 / 260 / 301 to 130 / 248 / 268 / 292.
    • Ravager Nuke damage changed from 120 / 180 / 206 / 223 to 120 / 180 / 208 / 224.
      • Post-Providence Nuke damage changed from 180 / 300 / 345 / 372 to 180 / 300 / 328 / 344.
    • Ravager Missile damage changed from 70 / 140 / 161 to 70 / 128 / 148 / 172.
      • Post-Providence Missile damage changed from 130 / 260 / 301 to 130 / 248 / 268 / 292.
    • Ravager Fireball damage changed from 80 / 160 / 184 to 80 / 136 / 160 / 180.
      • Post-Providence Fireball damage changed from 140 / 310 / 356 to 140 / 256 / 280 / 300.
    • Flame Pillar Flame damage changed from 90 / 180 / 207 to 90 / 144 / 172 / 188.
      • Post-Providence Flame damage changed from 150 / 300 / 345 to 150 / 264 / 292 / 308.
    Astrum Deus[edit | edit source]
    • Astrum Deus Head contact damage changed from 120 / 240 / 264 / 278 to 120 / 240 / 268 / 280.
    • Astrum Deus Body contact damage changed from 100 / 170 / 195 to 100 / 160 / 192 / 200.
    • Astrum Deus Tail contact damage changed from 80 / 136 / 156 to 80 / 128 / 160 / 168.
    • Astrum Deus Astral Laser damage changed from 90 / 152 / 174 / 188 to 90 / 152 / 176 / 188.
    • Astrum Deus Astral Mine damage changed from 120 / 180 / 206 / 223 to 120 / 180 / 208 / 224.

    Post-Moon Lord[edit | edit source]

    Profaned Guardians[edit | edit source]
    • Main Profaned Guardian contact damage changed from 140 / 224 / 280 / 322 to 140 / 240 / 268 / 280.
    • Main Profaned Guardian Flare Dust damage changed from 140 / 220 / 242 / 255 to 140 / 220 / 244 / 256.
    • Rock Profaned Guardian contact damage changed from 110 / 176 / 220 / 253 to 110 / 176 / 200 / 216.
    • Crystal Profaned Guardian contact damage changed from 90 / 144 / 180 / 207 to 90 / 144 / 168 / 184.
    The Dragonfolly[edit | edit source]
    • Dragonfolly contact damage changed from 160 / 256 / 281 / 296 to 160 / 256 / 288 / 304.
    • Draconic Swarmer contact damage changed from 110 / 220 / 242 / 255 to 110 / 220 / 242 / 256.
    • Dragonfolly Lightning Feather damage changed from 120 / 200 / 220 / 232 to 120 / 200 / 220 / 232.
    • Dragonfolly Lightning Aura damage changed from 200 / 300 / 345 to 200 / 300 / 332 / 256.
    Providence, the Profaned Goddess[edit | edit source]
    • Offense Profaned Guardian contact damage changed from 120 / 240 / 264 / 278 to 120 / 240 / 264 / 278.
    • Offense Profaned Guardian Flare Dust damage changed from 140 / 220 / 242 / 255 to 140 / 220 / 244 / 256.
    • Defense Profaned Guardian contact damage changed from 100 / 200 / 229 / 248 to 100 / 200 / 220 / 232.
    • Providence Holy Fire damage changed from 120 / 192 / 220 / 238 to 120 / 192 / 220 / 236.
    • Providence Molten Blast damage changed from 110 / 168 / 193 / 208 to 110 / 168 / 196 / 208.
    • Providence Molten Glob damage changed from 110 / 168 / 193 / 208 to 110 / 168 / 196 / 208.
    • Providence Holy Bomb damage changed from 120 / 192 / 220 / 238 to 120 / 192 / 220 / 236.
    • Providence Holy Blast damage changed from 130 / 208 / 228 / 241 to 130 / 208 / 228 / 240.
    • Providence Holy Spear damage changed from 130 / 208 / 228 / 241 to 130 / 208 / 228 / 240.
    • Providence Cocoon Star damage changed from 100 / 150 / 200 to 100 / 150 / 180 / 200.
    • Providence Crystal Shard damage changed from 140 / 228 / 250 / 264 to 140 / 228 / 252 / 264.
    Ceaseless Void[edit | edit source]
    • All Dark Energy contact damage changed from 120 / 240 to 120 / 240 / 264 / 278.
    • Ceaseless Void Laser Portal damage changed from 120 / 200 / 230 to 120 / 200 / 232 / 248.
    • Ceaseless Void Dark Energy Ball damage changed from 120 / 200 / 230 / 264 to 120 / 200 / 232 / 248.
    Storm Weaver[edit | edit source]
    • Storm Weaver Body contact damage changed from 100 / 170 to 100 / 160 / 192 / 208.
    • Storm Weaver Tail contact damage changed from 80 / 136 to 80 / 128 / 160 / 176.
    • Storm Weaver Head phase 2 contact damage changed from 180 / 360 / 396 / 417 to 180 / 360 / 396 / 418.
    • Storm Weaver Body phase 2 contact damage changed from 120 / 204 to 120 / 192 / 224 / 250.
    • Storm Weaver Tail phase 2 contact damage changed from 100 / 170 to 100 / 160 / 192 / 210.
    • Storm Weaver Lightning damage changed from 150 / 248 to 150 / 264 / 288 / 300.
    • Stasis Probe Laser damage changed from 120 / 200 to 120 / 200 / 232 / 248.
    Signus, Envoy of the Devourer[edit | edit source]
    • Signus contact damage changed from 175 / 297 / 371 / 426 to 175 / 315 / 351 / 369.
    • Signus Cosmic Scythe damage changed from 120 / 292 / 321 / 338 to 120 / 192 / 212 / 224.
    • Signus Essence Dust damage changed from 140 / 240 / 264 / 278 to 140 / 240 / 264 / 280.
    • Signus' Cosmic Lantern contact damage changed from 110 / 220 / 242 / 255 to 110 / 220 / 242 / 256.
    • Signus' Cosmic Mine contact damage changed from 300 / 345 to 300 / 320.
    Polterghast[edit | edit source]
    • Polteghast contact damage changed from 150 / 240 / 300 / 345 to 150 / 240 / 264 / 280.
    • Necroghast contact damage changed from 180 / 288 / 360 / 414 to 180 / 288 / 316 / 336.
    • Necroplasm contact damage changed from 210 / 336 / 420 / 483 to 210 / 336 / 369 / 392.
    • Polterghast Clone contact damage changed from 210 / 336 / 420 / 483 to 210 / 336 / 360 / 392.
    • Polteghast Blue Phantom Shot damage changed from 120 / 192 / 211 / 222 to 120 / 192 / 212 / 224.
    • Polteghast Blue Phantom Blast damage changed from 140 / 240 / 264 / 278 to 140 / 240 / 264 / 280.
    • Polteghast Red Phantom Shot damage changed from 130 / 212 / 233 / 245 to 130 / 212 / 236 / 248.
    • Polteghast Red Phantom Blast damage changed from 150 / 260 / 286 / 301 to 150 / 260 / 288 / 304.
    • Polteghast Phantom Mine damage changed from 150 / 260 / 286 / 301 to 150 / 260 / 288 / 304.
    • Polteghast Hook Phantom Shot damage changed from 120 / 192 / 211 / 222 to 120 / 192 / 212 / 224.
    • Happy Phantom Spirit Shot damage changed from 120 / 240 / 264 / 278 to 130 / 212 / 236 / 248.
    The Old Duke[edit | edit source]
    • Old Duke phase 1 contact damage changed from 200 / 320 / 352 / 371 to 200 / 224 / 280 / 294.
    • Old Duke phase 2 contact damage changed from 288 / 461 / 507 / 534 to 192 / 268 / 336 / 352.
    • Old Duke phase 3 contact damage changed from 264 / 422 / 464 / 489 to 208 / 291 / 364 / 382.
    • Sulphurous Sharkron contact damage changed from 180 / 360 / 396 / 417 to 180 / 270 / 300 / 315.
    • Old Duke Tooth Ball contact damage changed from 180 / 360 / 396 / 417 to 180 / 270 / 300 / 315.
    The Devourer of Gods[edit | edit source]
    • Devourer of Gods Head phase 1 contact damage changed from 250 / 500 / 625 / Instant Kill to 250 / 500 / 550 / Instant Kill.
    • Devourer of Gods Body phase 1 contact damage changed from 180 / 306 / 382 / 439 to 180 / 306 / 340 / 357.
    • Devourer of Gods Tail phase 1 contact damage changed from 150 / 255 / 318 / 365 to 150 / 225 / 289 / 306.
    • Devourer of Gods Tail phase 1 Laser damage changed from 160 / 276 / 303 / 320 to 160 / 276 / 304 / 320.
    • Devourer of Gods Head phase 2 contact damage changed from 300 / 600 / 750 / Instant Kill to 300 / 600 / 650 / Instant Kill.
    • Devourer of Gods Body phase 2 contact damage changed from 220 / 374 / 467 / 537 to 220 / 374 / 425 / 442.
    • Devourer of Gods Tail phase 2 contact damage changed from 180 / 306 / 382 / 439 to 180 / 306 / 340 / 357.
    • Devourer of Gods Tail phase 2 God Slayer Fireball damage changed from 160 / 276 / 303 / 320 to 180 / 300 / 332 / 348.
    • Devourer of Gods Tail phase 2 Laser Wall damage changed from 160 / 276 / 303 / 320 to 160 / 276 / 304 / 320.
    • Cosmic Guardian Head contact damage changed from 180 / 360 / 396 / 417 to 180 / 360 / 396 / 420.
    • Cosmic Guardian Body contact damage changed from 130 / 260 to 130 / 260 / 290 / 320.
    • Cosmic Guardian Tail contact damage changed from 100 / 200 to 100 / 200 / 230 / 260.
    Jungle Dragon, Yharon[edit | edit source]
    • Yharon contact damage changed from 330 / 528 / 660 / 759 to 330 / 528 / 560 / 576.
    • Yharon Melee Detonating Flame contact damage changed from 220 / 440 / 462 / 475 to 220 / 440 / 462 / 476.
    • Yharon Detonating Flame Fireball damage changed from 180 / 300 / 345 to 180 / 300 / 332 / 348.
    • Yharon Flare Bomb damage changed from 180 / 300 / 330 / 348 to 180 / 300 / 332 / 348.
    • Yharon Flarenado damage changed from 200 / 340 / 374 / 394 to 200 / 340 / 376 / 396.
    • Yharon Infernado damage changed from 300 / 520 / 546 / 561 to 300 / 520 / 548 / 564.
    • Yharon Phase 1 Flare Dust damage changed from 180 / 300 / 330 / 348 to 180 / 300 / 332 / 348.
    • Yharon Phase 2 Flare Dust damage changed from 250 / 440 / 484 / 510 to 250 / 440 / 464 / 476.
    • Yharon Splitting Fireball damage changed from 250 / 440 / 462 / 475 to 250 / 440 / 464 / 476.
    Supreme Calamitas[edit | edit source]
    • Supreme Calamitas contact damage changed from 350 / 560 / 700 / 805 to 350 / 560 / 592 / 608.
    • Supreme Calamitas Brimstone Dart damage changed from 400 / 600 / 630 / 648 to 350 / 528 / 556 / 572.
    • Supreme Calamitas Brimstone Fireblast damage changed from 400 / 600 / 630 / 648 to 450 / 676 / 712 / 732.
    • Supreme Calamitas Brimstone Flame Skull damage changed from 400 / 600 / 630 / 648 to 400 / 600 / 632 / 648.
    • Supreme Calamitas Brimstone Gigablast damage changed from 400 / 600 / 630 / 648 to 400 / 600 / 632 / 648.
    • Supreme Calamitas Brimstone Hellblast damage changed from 400 / 600 / 630 / 648 to 400 / 600 / 632 / 648.
    • Supreme Calamitas Brimstone Monster Orb damage changed from 400 / 600 / 630 / 648 to 500 / 752 / 788 / 808.
    • Supreme Calamitas Bullet Hell 1 damage changed from 500 / 800 / 840 / 864 to 500 / 750 / 790 / 810.
  • Additional Changes[edit | edit source]

    Fixes[edit | edit source]

    • Fixed Cosmilite Chest sinking into the floor when opening it.
    • Fixed The Devourer of Cods bobber glowmask being off-center at certain rotations.
    • Fixed The Devourer of Gods' laser projectiles desyncing in multiplayer.
    • Fixed The Dragonfolly feather projectiles desyncing in multiplayer.
    • Fixed Jungle Dragon, Yharon infernadoes desyncing in multiplayer.
    • Fixed fishing lines disappearing when Fishing Poles are used while held by the cursor.
    • Fixed several UI visual errors with the Charging Stations, Lab Hologram Projectors, and Power Cell Factories.
    • Fixed several visual errors with the Phaseslayer and Subsuming Vortex in multiplayer.
    • Fixed sharks from Alluvion, Floodtide, and Monsoon proccing on-hit effects from summoner accessories.
    • Fixed a bug involving segmented enemies and Target Dummies.
    • Fixed a bug that caused Astrum Deus to become permanently invulnerable during the Boss Rush and in Death Mode.
    • Fixed a bug that caused Astrum Deus to despawn while the player was still alive in multiplayer.
    • Fixed a bug that caused Astrum Deus to repeatedly split during its phase 1 to phase 2 transition.
    • Fixed a bug that caused Calamitas to despawn while the player was still alive.
    • Fixed a bug that caused Charging Stations and Power Cell Factories to incorrectly load when generating a world.
    • Fixed a bug that caused Lab Hologram Projectors and Power Cell Factories to duplicate when placed in multiplayer.
    • Fixed a bug that caused inactive Power Cell Factories to count as tables for NPC Housing.
    • Fixed a bug that caused Laboratory Doors to break when opened by wires.
    • Fixed a bug that caused the Eater of Worlds to desync between clients, rarely become invisible, and have near-infinite health in multiplayer.
    • Fixed a bug that caused the finite use Classless weapons boss shot counter to increase by 2 each shot instead by 1.
    • Fixed a bug that caused the Power Cell to corrupt world save files.
    • Fixed a bug that caused the game to crash involving Power Cell Factories.
    • Fixed a bug that caused the Hydraulic Volt Crasher to target passive enemies.
    • Fixed a bug that caused the Power Cell Factory to incorrectly render its placed sprite in multiplayer.
    • Fixed a bug with the Pulse Turret Remote sentry minion interfering with other sentries.
    • Fixed a bug with the Squishy Bean mount that allows it to jump infinitely.
    • Fixed a bug with the Squishy Bean mount that prevents it from dropping through platforms.
    • Fixed a bug which caused mounts and minecarts to move extremely slowly with certain other mods enabled.
    • Fixed a major exploit where weapon crit chance was shared with all players in multiplayer.
    • Fixed a mod conflict with the "Crouch, Crawl, and Roll mod".
    • Fixed typos in the tooltips of Death and Monkey Darts.
    • Fixed a visual error that caused The Leviathan's sprite to flash brightly in multiplayer.
    • Fixed a visual error that caused the player to hold out the Starfleet and Norfleet incorrectly.
    • Fixed a visual error that caused the Soul Slurper's glowmask to be displaced.
    • Fixed an issue that caused Polterghast's attacks to desync in multiplayer.
    • Fixed an issue that caused the Rubico Prime's sound effect to not play correctly when using it in conjunction with the Elemental Quiver.
    • Fixed an issue that caused Skeletron Prime to move slower than intended while preforming its head-spin.
    • Fixed an issue that prevented the Caustic Croaker Staff sentry minion from idling on platforms.
    • Fixed an issue that prevented The Leviathan from spawning correctly in multiplayer.
    • Fixed an issue that prevented Power Cell Factories from creating Draedon Power Cells in multiplayer.
    • Fixed an issue with Jungle Dragon, Yharon's charge telegraph.
    • Fixed an exploit that involved dashing.
    • Fixed an exploit with the Kami Injection buff that allowed it to incorrectly stack with the Titan Scale buff.
    • Fixed an exploit with the Kami Flu that allowed the player to see Duke Fishron at all times during its third phase.
    • Fixed an oversight that caused the Bleached Angling Kit to have a lower chance of dropping the Angler Tackle Bag in Expert Mode instead of a higher chance.
    • Fixed an oversight that prevented the Hypothermia from properly firing a stealth strike without the use of the Ruin Medallion line of accessories.

    Removals[edit | edit source]

    Calamity Mod Versions
     
    1.0 1.0 • 1.0.1 to 1.0.3
    1.1 1.1 • 1.1.1 to 1.1.4 • 1.1.4.1 • 1.1.4.2 • 1.1.4.3 • 1.1.4.4 • 1.1.4.41 • 1.1.4.42 • 1.1.4.43
    1.1.4.44 • 1.1.4.45 • 1.1.4.46 • 1.1.4.47 • 1.1.4.472 • 1.1.4.473 • 1.1.4.474 • 1.1.4.4741 • 1.1.4.4742
    1.1.5 • 1.1.5.02 • 1.1.5.03 • 1.1.5.04 • 1.1.5.05 • 1.1.5.06 • 1.1.5.07 • 1.1.5.071 • 1.1.5.08 • 1.1.5.081 • 1.1.5.082 to 1.1.5.083
    1.1.5.09 • 1.1.5.091 • 1.1.5.092 to 1.1.5.093 • 1.1.5.0931 • 1.1.5.094 • 1.1.5.0941 • 1.1.5.0947 • 1.1.5.0948 • 1.1.5.0949 • 1.1.5.095
    1.1.6 • 1.1.6.1 • 1.1.6.11 • 1.1.6.12 • 1.1.6.13 • 1.1.6.14 • 1.1.6.15 • 1.1.6.16 • 1.1.6.17
    1.1.7 • 1.1.7.01 • 1.1.7.1 • 1.1.7.2 • 1.1.7.3 • 1.1.7.4
    1.1.7.5 • 1.1.7.51 • 1.1.7.52 • 1.1.7.53 • 1.1.7.54 • 1.1.7.55 • 1.1.7.56 • 1.1.7.57 • 1.1.7.58 • 1.1.7.59 • 1.1.7.61 • 1.1.7.62 • 1.1.7.621
    1.1.7.701 • 1.1.7.702 • 1.1.7.703 • 1.1.7.704 • 1.1.7.801 • 1.1.7.802 • 1.1.7.803 • 1.1.7.804 • 1.1.7.805 • 1.1.7.806
    1.1.7.807 • 1.1.7.808 • 1.1.7.809 • 1.1.7.811 • 1.1.7.812 • 1.1.7.851 • 1.1.7.852 • 1.1.7.853 • 1.1.7.854 • 1.1.7.855
    1.1.7.856 • 1.1.7.857 • 1.1.7.858 • 1.1.7.859 • 1.1.7.861 • 1.1.7.862 • 1.1.7.863 • 1.1.7.864
    1.1.7.901 • 1.1.7.902 • 1.1.7.903 • 1.1.7.904 • 1.1.7.905 • 1.1.7.911 • 1.1.7.912 • 1.1.7.913 • 1.1.7.921 • 1.1.7.922 • 1.1.7.923
    1.1.7.941 • 1.1.7.942 • 1.1.7.943 • 1.1.7.944 • 1.1.7.949 • 1.1.7.951 • 1.1.7.961
    1.1.7.971
    1.2 1.2.0.001 • 1.2.0.002 • 1.2.0.003 • 1.2.0.004 • 1.2.1.001 • 1.2.1.002 to 1.2.1.005 • 1.2.1.006 • 1.2.1.007
    1.2.2.001 • 1.2.2.002 • 1.2.2.003 • 1.2.2.004 • 1.2.2.005 • 1.2.2.006 • 1.2.2.007
    1.2.3.001 • 1.2.3.002 • 1.2.3.003 • 1.2.3.004 • 1.2.3.005 • 1.2.3.006 • 1.2.3.007 • 1.2.3.008
    1.2.4.001 • 1.2.4.002 • 1.2.4.101 • 1.2.4.201 • 1.2.4.202 • 1.2.4.203 • 1.2.4.204 • 1.2.4.205
    1.3 1.3.0.001 • 1.3.0.002 • 1.3.1.001 • 1.3.2.001 • 1.3.3.001 • 1.3.3.002 • 1.3.3.011 • 1.3.4.001 • 1.3.4.101 • 1.3.4.102 • 1.3.4.103
    1.4 1.4.0.001 • 1.4.1.001 • 1.4.1.002 • 1.4.1.003 • 1.4.2.001 • 1.4.2.002 • 1.4.2.003 • 1.4.2.004 • 1.4.2.101 • 1.4.2.102 • 1.4.2.103
    1.4.2.104 • 1.4.2.105 • 1.4.2.106 • 1.4.2.107 • 1.4.2.108 • 1.4.2.109 • 1.4.2.111 • 1.4.3.001 • 1.4.3.002
    1.4.4.001 • 1.4.4.002 • 1.4.4.003 • 1.4.4.004 • 1.4.5.001 • 1.4.5.002 • 1.4.5.003
    Category