The Adrenaline Meter is a mechanic added in Revengeance Mode, along with the Rage Meter. In order to fill up the bar, the player must not get hit for a certain amount of time while fighting a boss. Once the meter has filled up completely, the Adrenaline Mode buff can be activated by pressing the Adrenaline Mode key. The meter will build every second; the default time to completely fill the meter is 45 seconds, but this can be lowered through the use of power-ups to a minimum of 20 seconds.
If the player is hit while the Adrenaline Bar is full, the damage of that hit is halved and the bar will reset and need to be charged again. This is separate from normal DR and therefore ignores Calamity's DR scaling system.
When the Adrenaline Mode buff is activated, the player receives a damage boost of 150% for a total boost of 250% due to the player's base damage being set at 100%. This total damage boost is multiplicative and applied after other damage boosts such as those from Potions or Accessories.
The player can reduce the amount of time needed to fill the Adrenaline Bar by using these permanent power-up items:
- , which reduces it by 10 seconds.
- , which reduces it by 10 seconds.
- , which reduces it by 5 seconds.
With Rage[edit | edit source]
When both the Adrenaline Mode and Rage Mode buffs are active at the same time, the player receives a damage boost of 300%. If the player has the Heart of Darkness or Draedon's Heart equipped, the damage boost goes up to 330%.
Using them together ignores Rage's consumable upgrades.
Notes[edit | edit source]
- Once the Adrenaline Meter reaches full capacity, a unique sound effect plays to indicate it.
- The 50% damage reduction granted to hits while the Adrenaline Bar is full will not protect against attacks that would normally instantly kill the player.
- During the Supreme Calamitas fight, the meter fills up every 2.25 seconds instead of every second.
- With all three upgrades, it will fill up in 45 seconds. With two upgrades, it will take 57 seconds. With one upgrade, it will take 79 seconds. With no upgrades, it will take 102 seconds.
- Toggling the Adrenaline mechanic or the default location of the bar is possible through the Configuration options.
- Players can move the Adrenaline Meter around by clicking and dragging it. This can be disabled in Configuration options.
- The Adrenaline Meter won't build while the Wall of Flesh is alive unless the player is in The Underworld, even if another boss is alive.
Trivia[edit | edit source]
- Adrenaline and Rage are a reference to Ripper Mode from Metal Gear Rising: Revengeance. Because of this, Adrenaline and Rage are often collectively referred to as "Rippers" by the community.
- Adrenaline previously had a decay mechanic, where the overall damage boost granted would be less depending on how long Adrenaline was held for while fully charged.
- Adrenaline and Rage used to have boosted damage increases while in Death Mode.
- Adrenaline and Rage are replacements for a previous mechanic called Stress.
|Combat||Damage Reduction • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue|
|Environment||Events • Music • Status messages|
|Events||Acid Rain • Boss Rush|
|Items||Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Rarity • Recipes • Vanilla item recipes|
|Game||AI • Armageddon • Boss Health Bar • Configuration options • Death Mode • Defiled Rune • Fishing • Game controls • Iron Heart • Lore • Revengeance Mode • Vanilla changes|
|Player||Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter|