Aggro, short for aggression, is an invisible statistic that determines the distance at which enemies will begin to attack the player.
All enemies target the player based on criteria set in their AI. Most will constantly try for a target, while others may only target if the player is in water, for example.
Armor and other items that "increase/decrease enemy targeting" cause enemies to consider a player to be closer or farther away than they actually are. Certain accessories, armor, and other sources in the Calamity Mod affect Aggro.
|Rogue stealth||Aggro is decreased based on visibility to a cap of -900|
|Colossal Squid||-750 (while being eaten)|
|Psychotic Amulet||In stealth mode, aggro is decreased based on visibility to a cap of -750|
|Eclipse Mirror||-700 (also reduces Abyss detection)|
|Abyssal Mirror||-450 (also reduces Abyss detection)|
|Bloodflare armor||+900 (Bloodflare Ram Mask)|
|Elysian Aegis||With guard activated, aggro is quickly increased to a cap of +1,100|
|Asgardian Aegis||With guard activated, aggro is quickly increased to a cap of +1,100|
|Auric Tesla armor||+1,200 (Auric Tesla Royal Helm)|
Notes[edit | edit source]
- Aggro reductions of -750 (or more) nearly guarantee the player will not be targeted.
- Enemies in the Abyss have their own unique detection radius system, independent of Aggro, which can be affected by items such as Anechoic Coating and Abyssal Diving Suit as well as the Luminous Corvina enemy.
- Despite this, being eaten by Colossal Squid decreases Aggro rather than the Abyss creatures' unique detection radii.
|Combat||Charge • Damage Reduction • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue|
|Environment||Events • Music • Status messages|
|Events||Acid Rain • Boss Rush|
|Items||Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Rarity • Recipes • Vanilla item recipes|
|Game||AI • Armageddon • Boss Health Bar • Configuration options • Death Mode • Defiled Rune • Fishing • Game controls • Iron Heart • Lore • Revengeance Mode • Vanilla changes|
|Player||Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter|