Ammunition

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Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.

The Calamity Mod adds multiple ammunition types, including both arrows and bullets which can be used by any gun or bow that doesn't have its own custom ammunition type.

Arrows[edit | edit source]

For more information, see Arrows.

Name Damage Velocity Knockback Rarity Sell
Arctic ArrowArctic Arrow 16 13 1.5
(Extremely Weak)
Rarity Level: 3 24 Copper Coin.png
Bloodfire ArrowBloodfire Arrow 40 10 3.5
(Weak)
Rarity Level: 13 4 Silver Coin.png
Elysian ArrowElysian Arrow 20 10 2
(Very Weak)
Rarity Level: 12 4 Silver Coin.png
Icicle ArrowIcicle Arrow 14 1 2.5
(Very Weak)
Rarity Level: 6 16 Copper Coin.png
Napalm ArrowNapalm Arrow 13 13 1.5
(Extremely Weak)
Rarity Level: 3 2 Silver Coin.png
Terra ArrowTerra Arrow 9 15 1.5
(Extremely Weak)
Rarity Level: 7 40 Copper Coin.png
Vanquisher ArrowVanquisher Arrow 33 10 3.5
(Weak)
Rarity Level: 14 4 Silver Coin.png 50 Copper Coin.png

Bullets[edit | edit source]

For more information, see Bullets.

Name Damage Velocity Knockback Rarity Sell
Acceleration RoundAcceleration Round 11 0 1.25
(Extremely Weak)
Rarity Level: 1 50 Copper Coin.png
Acid RoundAcid Round 20 10 1.5
(Extremely Weak)
Rarity Level: 8 2 Silver Coin.png 50 Copper Coin.png
Enhanced Nano RoundEnhanced Nano Round 12 8 5.5
(Average)
Rarity Level: 3 1 Silver Coin.png
Flash RoundFlash Round 7 12 1.15
(Extremely Weak)
Rarity Level: 1 50 Copper Coin.png
Frostspark BulletFrostspark Bullet 8 14 1.25
(Extremely Weak)
Rarity Level: 3 1 Silver Coin.png 20 Copper Coin.png
Holy Fire BulletHoly Fire Bullet 27 16 2
(Very Weak)
Rarity Level: 12 4 Silver Coin.png
Hyperius BulletHyperius Bullet 18 16 1.5
(Extremely Weak)
Rarity Level: 9 4 Silver Coin.png
Icy BulletIcy Bullet 10 5 2
(Very Weak)
Rarity Level: 6 16 Copper Coin.png
Mortar RoundMortar Round 20 0 7.5
(Very Strong)
Rarity Level: 3 1 Silver Coin.png
Rubber Mortar RoundRubber Mortar Round 25 0 7.5
(Very Strong)
Rarity Level: 5 2 Silver Coin.png
Superball BulletSuperball Bullet 6 1 1.5
(Extremely Weak)
Rarity Level: 1 50 Copper Coin.png
Terra BulletTerra Bullet 9 10 1.25
(Extremely Weak)
Rarity Level: 7 4 Silver Coin.png
Verium BulletVerium Bullet 8 16 1.25
(Extremely Weak)
Rarity Level: 5 1 Silver Coin.png

Other[edit | edit source]

Name Damage Velocity Knockback Rarity Sell
Blood Rune Blood Rune 1 0 10
(Extremely Strong)
Rarity level: Donator 20 Silver Coin
Explosive Shotgun Shell Explosive Shotgun Shell 30 12 10
(Extremely Strong)
Rarity Level: 8 30 Silver Coin
Grenade Shells Grenade Shells 200 12 10
(Extremely Strong)
Rarity Level: 8 30 Silver Coin
Magnum Rounds Magnum Rounds 80 12 8
(Very Strong)
Rarity Level: 8 20 Silver Coin

Ammo used by tools[edit | edit source]

Solution Available Effect Tooltip
Astral Solution Astral Solution From the Steampunker, any time Spreads Astral Infection. Used by the Clentaminator
Spreads the Astral Infection

Bait[edit | edit source]

Name BP Rarity
Arcturus AstroideanArcturus Astroidean 40% Rarity Level: 3
BloodwormBloodworm 4444% Rarity Level: 13
TwinklerTwinkler 40% Rarity Level: 2