Astrageldon Slime

From Calamity Mod Wiki
Jump to: navigation, search
This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod.
Astrageldon Slime
Astrageldon Slime.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeAstrageldon Slime AI
DamageMelee:
10-200 / 16-216 / 24-324
Fireball:
90 / 140 / 210 (pre-Moon Lord)
10,500 (post-Moon Lord)
Max Life61,000 / 97,600 / 129,720 / 188,600 (pre-Moon Lord)
640,000 (post-Moon Lord)
Defense (DR)0-20 (based on health) (15% DR)
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration2 seconds / 4 seconds
Debuff tooltipYour flesh is burning off
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesPlagueNightwitherShredWhispering DeathSilva StunDaybrokenHoly FlamesMarked for Death
Drops
Coins20 Gold Coin.png (pre-Moon Lord)
3 Platinum Coin.png (post-Moon Lord)
Astrageldon map.png
Map Icon

Astrageldon Slime Trophy.png "A titanic slime infected by a star-borne disease..." Astrageldon Slime Trophy.png

The Astrageldon Slime was a Hardmode boss that has been replaced by Astrum Aureus. Defeating it caused an Astral Infection to fall somewhere in the world.

After defeating the Moon Lord in Revengeance Mode or Death Mode, the Astrageldon Slime increased substantially in difficulty, increasing health and damage. It also started to drop Lunar Fragments.

Spawn

The Astrageldon Slime could be summoned at Night using the Astral Chunk. Despite being connected to the Astral Infection biome, it could be summoned anywhere.

Behavior

Astrageldon Slime behaved similarly to most Slimes and attempted to leap towards the player. Its damage, defense, movement speed and firing speed increased significantly as its health lowered. The Astrageldon Slime itself was massive, roughly twice as big as King Slime. Like King Slime, it'd teleport near the player if the player got too far away.

Attacks

  • Periodically teleported into the air above the player in an attempt to crush them.
  • Fired eight fireballs of varying speeds in a symmetrical, star-like shape.
  • Attempted to shoot fireballs directly at the player, and it fired faster as its health decreases.
  • Spawned Astral Slimes as it took damage.

In Revengeance Mode

  • Once the Moon Lord was defeated, the Astrageldon Slime became significantly more difficult.

Summons

Image Name Condition
Astral Slime.png Astral Slime When damaged

Notes

  • Straying too far from it (such as flying to high altitudes) would cause it to despawn, as it couldn't properly teleport to the player.
  • Astrageldon Slime's projectiles post-Moon Lord in Revengeance Mode were able to kill the player instantly as soon as they were touched, so it was advised to be very cautious and wary of them.

Aftermath

Tips

  • It was recommended to use Angel Treads to avoid the bosses' quick attacks, and to have some sort of triple or quadruple-jump accessory to dodge the boss itself.
  • The Adrenaline Meter was easier to build up while fighting Astrageldon Slime, as its attacks were very predictable.

Trivia

  • Astrageldon Slime's theme was Cosmic Disgust, which was composed by the artist DM DOKURO.
    • This theme's introduction contains a motif from the Slime God's theme.
  • It was a reference to the Armageddon Slime from the Exxo Avalon mod.
  • Its name was a portmanteau of the words astral, armageddon and gel.
  • Although it was a boss and was treated as such, the Astrageldon Slime had no Boss Mask drop.