Bosses/Vanilla Boss Additions

From Calamity Mod Wiki
Jump to: navigation, search
Boss Health and AI changes Drops
King Slime
King Slime
Revengeance Mode:

Teleports more frequently and takes less time to teleport. Contact damage increased by 25%. Jumps and moves faster. Jumps higher and moves faster depending on how high the player is. Conjures an invincible Crown Jewel under 50% life to follow players and fire Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. Spawns all kinds of slimes when damaged.

Crown JewelCrown Jewel(In Revengeance Mode)
King Slime (Lore)King Slime (Lore)(Always on first kill)
Death Mode:

Much larger, moves faster and teleports more often. Only summons Blue Spiked Slimes throughout the fight.


Eye of Cthulhu
Eye of Cthulhu
Revengeance Mode:

HP increased to 4,550.

Charges more often in phase 1. Enters phase 2 at 75% total life. Charges more quickly and more randomly in phase 2. Gains much more contact damage in phase 2. Inflicts Horror for 2 seconds on contact as do Servants of Cthulhu. Servants of Cthulhu no longer drop hearts. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively. During sub-phase 1 it does 3 normal dashes. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes. During sub-phase 3 it does 5 rapid chain dashes. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu.

Teardrop CleaverTeardrop Cleaver
Victory ShardVictory Shard
Counter ScarfCounter Scarf(In Revengeance Mode)
The Eye of Cthulhu (Lore)The Eye of Cthulhu (Lore)(Always on first kill)
Death Mode:

Charges faster and more often as its health decreases. Performs less chain dashes as its health decreases.


Eater of Worlds
Eater of Worlds
Has increased damage reduction for a few seconds after spawning. The Eater of Worlds (Lore)The Eater of Worlds (Lore)(Always on first kill)
The Corruption (Lore)The Corruption (Lore)(Always on first kill)
Revengeance Mode:

Max HP increased to 17,716.

Head segments shoot Cursed Flames, and retains the velocity of the head or body segment that was just killed. Slightly more defensive to piercing damage. Head segments deal 23% more contact damage, whereas other segments do 25% more. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. Segment count increased.


Brain of Cthulhu
Brain of Cthulhu
Revengeance Mode:

HP increased to 2,720. Creepers' HP increased to 240.

The Brain has 22% more contact damage and Creepers have 25% more. The Brain has a small amount of pierce resistance. When 10 or fewer Creepers are remaining, they become immune to knockback. The Brain moves faster and teleports more often as its creepers die in phase 1, and has increased resistance to knockback in phase 2. When at low health in phase 2, it periodically flies quickly in a large loop before dashing straight towards the player, and sometimes firing Blood Geyser projectiles upward in a spread, which inflict the Burning Blood debuff. Minimap icon disappears when at low life. No longer despawns when in The Corruption.

The Brain of Cthulhu (Lore)The Brain of Cthulhu (Lore)(Always on first kill)
The Crimson (Lore)The Crimson (Lore)(Always on first kill)
Death Mode:

Can teleport much closer to the player. Creepers move faster. Can use all attacks at the start of phase 2. Gains decreased attack delay as its health decreases.


Queen Bee
Queen Bee
Revengeance Mode:

HP increased to 5,472.

Spawns Bees faster and also sometimes spawns Large Bees. Shoots far more stingers at a time but no longer shoots them in a cone of spread while stationary, instead traveling linearly towards the player and shooting directly at them. Inflicts Marked on contact. Enrages while on the Surface, shoots stingers rapidly and charges much faster.

Hardened HoneycombHardened Honeycomb
Queen Bee (Lore)Queen Bee (Lore)(Always on first kill)
Death Mode:

Has faster charges and fires stingers extremely rapidly. Gains increased top speed and spawns Bees and shoots stingers at a higher rate when enraged.


Skeletron
Skeletron
Revengeance Mode:

Head HP increased to 6,600. Hand HP reduced to 1,404.

All attacks inflict Marked and Horror debuffs. Hands attack more often and more aggressively. Head defense increased by 250 per hand, homing projectiles and summons cannot home in on the head while any hands are alive. Homing skulls inflict Weak. Slowly gains more speed while spinning. Head has 25% more contact damage. After both hands are killed, Skeletron occasionally leaves a Shadowflame trail that deals the same amount of damage as the Cursed Skulls and teleports shortly after, firing a spread of 3 bolts from the location the head teleports to. Increases attack frequency as health lowers. Respawns both hands at 33% of Head HP. Skeletron Head spins and teleports at a slower pace while hands are revived.

Clothier's WrathClothier's Wrath
Skeletron (Lore)Skeletron (Lore)(Always on first kill)
Death Mode:

Head health is reduced to 4,400 and accelerates quicker as its health decreases. Skeletron summons and respawns with 4 hands instead of 2. Hands attack at much higher velocity and accelerate quicker. Additionally shoots a Chaos Ball after teleporting. Fires faster skulls more often.


Wall of Flesh
Wall of Flesh
Revengeance Mode:

HP increased to 21,280.

Moves faster. Laser bursts are capped at 3 shots, lasers deal more damage. When it reaches 50% HP it starts using even stronger red Death Lasers. Detached Hungries and Leeches have much more health and do more damage. Hungries inflict Marked and Horror. Leeches inflict Horror. Charges rapidly towards the player if they move too far away, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles and start off slow before accelerating.

Corruption KeyCorruption Key
Crimson KeyCrimson Key
Demon TrophyDemon Trophy
Black Hawk RemoteBlack Hawk Remote
Blast BarrelBlast Barrel
MeowthrowerMeowthrower
Rogue EmblemRogue Emblem
Hermit's Box of One Hundred MedicinesHermit's Box of One
Hundred Medicines
(Always on first kill)

Wall of Flesh (Lore)Wall of Flesh (Lore)(Always on first kill)
Death Mode:

Enrages at a closer distance. Hungries have more HP & damage. Leeches have more HP & damage. Top speed increases as its health decreases.


The Twins
The Twins
Revengeance Mode:

Spazmatism HP increased to 44,850, Retinazer HP increased to 37,500 (82,350 total).

Both Twins will now transform into their second phases at 70% health. Contact damage increased by 25% and Cursed Flames damage increased by 25%. Must be in phase 2 at the same time otherwise the other Twin will take almost no damage.

Retinazer's lasers are more accurate in phase 1. Laser damage increased by 16%. Retinazer's Death Beam does 20% more damage and its Rapid fire damage is increased by 30%. Enters phase 3 at 25% health, or if Spazmatism is defeated first. In phase 3 it only performs rapid fire laser attacks and it gains the ability to perform a long dash. Retinazer's dash will release several homing missiles that inflict 124 damage. If Spazmatism is defeated first, its rapid fire laser attack becomes much faster.

Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. Enters phase 3 at 25% health, or if Retinazer is defeated first. In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. If Retinazer is defeated first, the flamethrower attack no longer occurs, and Spazmatism performs five charges, with the last one traveling farther than the others. When dashing, contact damage is increased by 10%. Spazmatism inflicts the Marked debuff on contact.

If gravity is reversed, both twins immediately transform into their second phases. While gravity is reversed, Retinazer's lasers fire faster and more frequently.

The Twins (Lore)The Twins (Lore)(Always on first kill)
The Mechanical Bosses (Lore)The Mechanical Bosses (Lore)(If first Mechanical Bosses killed)
Death Mode:

Gain reduced attack delay, increased acceleration and top speed as their health decreases.


The Destroyer
The Destroyer
Has massively increased damage reduction until all segments of the Destroyer are unfolded. All Destroyer segments take reduced damage from piercing projectiles. Piercing projectile damage is halved. The Kelvin Catalyst star damage is also halved. Fossil shards from the Spear of Paleolith and ice shards from Frosty Flares, Cryogenic Staff, and Winter's Fury deal 75% damage. SHPCSHPC(In Revengeance Mode)
The Destroyer (Lore)The Destroyer (Lore)(Always on first kill)
The Mechanical Bosses (Lore)The Mechanical Bosses (Lore)(If first Mechanical Boss killed)
Revengeance Mode:

HP increased to 150,000.

The body gains a defense bonus which increases as its health gets lower, up to a maximum of 10. Lasers move slowly when initially shot then accelerate. Speed of the Destroyer and the lasers fired increase as health drops. Laser fire rate is reduced as health drops. Lasers are no longer fired in a random spread. When below 85% health, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. When below 70% health, it can fire blue lasers which inflict Electrified for 1 second. Piercing attacks despawn after damaging the Destroyer a certain amount of times, limiting their effectiveness. Probe-less parts have 10 less defense and fire Scrap Metal instead of lasers. The Probes no longer drop hearts. The Destroyer gains increased aggression the lower its health, eventually being able to charge similarly to a Wyvern below 50% health. When below 25% health, it gains the ability to divebomb the player.

Death Mode:

Has more segments and spawns more Probes. Laser fire rate dramatically increased, and acceleration and top speed increase as its health decreases. All types of lasers and charges are available at the start of the fight. Body segments gain 10 defense at all times.


Skeletron Prime
Skeletron Prime
The cannon and laser move faster.
Revengeance Mode:

HP increased to 60,900 (91,125 including limbs).

The Head gains 8 defense per arm alive. Speed while spinning is increased, also increases as it loses more health. Head does not perform the spin attack while any limbs are alive. The Prime Laser no longer shoots in a cone of spread; it alternates between firing single lasers and laser circles. The Prime Cannon fires rockets instead of bombs; it alternates between firing single rockets and three rockets at once. The Prime Laser and Prime Cannon alternate attacks. The Prime Saw and Prime Vice are more aggressive. As arms are killed, the remaining arms gain increased speed and fire rate. When the Prime Laser is killed, the Head begins to fire laser circles. When the Prime Cannon is killed, the Head begins to fire rockets. The Prime Saw and Prime Vice inflict the Marked debuff. While gravity is reversed, speed and projectile fire rate is increased. When all arms are killed or if the head is below 66% health, all limbs are instantly destroyed, and the head itself is able to fire circles of laser while spinning. Additionally, it spins in circles near the player before every spin attack, shooting Cursed Skulls. When the Head reaches 33% health, every other spin attack is replaced with a barrage of homing Martian Missiles, the Cursed Skull attack only occurs before Martian Missile attacks, and the spin attack duration is reduced by 2 seconds. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that.

Burden BreakerBurden Breaker(Enraged in Revengeance Mode)
Skeletron Prime (Lore)Skeletron Prime (Lore)(Always on first kill)
The Mechanical Bosses (Lore)The Mechanical Bosses (Lore)(If first Mechanical Boss killed)
Death Mode:

Fires skulls more frequently while spinning. If gravity is reversed, the Head gains another speed boost. Head inherits all hand attacks at the start of Phase 2. Hands and head gain increased acceleration and velocity as their health decrease.


Plantera
Plantera
No longer enrages outside of the Jungle, but still enrages on the surface. Jungle KeyJungle Key
Living ShardLiving Shard
Blossom FluxBlossom Flux(In Revengeance Mode)
Plantera (Lore)Plantera (Lore)(Always on first kill)
Revengeance Mode:

HP increased to 96,600 and gains a 3rd Phase when under 25% health.

Fires seeds that deals 25% more damage and are significantly faster in phase 1. Deals 15% more contact damage during Phase 2. Shoots Thorn Balls during Phase 3, only 3 can exist at one time. Summons tentacles at 75%, 50%, and 20% life. The tentacles deal more damage. The more tentacles that are alive, the higher her defense is. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that linger and spread out over time when all tentacles are dead. Spores inflict the Marked debuff. Hook and projectiles spread decrease as health decreases. Hooks no longer spawn tentacles. Becomes more aggressive the less active tiles there are around her. If enraged during the day, she will regain health over time. If enraged during the night, she gains a massive defense boost.

Death Mode:

Petal firerate dramatically increased. Attempts to ram the player more often. Top speed, acceleration, maximum hook range, and number of tentacles spawned increase as her health decreases. Tentacles move faster.


Golem
Golem
All body parts inflict Armor Crunch on contact. The free Golem Head deals no contact damage. Becomes enraged if taken outside of the Jungle Temple. PicksawPicksaw(Always on first kill)
Aegis BladeAegis Blade(In Revengeance Mode)
Lead WizardLead Wizard
Essence of SunlightEssence of Sunlight
Golem (Lore)Golem (Lore)(Always on first kill)
Revengeance Mode:

HP increased to 92,250.

Shoots eye lasers and fireballs faster. Greatly increased defense in Phase 2, Body HP increased to 47,250. Fists can go through walls. Head is invulnerable until fists are destroyed, and can shoot eye lasers at all times when vulnerable. All parts deal 25% more damage. The head, body, and fists inflict the Broken Armor debuff for 3 seconds. The fists inflict the Marked debuff. The body fires bursts of lasers in phase 2. The head is now vulnerable in phase 2, it also changes its movement pattern and starts firing explosive fireballs when the body is under 44% HP. The freed head cannot inflict contact damage. When the head is dead, the body will jump more aggressively and higher and releases 3 fireballs from each of its sides upon hitting the ground.

Death Mode:

Jumps more aggressively and increased fire rate. Top speed increases as its heath decrease. Golem Head can fire lasers from the start of the fight and fires more often as its health decreases. Golem Head fire rate delay after detaching increased by 2 seconds.


Duke Fishron
Duke Fishron
Sharknados and Cthulunados take a second before dealing damage. Duke's DecapitatorDuke's Decapitator
Briny BaronBriny Baron(In Revengeance Mode)
Duke Fishron (Lore)Duke Fishron (Lore)(Always on first kill)
Revengeance Mode:

HP increased to 111,000.

Becomes invulnerable while transitioning between phases. Transitions to phase 2 at 66% health and phase 3 at 20% health. Contact in all phases and almost all attacks damage increased by 25%, Sharknado's Damage increases by 50%, and Cthulhunado's damage increased by 12.5%. Vastly increased defense. Significantly faster charges. Spawns 3 Sharknadoes in phase 1, in a different pattern. The Sharkrons spawned by his tornadoes have more HP. Spawns a bunch of Sharkrons as well as bubbles when spinning in Phase 2. Spawns Cthulhunados during Phase 3. Size of Cthulhunado and its Sharkrons increased. Inflicts the Marked debuff on contact. Detonating Bubbles inflict the Marked debuff.

Death Mode:

Dash displacement increased. Enters phase 3 at 33% health instead of 20% health. Minimap Icon disappears during Phase 3. All projectiles have increased velocity.


Lunatic Cultist
Lunatic Cultist
HP increased to 38,400 / 48,000. Deals no contact damage. Eidolon StaffEidolon Staff
Thorn BlossomThorn Blossom
Lunatic Cultist (Lore)Lunatic Cultist (Lore)(Always on first kill)
The Red Moon (Lore)The Red Moon (Lore)(During a Blood Moon)
Revengeance Mode:

HP increased to 80,000.

Time window to defeat the illusions decreases as the Cultist's health decreases. Any projectile that tracks the player can make sharper turns, and are faster. While the Lunatic Cultist is alive, the player takes 15% more damage from all sources. Lightning inflicts the Electrified debuff. Fires 2 Ice Mists instead of 1, which now inflict the Frozen debuff for 1 second, the Chilled debuff for 2 seconds, and the Frostburn debuff for 4 seconds. Ancient Doom projectiles and Shadow Fireballs now inflict the Shadowflame debuff for 2 seconds. Clones no longer disappear. The Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. Each ritual spawns Ancient Dooms. Homing weapons ignore Lunatic Cultist while it is performing the ritual. Ancient Dooms ability to fire darkness balls is buffed. Ancient Lights are indestructible.

Death Mode:

Projectiles travel faster. Ancient Dooms explode faster. Moves faster while relocating.


Moon Lord
Moon Lord
True Eyes of Cthulhu deal no contact damage.
Revengeance Mode:

HP increased to 313,500. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 142,500.

Speed increased in the first phase, except when the head eye is open. Moon Lord teleports more frequently based on distance from the player. The Phantasmal Deathray now goes through tiles whenever a player hides behind them in the second phase, and sweeps faster in the first phase. The eyes inside Moon Lord aren't destroyed when defeated, but they instead spawn a True Eye of Cthulhu and continue attacking. After defeating an eye, its attacks will spawn less projectiles that move slower. True Eyes of Cthulhu stick closer to each other and their attacks are synced. True Eyes of Cthulhu no longer use their deathray attack. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. While the Moon Lord's Core is revealed, the player takes 10% more damage from all sources. Clots heal for 1,250 instead of 1,000.

Utensil PokerUtensil Poker
Grand DadGrand Dad
InfinityInfinity
Celestial OnionCelestial Onion
Moon Lord (Lore)Moon Lord (Lore)(Always on first kill)
Death Mode:

Clots heal for 1,500 instead of 1,250. All projectiles have increased velocity. Moon Lord and True Eyes of Cthulhu are more aggressive.