|AI Type||Ceaseless Void AI|
|Damage||150 / 300 / 330 / 348 (Contact)|
120 / 200 / 250 / 287 (Homing lasers/Dark energy balls)
|Max Life||200 / 400|
|Immune to||All debuffs except:|
Behavior[edit | edit source]
Unlike most other bosses, the Ceaseless Void has very little health, but compensates with massive damage reduction (DR). This effectively allows it to only take 1 or 2 damage from any attack when vulnerable. The Ceaseless Void constantly floats toward the player to deal contact damage, its motion slightly affected by momentum.
Upon being summoned, the Ceaseless Void is completely invincible to damage, and Dark Energies are spawned in three groups, each group having their own distinct behavior. The only way to render the Void vulnerable to damage is to destroy the Dark Energies it spawns. The Ceaseless Void will return to its invulnerable state and spawn more Dark Energies after reaching 70% health (140 / 280 HP), 40% health (80 / 160 HP), and 10% health (20 / 40 HP) respectively. Dark Energies become immune to knockback when below 50% / 70% / 90% health.
The Ceaseless Void also periodically summons a laser portal, which homes in on the player and fires 8 homing lasers several times before dispersing.
When below 90% health, the Ceaseless Void will begin to violently suck the player towards itself if they get too close. The area in which the player will be sucked in can seen through a ring effect that periodically appears around the Void, with each appearance indicating a pulse of gravitational force. This area gets larger as the Ceaseless Void loses health.
If the player exits the Dungeon during the fight, it will enrage, causing its maximum speed to drastically increase and its gravitational area to moderately increase in overall size.
In Expert Mode[edit | edit source]
- The Ceaseless Void summons laser portals more often.
- Dark Energies are more aggressive.
In Revengeance Mode[edit | edit source]
- At 50% health, the Ceaseless Void begins summoning sets of four invincible Dark Energy projectiles, which orbit around the spot they're spawned from for a short time. The size of the orbit varies between each of the projectiles, and they will disappear shortly after being spawned.
- Dark Energy swarms are larger, they are more aggressive, and they inflict the Horror debuff on contact.
- Dark Energies become immune to knockback at 70% health instead.
In Death Mode[edit | edit source]
- The Ceaseless Void summons laser portals even more often
- Dark Energies are even more aggressive.
- Dark Energies become immune to knockback at 90% health instead.
During the Boss Rush[edit | edit source]
- All difficulty mode changes, regardless of the world's difficulty mode.
- The Ceaseless Void's DR cannot be reduced by any means.
- The Ceaseless Void's maximum speed is drastically increased, as if enraged.
- Unlike the normal enrage, its gravitational area is not affected.
- Dark Energies are always immune to knockback.
Summons[edit | edit source]
Notes[edit | edit source]
- Dark Energies are harmless but invincible for 2 seconds after spawning, to prevent cheap hits.
- The Ceaseless Void's health does not change in Revengeance Mode. It is the only boss aside from Storm Weaver where this is the case.
Tips[edit | edit source]
- Clearing out a large area in the Dungeon prior to the fight will greatly help. When expanding, Dungeon Walls Unsafe may help to ensure that the player is always considered to be within the Dungeon, so that the Ceaseless Void does not enrage.
- Single-shot projectiles that deal high damage and slow weapons with high damage are ineffective against the Ceaseless Void, as it will only take one damage per hit. Use fast-firing weapons to maximize your number of hits and thus DPS.
- Bring high damage weapons especially if they have area of effect capabilities, as they can easily clear out the Dark Energies.
- Use a weapon with very high knockback to keep Dark Energy swarms at bay. This will make it easier to group them up and stay away from them.
- The Ceaseless Void will not attack the player during its vulnerable state if the player is under blocks. Hide under blocks to give yourself a breather to heal or build up Adrenaline.
- The Elemental Disk can produce many splitting projectiles allowing it to easily take out the swarms of Dark Energies.
- Elemental Eruption will take out the Ceaseless Void incredibly quickly, but is not very strong versus its minions.
- The Phantasm with Luminite arrows can deal a lot of damage to the Ceaseless Void. This is especially recommended if fighting the Ceaseless Void before Providence, the Profaned Goddess.
- If Storm Weaver has been defeated, The Storm is very effective both versus the Ceaseless Void and its Dark Energies.
- Starfleet can deal massive damage while the Ceaseless Void is vulnerable, sometimes skipping phases or killing it instantly. If aimed well, it can dispatch Dark Energies in a single shot.
- The Telluric Glare is very useful for the Dark Energies and can skip sometimes 1 or 2 phases.
- Nuclear Fury does excellent damage to clumped together Dark Energies and does decent damage to the Ceaseless Void itself.
- Divine Retribution's storm of spears will deal extreme damage to the Ceaseless Void when it is vulnerable.
- Single-target minions struggle versus the Ceaseless Void due to its many minions. Use summons with an area of effect damage such as the Stardust Dragon Staff or Elemental Axes instead. The Profaned Soul Artifact is also recommended.
- The Molten Amputator's explosions and lava globs can deal with grouped Dark Energies very rapidly.
Trivia[edit | edit source]
- The Ceaseless Void's theme is a segment from Servants of the Scourge, which was composed by the artist DM DOKURO.
- This theme contains a motif from The Devourer of Gods' theme.
- If the Calamity Music add-on mod is disabled, Boss 3 will play instead.
- Despite being a boss, the Ceaseless Void will not drop a Treasure Bag in Expert Mode.
- The Ceaseless Void has the lowest health out of all bosses and also the highest DR.
Lore[edit | edit source]
The Devourer of Gods' ability to cross dimensions was not mastered instantly. Magic of such incredible scale demands incredibly precise use and knowledge to avoid disaster - and attempts to experiment with it will inevitably result in at least a few accidents. During an attempt to breach the barrier between worlds, one such mishap occurred: a deadly rift formed, in which the concept of reality itself faltered.
It required the power of both the Devourer and Calamitas to seal the void, stabilizing it with a localized dimensional reinforcement field and further encasing it in a shell of cosmic steel - but a strange phenomenon occurred as the rift was contained. The matter and the lives it consumed were regurgitated as shapeless masses of dark energy, draining the life out of every living being around it. Despite being a highly valuable research specimen, it was ultimately deemed impossible to control after extensive testing and condemned to waste away in the abandoned Dungeon.
The Ceaseless Void is only technically a Sentinel. It is under the same magical contract as the others, but it has no mind - only a will to consume the life force of others. According to Calamitas’ research, one of two events will occur if its casing is ever compromised: either reality will force the void to collapse and annihilate itself, or it will spill out and spread without end - reducing the entire universe to waste scattered in the abyss between dimensions.