Celestus

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Celestus
  • Celestus item sprite
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage960 Rogue
Knockback6 (Average)
Critical chance4%
Use time9 Very Fast
Velocity25
TooltipThrows a scythe that splits into multiple scythes on enemy hits
RarityRarity Level: 15
Sell 50 Gold Coin.png

The Celestus is a craftable post-Moon Lord boomerang. It rapidly throws high velocity scythes which can pierce through infinite enemies and pass through tiles. Each time the thrown scythe strikes a target, it emits a dozen double-edged phantom blades outward from the point of impact. The phantom blades can also pierce infinite enemies and pass through tiles, but cannot create even more blades by themselves.

When Celestus or any of its phantom blades hit an enemy, they will inflict the following debuffs:

On enemies, these combined debuffs cause the target to be completely unable to move, lose 208 health per second, have their defense cut in half with an additional 28 defense loss, and become unable to regenerate health. In Revengeance and Death Mode, they will also lose 25% damage reduction.

Its best modifier is Unreal.

Crafting[edit | edit source]

For a full crafting tree, see here.

Recipe[edit | edit source]

Crafting Station
Draedon's ForgeDraedon's Forge
Ingredient(s) Amount
Pwnagehammer Pwnagehammer 1
Spear of Paleolith Spear of Paleolith 1
Executioner's Blade Executioner's Blade 1
Shattered Sun Shattered Sun 1
Elemental Disk Elemental Disk 1
Cosmilite Bar Cosmilite Bar 5
Nightmare Fuel Nightmare Fuel 5
Endothermic Energy Endothermic Energy 5
Darksun Fragment Darksun Fragment 5
Phantoplasm Phantoplasm 5
Yharon Soul Fragment Yharon Soul Fragment 3
Auric Ore Auric Ore 25
Result
Celestus.png Celestus 1
The Celestus in use on an array of Target Dummies.

Notes[edit | edit source]

Tips[edit | edit source]

  • This weapon greatly benefits from Nanotech. Every time it splits on enemy contact, each projectile can spawn the homing bombs, and have the same chance to instantly kill regular enemies.

Trivia[edit | edit source]

  • Although the thrown weapon was redesigned in the 1.4 series of updates, the split projectiles still use the old sprite.