Charge

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Charge is a mechanic implemented by most of the weapons crafted with Dubious Plating and Mysterious Circuitry. For weapons that use the mechanic, it is required for the weapon to be used and depleted as the item is used, similarly to ammunition. Unlike ammunition, it does not directly require an extra inventory slot to use. The amount of damage on a weapon is dependent on its charge under the equation: Total Damage = Base Damage * 1.087 - 0.08 / (Current Charge / Max Charge + 0.07)

While the amount of charge is displayed on the tooltip as a percentage, charge is actually a number that varies from 0 to 250, depending on the tier and usage of the weapon. The amount of charge depleted per used is a constant that varies between each weapons. The amount of charge lost is calculated after item use, meaning the damage penalty will only apply for the next attack.

Charge can be added to weapons via the Charging Station, by inputting the weapon into the top slot, and a Draedon Power Cell at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 13.5 seconds at a player-placed Power Cell Factory.

The amount of charge depleted in one single use and the maximum charge for each weapon is as follows:

Items Charge per Use Max Charge
Gauss DaggerGauss Dagger 0.05 50
Pulse PistolPulse Pistol 0.05
Star Swallower Containment UnitStar Swallower Containment Unit 0.08
TaserTaser 0.05
Tracking DiskTracking Disk 0.08
Frequency ManipulatorFrequency Manipulator 0.0125 85
Gauss PistolGauss Pistol 0.05
Hydraulic Volt CrasherHydraulic Volt Crasher 0.032
Matter ModulatorMatter Modulator 0.075
Mounted ScannerMounted Scanner 0.85
Galvanizing GlaiveGalvanizing Glaive 0.075 135
Gatling LaserGatling Laser 0.015
Gauss RifleGauss Rifle 0.1125
Pulse Turret RemotePulse Turret Remote 1
System BaneSystem Bane 0.085
Heavy Laser RifleHeavy Laser Rifle 0.125 190
Plasma CasterPlasma Caster 0.32 (primary)
0.12 (secondary)
Pulse DragonPulse Dragon 0.32
Snake EyesSnake Eyes 1
Wave PounderWave Pounder 0.5
PhaseslayerPhaseslayer 0.12 250
Pole WarperPole Warper 1.25
Pulse RiflePulse Rifle 0.3
Tesla CannonTesla Cannon 0.9

Notes[edit | edit source]

  • The Gatling Laser, Hydraulic Volt Crasher, and Phaseslayer uses 0.0075, 0.002, and 0.005 charge per frame respectively. The values above are equal to the amount of charge used multiplied with the amount of use time of these weapon.