The Crystalline's daggers splitting upon traveling a short distance. Note how the left target dummy
doesn't spawn three extra daggers.
The Crystalline is a craftable Pre-Hardmode non-consumable dagger which automatically throws a gemstone dagger that is affected by gravity. Shortly after being thrown, the dagger emits three copies of itself that deal less damage and are not affected by gravity, with each disappearing slightly after spawning. The dagger cannot pass through walls nor pierce through enemies. If the original dagger hits an enemy or a wall before splitting, the extra daggers will not appear.
Its best modifier is Unreal.