Death Mode

From Calamity Mod Wiki
Jump to: navigation, search
Not to be confused with Death, which is the item that activates this gamemode.

Death Mode is the second gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Revengeance Mode. It is activated by using the Death item, which can be crafted at any Altar. Attempting to activate it in a world without Revengeance Mode will have no effect. Death Mode can be deactivated and activated at will. Attempting to activate or deactivate Death Mode while a boss is alive will kill the player and despawn any active bosses.

General Changes[edit | edit source]

  • Enemy damage is boosted by 15%.
  • Bosses will randomly spawn if their respective conditions are met and if not killed once. This will be forewarned one minute in advance with a status message stating "Something is approaching...".
    • This has a cooldown of 24 minutes (one in-game day).
    • To work out which boss will be spawned, look at the table below for the first boss that hasn't been defeated. If its conditions are met, then this boss will be the one that is spawned.
    • Bosses will not randomly spawn until the player has 300 or more max HP.
    • The chance of a boss spawning is 0.002% (1 in 50,000) every frame.
      • This translates to a 0.12% chance (1 in 833.33) every second, or a 7.2% chance (1 in 13.88) every minute.
  • The Nurse will refuse to heal the player if a boss is currently alive.
  • All damage over time debuffs deal twice as much damage.

Boss Spawn Conditions[edit | edit source]

  • To work out which boss will be spawned, look at the table below for the first boss that hasn't been defeated. If its conditions are met, then this boss will be the one that is spawned.

    Boss Biome Hardmode Post-Moon Lord
    Eye of Cthulhu Surface or Space at night Tango Cross1.png Tango Cross1.png
    Eater of Worlds The Corruption Tango Cross1.png Tango Cross1.png
    Brain of Cthulhu The Crimson Tango Cross1.png Tango Cross1.png
    Desert Scourge Desert Tango Cross1.png Tango Cross1.png
    The Perforators The Crimson Tango Cross1.png Tango Cross1.png
    The Hive Mind The Corruption Tango Cross1.png Tango Cross1.png
    Crabulon Glowing Mushroom biome Tango Cross1.png Tango Cross1.png
    The Destroyer Surface at night Tango Tick1.png Tango Cross1.png
    The Twins Surface at night Tango Tick1.png Tango Cross1.png
    Skeletron Prime Surface at night Tango Tick1.png Tango Cross1.png
    Plantera Underground Jungle Tango Tick1.png Tango Cross1.png
    Duke Fishron Ocean Tango Tick1.png Tango Cross1.png
    Cryogen Snow biome Tango Tick1.png Tango Cross1.png
    Calamitas Surface at night Tango Tick1.png Tango Cross1.png
    Astrum Aureus Surface Astral Infection at night Tango Tick1.png Tango Cross1.png
    Profaned Guardians Surface Hallow or The Underworld at day Tango Cross1.png Tango Tick1.png
    The Dragonfolly Surface Jungle Tango Cross1.png Tango Tick1.png
  • Environmental Effects[edit | edit source]

    • While the player is in the Snow biome during a blizzard without cold immunity gear, they will be slowed down, with the slowness getting more intense the longer they remain in the blizzard. After 30 seconds the player will freeze, and then die 3 seconds later.
      • The player will be slowed and frozen at double the rate if the player is also submerged in water without wearing Arctic Diving Gear or equipment which inherits its effects.
      • The slowness effect gradually fades away over time after the player exits the blizzard. The speed it fades away can be increased by equipping cold immunity gear or by entering The Underworld. Being submerged in lava while in the Underworld increases the speed even faster.
    • While in The Underworld without heat immunity gear, the player will be sequentially inflicted with new continuous debuffs every 6 seconds, in the order: Weak, Slow, On Fire!, Confused, and then Burning after a total of 30 seconds.
      • The debuffs gradually fade away over time after the player exits the Underworld. The speed they fade away can be increased by equipping heat immunity gear or by entering a blizzard. Being submerged in water during a blizzard increases the speed even faster.
    • While in the Space biome, the player will be inflicted with Burning during the day and Frostburn during the night, without respective heat and cold immunity gear.
    • While in water in the Jungle, the player will be inflicted with the Bleeding debuff, which remains for 5 seconds after exiting the water.
    • The Underground and Cavern layers become darker the deeper the player gets. This can be mitigated with light-generating equipment.
      • The darkness is akin to light-diminishing debuffs like Darkness and Blackout, reducing the effectiveness of light sources and intensifying darkness in the absence of light.
      • The darkness begins to dissipate once the player gets near the Underworld, and starts getting progressively lighter the deeper the player gets, until it is fully dissipated by the time they enter the Underworld.
    • Abyss light level requirements are increased by 25%.
    • Thorny bushes inflict various debuffs depending on what biome they are in:
      • Crimson/Corrupt Thorns inflict both the Bleeding and Weak debuffs for 5 seconds.
      • Jungle Thorns inflict Poisoned for 5 seconds.
    • Spikes inflict Bleeding for 5 seconds.
    • Wooden Spikes inflict Venom for 5 seconds.
    • Several environmental hazards occasionally spawn near the player while under certain conditions. They are disabled while a boss is alive.
      • Lightning periodically strikes while it is raining, dealing 200 damage and inflicting Electrified for 2 seconds. These lightning strikes are preceded with sparks appearing on the ground where they will strike.
      • Icicles fall from the sky during a blizzard, dealing 100 damage and inflicting Frostburn for 1 second and Chilled for 0.5 seconds.
      • Lava geysers erupt from lava in the Underworld, dealing 100 damage.
      • Brimstone Flame geysers erupt from lava in the Brimstone Crag, dealing 100 damage and inflicting Brimstone Flames for 2 seconds.
      • Sharknadoes spawn on the Ocean surface and Cthulhunadoes spawn during rain, dealing 125 and 250 damage respectively.
    • Blood Moons boost all spawn rates by 400% and maximum spawn count by 900%. This effect stacks with other spawn rate modifiers.
    • The Astral Infection biome decreases the effect of gravity on the player, similar to the Space biome.
    • The Astral Infection biome has a more intense purple haze effect on the screen.
      • This effect does not appear when in Retro or Trippy color modes.

    Temperature Protective Gear[edit | edit source]

  • Item/Buff Cold Immunity Heat Immunity
    Ambrosial AmpouleAmbrosial Ampoule Tango Tick1.png Tango Cross1.png
    Hydrothermic armorHydrothermic armorSet bonus
    (when under 50% health)
    Tango Tick1.png Tango Cross1.png
    The CamperThe Camper Tango Tick1.png Tango Cross1.png
    Cozy FireCozy Fire Tango Tick1.png Tango Cross1.png
    Empyrean MaskEmpyrean Mask Tango Cross1.png Tango Tick1.png
    Eskimo armorEskimo armorSet bonus Tango Tick1.png Tango Cross1.png
    Fearmonger armorFearmonger armorSet bonus Tango Tick1.png Tango Cross1.png
    Hand WarmerHand Warmer Tango Tick1.png Tango Cross1.png
    InfernoInferno Tango Tick1.png Tango Cross1.png
    InvincibleInvincible Tango Tick1.png Tango Cross1.png
    MoltenMolten Tango Tick1.png Tango Cross1.png
    Pink Eskimo armorPink Eskimo armorSet bonus Tango Tick1.png Tango Cross1.png
    The SpongeThe Sponge Tango Tick1.png Tango Cross1.png
    WarmthWarmth Tango Tick1.png Tango Cross1.png
    The AmalgamThe Amalgam Tango Cross1.png Tango Tick1.png
    Angel TreadsAngel Treads Tango Cross1.png Tango Tick1.png
    Hydrothermic HeadgearHydrothermic Headgear Tango Cross1.png Tango Tick1.png
    Hydrothermic HelmHydrothermic Helm Tango Cross1.png Tango Tick1.png
    Hydrothermic HelmetHydrothermic Helmet Tango Cross1.png Tango Tick1.png
    Hydrothermic HoodHydrothermic Hood Tango Cross1.png Tango Tick1.png
    Hydrothermic MaskHydrothermic Mask Tango Cross1.png Tango Tick1.png
    Bloodflare Horned HelmBloodflare Horned Helm Tango Cross1.png Tango Tick1.png
    Bloodflare Hydra HoodBloodflare Hydra Hood Tango Cross1.png Tango Tick1.png
    Bloodflare Imp MaskBloodflare Imp Mask Tango Cross1.png Tango Tick1.png
    Bloodflare Ram MaskBloodflare Ram Mask Tango Cross1.png Tango Tick1.png
    Bloodflare Wyvern HelmBloodflare Wyvern Helm Tango Cross1.png Tango Tick1.png
    Celestial TracersCelestial Tracers Tango Cross1.png Tango Tick1.png
    Elysian TracersElysian Tracers Tango Cross1.png Tango Tick1.png
    Elysian WingsElysian Wings Tango Cross1.png Tango Tick1.png
    Lava CharmLava Charm Tango Cross1.png Tango Tick1.png
    Lava WadersLava Waders Tango Cross1.png Tango Tick1.png
    Obsidian armorObsidian armorSet bonus Tango Cross1.png Tango Tick1.png
    Obsidian RoseObsidian Rose Tango Cross1.png Tango Tick1.png
    Obsidian SkinObsidian Skin Tango Cross1.png Tango Tick1.png
    Seraph TracersSeraph Tracers Tango Cross1.png Tango Tick1.png
    Tarragon HelmTarragon Helm Tango Cross1.png Tango Tick1.png
    Tarragon HelmetTarragon Helmet Tango Cross1.png Tango Tick1.png
    Tarragon Horned HelmTarragon Horned Helm Tango Cross1.png Tango Tick1.png
    Tarragon MaskTarragon Mask Tango Cross1.png Tango Tick1.png
    Tarragon VisageTarragon Visage Tango Cross1.png Tango Tick1.png
    Void of ExtinctionVoid of Extinction Tango Cross1.png Tango Tick1.png
    Yharim's InsigniaYharim's Insignia Tango Cross1.png Tango Tick1.png
    Auric Tesla Body ArmorAuric Tesla Body Armor Tango Tick1.png Tango Tick1.png
    Blazing CoreBlazing Core Tango Tick1.png Tango Tick1.png
    Cold Divinity (buff)Cold Divinity Tango Tick1.png Tango Tick1.png
    Elemental GauntletElemental Gauntlet Tango Tick1.png Tango Tick1.png
    Fire GauntletFire Gauntlet Tango Tick1.png Tango Tick1.png
    Frigid BulwarkFrigid Bulwark Tango Tick1.png Tango Tick1.png
    Frost armorFrost armorSet bonus Tango Tick1.png Tango Tick1.png
    EncasedEncased Tango Tick1.png Tango Tick1.png
    Frost BarrierFrost Barrier Tango Tick1.png Tango Tick1.png
    Frost FlareFrost Flare Tango Tick1.png Tango Tick1.png
    Magic Scarf and HatMagic Scarf and Hat Tango Tick1.png Tango Tick1.png
    Magma StoneMagma Stone Tango Tick1.png Tango Tick1.png
    Molten armorMolten armorSet bonus Tango Tick1.png Tango Tick1.png
    Soul of CryogenSoul of Cryogen Tango Tick1.png Tango Tick1.png
    Rampart of DeitiesRampart of Deities Tango Tick1.png Tango Tick1.png
  • Underground Lighting Gear[edit | edit source]

    These items can be used to reduce the effects of darkness while underground. With a total light level of 1, the darkness is reduced by 25%. At level 2, it's instead reduced by 45%. At level 3, it's reduced by 65%. At level 4, it's reduced by 85%. At level 5, the darkness effect is cleared entirely.

  • Item/Buff Light strength
    Radiant OozeRadiant Ooze(At night) or Ambrosial AmpouleAmbrosial Ampoule or
    The SpongeThe Sponge
    1
    Aquatic EmblemAquatic Emblem(While underwater) 1
    CampfireCampfire or The CamperThe Camper 1
    The CamperThe Camper 1
    (Total of 2)
    Giant PearlGiant Pearl 1
    Jellyfish NecklaceJellyfish Necklace(While underwater) or Jellyfish Diving GearJellyfish Diving Gear(While underwater) or
    Arctic Diving GearArctic Diving Gear(While underwater) or Abyssal Diving GearAbyssal Diving Gear(While underwater) or
    Abyssal Diving SuitAbyssal Diving Suit(While underwater) or Deific AmuletDeific Amulet(While underwater) or
    Rampart of DeitiesRampart of Deities(While underwater)
    1
    Arctic Diving GearArctic Diving Gear(While underwater) or Abyssal Diving GearAbyssal Diving Gear(While underwater) or
    Abyssal Diving SuitAbyssal Diving Suit(While underwater)
    1
    (Total of 2)
    Mining HelmetMining Helmet 1
    Shadow Orb (item)Shadow Orb or Crimson Heart (item)Crimson Heart or
    Magic LanternMagic Lantern or Radiating CrystalRadiating Crystal or
    Strange OrbStrange Orb(While out of water)
    1
    Aquatic HeartAquatic Heart 1
    Blazing CoreBlazing Core 2
    Fairy BellFairy Bell or Creeper EggCreeper Egg or
    Rusted Jingle BellRusted Jingle Bell
    2
    Lumenous AmuletLumenous Amulet(While underwater) 2
    Shine PotionShine Potion 2
    Wisp in a BottleWisp in a Bottle or
    Suspicious Looking TentacleSuspicious Looking Tentacle or
    Strange OrbStrange Orb(While underwater)
    3
  • Enemy AI Changes[edit | edit source]

    Several enemy AIs have been adjusted to be more aggressive and dangerous:

    • Fighter AI enemies can now open doors at any time. Fighter AI enemies are faster, jump higher, more aggressive, and any Fighter AI enemies that shoot projectiles now shoot more accurately.
    • Swimming AI enemies chase the player faster while they are in water. Gain a large amount of potential speed and acceleration.
    • Slime AI enemies jump higher, frequently, and move faster. This is boosted even further during Slime Rain.
    • Demon Eye AI enemies have a higher max speed but slower acceleration.
    • Worm AI enemies are longer, faster, and have more defense. They can now split.
    • Flying, Bat, Jellyfish, and Spider AI enemies charge towards the player faster.
    • Caster AI enemies teleport more often and are more aggressive.
    • Hovering AI enemies hover higher and are more aggressive.
    • Blazing Wheels occasionally emit a plus-shaped flamethrower. Blazing Wheel flamethrowers are now hostile.
    • Spike Balls have a longer reach and spin faster.
    • Plant AI enemies have a longer range and charge at the player more quickly.
    • Flying Weapon AI enemies spin up and charge faster and can't be knocked out of their charges.
    • Flying Fish AI enemies have increased max speed.
    • Spore AI enemies follow the player faster and at all times.
    • Herpling AI enemies are more aggressive.
    • Tortoise AI enemies are more aggressive.
    • Unicorn AI enemies are more aggressive.
    • The Granite and Cosmic Elementals move faster but can be harmed when cocooned, but have extreme defense.
    • Cnidrions can fire water blasts while moving.
    • Antlions fire multiple sand blocks at once, with a small chance to fire a very large amount of sand.
    • Diggers, Devourers, World Feeders, and Dune Splicers have individual health bars per segment and split when one of them is broken, like the Eater of Worlds.
    • Angry Nimbuses move more quickly, have increased attacking range, and scatters ice shards while in range.
    • Tesla Turrets aim their lasers toward the player's predicted location based on their velocity.
    • Chaos Elementals teleport more often.
    • Goblin Summoners fire more chaos balls.

    Boss AI Changes[edit | edit source]

    This is a list of all boss fight changes caused by Death Mode. The names of vanilla bosses are italicized.

    Pre-Hardmode[edit | edit source]

    King Slime[edit | edit source]

    Moves faster and teleports more often. The Crown Jewel now will follow and shoot the player for the whole fight.

    Desert Scourge[edit | edit source]

    Accelerates much faster and charges more agressively.

    Eye of Cthulhu[edit | edit source]

    Charges faster and more often. Starts at phase 2 sub-phase 4 when spawned.

    Crabulon[edit | edit source]

    Fires sprays of mushrooms more frequently. Jumps higher and summons more Crab Shrooms. Crabulon always performs double the small jumps in its pattern. Crab Shroom walls are always slightly tilted.

    Eater of Worlds[edit | edit source]

    Always can fire cursed flames projectiles and accelerates faster.

    Brain of Cthulhu[edit | edit source]

    Moves faster and can teleport much closer to the player. Can use all attacks at the start of phase 2.

    The Hive Mind[edit | edit source]

    Moves very quickly, teleports extremely often, and can use all attacks at the start of phase 2.

    The Perforators[edit | edit source]

    The Hive fires projectiles more often and has increased aggression. The Perforators are significantly shorter. The Perforator Hive will hover closer to the player if more than one Perforator is alive.

    Queen Bee[edit | edit source]

    Has faster charges and fires stingers extremely rapidly.

    Skeletron[edit | edit source]

    Skeletron summons 4 hands instead of 2, and hands attack at much higher velocity.

    The Slime God[edit | edit source]

    Crimulan Slime God always shoots mines. All slimes are permanently enraged.

    Wall of Flesh[edit | edit source]

    Shoots red Death Lasers from the beginning of the fight. Hungries have more HP & damage. Leeches have more HP & damage. Top speed increased.

    Hardmode[edit | edit source]

    Cryogen[edit | edit source]

    Transitions into the next phase at 95%, 80%, 70%, 55%, 40%, and 25% HP respectively. Fires 4 waves of ice bombs as it travels in final phase. Cryogen and its projectiles are more aggressive and faster.

    The Twins[edit | edit source]

    Both Twins will now start the fight in their 2nd phase and transition to their 3rd phase at 50% health.

    Brimstone Elemental[edit | edit source]

    Laser attacks are available during Phase 1. She fires projectiles more often during all phases. Movement speed during Phase 1 is increased and is always at maximum speed. Projectile always travels at max speed. When in Phase 3, she shoots projectiles more often.

    The Destroyer[edit | edit source]

    Has more segments and spawns more Probes. Acceleration and laser fire rate dramatically increased. All types of lasers and charges are available at the start of the fight. Body segments gain 10 defense at all times.

    Aquatic Scourge[edit | edit source]

    Segment count increased by 10. Speed and projectile velocity is increased. Teeth projectiles home in more aggressively.

    Skeletron Prime[edit | edit source]

    Fires skulls more frequently while spinning. If gravity is reversed, the Head gains another speed boost. Head inherits all hand attacks at the start of Phase 2.

    Calamitas[edit | edit source]

    Calamitas shoots more aggressively.

    Plantera[edit | edit source]

    Petal firerate dramatically increased. Attempts to ram the player more often. Top speed and acceleration increased in phase 2 and again in phase 3.

    Anahita and Leviathan[edit | edit source]

    Both Anahita and The Leviathan will be enraged for the entire fight. Both bosses have all attacks always available.

    Astrum Aureus[edit | edit source]

    Crawls faster and jumps more aggresively. Always fires three waves of astral flame crystals.

    Golem[edit | edit source]

    Jumps more aggressively and increased fire rate. Golem Head fire rate delay after detaching increased by 2 seconds.

    The Plaguebringer Goliath[edit | edit source]

    Starts the fight in Phase 2, Missile Barrages and Diagonal Dashes can be used from the start of the fight. Stingers home-in on the player. Fires additional rockets and charges at higher speeds.

    Duke Fishron[edit | edit source]

    Starts the fight in phase 2. Dash displacement increased. Enters phase 3 at 33% health instead of 20% health. Minimap Icon disappears when at low life. All projectiles have increased velocity.

    Ravager[edit | edit source]

    Its projectile speed is roughly doubled.

    Lunatic Cultist[edit | edit source]

    Projectiles travel faster. Ancient Dooms explode faster. Moves faster while relocating.

    Astrum Deus[edit | edit source]

    Worms and lasers are faster. Fires more Astral orbs.

    Moon Lord[edit | edit source]

    Clots heal for 1,500 instead of 1,250. All projectiles have increased velocity.

    Post-Moon Lord[edit | edit source]

    Profaned Guardians[edit | edit source]

    The main Guardian always leaves a trail of exploding flares as it charges.

    The Dragonfolly[edit | edit source]

    Starts the battle with Phase 2 and goes to Phase 3 at 40% life.

    Providence, the Profaned Goddess[edit | edit source]

    Has a new different attack pattern that is more difficult and harder to predict. The Healer Guardian heals much faster. Has a much more aggressive behavior. The crystal lasts for less time. She will no longer summon Cocoon Healing Flames while in her cocoon.

    Storm Weaver[edit | edit source]

    Damage dealt against the tail is multiplied by 3 instead of 10. Charges more frequently in Phase 2.

    Ceaseless Void[edit | edit source]

    Always fires 12 dark energy orbs, instead of just when below 50% health. Dark Energy become immune to knockback at 90% health. Dark Energies are more aggressive.

    Signus, Envoy of the Devourer[edit | edit source]

    Charges much more often, generally more aggressive.

    Polterghast[edit | edit source]

    Transitions into phase 2 at 90% and phase 3 at 80%. Phantom Spirits shoot at a higher frequency.

    The Devourer of Gods[edit | edit source]

    Contact with its head will instantly kill the player. The sky will stay pitch black for the whole fight. Always moves at max speed, no matter how much health it has. In the final phase: Switches between passive and aggressive phases faster. Fires 4 barrages of laser walls and from below 90% health until it reaches 20% health.

    Jungle Dragon, Yharon[edit | edit source]

    Performs fewer slow charges, and more fast charges. More meteors in the final phase. Summons more Infernadoes in place of Flarenadoes. Yharon summons more fireballs in the second phase.

    Supreme Calamitas[edit | edit source]

    The arena's size is reduced from 159x159 (inner available area is 157x157) to 127x127 (inner available area is 125x125) blocks.

    Unique Items[edit | edit source]

    Pets[edit | edit source]

    Messages[edit | edit source]

    • "Death is active, enjoy the fun." (When activated)
    • "Death is not active, not fun enough for you?" (When deactivated)

    See Also[edit | edit source]