Death Mode

From Calamity Mod Wiki
Jump to: navigation, search
Not to be confused with Death, which is the item that activates this gamemode.

Death Mode is the second gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Revengeance Mode. It is activated by using the Death item, which can be crafted at any Altar. Attempting to activate it in a world without Revengeance Mode will have no effect. Death Mode can be deactivated and activated at will. Attempting to activate or deactivate Death Mode while a boss is alive will kill the player and despawn any active bosses.

General Changes[edit | edit source]

  • Rage Mode and Adrenaline Mode boost the player's damage much more.
    • Rage Mode boosts player damage by 300% (480% after consuming all 3 upgrades).
    • Adrenaline Mode boosts player damage by 700%.
  • Spawn rates are boosted by 25%.
  • Enemy damage is boosted by 25%.
  • Bosses will randomly spawn if their respective conditions are met and if not killed once. This will be forewarned one minute in advance with a status message stating "Something is approaching...".
    • To work out which boss will be spawned, look down the table for the first boss that hasn't been defeated. If its conditions are met, then this boss will be the one that is spawned.
    • Bosses will not randomly spawn until the player has 300 or more max HP.
    • The chance of a boss spawning is 0.002% (1 in 50,000) every frame.

Boss Spawn Conditions[edit | edit source]

Boss Biome Hardmode Post-Moon Lord
Eye of Cthulhu Surface or Space at night Tango Cross1.png Tango Cross1.png
Eater of Worlds The Corruption Tango Cross1.png Tango Cross1.png
Brain of Cthulhu The Crimson Tango Cross1.png Tango Cross1.png
Queen Bee Surface Jungle Tango Cross1.png Tango Cross1.png
Desert Scourge The Desert Tango Cross1.png Tango Cross1.png
The Perforators The Crimson Tango Cross1.png Tango Cross1.png
The Hive Mind The Corruption Tango Cross1.png Tango Cross1.png
Crabulon Mushroom Biome Tango Cross1.png Tango Cross1.png
The Destroyer Surface at night Tango Tick1.png Tango Cross1.png
The Twins Surface at night Tango Tick1.png Tango Cross1.png
Skeletron Prime Surface at night Tango Tick1.png Tango Cross1.png
Plantera Underground Jungle Tango Tick1.png Tango Cross1.png
Duke Fishron Ocean Tango Tick1.png Tango Cross1.png
Cryogen Surface Snow Biome Tango Tick1.png Tango Cross1.png
Calamitas Surface at night Tango Tick1.png Tango Cross1.png
Astrum Aureus Surface Astral Infection at night Tango Tick1.png Tango Cross1.png
Plaguebringer Goliath Surface Jungle post-Golem Tango Tick1.png Tango Cross1.png
Profaned Guardians The Underworld or The Hallow at the surface Tango Tick1.png Tango Tick1.png
Bumblebirb Surface Jungle Tango Tick1.png Tango Tick1.png

Boss AI Changes[edit | edit source]

This is a list of all boss fight changes caused by Death Mode. The names of vanilla bosses are italicized.

Pre-Hardmode[edit | edit source]

  • King Slime: HP increased to 5,180. Moves faster and teleports more often.
  • Desert Scourge: HP increased to 8,160. Accelerates much faster.
  • Eye of Cthulhu: HP increased to 8,370. Charges faster and more often. Starts at phase 2 when spawned.
  • Crabulon: HP increased to 11,088. Fires sprays of mushrooms more frequently. Jumps higher and summons more Crab Shrooms.
  • Eater of Worlds: Max HP increased to 19,080. Head segments shoot cursed fireballs and reflect projectiles.
  • Brain of Cthulhu: HP increased to 3,230. Spawns more Creepers and launches Creepers at higher velocity. Moves faster and can teleport much closer to the player. Deals 25% more contact damage.
  • The Hive Mind: HP increased to 25,280 (total). Teleports more often and fires a spread of vile clots after each teleport in phase two.
  • The Perforators: HP increased to 19,946 (total). The Hive fires blood clots rapidly, which can travel through tiles. The Perforators are significantly shorter.
  • Queen Bee: HP increased to 7,378. Has faster charges and fires stingers extremely rapidly.
  • Skeletron: Head HP increased to 12,320. Hand HP increased to 2184. Hands attack at much higher velocity. Fires skulls when spinning, and fires more frequently.
  • The Slime God: Total HP increased to 31,500. Slimes are faster and shoot more often. Crimulan Slime God always shoots mines.
  • Wall of Flesh: HP increased to 29,119. Fires lasers during the whole fight. Hungries can go through tiles and have more HP & damage. Leeches have more HP & damage.

Hardmode[edit | edit source]

  • Cryogen: HP increased to 63,840. Spawns more minions.
  • The Twins: Total HP increased to 113,100. Both Twins will now transform to their second phase at 80% health.
  • Brimstone Elemental: HP increased to 86,480. Fires brimstone fireballs faster. Spams much more brimstone projectiles in her rose form.
  • The Destroyer: HP increased to 192,000. Has more segments and spawns more Probes, which have buffed stats. Contact damage increased.
  • Aquatic Scourge: HP increased to 160,000. Fires more projectiles.
  • Skeletron Prime: HP increased to 79,800 (152,400 including limbs). Prime Laser HP dropped from 11250 to 1350. Head shoots lasers in all directions upon spawn. While gravity is reversed, Skeletron Prime gains an additional speed boost.
  • Calamitas: Total HP increased to 132,400. Fires brimstone blasts and lasers faster. Spawns two brothers when entering second phase as usual, but spawns four brothers at once during subsequent waves.
  • Plantera: HP increased to 121,799. Fires petals at a faster rate. Shoots thornballs in phase 2. Shoots a lot more spores in phase 2 when enraged.
  • Siren and Leviathan: Siren HP increased to 93,840, Leviathan HP increased to 303,600 (397,440 total). Both The Siren and The Leviathan will be summoned simultaneously upon killing ???, and both will be enraged for the entire fight. The Siren will summon the first Siren Clone at 100% health instead of 50% health.
  • Astrum Aureus: HP increased to 252,800. Increased fire rate and jumping speed.
  • Golem: HP increased to 138,750 (159,750 including fists). Fires fireballs and lasers slower, but they do much more damage.
  • The Plaguebringer Goliath: HP increased to 176,000. Fires more rockets and charges at higher speeds. Stingers home in on the player.
  • Duke Fishron: HP increased to 211,500. Enters phase 3 at 30% health instead of 20% health.
  • Ravager: HP increased to 341,930 (total). Fires more projectiles that are faster. Stone walls have smaller gaps between them.
  • Lunatic Cultist: HP increased to 90,000. Rains projectiles constantly throughout the fight.
  • Astrum Deus: Total HP increased to 594,720. Worms and lasers are faster. Fires more astral orbs.
  • Moon Lord: HP increased to 379,498. Spawns a 2nd wave of 2 True Eyes of Cthulhu at 50% health.

Post-Moon Lord[edit | edit source]

  • Profaned Guardians: Deals increased damage.
  • Bumblebirb: HP increased to 484,000. Maximum of 8 copies are able to spawn.
  • Providence, the Profaned Goddess: HP increased to 1,144,000. Switches between attack patterns more frequently and does not emit healing flames. The Healer Guardian heals much more health. Has a much more aggressive behavior.
  • Storm Weaver: Always chases the player in phase 2, even when standing on the ground. Has much fewer segments in phase 2.
  • Ceaseless Void: Fires laser portals faster and summons more Dark Energies.
  • Signus, Envoy of the Devourer: HP increased to 1,155,600. Charges much more often, more aggressive.
  • Polterghast: HP increased to 1,056,000. Phantoms shoot much more frequently.
  • The Devourer of Gods: Total HP increased to 6,256,000. Contact with its head will instantly kill the player. Accelerates extremely fast. Switches between air and ground phase faster in the Final Phase. Laser walls appear faster and are less synced. Spends more time intangible in phase two.
  • Jungle Dragon, Yharon: HP increased to 4,840,000. Transitions between phases at much higher life. Performs a lot fewer slow charges, and does fast charges instead. More meteors in the final phase.
  • Supreme Calamitas: HP increased to 10,000,000. Much smaller arena (from 189x189 (inner available area is 187x187) blocks (in Revengeance Mode) to 127x127 (inner available area is 125x125) blocks). All of her projectiles will inflict Vulnerability Hex.

Unique Items[edit | edit source]

Pets[edit | edit source]

Thorium Changes[edit | edit source]

If the "RevengeanceAndDeathThoriumBossBuff": option is set to true, then Death Mode will buff all bosses from the Thorium Mod. All bosses, as well as their minions, receive health increases.

Thorium Boss Changes[edit | edit source]

Messages[edit | edit source]

  • "Death is active, enjoy the fun." (When activated)
  • "Death is not active, not fun enough for you?" (When deactivated)

See Also[edit | edit source]