Guide:Class setups

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The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized in order to efficiently succeed. This is a guide that will show recommended weapon and equipment builds for each of the five classes at various points in the game's progression. This guide will not mention Lore items.

Items restricted to Expert or Revengeance Mode will be italicized.

Pre-Boss[edit | edit source]

Start as you normally would - gather materials for building, build a couple of houses, increase your maximum health, make a trip to the Corruption/Crimson for your first ranged weapon, farm Cnidrions for Victory Shards and make Victide bars out of them. Make sure to look for Hermes Boots or Flurry Boots. If you have a Gravitation Potion, look for floating islands and Planetoids.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes

Pre-Perforators/Hive Mind[edit | edit source]

At this point you should've already killed a few bosses, including Brain of Cthulhu/Eater of Worlds, and should be getting ready for a trip to The Underworld. You should've fought the Goblin Army by now and have obtained a Level Meter from the Goblin Tinkerer. Also, the Magnum is now available for use with the Magnum Rounds that have dropped from previously defeated bosses, which becomes a good choice for dealing an extra burst of damage.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes Σ provided you have Magnum Rounds

Pre-Skeletron[edit | edit source]

At this point you should've killed The Perforators/Hive Mind and mined plenty of Aerialite to craft new gear to help prepare you for Skeletron.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes Σ provided you have Magnum Rounds

Pre-Wall of Flesh[edit | edit source]

At this point you should make a trip to the Abyss with a Shadow Key and haul everything you can get out of there.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes Σ provided you have Magnum Rounds

Pre-Mechanical Bosses[edit | edit source]

You should've beaten Cryogen by now, and you should be working towards your Daedalus armor by mining Cryonic Ore to make Cryonic Bars.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes

Pre-Calamitas[edit | edit source]

After killing the Mechanical Bosses you have access to Hallowed Bars as well as souls of Sight, Might and Fright allowing you to get more powerful equipment. You should also start harvesting Life Fruits for the upcoming battles.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes

Pre-Plantera[edit | edit source]

The drops from Calamitas help greatly in dealing with this boss thanks to the piercing effects of them which help with the 2nd phase. At this point you should aim into becoming a single class since mixed gets rather weak because of the armor set bonuses getting stronger.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic
Summoning
Rogue
All Classes

Pre-Golem[edit | edit source]

The defeat of Plantera makes Perennial Ore available and Ectoplasm easily accessible from the Dungeon. Hardmode Abyss weapons, and the Great Sand Shark should also now be available.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

Pre-Celestial Events[edit | edit source]

You should have plenty of equipment from the Old One's Army, Martian Invasion, and Duke Fishron.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

Pre-Moon Lord[edit | edit source]

Items crafted from Meld Bars, certain unique weapons crafted using Lunar Fragments, and some new accessories should be made before the fight.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

Pre-Providence[edit | edit source]

The Elemental weapons and new items crafted using Luminite Bars and Galactica Singularities are now attainable. Also, the Elephant Killer becomes available now, which is an all-class weapon that deals massive damage to organic targets.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

Pre-Sentinels & Polterghast[edit | edit source]

Uelibloom Ore is available at this point allowing you to craft Tarragon armor and more powerful weapons.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

Pre-DoG[edit | edit source]

With the unique materials from the Sentinels and the new Abyss drops post-Polterghast, several weapons are now available.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

+ or any upgraded variant.
† only if you are familiar with the bosses.

Pre-Yharon (Phase 1)[edit | edit source]

The Devourer of Gods drops Cosmilite Bars on death, allowing you to craft the God Slayer armor set. His defeat also makes the Pumpkin Moon and the Frost Moon harder and allows Pumpkings and Ice Queens to drop Nightmare Fuel and Endothermic Energy, respectively.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged † only with Alluvion
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

+ or any upgraded variant.
† only if you are familiar with the bosses.

Pre-Yharon (Phase 2)[edit | edit source]

After Yharon reaches 10% of his HP he will flee leaving a status message informing you of the now-buffed Solar Eclipse, in which Mothrons will begin to drop Darksun Fragments.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged † only with Alluvion
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

+ or any upgraded variant.
† only if you are familiar with the bosses.

Pre-Supreme Calamitas[edit | edit source]

Defeating Yharon causes Auric Ore to generate underground, allowing you to craft powerful weapons and armor.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged † only if you are familiar with the boss.
Magic † only if you are familiar with the boss.
Summoning
Rogue
All Classes

+ or any upgraded variant.
† only if you are familiar with the bosses.

Endgame[edit | edit source]

Supreme Calamitas drops Calamitous Essence on death, which is required for crafting most developer items. These weapons will prove useful for the Boss Rush event. If you are playing with other mods that add even tougher bosses, these weapons will help greatly for them as well.

Class Weapons Armor Accessories Buffs/Potions/Ammo Notes
Melee
Ranged † only if you are familiar with the bosses.
Magic † only if you are familiar with the bosses.
Summoning
Rogue
All Classes

+ or any upgraded variant.
† only if you are familiar with the bosses.