Guide:Mod progression

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This is a guide intended to give a rough outline of progression through the Calamity Mod. The mod adds several new points of progression and makes several changes to the base game's mechanics as well, which will be mentioned throughout this guide.

Pre-Hardmode[edit | edit source]

Getting Started[edit | edit source]

Starting[edit | edit source]

  • The player starts out with several items: the Starter Bag, Iron Heart and Revengeance. The bag contains weapons for each class in the game, as well as Death and the Defiled Rune. Several of these items toggle unique difficulty modes:
    • Revengeance Mode and Death Mode are difficulty settings intended to be much more challenging than Expert Mode, introducing mechanics such as the Rage Meter and Adrenaline Meter, and new boss mechanics.
    • The Defiled Rune disables the player's flight time and allows enemies to critically hit the player, in exchange raising the drop rates of certain items to 5%.
    • The Iron Heart toggles a mode that prevents natural life regeneration, consumption of Recovery Potions, and increases damage taken depending on how much maximum health the player has.
    • Additionally, the Armageddon item may be crafted at an Altar, which allows bosses to instantly kill players in one hit but yields multiple Treasure Bags based on the difficulty mode they are fought in.
  • Certain mechanics featured by the mod can be changed in the configuration options file.

Pre-boss exploration[edit | edit source]

Mechanics[edit | edit source]

  • Killing enemies or damaging bosses yields proficiency, a new leveling system added by the mod. While the system isn't necessary to be able to progress, it grants several minor boosts to the player's stats.
  • The mod also adds a new Rogue class, which revolves around a stealth mechanic to deal extra damage.
  • Several items as well as modifiers have been rebalanced throughout progression.
  • All other changed mechanics can be referred to here.

Early boss progression[edit | edit source]

  • After obtaining as much loot as they can, the player should head to the Underground Desert to acquire the Victide Bar set and fight the Desert Scourge.
    • Cnidrions are large dry seahorse-like enemies which fire a barrage of water bolts. While they are easy to kill by hiding as their bolts cannot penetrate blocks, be wary as they can fall from above and trap the player in confined areas.
    • Stormlions should be slain as they drop Stormlion Mandibles, which are necessary for the boss's summoning item.
  • When the Desert Scourge is defeated, the player may descend farther into the desert to enter the Sunken Sea.
    • In the Sunken Sea, most enemies are largely passive and will not attack the player unless provoked. The Giant Clam is a powerful miniboss that resides in this biome. The Sea King will spawn upon its defeat.
    • The Sea King sells many useful weapons as well as granting the Amidias' Blessing buff allowing underwater breathing.
  • After the Eye of Cthulhu is defeated, Acid Rain may occur naturally and the player is free to challenge its first tier in the Sulphurous Sea.
    • While the event is rather difficult, the Sulphuric Scales dropped by various enemies in the event can be used to craft powerful weapons as well as Sulphurous Armor.
    • While at the Sulphurous Sea, the player can loot Rusty Chests on the seafloor and in the caverns beneath it.
      • The player should be cautious to ensure they don't accidentally enter the Abyss at this point, as they are not yet properly equipped to handle the enemies within.
  • While optional, Crabulon is recommended to be fought at this point.
    • If a Glowing Mushroom biome has not been discovered yet, a Mushroom Planetoid can alternatively be used to build a small arena for him.
    • Aside from the usual weapons, Crabulon also drops a Mushroom Plasma Root in Revengeance Mode, which increases the damage of the Rage Mode buff by 15%.
  • After defeating the Eater of Worlds/Brain of Cthulhu (and optionally, Queen Bee and the Old One's Army), The Hive Mind/The Perforators can be challenged.
    • The two are initially summoned by destroying either a Hive Cyst or Perforator Cyst depending on the boss.
    • Defeating either one will generate Aerialite Ore in the world and cause Aero Slimes to spawn in the Cavern layer. This is used for the Aerialite set, which will also require Clouds, Sunplate Blocks, and the Sky Mill to craft.
    • Since the Security Turrets require a Nightmare/Deathbringer Pickaxe to be destroyed, the player may now explore the Arsenal Labs to get access to some of Draedon's Arsenal.

Late boss progression[edit | edit source]

  • The next goal of the player should be to fight Skeletron and visit the Dungeon.
    • The Shadow Key will be required during the trip to the Abyss, so the player should prioritize finding it upon entering the dungeon. Alternatively, the player can craft a Shadow Key with a Golden Key, Obsidian, and Bones.
  • The Abyss is a large biome which sits right next to the Dungeon. While optional, it contains valuable loot which will prove to be useful against the next pair of bosses.
    • The player should build a house with a bed near the area, for the sake of convenience.
    • The entrance to the biome is located at the very bottom of the Sulphurous Sea.
    • Using the Shadow Key, the Shadow Chests should be opened to obtain several weapons, accessories and other helpful tools.
    • Entering the deeper parts is not recommended due to the multiple powerful enemies that may spawn in the area.
  • Afterwards, the player may be able to defeat The Slime God.
  • The last step is to prepare for and defeat the Wall of Flesh, and then enter Hardmode.
    • Be wary as the mod changes lava mechanics, buffing the hazard and removing full immunity. If this is not preferred, the player may disable this in the configuration options.
    • Aside from new weapons, the boss also drops a Rogue Emblem for the rogue class and a Demon Trophy which multiplies the world's enemy spawn rates by 1.25.
    • The player should be cautious to ensure they don't accidentally enter the Brimstone Crag at this point, as they are not yet properly equipped to handle the enemies within.

Hardmode[edit | edit source]

Early-Hardmode boss progression[edit | edit source]

Post-Plantera boss progression[edit | edit source]

Post-Moon Lord[edit | edit source]

Post-Providence, the Profaned Goddess[edit | edit source]

  • The Uelibloom set is now available, allowing the Player to obtain Tarragon armor.
    • An Elderberry can now be crafted which further again increases the player's max life by 25 HP.
  • Several previous bosses, as well as enemies in the Brimstone Crag, become buffed and will now drop Bloodstone, allowing the player to create some of the items in the Bloodstone set.
    • In Revengeance Mode, the Brimstone Elemental will also now drop the Brimrose, which is a powerful mount that allows for infinite flight.
    • The Ravager will also now drop its Expert mode item, the Bloodflare Core.
  • Providence will drop the Rune of Kos, which is used to fight the three Sentinels of the Devourer.
  • Polterghast is now recommended to be fought, and upon its death, the bottom layer of the Abyss will open up, allowing the player to obtain several powerful weapons and accessories.
  • You can now find the Terminus item at the bottom of the Abyss, which starts the Boss Rush event, although it is recommended that this be challenged once Supreme Calamitas has been defeated.
  • Upon defeating all three Sentinels of the Devourer, the Cosmic Worm can now be crafted, which is used to summon The Devourer of Gods.

Post-The Devourer of Gods[edit | edit source]

  • After defeating The Devourer of Gods, both the Frost Moon and the Pumpkin Moon are immensely buffed, with certain enemies now dropping Endothermic Energy and Nightmare Fuel respectively.
    • After fighting one of the buffed moons, several weapons can be crafted with Cosmilite and Endothermic Energy / Nightmare Fuel which can help when fighting the second buffed moon.
  • Combining Cosmilite Bars, Endothermic Energy, Nightmare Fuel, and the Hardmode crafting stations, the Draedon's Forge can be crafted, which will grant the player access to the many high tiers of items available in the Calamity Mod.
    • With this, God Slayer armor as well as the Cosmilite set can now be crafted, as well as several powerful accessories and weapons.
  • Now, Jungle Dragon, Yharon should be challenged.

Post-Jungle Dragon, Yharon Phase 1[edit | edit source]

  • Once Yharon reaches 10% health, he will fly away and leave some of his drops.
    • Additionally, the Solar Eclipse is massively buffed, with enemies now dropping Darksun Fragments.
    • Darksun Fragments are used to create Silva armor as well as several new weapons.
      • A Dragonfruit can now be crafted which is the final health upgrade, increasing the player's max life by 25 HP.
  • After collecting some new gear, Yharon should be re-challenged.

Post-Jungle Dragon, Yharon Phase 2[edit | edit source]

Post-Supreme Calamitas[edit | edit source]

  • The Shadowspec endgame-tier set can now be crafted, allowing the player to obtain Demonshade armor, and can be used to face off against the Boss Rush with.
    • Upon defeating the Boss Rush, the player can obtain a special reward, with most playthroughs ending at this point.

The Endgame[edit | edit source]

After the player defeats the Boss Rush, they are in the endgame now. At this point, the player has several options of where to keep going, including playing other mods or starting over their adventure with the Calamity Mod as a different class.

Some things you can try:

The Calamity Mod is an ever-changing project, with more content to come in the future for both the current progression of the Mod and beyond Supreme Calamitas. The player can prepare themselves for when the mod updates to add bosses and/or events such as Draedon or Yharim himself.

See Also[edit | edit source]