Guide:The Hive Mind strategies

From Calamity Mod Wiki
Jump to: navigation, search
The Hive MindPhase 1
The Hive Mind (Phase 1).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind AI
Damage20 / 36 / 45 / 54
Max LifePhase 1:
1,200 / 1,920 / 2,880
Total:
7,000 / 11,200 / 14,976
Defense10
KB Resist100%
Immune toGlacial StateTemporal SadnessGalvanic CorrosionEutrophicationPearl AuraWebbedSlowConfused
Hive Mind map.png
Map Icon
The Hive MindPhase 2
The Hive Mind (Phase 2).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind Phase 2 AI
Damage35 / 63 / 81 / 90 (Contact)
36 / 56 / 68 / 76 (Shaderain)
Max Life5,800 / 9,280 / 12,096
Defense5
KB Resist100%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toGlacial StateTemporal SadnessGalvanic CorrosionEutrophicationPearl AuraWebbedSlowConfused
Drops
Coins 5 Gold Coin.png
Hive Mind map 2.png
Map Icon

The Hive Mind is a Pre-Hardmode boss fought in The Corruption, it is summoned by killing a Hive Cyst or by using a Teratoma in the Corruption.

This guide will mention Expert Mode and Revengeance Mode items with no special formatting and will follow the intended progression.

Terrain Preparation[edit | edit source]

A flat ground with 2 rows of platforms 6 blocks apart is useful for avoiding The Hive Mind's attacks.

Gearing Up[edit | edit source]

Armor[edit | edit source]

Accessories[edit | edit source]

Weapons[edit | edit source]

Melee[edit | edit source]

  • Amidias' Trident is a homing weapon that allows the player to focus on dodging while dealing with the Hive Mind's summons.
  • The Bladecrest Oathsword can fire piercing projectiles that can deal great damage to the Hive Mind.

Ranged[edit | edit source]

Mage[edit | edit source]

Summoner[edit | edit source]

  • The Cinder Blossom Staff is recommended as a means of having other damage alongside the player's other minions.
  • The Imp Staff can deal great damage to the Hive Mind and its summons.
  • The Magical Conch can prove extremely effective on the Hive Mind's first phase.
  • The Vile Feeder is also very powerful against the Hive Mind's second phase.
  • Tavernkeep Rods work as available sentries.

Rogue[edit | edit source]

  • The Ashen Stalactite is good in terms of its stealth strike.
  • The Infernal Kris is very good due to its piercing and damage, being effective in dealing with both the Hive Mind and its minions.
  • The Mycoroot is an option for close ranged damage, especially when paired with Luxor's Gift.
  • The Seafoam Bomb can deal great damage to the Hive Mind because of its Area of Effect.
  • The Shroomerang can be useful for dealing with the Hive Mind's minions.

Miscellaneous[edit | edit source]

  • The Well Fed buff provides a useful all around stat boost.

The Fight[edit | edit source]

Phase 1[edit | edit source]

Once summoned, the Hive Mind will remain stationary, occasionally burrowing into the ground and reemerging near the player. The Hive Mind will not directly attempt to attack the player, instead summoning enemies to attack as it receives damage. However, the Hive can still deal contact damage. Upon reaching 75%, 50%, and 25% of its max health, respectively, it will summon several Hive Blobs and Dank Creepers. If any Dank Creepers are alive in Expert Mode or higher, the Hive Mind will have drastically increased defense, making them a priority to take out. However, in Expert Mode and above, killing Dank Creepers will make a shade cloud appear where they died, raining down damaging raindrops that inflict the Cursed Inferno debuff.

In this phase, the player will generally want to keep their distance while safely attacking the Hive Mind as it continues to summon enemies; not much movement is required for this phase except for when the Hive Mind burrows closer to the player. It should also be kept in mind that Hive Blobs will fire vile clots at the player in Expert Mode or higher.

Phase 2[edit | edit source]

After reaching 0% of its max health, the Hive Mind will gain increased hp and become mobile; floating towards the player and doing so even faster in Expert Mode or higher. If hit, it will dash back and teleport, spawning Dank Creepers, Devourers, Eaters of Souls, and Hive Blobs. In Expert Mode or higher, it has a chance to fade in while circling a player, then proceeding to lunge at them. This will occur at least once every 3 teleportations. In Revengeance Mode or higher, it does not spawn enemies while reeling back but instead performs one of three attacks as it teleports depending on its current health:

  • It fades in while rapidly circling a player and then lunges at them at high speed.
  • Below 66% health, it appears below the player and flies in a semicircle, spawning several enemies as it moves. The Hive Mind can now summon Dark Hearts among these enemies.
  • Below 33% health, it appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake.
    • The same attack will never be executed twice in a row.
    • In Death Mode, the Hive Mind will be able to use all of these attacks at the start of phase 2.

Dashing away from the Hive Mind's lunges is an extremely effective method to avoid them. Continuously moving to keep the Hive Mind at bay is also helpful.

General Tips[edit | edit source]

  • Do not leave the Corruption while fighting the Hive Mind, as it will enrage and become immune to damage entirely.
  • Using hooks can make maneuvering arenas a lot easier.