This is a Guide page. This means the page will walk you through a specific task, strategy, or enemy/boss fight. This guide was last updated for version 1.4.5.007. |
Type | Boss |
---|---|
Environment | The Corruption |
AI Type | The Hive Mind AI |
Damage | 20 / 36 / 45 / 54 |
Max Life | 7,800 / 12,480 / 14,976 |
Defense | 8 |
KB Resist | 100% |
Weak Points: | Brain |
Immune to | |
Vulnerable to: | |
Resistant to: |
Type | Boss |
---|---|
Environment | The Corruption |
AI Type | The Hive Mind AI |
Damage | 35 / 63 / 81 / 90 (Contact) 36 / 56 / 68 / 76 (Shaderain) |
Max Life | 6,240 / 7,800 9,984 / 12,480 11,980 / 14,976 |
Defense | 8 |
KB Resist | 100% |
Inflicts debuff | Shadowflame 100% chance |
Debuff duration | 1 second (Shaderain) |
Debuff tooltip | Losing life |
Immune to | |
Vulnerable to: | |
Resistant to: |
Coins | 5 |
---|
- Item (Quantity)Rate
- Rotten Matter (25-30 / 30-40)100%
- Rotten Chunk (9-15 / 10-20)100%
- Corrupt Seeds (2-4)100%
- Demonite Bar (8-12 / 9-14)100%
- Cursed Flame(In Hardmode) (10-20 / 15-30)100%
- 25% / 33.33%
- 25% / 33.33%
- 25% / 33.33%
- 25% / 33.33%
- 25% / 33.33%
- 25% / 33.33%
- Rot Ball (30-50 / 50-75)25% / 33.33%
- 100%
- 25% / 33.33%
- Healing Potion (5-15)100%
- 10%
- 14.29%
- 10%
- The Hive Mind (Lore)(Always on first kill)100%
The Hive Mind is a Pre-Hardmode boss fought in The Corruption. It is summoned by killing a Hive Cyst or by using a Teratoma in the Corruption.
This guide will mention Expert Mode and Revengeance Mode items with no special formatting and will follow the intended progression.
Terrain Preparation[]
A flat ground with 2 rows of platforms a good distance apart is useful for avoiding The Hive Mind's attacks. Be sure to keep your arena in the Corruption, as the Hive Mind becomes deadly when enraged.
Gearing Up[]
Armor[]
- Victide armor is the preferred choice for all classes at this point.
- Shadow armor may also be utilized.
- Melee users may use Molten armor for its buffs to melee stats.
- The Wizard Hat and the Diamond Robe, alongside the Jungle Pants are an effective combo for Mages.
- Sulphurous armor may be utilized by Rogues for its buffs to rogue stats.
Accessories[]
- The Bundle of Balloons paired with a Frog Leg can provide useful aerial mobility.
- The Counter Scarf or Shield of Cthulhu may be used to provide a dash that can help with avoiding the Hive Mind's attacks.
- Frostspark Boots are extremely viable for their boosts to mobility.
- The Crown Jewel can be extremely useful.
- Luxor's Gift is powerful for the effects it gives off.
- Melee users should utilize strings if they are using Yoyos.
- Ranged users may use the Rusty Medallion.
- Mages can pair the Celestial Cuffs with a Mana Flower.
- Summoners can use the Fungal Clump, Spirit Glyph, Voltaic Jelly, and Wulfrum Battery for a variety of benefits.
- The Worm Meal can prove to be quite useful, as it provides an additional +2 minion slots.
- Rogues should use the Raider's Talisman.
Weapons[]
Melee[]
- The Mycelial Claws deal massive damage to the Hive Mind and its summons.
- Amidias' Trident is a homing weapon that allows the player to focus on dodging while dealing with the Hive Mind's summons.
- The Bladecrest Oathsword can fire piercing projectiles that can deal great damage to the Hive Mind.
- The Fiery Greatsword is another good choice due to its high damage output.
Ranged[]
- The Star Cannon is one of the best options for this fight due to its extremely high damage and piercing ability.
- The Molten Fury paired with Hellfire Arrows can deal high damage to the boss.
- The Pumpler and Aquashard Shotgun paired with Flash Rounds can deal great damage to the Hive Mind.
- The Toxibow paired with Jester's Arrows can be utilized to attack the Hive Mind and its summons.
Mage[]
- The Acid Gun is capable of making quick work of the Hive Mind and its summons.
- The Hellwing Staff and Flare Bolt can deal great damage to the Hive Mind.
- The Hyphae Rod can decimate the Hive Mind's first phase.
Summoner[]
- The Cinder Blossom Staff is recommended as a means of having other damage alongside the player's other minions.
- The Imp Staff can deal great damage to the Hive Mind and its summons.
- The Magical Conch can prove extremely effective on the Hive Mind's first phase.
- The Vile Feeder is also very powerful against the Hive Mind's second phase.
- Tavernkeep Rods work as available sentries.
Rogue[]
- The Ashen Stalactite is good in terms of its stealth strike.
- The Infernal Kris is very good due to its piercing and damage, being effective in dealing with both the Hive Mind and its minions.
- The Mycoroot is an option for close ranged damage, especially when paired with Luxor's Gift.
- The Seafoam Bomb can deal great damage to the Hive Mind because of its Area of Effect.
- The Shroomerang can be useful for dealing with the Hive Mind's minions.
Miscellaneous[]
- The Well Fed buff provides a useful all around stat boost.
The Fight[]
Phase 1[]
Once summoned, the Hive Mind will remain stationary, occasionally burrowing into the ground and reemerging near the player. The Hive Mind will not directly attempt to attack the player, instead summoning enemies to attack as it receives damage. However, the Hive can still deal contact damage. Upon reaching 75%, 50%, and 25% of its max health, respectively, it will summon several Hive Blobs and Dank Creepers. If any Dank Creepers are alive in Expert Mode or higher, the Hive Mind will have drastically increased defense, making them a priority to take out. However, in Expert Mode and above, killing Dank Creepers will make a shade cloud appear where they died, raining down damaging raindrops that inflict the Cursed Inferno debuff.
In this phase, the player will generally want to keep their distance while safely attacking the Hive Mind as it continues to summon enemies; not much movement is required for this phase except for when the Hive Mind burrows closer to the player. It should also be kept in mind that Hive Blobs will fire vile clots at the player in Expert Mode or higher.
Phase 2[]
After reaching 0% of its max health, the Hive Mind will gain increased hp and become mobile; floating towards the player and doing so even faster in Expert Mode or higher. Additionally, all existing Hive Blobs will despawn and will no longer be spawned. If hit, the Hive Mind will dash back and teleport, spawning Dank Creepers, Devourers, and Eaters of Souls. In Expert Mode or higher, it has a chance to fade in while circling a player, then proceeding to lunge at them. This will occur at least once every 3 teleportations. In Revengeance Mode or higher, it does not spawn enemies while reeling back but instead performs one of three attacks as it teleports depending on its current health:
- It fades in while rapidly circling a player and then lunges at them at high speed.
- Below 66% health, it appears below the player and flies in a semicircle, spawning several enemies as it moves. The Hive Mind can now summon Dark Hearts among these enemies.
- Below 33% health, it appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake.
- The same attack will never be executed twice in a row.
- In Death Mode, the Hive Mind can use all attacks upon reaching 66% health.
Dashing away from the Hive Mind's lunges is an extremely effective method to avoid them. Continuously moving to keep the Hive Mind at bay is also helpful.
General Tips[]
- Do not leave the Corruption while fighting the Hive Mind, as it will enrage, becoming more deadly.
- Using hooks can make maneuvering arenas a lot easier.