Jungle Dragon, Yharon
|AI Type||Jungle Dragon, Yharon AI|
|Damage||330 / 528 / 554 / 792 (melee)|
180 / 300 / 315 / 450 (fireball)
250 / 424 / 445 / 636 (splitting fireball)
200 / 336 / 352 / 504 (flarenado)
300 / 520 / 546 / 780 (infernado)
1000 (death fireball ring)
|Max Life||2,375,000 / 3,800,000 /|
4,200,000 / 5,000,000
|Defense||200 / 340 / 450|
|Immune to||All debuffs except:|
- Item (Quantity)Rate
- (15-22 / 22-28)100% (Second phase)
Spawn[edit | edit source]
Jungle Dragon, Yharon does not spawn on his own, and requires the player to summon him with a Dragon Egg in the Jungle.
Behavior[edit | edit source]
Jungle Dragon, Yharon is incredibly fast and deadly, almost always charging the player at high speeds and dealing extreme contact damage. Between these charges he will also perform a plethora of other deadly attacks, from firing a variety of projectiles, summoning many lingering Flarenadoes and Infernadoes, and spawning several minions to fight alongside him.
At the start of the fight, Yharon will summon 2 massive stationary Infernadoes 120 blocks to the left and right of the player to serve as arena borders. Touching the Infernadoes will instantly kill the player. Successfully leaving the arena will cause Yharon to become enraged, which massively increases his speed and damage until the player returns.
Yharon's speed is adjusted based on the player's max run speed and acceleration, meaning that he cannot be outrun.
Attacks[edit | edit source]
Phase 1[edit | edit source]
- Yharon will create non-damaging illusions of himself at a certain point, becoming more visible as his health lowers (similar to Brain of Cthulhu in Expert Mode).
Subphase 1[edit | edit source]
- Charges three times consecutively.
- Spawns Detonating Flames which fly towards the player, attempting to deal damage by ramming them or shooting .
- Charges twice slowly and then once quickly.
- Creates two projectiles, one of which falls to the ground and one which homes in on the player. Upon contact with a tile or the player, a large Flarenado is spawned. Flarenadoes will split apart after a certain amount of time, half of their segments being sent to the left and the other half to the right.
- Spits a line of homing , which explode after about 10 seconds or upon contact with tiles.
- Upon reaching 70% / 85% / 90% health, Yharon transitions to his second subphase.
Subphase 2[edit | edit source]
- Charges three times and then once quickly.
- Flies in a loop, spawning Detonating Flames and shooting rapidly with greatly varying horizontal velocities.
- Charges three times slowly.
- Flies in a loop, creating a ring of that seek toward the player's initial position after a long delay.
- Creates a which homes in on the player. Upon contact, a massive Infernado manifests. Shortly after spawning, every other segment of this Infernado will disappear, allowing passage through.
- Upon reaching 40% / 60% / 80% health, Yharon transitions to his third subphase.
Subphase 3[edit | edit source]
- Charges twice normally and then twice quickly.
- Flies in a loop, creating a ring of Homing Flare Dusts that seek toward the player's initial position after a long delay.
- Creates a homing Flare Tornado, which spawns a Flarenado upon impact.
- Charges twice slowly and then once quickly.
- Creates a homing Big Flare Tornado, which spawns an Infernado upon impact
- Flies in a loop, spawning Detonating Flames and shooting Flare Dusts rapidly with greatly varying horizontal velocities.
- Upon reaching 20% / 25% / 30% health, Yharon transitions to his fourth subphase.
Subphase 4[edit | edit source]
- Loses all other abilities.
- Will begin turning invisible and teleporting above or below the player then charging one to four times, similar to Duke Fishron's 3rd phase.
- Yharon becomes invulnerable at all times except when charging.
- Occasionally releases Infernado-spawning Big Flare Tornadoes.
- Upon reaching 10% health, one of three things will happen:
- If Providence, the Profaned Goddess and The Devourer of Gods have not yet been killed, Yharon flies away and the fight ends. A status message appears in the chat informing the player that those bosses must be killed in order to progress through this fight.
- If Providence, the Profaned Goddess and The Devourer of Gods have been killed, Yharon flies away and the fight ends. A status message appears in the chat directing players to the now-buffed Solar Eclipse, and a stronger Mothron must now be killed in order to progress through this fight.
- If the player has defeated all of the required enemies, the fight now continues. Yharon now becomes invulnerable and regenerates 30% / 60% / 100% of his health, transitioning into his second phase.
Phase 2[edit | edit source]
"The air is getting warmer around you."
- Aggressively charges at the player.
- Flies horizontally while launching upward into the air, which soon begin flying towards the player.
- Flies horizontally while firing several gravity-affected that, upon contact with tiles, quickly launch three Yharon Fireballs into the air that rain back down. These resulting Yharon Fireballs do not split on impact.
- Summons small Bumblebirbs.
- Upon reaching 5% health, Yharon loses all other abilities and resorts to charging the player.
When Yharon is killed, a ring of high-damageis spawned around his death point, which detonate automatically after a few seconds to allow safe retrieval of Yharon's loot.
In Expert Mode[edit | edit source]
- Yharon switches between his attacks at a faster rate.
- Yharon's charges are faster and done in quicker succession.
In Revengeance Mode[edit | edit source]
- Yharon transitions into subphase 2 at 85% health, subphase 3 at 60% health, and subphase 4 at 25% health.
- Regenerates 60% of his health when entering Phase 2, instead of 30%.
- Charges and teleports closer to the player.
In Death Mode[edit | edit source]
- Yharon transitions into subphase 2 at 90% health, subphase 3 at 80% health, and subphase 4 at 30% health.
- Regenerates 100% of his health when entering Phase 2, instead of 60%.
- Summons an invincible Angery Flame in Phase 2, which attempts to ram the player while firing fast Homing Flare Dusts and Giga Flares for the remainder of the fight.
- The rate at which it shoots fireballs greatly increases as Yharon's current HP decreases.
- Yharon only performs fast charges and does so more often.
- Yharon launches more fireballs during his second phase.
- Summons more Infernadoes in place of Flarenadoes.
Summons[edit | edit source]
|Detonating Flame||During Phase 1|
|Bumblebirb||During Phase 2|
|Angery Flame||During Phase 2 in Death Mode|
Aftermath[edit | edit source]
When Yharon's second phase is defeated with the player in the Jungle, the following things happen:
Notes[edit | edit source]
- Flarenadoes and Infernadoes will not deal damage for a short period after spawning, to prevent cheap hits on the player.
- Yharon cannot be hurt by any attack that would deal 1/25 of his health in one hit, such as another mod's butcher function or an incredibly powerful weapon. When hit by such an attack, the damage is reduced to 0.
- If Yharon is somehow instantly killed by any means, he will drop no items at all, except for Supreme Healing Potions.
- While Yharon is alive, the world is colored deeply with orange. This will only happen if the Lighting option in the Settings Menu is set to "Color" or "White".
Tips[edit | edit source]
- The Alluvion and Phangasm are both extremely effective due to their massive damage output, especially when paired with an Elemental Quiver and Vanquisher Arrows. Be wary, however, as the high amounts of arrow projectiles may cause FPS drops on weaker computers.
- The SDFMG and Minigun are very effective when used with Verium Bullets and Chlorophyte Bullets due to their homing effects, allowing you to hit the boss more consistently.
- The Voltaic Climax can achieve very high damage outputs especially when paired with mage equipment.
- The Galaxia is a good weapon for melee users due to its ability to home in on enemies.
- The Devil's Devastation is also a useful weapon due to its fast projectiles.
- The Gilded Proboscis is a good weapon for healing and picking off the Detonating Flames.
- It is highly recommended to have an accessory equipped that allows dashing, such as the Asgardian Aegis or Counter Scarf, in order to evade Yharon's quick movements.
- A good tactic to avoid Flarenadoes is to fly high up into the sky and let the Detonating Flames hit you, dealing no damage to you and forcing the Flarenado to spawn out of the way of the fight.
- Always be cautious when moving horizontally, as the barrier infernado will instantly kill the player without warning.
- It is advisable to put up solid blocks in front of the barrier infernadoes to prevent accidentally contacting them. The infernadoes will spawn roughly 120 blocks from the summon point in either direction, so the walls should be placed a bit closer in to account for the infernadoes' thickness.
Trivia[edit | edit source]
- Yharon's first phase theme is Infernal Catharsis, which was composed by the artist DM DOKURO.
- Yharon's second phase theme is Infernal Catharsis (Rebirth), a redone version of the previous theme which was also composed by DM DOKURO.
- When Yharon is almost dead, the theme changes to Roar of the Jungle Dragon, which was also composed by DM DOKURO.
- This is the only track in the soundtrack with full lyrics, sung by DM DOKURO himself.
Lore[edit | edit source]
Yharim grew up with no one besides his monstrous cohorts to keep him company after the passing of (nearly) his entire family...with the exception of his loyal dragon guardian, Yharon. Long ago, a powerful ranger found an egg within the depths of the Jungle Temple. She gifted the egg to her son, Yharim, to raise as a companion while she was away on her missions. Before the egg hatched it was tossed into the underworld lava, along with Yharim's entire family due to the arrogance and despicable nature of the elder brother. However, the heat of the lava only caused the young dragon to mature more quickly. Soon, it hatched into a furious beast, and was able to save Yharim from his demise, though the same could not be said for the rest of his family. Badly burned and filled with hatred and contempt, Yharim slowly crawled onto the back of his faithful companion. The dragon comforted him as best it could before Yharim commanded that they return to the temple, a new power and order was about to rise. From there the dragon aided Yharim in annihilating the corrupt leaders of the jungle and putting the power in the hands of someone with a broken heart and many scars. The dragon was more than just a mere friend to the tyrant, the warmth and light from the dragon's soul often comforted the tyrant king in times of great depression. Without his pet, the tyrant would've been dead long ago.
See also[edit | edit source]
- Dragon God, Yharon; a removed variant of this boss.