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Jungle Dragon, Yharon
Jungle Dragon, Yharon
Statistics
TypeBoss
EnvironmentJungle
AI TypeJungle Dragon, Yharon AI
Damage330 / 528 / 660 / 759 (Contact)
180 / 300 / 332 / 348 (Flare Bomb)
200 / 340 / 376 / 396 (Flarenado)
300 / 520 / 548 / 564 (Infernado)
180 / 300 / 332 / 348 (Phase 1 Flare Dust)
250 / 440 / 464 / 476 (Phase 2 Flare Dust)
250 / 440 / 464 / 476 (Splitting Fireball)
300 / 500 / 550 / 632 (Death Flare Bomb Ring)
Max Life2,275,000 / 3,640,000 /
4,040,000
Defense150
DR24-26%
KB Resist100%
Inflicts debuffLethal Lava BurnLethal Lava Burn
100% chance
Debuff duration3 seconds (All projectiles except Flarenado and Infernado)
5 seconds (Flarenado)
7 seconds (Infernado)
Debuff tooltipLosing life
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoDemon FlamesShredShellfish ClapsEnragedKami Flu
Drops
Coins10 Platinum Coin
Yharon map
Map Icon

Yharon Trophy "The loyal guardian of the Tyrant King..." Yharon Trophy

Jungle Dragon, Yharon is a major post-Moon Lord boss fought in the Jungle. Yharon must be fought on two different occasions before he is fully defeated, with the second fight featuring a new and intense second phase. The player should be well equipped and prepared before summoning him as the boss is incredibly challenging.

Defeating Yharon for the first time will cause the Solar Eclipse event to be buffed, and all enemies in the event will begin dropping Darksun Fragments, a useful post-Moon Lord crafting material. Alongside this, Yharon's complete fight is unlocked.

Defeating Yharon the second time will provide the player with Yharon Soul Fragments and generate Auric Ore in the world, granting the player access to one of the highest tiers of equipment, as well as the Eye of Extinction, used to summon the superboss Supreme Calamitas.

Spawn

Yharon does not spawn on his own, and requires the player to summon him with a Dragon Egg in the Jungle.

Behavior

Yharon is incredibly fast and deadly, almost always charging the player at high speeds, dealing an extreme amount of contact damage. Between these charges, he will also perform a plethora of other deadly attacks, from firing a variety of projectiles, summoning many lingering Flarenadoes and Infernadoes, and spawning several minions to fight alongside him.

At the start of the fight, Yharon will summon two massive stationary Arena Infernadoes (155 / 125 blocks to the left and right of the player (measured from their bottom-left corners) to serve as arena borders. Hence, the border Infernadoes will not be centered on the player's current position. Touching the Infernadoes will instantly kill the player. Successfully leaving the arena, or flying above Yharon's designated enrage height (660 / 555 blocks high) will cause Yharon to become enraged, which massively increases his speed and quintuples his damage until the player returns.

Yharon's charging speed is adjusted based on his distance from the player, meaning that he is difficult to outrun and he can quickly approach the player from anywhere in the world.

Attacks

Phase 1

Subphase 1
  • Charges twice consecutively.
  • Spawns Detonating Flames which fly towards the player, attempting to deal damage by ramming them or shooting GigaFlareGiga Flares, and a line of FlareBombFlare Bombs which start slow, but rapidly accelerate and home in on the player, however cannot turn very well.
  • Charges once, and does a fast charge, in which he goes twice as fast and far.
    • Yharon will remain stationary for a second and roar before he performs his fast charges. During this telegraph he gains 40% damage reduction.
  • Creates two FlareFlare Tornado projectiles, which fall to the ground diagonally away from him. Upon contact with a tile or after not hitting a tile for a second, a large Flarenado is spawned.
  • Upon reaching 50% / 70% / 80% health, Yharon transitions to his second subphase.
Subphase 2
  • Charges twice, waits, and then once quickly.
  • Teleports above the player, and flies repeatedly in a circle, spawning Detonating Flames and shooting FlareDustFlare Dusts out in a bullet-hell style circle pattern, with random openings of various sizes.
    • Yharon does not deal contact damage during his bullet-hell style attacks and gains 40% damage reduction.
  • Waits for 3 seconds after the flare dust rings and then does 2 slow charges at the player.
  • Flies in a loop, creating a ring of FlareDust2Homing Flare Dusts that seek toward the player's initial position after a long delay.
  • Creates a BigFlareBig Flare Tornado which homes in on the player. Upon contact, a massive Infernado appears at the player's position.
  • Upon reaching 25% / 40% / 50% / 60% health, Yharon transitions to his third subphase.
Subphase 3
  • Charges once normally and then twice quickly.
  • Flies in a loop, creating a ring of Homing Flare Dusts that seek toward the player's initial position after a long delay.
  • Spawns Detonating Flames and a line of flare bombs, which fly towards the player, attempting to deal damage by ramming them or shooting giga flares, in the flame's cases.
  • Does one normal, then one fast charge.
  • Creates a homing Flare Tornado, which spawns a Flarenado upon impact.
  • Teleports near the player, and flies repeatedly in a circle, spawning Detonating Flames and shooting flare dusts out in a different bullet-hell style star-shaped pattern.

Intermission

Upon reducing Yharon's health to 10% or lower in phase 1, one of two things will happen depending on the player's current point progression.

The first time he is fought, and in any fight with him thereafter before gaining the dark sun's power, Yharon will fly away and end the fight there. All of his loot drops from the sky, except for the following:

A status message appears in the chat directing the player to the newly-buffed Solar Eclipse.

Once the player returns to fight him again, the battle continues properly: Yharon now becomes invulnerable and regenerates 90% of his health, transitioning into his second phase. Yharon's damage reduction will increase from 24% to 26%.

Phase 2

"The air is getting warmer around you."

  • Infernados in this phase are smaller and last for a longer amount of time.
Subphase 4
  • Summons 3 Detonating Flames and a BigFlareBig Flare Tornado that homes in on the player.
  • Charges twice normally again before flying horizontally while releasing a wall of Homing Flare Dusts that seek toward the player's initial position after a long delay.
  • Charges twice quickly before flying horizontally while firing several gravity-affected YharonFireballYharon Fireballs that, after falling for long enough or upon contact with tiles, quickly launch three Yharon Fireballs into the air that rain back down. These resulting Yharon Fireballs do not split.
  • Charges twice normally once more and then flies in a loop, doing the flare dust bullet hell and spawning Detonating Flames.
  • Upon reaching 50% / 70% / 80% health, Yharon transitions to his fifth subphase.
Subphase 5
  • Uses several fast charges in place of the short charges.
  • The flare dust bullet hells and the wall of homing flare dust are switched in his attack pattern.
  • Upon reaching 25% / 40% / 50% / 65% health, Yharon transitions to his sixth subphase.
Subphase 6
  • The flare dust rings are now in the star-shape seen in subphase 3
  • Similar to previous subphases with the new inclusion of teleports that occur right before a fast charge.
  • All charges in the subphase are fast.

When Yharon is killed, a large ring of FlareDust2Flare Bombs is released at his death point. These travel outward before detonating after a few seconds to allow safe retrieval of Yharon's loot.

In Expert Mode

  • Yharon gains an attack at the beginning of subphase 4, 5, and 6, in which he spawns 3 massive rings of flare dust that home in on the player after 3 seconds.
  • Yharon switches between his attacks at a faster rate.
  • Yharon transitions into subphase 2 at 70% health, and subphase 3 at 40% health.
  • Yharon transitions into subphase 5 at 70% health, subphase 6 at 40% health, and subphase 7 isn't present in the fight.
  • Yharon's charges are faster and done in much faster succession.

In Revengeance Mode

  • Yharon gains a new subphase when below 20% / 30% health:
    • Teleports to one side of the player
    • Does 2 fast charges, with both having a shorter telegraph.
    • Teleports near the player and does the flare dust bullet hell, and waits for 3 seconds before repeating
    • All attacks deal 10% more damage.
  • Yharon's enrage height is reduced to 555 blocks from the spawning position and the arena infernadoes spawn 125 blocks away from the starting position.
  • Yharon transitions into subphase 2 at 80% health, and subphase 3 at 50% health.
  • Yharon transitions into subphase 5 at 80% health and subphase 6 at 50% health.
  • Charges and teleports closer to the player.

In Death Mode

  • Yharon has decreased delays between attacks.
  • Most of Yharon's slow charges are replaced with fast charges.
  • Yharon spawns in subphase 2, and in subphase 5 after he heals during the intermission.
  • Yharon transitions into subphase 3 at 60% health.
  • Yharon transitions into subphase 6 at 65% health and subphase 7 at 30% health.
  • Yharon launches more fireballs during his second phase.
  • Summons more Infernadoes in place of Flarenadoes.

Summons

Image Name Condition
Detonating Flame Detonating Flame Always

Aftermath

Once Yharon's first phase is defeated, the following things happen:

When Yharon's second phase is defeated, the following things happen:

Notes

  • Yharon's enrage works differently from other bosses, as it is pre-determined from where the player stands when using the Dragon Egg. That number is 660 blocks in height in Normal and Expert mode and 555 blocks high in Revengeance and Death Mode.
  • If Yharon is enraged and not on screen in his second phase, he will despawn in exactly 2.5 seconds.
  • Yharon's damage reduction works differently from other bosses. Cursed Inferno reduces his DR by exactly 5% (from 24% to 19% in his first phase, and from 26% to 21% after he revives).
  • Flarenadoes and Infernadoes will not deal damage for a short period after spawning, to prevent cheap hits on the player.
  • If Yharon's Health is somehow reduced in one hit from above 10% to 0 in Phase 2, he will drop no items at all, except for Omega Healing Potions.
    • If it's reduced from above 10% to below 10% in Phase 1, it will be set to 10%.
  • While Yharon is alive, the world is colored deeply with orange. This will only happen if the Lighting option in the Settings Menu is set to "Color" or "White".
  • The arena infernadoes use the exact same killing mechanism as The Devourer of Gods' head in Death Mode.

Tips

For more elaborate strategies on defeating Yharon, including weapon and arena recommendations, see Guide:Jungle Dragon, Yharon strategies.
  • Always be cautious when moving horizontally, as the arena infernado will instantly kill the player without warning.
    • It is advisable to put up solid blocks in front of the barrier infernadoes to prevent accidentally contacting them. Because the places of the infernadoes are measured from their bottom-left corners, the actual block to summon Yharon is not in the center of the arena. The arena should have a height of 660 / 555 blocks and a width of 311 / 253 blocks. The block to summon Yharon needs to be the 128th / 100th block from the left wall. This will ensure the player never touches the infernadoes.
  • A good tactic to avoid Flarenadoes is to fly to the edge of the arena and let the Detonating Flames hit you, dealing no damage to you and forcing the Flarenado to spawn out of the way of the fight.
  • The Galaxia is a good weapon for melee users due to its ability to home in on enemies.
    • If you do use the Galaxia, it might be a good idea to trigger a Frost Moon or Pumpkin Moon in order to get the Buffs that they give you. You should also try it next to the Solar Pillar, if you get a lucky spawn.
  • The Galaxy Smasher is a very powerful option despite its short range.
  • The Alluvion with Wooden Arrows and Phangasm with Vanquisher Arrows are both extremely effective due to their massive damage output, especially when paired with the Elemental Quiver. Be wary, however, as the high amounts of arrow projectiles may cause FPS drops on weaker computers.
  • The SDFMG and Minigun are very effective when used with Chlorophyte Bullets due to their homing effects, allowing you to hit the boss more consistently. Keep in mind that the Chlorophyte Bullets are nerfed by 20% in the Calamity Mod.
  • The Greatsword of Blah is a powerful sword that deals good damage against Yharon.
  • The Voltaic Climax and Helium Flash can achieve very high damage outputs especially when paired with the proper mage equipment.
  • Yharon's Kindle Staff does incredible damage against Yharon, provided the player has enough minion slots to summon multiple of them.
  • The Infernal Spear and Eclipse's Fall are very effective rogue options after defeating Yharon's first phase.
  • The Empyrean Knives and Scourge of the Cosmos are very efficient for Yharon's second phase for melee and rogue users.
  • It is highly recommended to have an accessory equipped that allows dashing, such as the Asgardian Aegis or Statis' Void Sash, in order to evade Yharon's quick movements.
    • Asgardian Aegis is especially useful against Yharon's dashes, as the player can run into him while dashing with the shield, granting immunity frames throughout the dash and providing a good amount of Rage due to its true melee damage.
  • The Rod of Discord or Normality Relocator are great tools to use during the fight to avoid the flarenados and some of his attacks.

Trivia

  • Yharon's first phase theme, before unlocking the second phase, is Infernal Catharsis (Rebirth), which was composed by the artist DM DOKURO.
    • The in-game version starts a little further than the video, possibly to make it less similar to the original one.
    • If the Calamity Music add-on mod is disabled, Boss 1 will play instead.
  • Yharon's first phase theme, after unlocking the second phase, is Infernal Catharsis, an original version of the previous theme which was also composed by DM DOKURO.
    • This is the only theme that is not on DM DOKURO's official album. This is because when he made the "Rebirth" version, it was intended to replace the original one (which it did in an older version) even if the player unlocked the second phase.
    • If the Calamity Music add-on mod is disabled, Boss 3 will play instead.
    • Prior to the release of the original Infernal Catharsis, Yharon's theme was Kyurem's theme from the game Pokémon Super Mystery Dungeon.
  • Yharon's second phase theme is Roar of the Jungle Dragon, which was also composed by DM DOKURO.
    • This song contains full lyrics sung by DM DOKURO himself. The song is a warning from Yharon to his master, Yharim, about the strength and unstoppability of the player character. The song's lyrics are considered non-canonical to the mod's official lore.
    • If the Calamity Music add-on mod is disabled, the Moon Lord's theme will play instead.
  • Yharon's design took heavy inspiration from Falzar from the Mega Man Battle Network series.
  • Yharon was previously known as "Jungle Phoenix, Yharon".
  • Yharon used to have a 4th subphase in phase 1, however this was removed in update 1.4.5.001
  • Yharon can be fought before fighting any other post-Moon Lord bosses, as the Dragon Egg's recipe requires no post-Moon Lord materials except for Effulgent Feathers.
  • The Dragonfolly is a failed clone of Yharon.

Lore

Template:Lore

See also

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