Luxor's Gift

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Luxor's Gift
  • Luxor's Gift.png
Stack digit 1.png
TooltipWeapons fire unique projectiles based on the type of damage they have
Some weapons are unable to receive this bonus
RarityRarity Level: 3
Sell 1 Gold Coin.png 80 Silver Coin.png
Summons Minion
Green Sign (minion)
Green Sign (minion).png

Luxor's Gift is a Pre-Hardmode accessory found in the Underground Desert shrine. When equipped, most weapons when fired will release one of five projectiles that change based on the weapon's damage type.

Projectile Types[edit | edit source]

Type Description
MeleeMelee Red orbs that ricochet off blocks and dissipate after 5 seconds and deal 60% of normal damage.
RangedRanged Blue lightning bolts that hit twice but deal 40% of normal damage.
MagicMagic Orange pendants that pierce once and slow down dramatically. They deal 80% of normal damage.
SummonerSummoner A green sign summon which dashes into enemies. Damage dealt is shared with the initial weapon used to summon it.
RogueRogue Purple scorpions affected by gravity which bounce and deal 50% of normal damage.

Notes[edit | edit source]

  • The projectiles deal less damage when used with weapons with a use time less than 10.
    • The damage decreases by 10% for each point of use time below 10, i.e. a use time of 4 would deal 60% less damage.
  • All weapons labeled as Throwing are not affected by this accessory.
  • Many True melee weapons are not affected as well as various vanilla weapons such as the Minishark.
  • The projectiles' fire rate scales with the fire rate of the used weapon.
    • Because of this, it is recommended to use this accessory with weapons with high fire rates.
  • The projectiles' velocity scales with the velocity of the used weapon.
  • Only one green sign can be active at a time.
    • Unlike most minions, the green sign does not have an associated buff.
  • Yoyos and flails fire projectiles only on the first swing, rather than continuously.

Trivia[edit | edit source]

  • This accessory is a reference to the video game Luxor, in which the player aims to break chains of colored balls before they reach a certain endpoint.
    • The item appearing in the Underground Desert is also a reference to the game's ancient Egyptian style and the city it is named after.