Modifiers

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A Modifier, also known as a Prefix, applies permanent changes to an item's statistics. It changes the name of an item by adding a prefix to the item's name. The Calamity Mod adds several weapon and accessory modifiers to benefit the Rogue class, as well as augmenting pre-existing modifiers for balancing.

All modifiers added by the Calamity Mod can be obtained through normal means, including Crafting, Grab bags, NPC shops, and natural world generation. All added modifiers can also be reforged onto weapons and accessories at the Goblin Tinkerer.

Calamity Modifiers[edit | edit source]

Rogue Weapon[edit | edit source]

Modifier Damage Speed Critical Strike Chance Velocity Stealth strike damage Value
Sharp +15% - - - - +32.25%
Pointy +10% - - - - +21.00%
Feathered - +15% - +10% - +60.02%
Sleek - +10% - +15% - +60.02%
Hefty +10% - - - +15% +60.02%
Mighty +15% - - - +5% +61.35%
Glorious +10% +5% - - - +33.40%
Serrated +10% +15% - +5% - +61.41%
Vicious +10% +5% - +15% - +76.42%
Lethal +10% +5% +2% +5% +5% +75.38%
Flawless +15% +10% +5% +10% +15% +209.85%
Radical +5% +5% - +5% -10% +8.55%
Blunt -15% - - - - -27.75%
Flimsy -10% - - - -10% -34.39%
Unbalanced - -15% - -5% - -34.79%
Atrocious -15% - - -10% -10% -52.60%

Accessory[edit | edit source]

Modifier Stealth Regeneration Value
Quiet +2% +10.25%
Cloaked +4% +21.00%
Camouflaged +6% +32.25%
Silent +8% +44.00%

Altered Vanilla Modifiers[edit | edit source]

Accessory[edit | edit source]

Modifier New Stat Old Stat Notes and Effects
Precise +1% Critical Strike Chance +2% Critical Strike Chance -
Lucky +3% Critical Strike Chance +4% Critical Strike Chance -
Hard +1-3 Defense
+0.25% Damage Reduction
+1 Defense
Guarding +2-4 Defense
+0.50% Damage Reduction
+2 Defense
  • +1 defense in Hardmode, +2 defense post-Moon Lord.
    (For a total of +3/+4 defense)
Armored +3/+4/+6 Defense
+0.75% Damage Reduction
+3 Defense
  • +1 defense in Hardmode, +3 defense post-Moon Lord.
    (For a total of +4/+6 defense)
Warding +4/+6/+8 Defense
+1% Damage Reduction
+4 Defense
  • +2 defense in Hardmode, +4 defense post-Moon Lord.
    (For a total of +6/+8 defense)

Notes[edit | edit source]

  • The Stealth Strike damage modifier can affect Rogue weapons that do not have a stealth strike, as the modifier increases the overall damage of the weapon while at full stealth.

Trivia[edit | edit source]

See also[edit | edit source]