Modifiers
A Modifier, also known as a Prefix, applies permanent changes to an item's statistics. It changes the name of an item by adding a prefix to the item's name. The Calamity Mod adds several weapon and accessory modifiers to benefit the Rogue class, as well as augmenting pre-existing modifiers for balancing.
All modifiers added by the Calamity Mod can be obtained through normal means, including Crafting, Grab bags, NPC shops, and natural world generation. All added modifiers can also be reforged onto weapons and accessories at the Goblin Tinkerer.
Contents
Calamity Modifiers[edit | edit source]
Rogue Weapon[edit | edit source]
Modifier | Damage | Speed | Critical Strike Chance | Velocity | Stealth strike damage | Value |
---|---|---|---|---|---|---|
Sharp | +15% | - | - | - | - | +32.25% |
Pointy | +10% | - | - | - | - | +21.00% |
Feathered | - | +15% | - | +10% | - | +60.02% |
Sleek | - | +10% | - | +15% | - | +60.02% |
Hefty | +10% | - | - | - | +15% | +60.02% |
Mighty | +15% | - | - | - | +5% | +61.35% |
Glorious | +10% | +5% | - | - | - | +33.40% |
Serrated | +10% | +15% | - | +5% | - | +61.41% |
Vicious | +10% | +5% | - | +15% | - | +76.42% |
Lethal | +10% | +5% | +2% | +5% | +5% | +75.38% |
Flawless | +15% | +10% | +5% | +10% | +15% | +209.85% |
Radical | +5% | +5% | - | +5% | -10% | +8.55% |
Blunt | -15% | - | - | - | - | -27.75% |
Flimsy | -10% | - | - | - | -10% | -34.39% |
Unbalanced | - | -15% | - | -5% | - | -34.79% |
Atrocious | -15% | - | - | -10% | -10% | -52.60% |
Accessory[edit | edit source]
Modifier | Stealth Regeneration | Value |
---|---|---|
Quiet | +2% | +10.25% |
Cloaked | +4% | +21.00% |
Camouflaged | +6% | +32.25% |
Silent | +8% | +44.00% |
Altered Vanilla Modifiers[edit | edit source]
Accessory[edit | edit source]
Modifier | New Stat | Old Stat | Notes and Effects |
---|---|---|---|
Precise | +1% Critical Strike Chance | +2% Critical Strike Chance | - |
Lucky | +3% Critical Strike Chance | +4% Critical Strike Chance | - |
Hard | +1-3 Defense +0.25% Damage Reduction |
+1 Defense | |
Guarding | +2-4 Defense +0.50% Damage Reduction |
+2 Defense |
|
Armored | +3/+4/+6 Defense +0.75% Damage Reduction |
+3 Defense |
|
Warding | +4/+6/+8 Defense +1% Damage Reduction |
+4 Defense |
|
Notes[edit | edit source]
- The Stealth Strike damage modifier can affect Rogue weapons that do not have a stealth strike, as the modifier increases the overall damage of the weapon while at full stealth.
Trivia[edit | edit source]
- The Sharp and Pointy modifiers are shared with Melee weapons.
See also[edit | edit source]
- Modifiers on the vanilla Wiki.
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Charge • Damage Reduction • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue | ||||||||
Environment | Events • Music • Status messages | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Items | Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Rarity • Recipes • Vanilla item recipes | ||||||||
Game | AI • Armageddon • Boss Health Bar • Configuration options • Death Mode • Defiled Rune • Fishing • Game controls • Iron Heart • Lore • Revengeance Mode • Vanilla changes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter |