The Calamity Mod adds many new tracks or music to the game. Almost all tracks are made by composer DM DOKURO, with three featuring SixteenInMono, and two tracks composed by RoverdriveZ. So far, there are 38 tracks currently in-game. Almost every track composed by DM DOKURO in this mod are featured in an album known as The Tale Of A Cruel World.
Calamity's music tracks can only be heard in-game if the music add-on mod, known as Calamity Mod Music, is installed and enabled. This mod can be downloaded from the official Calamity Mod Discord server, the front page of this wiki, or alternatively installed through the tModLoader Mod Browser. If this add-on isn't installed, all Calamity themes will be replaced with vanilla Terraria tracks.
- 1 Soundtrack
- 1.1 Pre-Hardmode
- 1.2 Hardmode
- 1.2.1 Antarctic Reinforcement
- 1.2.2 Left Alone
- 1.2.3 Outcast of the Sulphurous Seas
- 1.2.4 Raw, Unfiltered Calamity
- 1.2.5 R'LYEH
- 1.2.6 Siren's Call
- 1.2.7 Siren's War Cry
- 1.2.8 Forbidden Lullaby
- 1.2.9 The Heaven-Sent Abomination
- 1.2.10 Treasures Within the Abomination
- 1.2.11 Interstellar Stomper
- 1.2.12 Fly of Beelzebub
- 1.2.13 Open Frenzy
- 1.2.14 Pest of the Cosmos
- 1.3 Post-Moon Lord
- 1.3.1 Unholy Ambush
- 1.3.2 Murderswarm
- 1.3.3 Unholy Insurgency
- 1.3.4 Servants of the Scourge
- 1.3.5 Feral Amalgamation
- 1.3.6 void
- 1.3.7 Toxic Wisdom
- 1.3.8 Scourge of the Universe
- 1.3.9 UNIVERSAL COLLAPSE
- 1.3.10 Infernal Catharsis (Rebirth)
- 1.3.11 Infernal Catharsis
- 1.3.12 Roar of the Jungle Dragon
- 1.3.13 Stained, Brutal Calamity
- 1.4 Unused
- 1.5 Removed
Soundtrack[edit | edit source]
Pre-Hardmode[edit | edit source]
It's a somber and incredibly atmospheric track that plays in the main menu of the game, which replaces the vanilla track, and can be reverted back to it via the Configuration options. This track can also play in-game when its corresponding music box is used, after being obtained via crafting or the Starter Bag.
A slow and serene theme which plays whilst the player is in the Sulphurous Sea biome.
It's a metal-like track with tropical elements that plays during the battle with the Desert Scourge.
An exotic and relaxing track that plays whilst the player is in the Sunken Sea biome.
A bouncy techno theme with motifs from wasteland which plays during the Acid Rain event, and was created by RoverdriveZ.
The tune is loud and upbeat, featuring castanets and 8-bit style parts. It is the track that plays during the battle with Crabulon.
An unsettling frantic track that plays during the battle with The Hive Mind, co-created with SixteenInMono.
A chaotic, gritty, arrhythmic metal track which plays during the battle with The Perforators, also co-created with SixteenInMono.
A whimsical but also sinister theme and the track that plays in the two upper layers of the Abyss.
A menacing, climactic theme which plays during the battle with The Slime God, and was co-created with SixteenInMono.
It's a dark and solemn track that plays while in the Brimstone Crag biome.
Hardmode[edit | edit source]
A drum-and-bass theme with winter-like elements, it is the track that plays during the battle with Cryogen.
It's a calmer boss theme with a woodwind focus and melancholic undertones. It plays during the battle with the Brimstone Elemental.
A fast but relatively subdued tune that is a remix of Guardian of the Former Seas. It's the track that plays during the battle with the Aquatic Scourge.
It's a dramatic and powerful theme that plays during the second phase of the battle with Calamitas, and contains motifs from other boss themes:
- Guardian of the Former Seas / Outcast of the Sulphurous Seas (Desert Scourge / Aquatic Scourge) are remade into the song's introduction.
- Blood Coagulant (The Perforators) can be heard at 0:44, but is rarely acknowledged as it is very subtle in the song's background.
- Antarctic Reinforcement (Cryogen) plays at 1:01 into the song.
- 1NF3$+@+!0N (Crabulon) plays at 1:23.
- Return to Slime (The Slime God) plays at 1:45.
- The Filthy Mind (The Hive Mind) plays at 2:06.
- Left Alone (Brimstone Elemental) plays at 2:28.
A sinister and dark tune that plays in the 3rd layer of the Abyss, and was created by RoverdriveZ.
An unsettling but partly heavenly track which plays while ??? is alive.
An upbeat but unnerving track that plays during the battle with The Siren before The Leviathan appears.
It's an emphatic and dynamic orchestral metal theme that plays during the battle with Siren and Leviathan when The Leviathan appears.
A quick and serene track that plays whilst the player is in the Surface Astral Infection biome.
A relaxing synthwave track that plays whilst the player is in the Underground Astral Infection biome.
It's a chaotic metal track with moments of extreme intensity that plays during the battle with Astrum Aureus.
A fast and frantic electronic tune, but also calm at times, that plays during the battle with The Plaguebringer Goliath.
It's a menacing and fast track that plays during the battle with the Ravager.
An energetic techno-hybrid track with motifs from the Astral Infection that plays when battling Astrum Deus.
Post-Moon Lord[edit | edit source]
It's a hyperactive and unsettling drum-and-bass tune. It plays during the battle with the Profaned Guardians.
An understated, but at times hectic, rock-and-roll track. It plays during the battle with The Dragonfolly.
A intense, powerful, and dark tune that plays during the battle with Providence, the Profaned Goddess.
It's an upbeat and somewhat reserved theme which plays when battling the Sentinels of the Devourer. In-game, a modified version of the track plays for each of the sentinels.
An eerie orchestral metal theme that plays during the battle with Polterghast.
void[edit | edit source]
A slow and ominous track with motifs of Hadopelagic Pressure. It plays in the 4th layer of the Abyss.
A powerful, fast-paced track with horns that give it a somber yet triumphant demeanor. It plays during the battle with The Old Duke.
A fast and tense tune that plays during the first phase of the battle with The Devourer of Gods.
A faster, modified and especially intense version of Scourge of the Universe, it's the track that plays during the second phase of the battle with The Devourer of Gods. It also has an unimplemented extended part.
It's an imposing and chaotic track that plays during the first phase of the battle with Jungle Dragon, Yharon after defeating a stronger Mothron.
It's an intense, quick, yet emotional track that plays during the second phase of the battle with Jungle Dragon, Yharon. This theme has lyrics sung by DM DOKURO himself.
The enemy ascended beyond your control;
If they can, they will easily butcher you whole,
My screams echo out through the fire,
This is my message to my master:
If you proceed, I will not blame you;
A variable track: in Grief, it is slow and menacing but then fast and frantic; during Lament, it's a little calmer and slower, then gets faster and more hectic; for Epiphany, the song climaxes into a dramatic and intense finish, with a brief choir-exclusive section; finally, Acceptance is somber and monotonic. The track plays during the battle with Supreme Calamitas. Different sections of the song play as the fight progresses. This theme has lyrics sung by a choir as well as DM DOKURO himself.
No more holding back
They were seen as a threat by the moment the dragon was killed by their hand
Something tells you they have scaled in their power
But is this the right path that you've taken?
You have known for certain
Signs of self-disappointment start infiltrating
Right on the road to your sadness
The end has come;
End of reasoning
Unused[edit | edit source]
These are tracks that are part of the mod's official soundtrack which aren't currently featured in the mod.
Silence before the storms is the 1st of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to after defeating Calamitas.
Storms before the catastrophes is the 2nd of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Providence, the Profaned Goddess.
Catastrophes before the calamity is the 3rd and final Interlude composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Supreme Calamitas.
Blessing of the Moon is a concept track created for the Planetoids; the song is not intended to be implemented and only exists as part of the soundtrack.
Threats of the Ocean Floor is a track that was intended to play while fighting the Abyss mini bosses.
Servants of the Scourge (Type D) is a track specifically made for the repeated battles with the Sentinels of the Devourer that occur between The Devourer of Gods' first and second forms. This track can be heard in a video made by DM DOKURO titled The Devourer of Gods: Nonstop Mix.
Removed[edit | edit source]
Tracks that were used in previous versions of the mod, before being replaced.
This remix by DM DOKURO of the Boss 1 track was used for The Plaguebringer Goliath prior to the release of her theme.
This remix by silentzorah of the Boss 2 track was used for both Calamitas and Supreme Calamitas prior to the introduction of Raw, Unfiltered Calamity.
This is a track from the game Mario & Luigi: Dream Team, which was used for Providence, the Profaned Goddess before eventually being removed due to copyright issues.
This track was a mix of the Siren's Call theme composed by DM DOKURO, which was also used for Providence, the Profaned Goddess before her current theme was introduced.
Ruin[edit | edit source]
This is a remix of In the Hall of the Mountain King from the game The End is Nigh, which was the previous theme of Polterghast.
This track is a remix of the theme Last Battle from the game Cave Story composed by DM DOKURO. It was the previous theme of The Devourer of Gods.
This is a track from the game Pokémon Super Mystery Dungeon, which was used for Jungle Dragon, Yharon before the release of the original Infernal Catharsis.
This is a track that played during the battle with Supreme Calamitas, and was composed by the artist Turquoise. Different sections of the song played as the fight progressed.
This track, composed by the artist Turquoise, played during the battle with the Ancient Doomsayer until the boss was removed. It was later moved to replace the vanilla track of the Lunatic Cultist before being removed.
This track originally played during the fight against the Astrageldon Slime and later Astrum Aureus. It has been replaced by Interstellar Stomper.
This track used to play while the player was in the Astral infection biome. It has been remade to The Heaven-Sent Abomination.
|Combat||Damage Reduction • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue|
|Environment||Events • Music • Status messages|
|Events||Acid Rain • Boss Rush|
|Items||Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Rarity • Recipes • Vanilla item recipes|
|Game||AI • Armageddon • Boss Health Bar • Configuration options • Death Mode • Defiled Rune • Fishing • Game controls • Iron Heart • Lore • Revengeance Mode • Vanilla changes|
|Player||Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter|