Calamity Mod Wiki
(Slight formatting issues)
(The artwork suggests that it's Providence)
Tag: Undo
(One intermediate revision by one other user not shown)

Revision as of 19:50, 23 February 2021

The Calamity Mod adds many new tracks or music to the game. Almost all tracks are made by composer DM DOKURO, with three featuring SixteenInMono, two tracks composed by RoverdriveX, and one composed by Pinkie Poss. So far, there are 39 tracks currently in-game. Almost every track composed by DM DOKURO in this mod is featured in an album known as The Tale Of A Cruel World.

Calamity's music tracks can only be heard in-game if the music add-on mod, known as Calamity Mod Music, is installed and enabled. This mod can be downloaded from the official Calamity Mod Discord server, the front page of this wiki, or alternatively installed through the tModLoader Mod Browser. If this add-on isn't installed, all Calamity themes will be replaced with vanilla Terraria tracks.

Soundtrack

Pre-Hardmode

The Tale of a Cruel World

It's a somber and incredibly atmospheric track that plays in the main menu of the game, which replaces the vanilla track, and can be reverted back to it via the Configuration options. This track can also play in-game when its corresponding music box is used, after being obtained via crafting or the Starter Bag.

wasteland

A slow and serene theme which plays whilst the player is in the Sulphurous Sea biome.

Guardian of the Former Seas

It's a metal-like track with tropical elements that plays during the battle with the Desert Scourge.

sanctuary

An exotic and relaxing track that plays whilst the player is in the Sunken Sea biome.

corrosion!

A bouncy techno theme with motifs from wasteland which plays during the Acid Rain event, and was created by RoverdriveX.

1NF3$+@+!0N

The tune is loud and upbeat, featuring castanets and 8-bit style parts. It is the track that plays during the battle with Crabulon.

The Filthy Mind

An unsettling frantic track that plays during the battle with The Hive Mind, co-created with SixteenInMono.

Blood Coagulant

A chaotic, gritty, arrhythmic metal track which plays during the battle with The Perforators, also co-created with SixteenInMono.

Hadopelagic Pressure

A whimsical but also sinister theme and the track that plays in the two upper layers of the Abyss.

Return to Slime

A menacing, climactic theme which plays during the battle with The Slime God, and was co-created with SixteenInMono.

The Step Below Hell

It's a dark and solemn track that plays while in the Brimstone Crag biome.

Hardmode

Antarctic Reinforcement

A drum-and-bass theme with winter-like elements, it is the track that plays during the battle with Cryogen.

Left Alone

It's a calmer boss theme with a woodwind focus and melancholic undertones. It plays during the battle with the Brimstone Elemental. This theme also contains some parts from The Step Below Hell.

Outcast of the Sulphurous Seas

A fast but relatively subdued tune that is a remix of Guardian of the Former Seas. It's the track that plays during the battle with the Aquatic Scourge.

Raw, Unfiltered Calamity

It's a dramatic and powerful theme that plays during the second phase of the battle with Calamitas, and contains motifs from other boss themes:

R'LYEH

A sinister and creepy tune that plays in the 3rd layer of the Abyss, and was created by RoverdriveX.

Siren's Call

An unsettling but partly heavenly track which plays while ??? is alive.

Siren's War Cry

An upbeat but unnerving track that plays during the battle with Anahita before The Leviathan appears.

Forbidden Lullaby

It's an emphatic and dynamic orchestral metal theme that plays during the battle with Leviathan and Anahita when The Leviathan appears.

The Heaven-Sent Abomination

A quick and serene track that plays whilst the player is in the Surface Astral Infection biome.

Treasures Within the Abomination

A relaxing synthwave track that plays whilst the player is in the Underground Astral Infection biome.

Interstellar Stomper

It's a chaotic metal track with moments of extreme intensity that plays during the battle with Astrum Aureus.

Fly of Beelzebub

A fast and frantic electronic tune, but also calm at times, that plays during the battle with The Plaguebringer Goliath.

Open Frenzy

It's a menacing, powerful and fast track that plays during the battle with the Ravager.

Pest of the Cosmos

An energetic techno-hybrid track with motifs from the Astral Infection that plays when battling Astrum Deus.

Post-Moon Lord

Unholy Ambush

It's a hyperactive and unsettling drum-and-bass tune. It plays during the battle with the Profaned Guardians.

Murderswarm

An understated, but at times hectic, rock-and-roll track. It plays during the battle with The Dragonfolly.

Unholy Insurgency

A intense, powerful, and dark tune that plays during the battle with Providence, the Profaned Goddess.

Servants of the Scourge

It's an upbeat and somewhat reserved theme which plays when battling the Sentinels of the Devourer. In-game, a modified version of the track plays for each of the sentinels.

Feral Amalgamation

An eerie orchestral metal theme that plays during the battle with Polterghast.

void

A slow and ominous track with motifs of Hadopelagic Pressure. It plays in the 4th layer of the Abyss.

nuclear monsoon

This track is somewhat orchestral and uses motifs and instruments from 'corrosion!', wasteland, and Toxic Wisdom. It plays during the final tier of the Acid Rain event, and was created by Pinkie Poss.

Toxic Wisdom

A powerful, fast-paced metal track with horns that give it a somber yet triumphant demeanor. It plays during the battle with The Old Duke.

Scourge of the Universe

A fast and tense tune that plays during the first phase of the battle with The Devourer of Gods.

UNIVERSAL COLLAPSE

A faster, modified and especially intense version of Scourge of the Universe, it's the track that plays during the second phase of the battle with The Devourer of Gods. It also has an unimplemented extended part.

Infernal Catharsis (Rebirth)

It's a grandiose orchestral metal track that is a remade, extended version of Infernal Catharsis and plays during the first phase of the battle with Jungle Dragon, Yharon before unlocking the second phase.

Infernal Catharsis

It's an imposing and chaotic track that plays during the first phase of the battle with Jungle Dragon, Yharon after unlocking the second phase.

Roar of the Jungle Dragon

It's an intense, quick, yet emotional track that plays during the second phase of the battle with Jungle Dragon, Yharon. This theme has lyrics sung by DM DOKURO himself. The lyrics tell of Yharon's final message to Yharim - a solemn warning that he knows that he may perish at the player's hands, and that the player has grown strong enough that Yharim himself may stand no chance against them.

  • The enemy ascended beyond your control;
    Or was that all your intention?
    They have managed to demolish whatever we made,
    But you're failing to comprehend...

    If they can, they will easily butcher you whole,
    While you're blinded by your depression.
    I have gotten to the point where I'm just too afraid
    That you're going to meet your end.

    My screams echo out through the fire,
    And your rival dares stand in my way...
    Yes, this is a hardship most dire,
    And one day, you will heed what I say:

    This is my message to my master:
    This is a fight you cannot win.
    I think that past your great disasters,
    Their victory stirs below your skin.

    If you proceed, I will not blame you;
    I will move forth and win your war.
    But if I should die before you continue,
    You shall have heard my final dying roar.

  • Stained, Brutal Calamity

    A variable track: in Grief, it is slow and menacing but then fast and frantic; during Lament, it's a little calmer and slower, then gets faster and more hectic; for Epiphany, the song climaxes into a dramatic and intense finish, with a brief choir-exclusive section; finally, Acceptance is somber and monotonic. The track plays during the battle with Supreme Calamitas. Different sections of the song play as the fight progresses. Each section is meant to represent a specific viewpoint (Grief represents Supreme Calamitas' perspective, Lament represents the player's perspective, Epiphany represents an unknown third voice's perspective, and Acceptance, fittingly enough, represents Supreme Calamitas accepting that her defeat is drawing close). This theme has lyrics sung by a choir as well as DM DOKURO himself.

  • Grief

    No more holding back
    They'll wish for demise
    They thought they were invincible
    But you could see through their hollow lies
    You've seen how far they've come
    How many they've slain
    You will gladly tear their limbs apart
    All before they start to kill again

    They were seen as a threat by the moment the dragon was killed by their hand
    Now you're sent to demolish the foe upon your ruler's despondent demand

    Something tells you they have scaled in their power
    Should they win, it shall be your final hour
    But you still have control of the fight
    If they mess up, you might have a chance to destroy them

    But is this the right path that you've taken?
    Are your morals correct, or mistaken?
    Are you sure you want to lose your mind
    From a legend whose power could salvage mankind?

    Lament

    You have known for certain
    Your path is one of justice
    All those who try to obstruct shall have paid the ultimate price
    Yet, upon inspection
    Your foe is overwhelming
    But you remember what she tried to sacrifice

    Signs of self-disappointment start infiltrating
    (These putrid emotions begin to take control)
    Symptoms of paranoia begin invading
    (Such petty emotions have sabotaged your soul)
    Your mental fortitude is fading
    Losing trust, ending friendship, and rage escalating

    Right on the road to your sadness
    Watching closely as courage turns into madness
    Are you sure you'd want to lose your life
    From a witch who had caused you nothing but strife?

    Epiphany

    The end has come;
    The witch and the prophecy
    Deciding fates with the world on the line
    Who shall emerge
    From the ashes of calamity?
    How shall this fable end through these legends intertwined?

    End of reasoning
    Carnage and pain
    A feral sense of dominance
    As all the blood melts into the rain
    A clash of history
    In blood, sweat and tears
    This war will cause our world to change
    And will be remembered through the years (x2)

  • Unused

    These are tracks that are part of the mod's official soundtrack which aren't currently featured in the mod.

    Silence before the storms - Interlude 01

    Silence before the storms is the 1st of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to after defeating Calamitas.

    Storms before the catastrophes - Interlude 02

    Storms before the catastrophes is the 2nd of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Providence, the Profaned Goddess.

    Catastrophes before the calamity - Interlude 03

    Catastrophes before the calamity is the 3rd and final Interlude composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Supreme Calamitas.

    Blessing of the Moon

    Blessing of the Moon is a concept track created for the Planetoids; the song is not intended to be implemented and only exists as part of the soundtrack.

    Threats of the Ocean Floor

    Threats of the Ocean Floor is a remixed version of Hadopelagic Pressure that was intended to play while fighting the Abyss mini bosses.

    Servants of the Scourge (Type D)

    Servants of the Scourge (Type D) is a track specifically made for the repeated battles with the Sentinels of the Devourer that occur between The Devourer of Gods' first and second forms. This track can be heard in a video made by DM DOKURO titled The Devourer of Gods: Nonstop Mix.

    Tyrant (Part 1)

    Tyrant (Part 1) is a scrapped track, which has lyrics sung by DM DOKURO himself.

  • Why have you risen to take up this fight? The worst is all over, there's nowhere to hide. And even after everything your dragon's done to keep you safe, you cast him aside, and stuck to your pride.

    Ooh, king, why'd you have to let your loved ones die, with no family to run back home to.

    Ooh, king, while his ashes still linger in the sky, his message remains to get through to you.

  • Removed

    Tracks that were used in previous versions of the mod, before being replaced.

    Boss 1 Remix

    This remix by DM DOKURO of the Boss 1 track was used for The Plaguebringer Goliath prior to the release of her theme.

    Boss 2 Remix

    This remix by silentzorah of the Boss 2 track was used for both Calamitas and Supreme Calamitas prior to the introduction of Raw, Unfiltered Calamity.

    Adventure's End

    This is a track from the game Mario & Luigi: Dream Team, which was used for Providence, the Profaned Goddess before eventually being removed due to copyright issues.

    Siren's Call (Seafoam Mix)

    This track was a mix of the Siren's Call theme composed by DM DOKURO, which was also used for Providence, the Profaned Goddess before her current theme was introduced.

    Ruin

    This is a remix of In the Hall of the Mountain King from the game The End is Nigh, which was the previous theme of Polterghast.

    Last Battle (Ballos Mix)

    This track is a remix of the theme Last Battle from the game Cave Story composed by DM DOKURO. It was the previous theme of The Devourer of Gods.

    Kyurem

    This is a track from the game Pokémon Super Mystery Dungeon, which was used for Jungle Dragon, Yharon before the release of the original Infernal Catharsis.

    Now Stop Asking Where

    This is a track that played during the battle with Supreme Calamitas, and was composed by the artist energykid. Different sections of the song played as the fight progressed.

    You Shall Know No More

    This track, composed by the artist energykid, played during the battle with the Ancient Doomsayer until the boss was removed. It was later moved to replace the vanilla track of the Lunatic Cultist before being removed.

    Cosmic Disgust

    This track originally played during the fight against the Astrageldon Slime and later Astrum Aureus. It has been replaced by Interstellar Stomper.

    Heaven's Hell-Sent Gift

    This track used to play while the player was in the Astral infection biome. It has been remade to The Heaven-Sent Abomination.

    radioactive

    This track, composed by Pinkie Poss, used to play during the final tier of the Acid Rain event. It has been remade to nuclear monsoon.