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Providence, the Profaned Goddess

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Providence, the Profaned Goddess
Providence, the Profaned Goddess.png
EnvironmentThe HallowThe Underworld
AI TypeProvidence AI
Damage0 (Contact)
120 / 192 / 240 / 276 (Holy Fire)
130 / 208 / 260 / 299 (Holy Blast)
110 / 168 / 210 / 241 (Molten Blast)
110 / 168 / 210 / 241 (Molten Glob)
120 / 192 / 240 / 276 (Holy Bomb)
100 / 150 / 200 (Cocoon Flame)
-35 / -50 (Cocoon Healing Flame)
130 / 208 / 260 / 299 (Holy Spear)
140 / 228 / 285 / 327 (Crystal Shard)
200 / 400 / 440 / 464 (Holy Ray)
Max Life440,000 / 704,000 / 800,000
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance
Debuff duration4 seconds (Holy Blast)
2 seconds (Holy Flame)
3 seconds (Holy Bomb)
2 seconds (Holy Flare)
2 seconds (Holy Spear)
3 seconds (Molten Blast)
1.5 seconds (Molten Glob)
Debuff tooltipDissolving from holy light
Inflicts debuffIcarus' FollyIcarus' Folly
100% chance
Debuff duration50 seconds
Debuff tooltipYour wing time is reduced by 75%, infinite flight is disabled
Inflicts debuffHoly InfernoHoly Inferno
100% chance
Debuff durationInfinite (Too far away)
Debuff tooltipYou've gone too far from the Profaned Goddess!
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesGod Slayer InfernoNightwitherShredWhispering DeathSilva StunShellfish ClapsEnragedBetsy's CurseCelledOiled
Coins3 Platinum Coin
Providence map.png
Map Icon

Providence Trophy.png "The profaned flame blazes fiercely..." Providence Trophy.png

Providence, the Profaned Goddess is a post-Moon Lord boss fought in either The Hallow or The Underworld biomes.

Defeating Providence will provide the player with Divine Geodes, as well as the Rune of Kos used to summon the Sentinels of the Devourer. Additionally, Uelibloom Ore will generate in the world, and Calamitas, the Brimstone Elemental, the Ravager and Brimstone Crag enemies will be buffed and start to drop Bloodstone.

Spawn[edit | edit source]

Providence does not spawn on her own and requires the player to summon her with the Profaned Core while in The Hallow or The Underworld biome. Unlike most bosses, Providence can only be summoned during the Day, and will despawn if it becomes nighttime.

Behavior[edit | edit source]

Providence herself deals no contact damage, instead utilizing her wide array of projectiles, as well as minions, to deal damage. Providence's attacks and behavior vary depending on which phase and health she is currently in. She switches through these multiple phases pseudo-randomly, spending several seconds in one before choosing another.

If the player exits the Hallow or the Underworld for more than 5 seconds while fighting Providence, she will become completely immune to damage until they return.

In all Phases[edit | edit source]

  • Providence and her attacks become more aggressive as her health gets lower.
    • If the player exits the Hallow or the Underworld, the Guardians will take very little damage from attacks until they return.
  • Straying too far away from Providence will inflict the Holy Inferno debuff onto the player, causing damage over time which exponentially increases in severity. This effect ends once the player returns to Providence's proximity.
  • Upon reaching 75% of her full health, Providence can now use an attack depending on the biome she was summoned in.
    • In the Underworld, Providence can now summon a giant crystal at certain points in her attack pattern that follows directly above the player.
      • The giant crystal periodically rains down 10 smaller crystal shards, which deal damage to the player if touched.
      • The crystal will disappear after 60 / 35 seconds.
    • In the Hallow, Providence is capable of entering her Holy Ray Phase.
  • When reaching 34% of her full health, Providence will spawn weaker versions of the Profaned Guardians.
    • While the Healer Guardian is alive, Providence's health will periodically recover 0.5% health (2200 / 3520 / 4000 / 5720 HP).
      • Each heal occurs every 2 / 1.5 / 0.5 seconds. Heals occur twice as often if all three guardians are alive, and half as often if the Healer Guardian is the only one alive.
  • Upon reaching 15% of her full health, Providence attacks more aggressively and uses every attack possible towards to the player.

Phases[edit | edit source]

Blast Phase[edit | edit source]

  • Providence flies back and forth above the player and fires massive HolyBlastHoly Blasts that erupt into HolyFire2Holy Flames on impact. The Holy Flames spread out in all directions before briefly homing in on the player.

Flame Phase[edit | edit source]

  • Providence flies directly above the player and drops HolyFireHoly Flames that stop in the air, then split into more Holy Flames which travel either horizontally or vertically.

Cocoon Phase[edit | edit source]

  • Providence hides in her cocoon, increasing her DR to 90%. While hiding in her cocoon she can do one of two attacks.
  • She emits waves of damaging HolyBurnOrbCocoon Flames, which instantly decrease the player's health regardless of defense, damage reduction, or immunity frames, by 100 / 150 / 200 health on contact.
    • She also fires a few green HolyLightCocoon Healing Flames, which heal the player for 35 / 50 health on contact, interspersed with the damaging flames.
  • She fires a barrage of HolySpearHoly Spears from herself, while other horizontally-moving Holy Spears spawn in the area around the player.
    • She fires the spears from herself with increasing frequency as her health gets lower, eventually to the point where it is an unbroken stream.
  • After a certain amount of time, a status message stating "The air is burning..." appears in the chat and the Icarus' Folly debuff is applied to all players near the boss for 50 seconds. Icarus' Folly cripples mobility by decreasing wing flight time by 75%, decreasing the player's horizontal speed, and blocking infinite flight. It can be avoided if the player is submerged in Water or Honey.

Molten Phase[edit | edit source]

  • Providence flies back and forth above the player and fires MoltenBlastMolten Blasts that explode on impact into several MoltenGlobMolten Globs. The Molten Globs stay on the ground for some time and deal damage if touched.

Bomb Phase[edit | edit source]

  • Providence flies directly above the player and drops HolyBombHoly Bombs that linger in place. Holy Bombs continually emit HolyFlareHoly Flares that drift towards the player.

Holy Ray Phase[edit | edit source]

  • Occurs when Providence drops below 75% health if she was summoned in the Hallow.
  • Providence's DR is increased to 90%.
  • Providence's movement speed will slow and she'll begin to charge up energy, then, shortly after, she fires a continuous ProvidenceHolyRayHoly Ray near the player. The ray sweeps across the area in an arc and deals massive damage upon contact with the player.

In Expert Mode[edit | edit source]

  • Providence moves slightly faster and has a slightly higher rate of fire.
  • The Cocoon Healing Flames heal for 50 instead of 35.

In Revengeance Mode[edit | edit source]

  • During her Holy Ray phase, Providence now fires two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between.
  • Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified.
  • Providence continuously increases in speed when flying in the same direction for longer than 2.5 seconds, up to a maximum of roughly doubled speed, making running and kiting strategies more difficult.
    • She returns to normal speed upon changing direction.
  • The Healer Guardian heals Providence every 1.5 seconds instead of 2.

In Death Mode[edit | edit source]

  • Providence has a new, different attack pattern which is significantly more difficult and harder to predict.
  • She will no longer summon Cocoon Healing Flames while hiding in her cocoon.
  • The Healer Guardian heals Providence every 0.5 seconds instead of 1.5.
  • The crystal will disappear after 35 seconds instead of a minute.

During the Boss Rush[edit | edit source]

  • All difficulty mode changes, regardless of the world's difficulty mode.
  • Providence always acts as if she is in both the Hallow and the Underworld, and is therefore able to summon the crystal and enter her Holy Ray phase.
    • She will no longer become invulnerable when outside of those biomes.
  • Providence moves even faster and has an even higher rate of fire.

Summons[edit | edit source]

Profaned GuardianOffense
Profaned Guardian (Offense).png
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
AI TypeProfaned Guardian (Offense) AI
Damage120 / 240 / 264 / 278 (Contact)
120 / 200 / 250 / 287 (Profaned Spear)
140 / 220 / 275 / 316 (Flare Dust)
Max Life42,500 / 85,000
KB Resist100%
Inflicts debuffOn Fire!On Fire!
100% chance
Debuff duration10 seconds (Contact)
Debuff tooltipSlowly losing life
Inflicts debuffHoly FlamesHoly Flames
100% chance
Debuff duration2 seconds (Profaned Spear)
Debuff tooltipDissolving from holy light
Inflicts debuffMarkedMarked
100% chance
Debuff duration3 seconds (Contact)
Debuff tooltipDamage reduction reduced
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesGod Slayer InfernoNightwitherShredWhispering DeathSilva StunShellfish ClapsEnraged
Profaned GuardianDefense
Profaned Guardian (Defense).png
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
AI TypeProfaned Guardian (Defense) AI
Damage100 / 200 / 229 / 248 (Contact)
120 / 200 / 250 / 287 (Profaned Spear)
Max Life25,000 / 50,000
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance
Debuff duration2 seconds (Profaned Spear)
Debuff tooltipDissolving from holy light
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesGod Slayer InfernoNightwitherShredWhispering DeathSilva StunShellfish ClapsEnraged
Profaned GuardianHealer
Profaned Guardian (Healer).png
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
AI TypeProfaned Guardian (Healer) AI
Damage0 (melee)
Max Life40,000
KB Resist100%
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesGod Slayer InfernoNightwitherShredWhispering DeathSilva StunShellfish ClapsEnraged

Aftermath[edit | edit source]

Notes[edit | edit source]

  • Providence's damage reduction works differently from other bosses. Both Ichor and Cursed Inferno reduce her DR by 5% (resulting in 20% DR).
  • As the Healer Guardian restores her health, her attacks reduce in aggressiveness.
    • If she is brought back above 75% health, the giant crystal will disappear shortly after and she will no longer enter her Holy Ray Phase until she is brought back below 75% health.
  • The Healer Guardian heals on average 0.25% / 0.375% / 1% health (1100 / 1760 / 3000 / 11440 HP) per second.
  • While Providence is alive, the world is tinted an orange color. This will only happen if the Lighting option in the Settings Menu is set to "Color" or "White".
  • Whether Providence drops the Elysian Wings or Elysian Aegis is based off of which biome Providence is summoned in.
    • Elysian Wings will not drop if Providence was summoned in the Underworld, even if the player was also considered to be within the Hallow biome when Providence was summoned.
  • When Providence is defeated, the remaining Profaned Guardians will vanish immediately without dropping anything.
  • The Elemental Axe deals 1.5x its normal damage to Providence.

Tips[edit | edit source]

For more elaborate strategies on defeating Providence, the Profaned Goddess, including weapon and arena recommendations, see Guide:Providence, the Profaned Goddess strategies.
  • Pay close attention to your surroundings. This fight can potentially be very chaotic and hard to manage, so extra care must be taken to keeping track of and dodging projectiles.
  • Focus on the guardians whenever they spawn, their varied effects can make Providence a nightmare en masse.
  • When Providence enters her Cocoon Phase, she will hide in her cocoon and emanate orange and green flames. When she does this, try to run into the green flames, as these will heal you.
    • Take extra care to dodge the orange damaging flames, as they can potentially kill the player very quickly due to their ignoring of immunity frames.
    • Try not to stray too far away from her during this phase, as the projectiles speed up over time and can become very hard to dodge.
    • In Death Mode, the healing green flames do not spawn, and are instead replaced by normal orange flames.
  • When Providence is in her Holy Ray Phase, her movement speed will drastically decrease, the player should use this to their advantage to easily dodge it.
    • Dodging the ray should be the players primary objective during this phase due to the fact that the ray can quickly deplete the player’s health.
    • Similar to the Moon Lord's Phantasmal Deathray, Providence's Holy Rays cannot pass through blocks, making blocks useful for dodging.
  • Having a multi-layered arena can make the fight much easier as the player can land on platforms to reset their flight time.
    • This is especially valuable when the player is afflicted with the Icarus’ Folly debuff as it reduces flight time, movement speed, and vertical flying speed.
  • Placing actuated hallowed blocks in the middle of the player’s arena can ensure that the player stays in the Hallow while fighting Providence.
  • The Plague Keeper in conjunction with the Plague Hive does enormous amounts of damage to Providence.
  • The Ark of the Elements does excellent damage against both Providence and the Profaned Guardians, as both its fire rate and projectiles make it a powerful melee weapon.
  • The Devastation is a great option for melee if Providence is intended to be fought in The Hallow. The sword itself can be hard to aim but its large damage output makes up for this.
  • The Elemental Lance makes it easier to defeat the Profaned Guardians due to its projectile split.
  • The Onyx Chain Blaster, Shredder and Elemental Blaster are extremely powerful ranged weapons that can quickly decimate Providence.
  • Elemental Ray's splitting projectiles and high base damage makes it a good magic weapon against the Profaned Guardians phase.
    • However, other weapons such as Genisis and Rouge Slash deal much greater DPS against Providence herself.
  • The Energy Staff’s excellent range and tracking makes it powerful sentry against Providence for any classes, as her movement speed may make it difficult for summons to target.
  • The Elemental Disk is extremely powerful for both melee and rogue class that can quickly decimate Providence, mostly the Profaned Guardians.
  • The Stellar Contempt is another extremely powerful option for both melee and rogue class that outstands decimating Providence quickly.
  • The Utensil Poker is a powerful option for rogue users, as its stealth strike does massive damage towards both Providence and her Guardians.
  • A long bridge-type arena will work well against this boss if paired with Seraph Tracers.
  • Accessories that reduce taken damage such as The Absorber are very useful during the fight. Keep in mind that this will not affect damage taken from the cocoon flames.

Trivia[edit | edit source]

  • Providence's theme is Unholy Insurgency, which was made by the artist DM DOKURO.
    • The definition of insurgency is "an active revolt or uprising," so the name of the song could refer to the player rising up to strike down Providence or Providence rising up to cleanse the world of all sin.
    • If the Calamity Music add-on mod is disabled, the Moon Lord's theme will play instead.
    • The old theme for Providence used to be the track Adventure's End from the game Mario & Luigi: Dream Team. This was changed due to copyright-related reasons.
    • A few weeks before Unholy Insurgency was introduced, Providence's theme was changed to Siren's Call (Seafoam Mix), which was also composed by DM DOKURO.
  • The word "Providence" is often used as a name synonymous with God, particularly the Christian God.
  • The name of the debuff "Icarus' Folly" references Icarus from Greek mythology, who used wings created with wax to achieve flight. However, he tested his limits and flew too close to the sun, melting his wings and causing him to fall back to Earth to his death.
  • Providence is the counterpart of the Moon Lord, as stated by the Sea King.
  • If the player dies from the damaging cocoon flames, it will show the death message as "<PlayerName> burst into sinless ash."
  • If the player dies under the effects of the Holy Inferno debuff, the unique death message will say "<PlayerName> was turned to ashes by the Profaned Goddess."
  • The Healer Guardian is coded to inflict the On Fire! debuff on contact, but it never inflicts the debuff as it has no contact damage.
  • She was previously named "Providence, the Profaned God". This was changed due to Providence being referred to as female in lore entries and by the developers, and "goddess" is the feminine word for "god".
  • As mentioned by the Sea King, Providence once defeated Yharim but in consequence became a fraction of her previous power.

Lore[edit | edit source]

Fire has no desires to speak of, nor does it have pains to lament. It has but a purpose: to burn is its meaning, to turn to ash is its resolve. Such is Providence, a being of alleviating light, and corrupting twilight. Born from a colossal impact of dark and light magic, during the ancient conflicts between angels and devils, her creation was of holy and demonic origins, and her presence embodied that concept in its denial of both. An indifferent crystal, formed in the heat and power of the mana. Within, a conscious spark took a mind of its own. In the midst of the torrent of magic, Providence felt the good, and the evil: the utmost desires of the world, for ill-intent and to live. It was disgusted. Held in limbo between both forces, it began to take a form of its own; from the land itself, a shell of stone, and from the blaze of battle, her wings. Anything her flames swept across was cleansed, purified, and reduced to an impartial ash. In life and death, there is vice, there is virtue. In purity, where nothing lives and nothing dies, neither sin exists. That is her objective. A world cleansed of desire.

However, in the Devourer’s and its servant’s mad search to consume her, such deeds are risky, and the scouring of a world is not an action which would escape its knowledge. Thus, Providence basks in the center of the sun, where she remains dormant, gathering power from the energy of the nuclear fusion. It is there that she waits, patient and dispassionate, to one day be able to descend upon the earth, consuming all in a purifying flame. Nothing would be able to withstand the heat of the Goddess, tempered by the sun, and fueled by a singular purpose. She would leave nothing but an uncanny, sinless world behind. However, if you were able to grasp one of her relics, a substantial core of her power, it would surely incite her wrath. She would descend unto the land prematurely, not having gathered enough energy, nor with her relic properly harnessed, leaving her weak. Her aim would be to reclaim her artifact, and annihilate the culprit. However, with proper exploitation of the method described, a skilled enough opponent could potentially destroy her in battle, to avert the fate of the world.