The Calamity Mod adds new drops and mechanics to existing vanilla events, as well as one new unique event.
Blood Moon[edit | edit source]
Blood Moons can be summoned using the Blood Relic. All enemies during blood moons have a chance to drop Blood Orbs, which are used as an alternative method to craft all vanilla potions as well as most of Calamity's. A blood moon must be active in order for the Drunk Princess to sell the Bloody Mary and for it to grant its beneficial effects. Killing the Lunatic Cultist during this event causes it to drop a unique Lore item. After Moon Lord has been defeated, all enemies have their health increased by 3.5x, and they deal 100 more damage.
|Unique Drops||For Sale|
|From all enemies:
|From Drunk Princess:
Goblin Army[edit | edit source]
A variety of new loot is dropped by the enemies during a Goblin Army. In Hardmode, the Goblin Sorcerer, Goblin Summoner, and the Shadowflame Apparation are able to inflict the Shadowflame debuff onto the player in Revengeance Mode.
|From Goblin Warriors:
From Goblin Sorcerers:
From Goblin Summoners:
Rain[edit | edit source]
In Space in Hardmode:
|From Fearless Goldfish Warriors:
From Angry Nimbuses:
From Cloud Elementals:
Acid Rain[edit | edit source]
|From Irradiated Slimes:
Sandstorm[edit | edit source]
Sandstorms are summonable in Hardmode using the Arid Artifact. In Pre-Hardmode, sandstorms can only begin naturally once the Desert Scourge has been defeated. The Mighty Wind debuff is disabled whenever a boss is alive. Several new drops have been added to the event, and Forbidden Fragments are included in multiple new recipes as well. Furthermore, a new mini boss, the Great Sand Shark, can be summoned using the Sandstorm's Core after Calamitas or Plantera have been defeated.
|After defeating Plantera:
||From Antlion Chargers and Antlion Swarmers:
From Sand Elementals:
From Great Sand Sharks:
Old One's Army[edit | edit source]
|Old One's Army|
Pirate Invasion[edit | edit source]
|From Pirate Crossbowers:
From Pirate Deadeyes:
Martian Invasion[edit | edit source]
|From Martian Walkers:
From Martian Saucers:
Lunar Events[edit | edit source]
All event enemies spawned during the event drop Lunar Fragments from their respective pillars. The Nebula Pillar enemies during the Lunar Events drop Meld Blobs, a crafting material used for Meld Bars. The Celestial Pillars also require 100 enemies to be defeated in Expert Mode before their shields go down, as compared to the original 150. This can be reverted through the configuration options.
|From Brain Sucklers, Evolution Beasts, Nebula Floaters and Predictors:
Pumpkin Moon[edit | edit source]
The Pumpkin Moon event becomes significantly more difficult after The Devourer of Gods has been defeated. All enemies have their health increased by 7.5x, and they deal 200 more damage. Pumpkings slain during a buffed Pumpkin Moon will drop Nightmare Fuel.
|From Pumpkings after The Devourer of Gods has been defeated:
Frost Moon[edit | edit source]
The Frost Moon event becomes significantly more difficult after The Devourer of Gods has been defeated. All enemies have their health increased by 6x, and they deal 200 more damage. Ice Queens slain during a buffed Frost Moon will drop Endothermic Energy.
|From Ice Queens after The Devourer of Gods has been defeated:
Solar Eclipse[edit | edit source]
Solar Eclipses become ludicrously more difficult after defeating Jungle Dragon, Yharon's first phase. All enemies have their health increased by 32.5x, and they deal 250 more damage. Mothrons slain during a buffed Solar Eclipse will drop Darksun Fragments.
|From Mothrons after Jungle Dragon, Yharon's first phase has been defeated:
Boss Rush[edit | edit source]
- Main article: Boss Rush
The Boss Rush is a special event activated by using Terminus, obtained either from the Shrine at the bottom of the Abyss or killing Jungle Dragon, Yharon. During the event, all vanilla and Calamity bosses will spawn in a unique sequence, each with their own modified behaviors and buffed stats.
|From The Devourer of Gods while the Boss Rush is active:
Notes[edit | edit source]
- Event enemies will not spawn when near Town NPCs by default. This option can be disabled by changing its corresponding Configuration option.
See Also[edit | edit source]
- Events on the vanilla wiki.
|Combat||Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue|
|Environment||Events • Music • Status messages|
|Items||Consumable • Crafting stations (By Hand) • Drops • Rarity • Recipes • Vanilla item recipes|
|Game||AI • Armageddon • Boss Health Bar • Boss Rush • Configuration options • Death Mode • Defiled Rune • Fishing • Game controls • Iron Heart • Lore • Revengeance Mode • Vanilla changes|
|Player||Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter|