Ravager

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Ravager
Ravager.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
Max Life133,665 / 179,595 / 193,285 / 247,205 (total) (pre-Providence)
1,030,000 / 1,648,000 (total) (post-Providence)
KB Resist100%
Inflicts debuffWeak PetrificationWeak Petrification
Debuff durationInfinite in Phase 2
Debuff tooltipYour vertical movement is weakened
Immune toAll debuffs except:
Ichor (debuff)Cursed InfernoAbyssal FlamesArmor CrunchDemon FlamesGod Slayer InfernoNightwitherShredWhispering DeathSilva StunDaybrokenHoly Flames
Drops
Coins30 Gold Coin (pre-Providence)
5 Platinum Coin (post-Providence)
Ravager map.png
Map Icon

Ravager (Lore).png "One of many flesh golems crafted through forbidden necromancy..." Ravager (Lore).png

The Ravager is a Hardmode boss that can be fought anywhere on the Surface after defeating the Golem. Its purpose is mainly to act as an efficient, though not necessarily easy, way for acquiring Bars of Life, Cores of Calamity, and other post-Golem materials.

This boss receives a significant buff after Providence, the Profaned Goddess has been defeated, and it will begin to drop high amounts of Bloodstone as well.

Spawn[edit | edit source]

The Ravager can be spawned with the Ancient Medallion. It can be spawned anywhere as long as it has space to fall onto the player.

Behavior[edit | edit source]

Phase 1[edit | edit source]

The Ravager acts in a manner similarly to the Golem, in that it is primarily grounded, travels by jumping, and attacks the player with its several limbs as well as various projectiles. In this phase, each of its body parts besides the body itself can be attacked. If the player strays too far away from the Ravager, they will be frequently turned into stone, impeding them from moving further away.

Attacks[edit | edit source]

  • It jumps into the air and slams back down, dealing extreme damage.
    • After the legs have been broken, the high slam damage will cease, though contact damage with the other body parts is still possible. Sparks, which linger on the ground, will begin to fall from its damaged legs.
  • Its claws shoot out at the player at set intervals, reaching a maximum distance from the Ravager before retracting back in.
    • Once broken, fireballs will occasionally be horizontally fired from the area where the claws were. These projectiles are unaffected by gravity and bounce a maximum of 4 times before dissipating.
  • It fires drill-shaped missiles from its head regularly, which will home in on the player and explode after a short amount of time.
  • Occasionally, it summons:
    • Two large Rock Pillars that fly up into the air and then swoop back down in an attempt to crush the player, breaking upon slamming into the ground. These Rock Pillars spawn on either side of the Ravager.
    • Two Flame Pillars that fire bouncing blue fireballs into the air. These Flame Pillars spawn on either side of the player, and will disappear after a few seconds.

Phase 2[edit | edit source]

Once all of the Ravager's body parts have been reduced to 0 HP, the body becomes vulnerable, and its head detaches and starts flying around the player. The Weak Petrification debuff is applied to all players, essentially forcing them to the ground by reducing their flight time by 90%, disabling any additional jumps, and removing all jump height boosts.

Attacks[edit | edit source]

  • All previous attacks continue.
  • At intervals, the body fires a burst of 8 lasers in a circular spread.
  • The head fires a small, slow-moving white bolt upwards in the player's direction. After a moment, it speeds up and changes direction, towards the player again and now downward.

In Revengeance Mode[edit | edit source]

  • The Ravager jumps more often.
  • Its claws inflict the Horror debuff on contact.
  • Its drill missiles track the player more accurately and are much faster.
  • The stone pillars have smaller gaps in between them.
  • The lanterns shoot projectiles faster.

In Death Mode[edit | edit source]

  • It fires more projectiles that are faster.

Parts[edit | edit source]

RavagerHead
ScavengerHead.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
Damage0 (melee)
96 / 136 / 142 / 204 (laser)
Max Life30,705 (pre-Providence)
200,000 / 320,000 (post-Providence)
Defense (DR)70 (pre-Providence)
150 (post-Providence)
(25% DR)
KB Resist100%
RavagerBody
Ravagerbody.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
Damage100 / 160 / 168 / 240 (melee)
120 / 160 / 168 / 240 (missile)
100 / 200 / 210 / 300 (laser)
Max Life42,700 / 68,320 / 82,080 / 136,000 (pre-Providence)
350,000 / 560,000 (post-Providence)
Defense (DR)80 (pre-Providence)
180 (post-Providence)
(60% DR)
KB Resist100%
Inflicts debuffHorrorHorror
100% chance
Debuff duration20 seconds (On contact)
Debuff tooltipThe horror...
RavagerLeft Claw
ScavengerClawLeft.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
DamageMelee:
88 / 176 / 184 / 264 (pre-Providence)
210 (post-Providence)
Fireball:
80 / 112 / 117 / 168
Max Life10,120 / 20,240 (pre-Providence)
120,000 / 192,000 (post-Providence)
Defense (DR)50 (pre-Providence)
120 (post-Providence)
(25% DR)
KB Resist100%
Inflicts debuffHorrorHorror
100% chance
Debuff duration10 seconds (On contact)
Debuff tooltipThe horror...
RavagerRight Claw
ScavengerClawRight.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
DamageMelee:
88 / 176 / 184 / 264 (pre-Providence)
210 (post-Providence)
Fireball:
80 / 112 / 117 / 168
Max Life10,120 / 20,240 (pre-Providence)
120,000 / 192,000 (post-Providence)
Defense (DR)50 (pre-Providence)
120 (post-Providence)
(25% DR)
KB Resist100%
Inflicts debuffHorrorHorror
100% chance
Debuff duration10 seconds (On contact)
Debuff tooltipThe horror...
RavagerLeft Leg
ScavengerLegLeft.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
Damage0 (melee)
70 / 140 / 147 / 210 (stomp)
80 / 112 / 117 / 168 (spark)
Max Life20,010 (pre-Providence)
120,000 / 192,000 (post-Providence)
Defense (DR)Pre-Providence: 60
Post-Providence: 60
(30% DR)
KB Resist100%
RavagerRight Leg
ScavengerLegRight.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
Damage0 (melee)
70 / 140 / 147 / 210 (stomp)
80 / 112 / 117 / 168 (spark)
Max Life20,010 (pre-Providence)
120,000 / 192,000 (post-Providence)
Defense (DR)Pre-Providence: 60
Post-Providence: 60
(30% DR)
KB Resist100%
RavagerPhase 2 Head
ScavengerHead2.png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRavager AI
Damage88 / 176 / 184 / 264 (melee)
84 / 120 / 126 / 180 (bolt)
Max Life100
Defense 0
KB Resist100%

Summons[edit | edit source]

Rock Pillar
RavagerRockPillar.png
Statistics
TypeEnemy
EnvironmentSurface
AI TypeRock Pillar AI
Damage180 / 250 (pre-Providence)
400 (post-Providence)
Max Life100
Defense 0
KB Resist100%
Immune toAll debuffs except:
Ichor (debuff)
Flame Pillar
RavagerFlamePillar.png
Statistics
TypeEnemy
EnvironmentSurface
AI TypeFlame Pillar AI
DamageMelee:
180 / 250 (pre-Providence)
400 (post-Providence)
Blue Fireball:
90 / 128 / 134 / 192
Max Life100
Defense 0
KB Resist100%
Immune toAll debuffs except:
Ichor (debuff)

Notes[edit | edit source]

  • The Rock Pillars only deal damage once they gain horizontal velocity during their jump. When sitting still and moving only vertically, they can be passed through without harm. Be careful of dashing though, as there is a chance that the player might accidentally hit the Flame Pillars.
  • The Flame Pillars have a short period of time upon spawning in which they will not deal contact damage, only becoming harmful once they are fully visible. This prevents possible cheap hits on the player, as the pillars may spawn on top of or right in front of the player while they are mid-sprint.
  • The Ravager is referred to in the mod's files as "Scavenger."

Aftermath[edit | edit source]

Tips[edit | edit source]

  • Using an item with a dash ability or having a speed boost will make it easy to dodge the Ravager's missiles, as they are slow and cannot make sharp turns.
  • In terms of damage, the Dreadmine Staff is a good weapon for summoners due to the Ravager generally staying in one area.

Trivia[edit | edit source]

  • Ravager's theme is Open Frenzy, which was composed by the artist DM DOKURO.
    • DM DOKURO has commented that the song has a motif related to one of his older works.
  • It is one of the few bosses in the Calamity Mod to lack both a trophy and a mask.

Lore[edit | edit source]

As the Jungle Tyrant's forces conquered the land, those who stood in his path used anything and everything they could to defeat or delay his endless onslaught. The strife of war pushes humans to the limit of their being, drawing both virtue and depravity to the surface in the darkest moments. Driven by desperation, it was in one such last stand that the honor of the dead was defiled; innumerable corpses of those already slain in battle were reanimated as a single misshapen abomination. It was not resurrection, but allowing that which had fallen still to move once more. Its body was an unbreakable rampart of bone still blazing with an inferno of black magic, and its weaponry sufficient to equip an army. Its mind lacked the capacity for any thought beyond slaughtering all in its sight - but that was all its creators desired in their darkest moment.

After their final gambit killed the men that had cornered them, the flesh Golem's makers were butchered in short order. With the regenerative durability of a living fortress and destructive power capable of waging a war all on its own, the Ravager was never captured or defeated. It continues to roam the land long after the disappearance of the Tyrant it was meant to combat, mindlessly following the one order built into it until the day it is destroyed.