Revengeance Mode Accessories

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Main article: Accessories


Accessory Source Effect Hardmode Visible on
Character
Astral ArcanumAstral Arcanum Crafted at Ancient Manipulator Taking damage drops astral stars from the sky. Provides immunity to the Astral Infection debuff. The player is granted a 5% chance to reflect projectiles when they hit you, and if this effect triggers the player gets healed for the projectile's damage. Grants +3 life regen even while under the effects of a damaging debuff, and while under the effects of a damaging debuff the player is granted an additional +20 defense and +3 life regen. Pressing the Astral Arcanum UI Toggle key, which defaults to O, opens a teleportation UI that allows the player to teleport to the Dungeon, Underworld, Jungle, or a random location.
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Celestial JewelCelestial Jewel Crafted at Ancient Manipulator Grants +3 life regen even while under the effects of a damaging debuff, and while under the effects of a damaging debuff the player is granted an additional +20 defense and +3 life regen. Pressing the Astral Teleport key, which defaults to P, teleports the player to a random location.
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The CommunityThe Community Treasure Bag (The Leviathan)Treasure Bag (The Leviathan) in Revengeance Mode Grants weak buffs to all of your stats, which become more powerful depending on which bosses are defeated in the world. Reduces the damage-over-time effects of harmful debuffs inflicted on you and grants +15% maximum flight time.
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Corrosive SpineCorrosive Spine Dropped by Aquatic Scourge Grants +4 defense and +10% movement speed. All rogue weapons inflict Venom on hit and also release damaging gas clouds, which also release when the player is damaged.
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Counter ScarfCounter Scarf Treasure Bag (Eye of Cthulhu)Treasure Bag (Eye of Cthulhu) in Revengeance Mode Melee weapons that don't fire projectiles are granted +20% damage. Grants the ability to dash; dashing into an attack will cause the player to dodge it. After a dodge the player is granted +10% damage, +10% melee speed, and +5% crit chance for 9 seconds. After a successful dodge the player must wait 15 seconds before dodging again. This cooldown increases to 30 seconds if the player already has the Chaos State debuff upon dodging, and any Chaos State inflicted on the player while the dodge cooldown is active is also increased.
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Crown JewelCrown Jewel Treasure Bag (King Slime)Treasure Bag (King Slime) in Revengeance Mode Grants +1 life regen even while under the effects of a damaging debuff. While under the effects of a damaging debuff the player is granted an additional +10 defense and +2 life regen.
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Draedon's HeartDraedon's Heart Crafted at an Ancient Manipulator Grants +5% damage and +5% movement speed and acceleration. Fills the Rage Meter by 60 per second and boosts Rage Mode damage by 15%. Grants +10% damage while under the Absolute Rage buff and makes the player five times as likely to get the Absolute Rage buff. Standing still grants +25 defense and massively boosts life regeneration. Causes the Horror debuff to last twice as long, but removes all of its negative effects and instead causes it to grant +10% movement speed and acceleration. The player only loses half of the Adrenaline Meter when hit during a boss fight, as opposed to the full meter.
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Frost FlareFrost Flare Treasure Bag (Cryogen)Treasure Bag (Cryogen) in Revengeance Mode The player is granted immunity to the Frostburn, Chilled, and Frozen debuffs, reduced damage from cold attacks by 30%, and +1 life regen. Being above 75% life grants the player +10% damage, while being below 25% life grants the player +10 defense and +15% max movement speed and acceleration. All melee attacks and projectiles inflict Frostburn.
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Heart of DarknessHeart of Darkness 1.67% chance to drop from any Boss's Treasure Bag Fills the Rage Meter by 30 per second and increases Rage Mode damage by 15%. Boosts damage by 10% while under the Absolute Rage buff and makes the player five times as likely to be granted the Absolute Rage buff.
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LaudanumLaudanum 1.67% chance to drop from any Boss's Treasure Bag Causes the Horror debuff to last twice as long, but removes all of its negative effects and instead causes it to grant +10% movement speed and acceleration.
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Siren's HeartSiren's Heart Dropped by ??? Transforms the holder into a siren, and effects scale with progression. When equipped any time before defeating Skeletron, the player is granted +1 defense, the Flipper effect, the Hunter or Dangersense effect depending on which variant of siren the player is, and the ability to emit light. After Skeletron is defeated, the player's defense boost increases to +5, and the player is additionally granted +1 life regen, improved water breathing ability, and the ability to move through water unhindered. Additionally, the player gains the Siren Speed buff, which increases the player's speed when submerged underwater; nearby enemies are inflicted with the Glacial State debuff when the player is damaged, with the range and duration of the debuff scaling with damage taken; and the player gains the Ice Shield buff, which absorbs 15% of any damage the player would have taken, with a 30-second cooldown. In Hardmode, the player's life regen and defense boosts increase to +2 and +10 respectively, and the player additionally gains the Discount Card effect at all times. After the Moon Lord is defeated, the player's life regen and defense boosts increase to +3 and +15 respectively.
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Blue Siren's Heart (equipped).png Green Siren's Heart (equipped).png
Spectral VeilSpectral Veil Dropped by Signus, Envoy of the Devourer Allows the player to teleport up to 20 blocks away by pressing the Ability key, at the cost of 25% max stealth. After a successful teleport, the player will gain the Chaos State debuff and be granted 2 immunity frames. If the player is hit during these frames, their stealth is fully replenished and they lose the remainder of the immunity frames.
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Stress PillsStress Pills 1.67% chance to drop from any Boss's Treasure Bag Grants +4 defense and +5% max speed and acceleration. The player only loses half of the Adrenaline Meter when hit during a boss fight, as opposed to the full meter.
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