Rogue

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The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.

The Rogue class is largely developed, with content spread throughout the game. This includes 149 weapons, 31 accessories, 4 new full armor sets, 13 armor helmets, and 2 modified vanilla armor sets.

Mechanics[edit | edit source]

Rogue Damage[edit | edit source]

The Rogue's throwing weapons hit with a specific damage type called rogue damage. Accessories and armor can be used to augment rogue damage output, and generic 'damage' buffs still increase a Rogue's damage.

Proficiency[edit | edit source]

Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped.

Stealth[edit | edit source]

Full stealth sound
The Rogue stealth meter.

Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shorted with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.

For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted.

  • +0.5% rogue damage (+0.67% per point at max stealth)
  • +0.2% rogue critical strike chance
  • +0.05% movement speed
  • -4 aggro

The following stats are what are granted when at maximum Stealth, listing the lowest max of 50, a typical player's max of 150 (Auric Tesla armor and an Eclipse Mirror), and the highest possible max of 190 (Auric Tesla Armor, Eclipse Mirror, Dark God's Sheath, and Silencing Sheath).
Note that once at maximum, every point counts toward +0.67% rogue damage instead of +0.5%.

  • +33.33% rogue damage / +100% rogue damage / +126.67% rogue damage
  • +10% rogue critical strike chance / +30% rogue critical strike chance / +38% rogue critical strike chance
  • +2.5% movement speed / +7.5% movement speed / +9.5% movement speed
  • -200 aggro / -600 aggro / -760 aggro

Stealth Strike[edit | edit source]

Example of normal strikes versus a stealth strike on Stormfront Razor.

A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth. Upon executing a stealth strike, the player's stealth will be consumed. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. Stealth strikes have a 1 second cooldown.

Several rogue weapons have unique stealth strike effects, listed below.

  • Weapon Stealth Strike effect
    Acidic Rain BarrelAcidic Rain Barrel Bounces off walls up to 3 times. Bounces cause a larger eruption of shrapnel and droplets.
    Alpha VirusAlpha Virus Travels slower but builds up plague seekers over time.
    Ashen StalactiteAshen Stalactite Becomes larger, travels slower, lasts longer, and breaks into damaging dust.
    Ballistic Poison BombBallistic Poison Bomb Throws three at once.
    Blast BarrelBlast Barrel Bounces off of 2 walls, exploding on the third. Bounces cause an eruption of shrapnel and fire shards.
    Blazing StarBlazing Star Throws every star in the stack at once, all of which pierce indefinitely.
    Bloodsoaked CrasherBloodsoaked Crasher Releases homing blood orbs on enemy hits which heal the player.
    Bouncing BettyBouncing Betty 12 projectiles erupt from every explosion.
    Bouncing EyeballBouncing Eyeball Travels and bounces much faster.
    Bouncy Spiky BallBouncy Spiky Ball Gains a larger damage and velocity boost after bouncing.
    Burning StrifeBurning Strife Pierces more enemies and create a larger explosion.
    Celestial ReaperCelestial Reaper Creates damaging afterimages which spawn in greater quantity as the original scythe hits more enemies.
    CelestusCelestus Throws a chain of three at once.
    CinquedeaCinquedea Homes in on the nearest target after hitting an enemy.
    Consecrated WaterConsecrated Water Creates two extra flame pillars on both sides of the original.
    Contaminated BileContaminated Bile Releases a larger and longer-lasting explosion.
    Cosmic KunaiCosmic Kunai Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the God Slayer Inferno debuff.
    Crushsaw CrasherCrushsaw Crasher Throws five at once.
    Crystal PiercerCrystal Piercer Ignores gravity, moves through walls, and builds up crystal shards as it travels.
    CrystallineCrystalline Clones split into four short-ranged copies and all daggers explode into crystal dust when destroyed.
    Cursed DaggerCursed Dagger Releases cursed sparks and fireballs as it travels.
    Deep Sea DumbbellDeep Sea Dumbbell Multiplies the damage by up to 650%, depending on the number of flexes.
    Deep WounderDeep Wounder Travels faster and further while trailing water behind it, additionally inflicting the Crush Depth debuff.
    Defective SphereDefective Sphere Throws all four types of spheres at once.
    Deific ThunderboltDeific Thunderbolt Travels farther and causes more lightning strikes to appear.
    Desecrated WaterDesecrated Water Releases 3-5 additional bubbles that inflict the Ichor and Cursed Inferno debuffs.
    Duke's DecapitatorDuke's Decapitator Releases floating bubbles as it travels.
    Dune HopperDune Hopper Throws three at once with higher velocity.
    Eclipse's FallEclipse's Fall Sticks into enemies instead of piercing, raining spears down upon it's target.
    Enchanted AxeEnchanted Axe Several magical axes are released as it travels. Additionally goes much further and does not return to the player.
    Epidemic ShredderEpidemic Shredder Releases plague seekers as it travels.
    EquanimityEquanimity Releases additional light and dark shards.
    Executioner's BladeExecutioner's Blade Causes a row of twenty identical, non-homing blades to rain from the sky.
    ExorcismExorcism Becomes fully-powered and causes stars to fall from the sky.
    Fantasy TalismanFantasy Talisman Releases lingering souls while traveling, and more projectiles while attached.
    Feather KnifeFeather Knife Throws five at once.
    Frostcrush ValariFrostcrush Valari Throws three short ranged boomerangs as-well as a spread of slow moving, gravity-affected icicles.
    Gacruxian MolluskGacruxian Mollusk Releases several homing snails that release homing sparks.
    Gel DartGel Dart Ignores gravity, bounces more violently, and releases streams of slime as it travels.
    Ghoulish GougerGhoulish Gouger Releases a wave of homing souls on enemy hits.
    Gilded DaggerGilded Dagger Homes in after ricocheting, gaining 20% increased damage per ricochet.
    GlaiveGlaive Travels much quicker, goes further, and pierces indefinitely.
    Gleaming DaggerGleaming Dagger Homes in after ricocheting, gaining 20% increased damage per ricochet.
    God's ParanoiaGod's Paranoia Homes in faster and releases more kunai.
    Hardened HoneycombHardened Honeycomb Bounces of off enemies and blocks three times, each bounce generates three additional fragments.
    Heavenfallen StardiskHeavenfallen Stardisk Constantly rains bolts of astral energy down as it travels.
    Hell's SunHell's Sun Lasts longer, pierces more enemies, and releases sun orbs at a faster rate.
    HypothermiaHypothermia Fires a chain of ice chunks that explodes into more shards.
    IcebreakerIcebreaker Causes cosmic explosions on enemy hit that do 1.5 times the weapon’s damage and inflict the Nightwither and Glacial State.
    Ice StarIce Star Pierces indefinitely and releases eight smaller ice stars on enemy hits.
    Ichor SpearIchor Spear Releases streams of ichor as it travels.
    Infernal KrisInfernal Kris Glows orange and explodes on enemy hits.
    Infernal SpearInfernal Spear Rains fireballs that are affected by gravity and deal 25% damage as it travels. Erupts into three fireballs on enemy hits.
    Iron FranciscaIron Francisca Pierces indefinitely.
    Jaws of OblivionJaws of Oblivion Creates a large shockwave after hitting an enemy which inflicts the Crush Depth debuff.
    KylieKylie Throws three at once, with shorter range and higher velocity.
    Latcher MineLatcher Mine Sticks to the ground and lasts longer.
    Lead TomahawkLead Tomahawk Pierces indefinitely.
    Leviathan TeethLeviathan Teeth Throws three gravity-ignoring teeth with heavy knockback.
    LionfishLionfish Releases homing urchin spikes in its path.
    Luminous StrikerLuminous Striker Stardust shards travel with the javelin instead of flying upward, building up as it travels.
    Lunar KunaiLunar Kunai Throws five supercharged kunai.
    Metal MonstrosityMetal Monstrosity Releases several spikes in all directions as it travels.
    Meteor FistMeteor Fist Bounces between enemies four times before exploding.
    Molten AmputatorMolten Amputator Releases Molten Globs as it travels. Enemy hits release more globs.
    Monkey DartsMonkey Darts Throws three at once.
    MycorootMycoroot Releases homing fungi spores around the player.
    Nasty ChollaNasty Cholla Throws five at once.
    Night's GazeNight's Gaze Trails homing stars as it travels.
    NychthemeronNychthemeron Throws all spiky balls in the stack at once.
    PenumbraPenumbra Fires a bomb at the cursor that explodes into more souls.
    Phantasmal RuinPhantasmal Ruin Releases spear clones instead of lost souls and at a faster rate. Spear clones similarly home onto enemies, and fade away over time.
    Phantom LancePhantom Lance Maintains a constant velocity, and souls released always deal maximum damage.
    PlaguenadePlaguenade Emits a larger explosion which releases more bees.
    Poison PackPoison Pack Releases spore clouds as it travels.
    PrismallinePrismalline Releases prism shards that stun enemies.
    Profaned PartisanProfaned Partisan Spear releases smaller spears as it travels.
    Radiant StarRadiant Star Splits into six copies and emits a larger, lingering explosion.
    The ReaperThe Reaper Throws four at once.
    Regulus RiotRegulus Riot Explodes into energy stars.
    Rot BallRot Ball Causes a Shaderain cloud to spawn above hit enemies.
    Sand DollarSand Dollar Throws two at once and spawns coral shards on enemy hits.
    SandslasherSandslasher Releases sand clouds as it travels.
    Scarlet DevilScarlet Devil Grants the player lifesteal upon hitting an enemy.
    Scourge of the DesertScourge of the Desert Is less affected by gravity, pierces much more, and gains 20% extra damage for each enemy hit up to a max of 200%.
    Scourge of the SeasScourge of the Seas Inflicts the Sulphuric Poisoning debuff.
    Seafoam BombSeafoam Bomb Moves faster and explodes into 4 extra bubbles.
    Shattered SunShattered Sun Spawns ten more Scorched Blades when Scorched Blades hit an enemy.
    Shinobi BladeShinobi Blade Throws three at once.
    Shock GrenadeShock Grenade Spawns an electric aura on impact.
    ShroomerangShroomerang Releases homing spores as it travels, and grants the Mushy buff upon hitting an enemy.
    Sky StabberSky Stabber Rains down feathers on enemy hits.
    Skyfin BombersSkyfin Bombers Throws three at once, with homing regardless of position and massive aura upon impact.
    Slick CaneSlick Cane 1/15 (6.67%) chance for enemies hit to drop 1-3 gold coins.
    Sludge SplotchSludge Splotch Splits into several blobs on hit.
    Snap ClamSnap Clam Throws five at once with higher damage over time.
    Spear of PaleolithSpear of Paleolith Travels slower but farther while releasing more fossil shards.
    Spent Fuel ContainerSpent Fuel Container Creates an irradiated explosion after the original explosion dissipates.
    Star of DestructionStar of Destruction Explodes into 16 bolts regardless of amount of enemies hit.
    Stellar KnifeStellar Knife Throws fifteen at once.
    Sticky Spiky BallSticky Spiky Ball Throws seven at once, and lasts longer.
    Stormfront RazorStormfront Razor Travels faster and releases several sparks as it flies.
    SupernovaSupernova Releases homing energy as it travels.
    Tarragon Throwing DartTarragon Throwing Dart Causes a circle of eight thorns that deal 25% weapon damage to form around hit enemies.
    The SyringeThe Syringe Releases several plague bees upon shattering.
    Terror TalonsTerror Talons Throws a large, fast, accurate claw that pierces up to 9 enemies while dealing far greater damage.
    Throwing BrickThrowing Brick Shatters after hitting blocks and enemies, dealing damage over a large area.
    Time BoltTime Bolt Causes five more hits to occur with the dagger copy, increases the size of the time field, and increases the duration of the Time Distortion debuff.
    Titanium ShurikenTitanium Shuriken Causes the shuriken to behave like a boomerang. Causes 1-2 shurikens to appear on enemy hits.
    Tooth BallTooth Ball Causes a Crimson cloud to spawn above hit enemies.
    Totality BreakersTotality Breakers Releases falling tar projectiles as it travels.
    Toxicant TwisterToxicant Twister Throws two at once, with faster speeds and dust particles releasing in their path.
    TurbulanceTurbulance Releases trails of homing wind slashes as it travels.
    Urchin StingerUrchin Stinger Sticks into the target and releases damaging bubbles that float upwards.
    Utensil PokerUtensil Poker Throws an additional butcher knife. This knife acts as a boomerang, ignores immunity frames and pierces indefinitely.
    ValedictionValediction Causes three typhoons that deal half the weapon’s damage on enemy hits.
    Web BallWeb Ball Slows enemies for longer.
    Wulfrum KnifeWulfrum Knife Travels farther and strikes targets twice.
  • Throwing Class Compatibility[edit | edit source]

    Rogue damage is internally throwing damage, because of this, the Rogue and Throwing classes are semi-compatible with each other:

    • Accessories and armor belonging to the Throwing class that boost throwing damage and critical strike chance will also boost rogue weapons.
      • Rogue accessories and armor will not boost throwing damage nor critical strike chance.
    • Rogue stealth will not boost throwing damage.

    Accessories[edit | edit source]

  • Accessory Source Effect Hardmode Visible on
    Character
    Abyssal MirrorAbyssal Mirror Crafted at a Hardmode Anvil Increases stealth regeneration by 30% while standing and 20% while moving, Grants a slight chance to evade attacks, releasing a cloud of lumenyl fluid and ink bombs that damages and stuns nearby enemies, evading an attack grants a lot of stealth, and has a 20s cooldown. Enemy aggro towards the player is reduced.
    Tango Tick1.png
    Tango Cross1.png
    Bloodstained GloveBloodstained Glove Dropped by The Perforators Stealth strikes have +10 armor peneration and heal for 1 HP.
    Tango Cross1.png
    Tango Cross1.png
    Coin of DeceitCoin of Deceit Crafted at an Anvil Rogue critical chance is increased by 6%.
    Tango Cross1.png
    Tango Cross1.png
    Corrosive SpineCorrosive Spine Dropped by Aquatic Scourge Grants 4 defense and 10% movement speed. Rogue attacks inflict Poisoned, Venom, and releases toxicclouds. The player also releases clouds when they are hit.
    Tango Tick1.png
    Tango Cross1.png
    Dark God's SheathDark God's Sheath Crafted at an Ancient Manipulator +20 maximum stealth, mobile stealth regeneration accelerates while not attacking, stealth strikes have a 100% critical strike chance, stealth strikes only spend 50% of the player's max stealth, 6% increased rogue damage and rogue critical strike chance.
    Tango Tick1.png
    Tango Cross1.png
    Dragon ScalesDragon Scales Purchased from Bandit Causes all rogue projectiles to create a slow fireball as it travels, stealth strikes create infernadoes on projectile death, after Yharon has been defeated the player is granted 10% increased movement speed and acceleration.
    Tango Tick1.png
    Tango Cross1.png
    Eclipse MirrorEclipse Mirror Crafted at Draedon's Forge +20 maximum stealth, 6% increased rogue damage, and rogue critical strike chance. Reduces enemy aggression. 20% increased stealth regeneration while standing, stealth regeneration rate exponentially increases while moving, and stealth strikes have a 100% critical hit chance. stealth strikes only expend 50% of the player's max stealth. Grants a small chance to evade attacks in a blast of darksun light that inflicts extreme damage, evading an attack grants full stealth and has a 20s cooldown.
    Tango Tick1.png
    Tango Cross1.png
    Eldritch Soul ArtifactEldritch Soul Artifact Crafted at a Demon Altar/Crimson Altar Reduces mana costs by 15%, increases the velocity of ranged projectiles, increases rogue damage by 15%, increases melee speed by 10%, and increases max minions by 2.
    Tango Tick1.png
    Tango Cross1.png
    Electrician's GloveElectrician's Glove Crafted at a Tinkerer's Workshop Stealth strikes summon sparks on enemy hits. Stealth strikes have +30 armor peneration, deal 10% more damage, and heal for 1 HP.
    Tango Tick1.png
    Tango Cross1.png
    Ethereal ExtorterEthereal Extorter Purchased from Bandit Grants different boosts that vary with the environment. Rogue projectiles rarely explode into homing souls. 10% rogue damage but reduced life regen
    Tango Tick1.png
    Tango Cross1.png
    Feather CrownFeather Crown Crafted at a Sky Mill 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits.
    Tango Cross1.png
    Tango Cross1.png
    Filthy GloveFilthy Glove Dropped by The Hive Mind Stealth strikes have +10 armor peneration and deal 10% more damage.
    Tango Cross1.png
    Tango Cross1.png
    Glove of PrecisionGlove of Precision Purchased from Bandit Decreases rogue attack speed by 20% but increases rogue damage and critical strike chance by 12% and projectile velocity by 25%.
    Tango Tick1.png
    Tango Cross1.png
    Glove of RecklessnessGlove of Recklessness Purchased from Bandit Increases rogue attack speed by 20% but decreases damage by 10% and adds inaccuracy to rogue weapons.
    Tango Tick1.png
    Tango Cross1.png
    Ink BombInk Bomb Dropped from Cuttlefish Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown.
    Tango Cross1.png
    Tango Cross1.png
    Mirage MirrorMirage Mirror Crafted at a Tinkerer's Workshop Reduces enemy aggression outside of the abyss and 10% increased stealth regeneration while moving.
    Tango Cross1.png
    Tango Cross1.png
    Momentum CapacitorMomentum Capacitor Purchased from Bandit Pressing Momentum Capacitor Effect, for the cost of 30% of max stealth, causes an energy field to appear at the cursor position. Rogue projectiles that enter the field get constant acceleration and a 15% damage boost, there can only be one field active at a time.
    Tango Tick1.png
    Tango Cross1.png
    Moonstone CrownMoonstone Crown Crafted at an Ancient Manipulator 15% increased rogue projectile velocity, stealth strikes summon lunar flares on enemy hits. Rogue projectiles very occasionally summon moon sigils behind them.
    Tango Tick1.png
    Tango Cross1.png
    NanotechNanotech Crafted at Draedon's Forge Rogue projectiles leave behind nanoblades as they travel. Stealth strikes summon lunar flares on enemy hits. Rogue weapons have a chance to instantly kill normal enemies. 5% increased rogue damage, 5% increased rogue crit chance, and 15% increased rogue velocity. Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 10% increased rogue damage.
    Tango Tick1.png
    Tango Cross1.png
    Plagued Fuel PackPlagued Fuel Pack Dropped from Plaguebringer 5% increased rogue damage. 15% increased rogue projectile velocity. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of plagued clouds. This effect has a 3 second cooldown before it can be used again
    Tango Tick1.png
    Tango Cross1.png
    Psychotic AmuletPsychotic Amulet Dropped from Possessed Armor Boosts rogue and ranged damage and critical strike chance by 5%. When standing still, the player goes invisible, further boosting these effects.
    Tango Tick1.png
    Tango Cross1.png
    Raider's TalismanRaider's Talisman Crafted at an Anvil Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage.
    Tango Cross1.png
    Tango Cross1.png
    Rogue EmblemRogue Emblem Dropped from Wall of Flesh Increases rogue damage by 15%.
    Tango Tick1.png
    Tango Cross1.png
    Ruin MedallionRuin Medallion Crafted at a Hardmode Anvil Stealth strikes only expend 50% of the player's max stealth, 6% increased rogue damage and increased rogue critical strike chance.
    Tango Tick1.png
    Tango Cross1.png
    Sand CloakSand Cloak Dropped from Desert Scourge +1 defense and 5% increased movement speed. Press C to consume 25% of the player's maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen. This effect has a 30 second cooldown before it can be used again
    Tango Cross1.png
    Tango Cross1.png
    Scuttler's JewelScuttler's Jewel Dropped from Crawlers Rogue javelin projectiles have a chance to spawn a jewel spike when destroyed.
    Tango Cross1.png
    Tango Cross1.png
    Silencing SheathSilencing Sheath Crafted at a Tinkerer's Workshop +20 maximum stealth and 15% increased stealth regeneration.
    Tango Cross1.png
    Tango Cross1.png
    Spectral VeilSpectral Veil Dropped from Signus Press Z to consume 25% of the player's maximum stealth to create a perform a short-ranged teleport and render them momentarily invulnerable. Dodging something while invulnerable causes full stealth to be gained.
    Tango Tick1.png
    Tango Cross1.png
    Thief's DimeThief's Dime Purchased from Bandit Summons a coin that revolves around the player and steals money from enemies.
    Tango Tick1.png
    Tango Tick1.png
    Vampiric TalismanVampiric Talisman Crafted at a Hardmode Anvil Rogue projectiles grant lifesteal on crits. 12% increased rogue damage.
    Tango Tick1.png
    Tango Cross1.png
    Venerated LocketVenerated Locket Purchased from Bandit 10% increased rogue damage. Using a rogue weapon summons a copy of the projectile that falls from the sky. Stealth strikes cause a circular fan of seeking cosmilite knives to be thrown
    Tango Tick1.png
    Tango Cross1.png
  • Armor[edit | edit source]

    Vanilla[edit | edit source]

    The Calamity Mod modifies two vanilla armors to grant rogue-based effects.

  • Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes
    Gladiator armor.png Gladiator armor 04 07 05 021
    • 3% increased rogue damage
    • 3% increased rogue critical strike chance
    • 3% increased rogue velocity
    • Set Bonus: +5 defense and 5% increased rogue damage and 10% increased rogue velocity.
      Maximum rogue stealth is 70
    Obsidian armor.png Obsidian armor 04 05 04 015
    • 3% increased rogue damage
    • 3% increased rogue critical strike chance
    • 3% increased rogue velocity
    • Set Bonus: +2 defense and 5% increased rogue damage and critical strike chance
      Grants immunity to fire blocks and temporary immunity to lava
      Maximum rogue stealth is 80
  • Calamity[edit | edit source]

  • Pre-Hardmode[edit | edit source]

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Wulfrum Mask.png Wulfrum armor
    with Wulfrum Mask
    01 02 01 07
    • 3% increased critical strike chance
    • 5% increased movement speed
    • Wulfrum Mask: 3% increased rogue damage
    • Set Bonus: +3 defense, +5 defense when below 50% life
      Maximum rogue stealth is 50
    Snow Ruffian armor.png Snow Ruffian armor 01 02 01 04
    • 7% increased rogue damage
    • 3% increased rogue critical strike chance
    • 5% increased movement speed
    • Set Bonus: Maximum rogue stealth of 50. Grants the player wings to glide and negate fall damage.
    Victide Headgear.png Victide armor
    with Victide Headgear
    03 05 04 011
    • 5% increased critical strike chance
    • 8% increased movement speed
    • 5% increased damage reduction
    • +3 defense, +10% damage reduction and +50% movement speed while submerged in liquid
    • Victide Headgear: 5% increased rogue damage
    • Set Bonus: Increased life regen while submerged in liquid. 10% chance to throw returning seashell projectiles when using weapons. 10% increase to rogue damage while submerged in liquid.
      Maximum rogue stealth is 90
    Sulphurous armor.png Sulphurous armor 05 07 06 018
    • 18% increased rogue damage
    • 7% increased rogue critical strike chance
    • 10% increased movement speed
    • Gills Potion effect
    • Greatly increased movement speed when submerged in liquid
    • The Poisoned debuff is inflicted onto any attacking enemy
    • Set Bonus: Maximum rogue stealth of 100. Grants a double jump. Jumping off the ground leaves behind a sulphurous bubble that floats upward and inflicts Venom on enemy hits. Striking an enemy will inflict the Poisoned debuff onto them
    Aerospec Headgear.png Aerospec armor
    with Aerospec Headgear
    04 07 06 017
    • 5% increased critical strike chance
    • 17% increased movement speed
    • Aerospec Headgear: 8% increased rogue damage and 5% increased rogue critical strike chance
    • Set Bonus: Increases maximum falling speed by 50% and grants immunity to falling damage. Taking over 25 damage in one hit will cause a spread of homing feathers to fall.
      Maximum rogue stealth is 100
    Statigel Mask.png Statigel armor
    with Statigel Mask
    06 010 08 024
    • 5% increased damage
    • 5% increased critical strike chance
    • 5% increased movement speed
    • Statigel Mask: 10% increased rogue damage and 33% chance to not consume thrown items, 7% increased rogue critical strike chance
    • Set Bonus: Grants the player an extra jump and increased jump height. Taking over 100 damage in one hit makes you immune to damage for an extended period of time.
      Maximum rogue stealth is 100

    Hardmode[edit | edit source]

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Forbidden Circlet.png Forbidden armor
    with Forbidden Circlet
    01 012 08 021
    • 10% increased summon damage and 15% increased rogue velocity
    • Set Bonus (Forbidden armor):
      • Gives a max stealth of 100.
      • Negation of the summon penalty while holding rogue weapons.
      • Stealth strikes summon 6 homing Forbidden Eaters that each deals 75 base damage added by 5% of the projectile's damage on every enemy hit, with a cooldown of 0.25 second.
      • Pressing Armor Set Bonus will summon an Ancient Storm for 50 mana. The storm deals 100 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 second before it can be summoned again.
    Daedalus Facemask.png Daedalus armor
    with Daedalus Facemask
    07 017 013 037
    • 5% increased damage
    • 9% increased critical strike chance
    • 10% increased movement speed
    • Immunity to Cursed debuff and gives control over gravity
    • Daedalus Facemask: 10% increased rogue damage and critical strike chance, increases rogue weapon velocity by 15%
      • Set Bonus: +5% rogue damage and crit chance. Rogue weapon projectiles split into crystal shards on enemy hits
        Maximum rogue stealth is 105
    Umbraphile armor.png Umbraphile armor

    8

    016 012

    36

    • 27% increased rogue damage
    • 16% increased rogue critical strike chance
    • 10% increased rogue projectile velocity
    • 30% increased movemement speed
    • Set Bonus: Rogue weapons have a chance to create explosions on hit. Stealth strikes will always create an explosion.
    Reaver Headgear.png Reaver armor
    with Reaver Headgear
    010 019 014 043
    • 5% increased damage
    • 10% increased critical strike chance
    • 17% increased movement speed
    • +20 max life
    • Increased life regeneration
    • Can travel freely through liquids
    • Set Bonus: Projectiles explode on hit. Rage activated when you are damaged
    • Reaver Headgear: 10% increased rogue damage and 5% increased rogue weapon velocity and critical strike chance
      • Set Bonus: +5% rogue damage and crit chance. You emit a cloud of spores when you are hit
        Maximum rogue stealth is 110
    Hydrothermic Hood.png Hydrothermic armor
    with Hydrothermic Hood
    012 020 014 046
    • +20 to max life
    • 8% increased damage
    • 7% increased critical strike chance
    • 15% increased movement speed
    • Immunity to lava and fire damage
    • Set Bonus: Inferno effect when below 50% life. You have a 20% chance to emit a blazing explosion when you are hit
    • Hydrothermic Hood: 12% increased rogue damage and 10% increased rogue critical strike chance, 50% chance to not consume thrown items
      • Set Bonus: +5% rogue damage and crit chance. Rogue weapons have a 10% chance to unleash a volley of chaos flames around the player that chase enemies when used
        Maximum rogue stealth is 110

    Post-Moon Lord[edit | edit source]

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Xeroc armor.png Xeroc armor 020 027 024 071
    • 32% increased rogue damage and critical strike chance
    • 26% increased movement speed
    • +20 max life
    • Immunity to lava
    • Immunity to Cursed, On Fire!, Cursed Inferno, and Chilled
    • Set Bonus: Imbued with cosmic wrath and rage when you are damaged. All attacks have a chance to inflict On Fire! and Cursed Inferno.
      Maximum rogue stealth is 115.
      All projectile types have special effects upon striking enemies depending on their damage type.
      • Rogue attacks spawn Xeroc Stars which home in on enemies. They deal 65% damage of the projectile that spawned them.
      • Melee and Throwing attacks create Xeroc Blast explosions on hit. The blasts deal 15% damage of the attack that spawned them.
      • Ranged attacks spawn Xeroc Fire sparks which fall to the ground and linger for a few seconds. They deal 10% damage of the projectile that spawned them.
      • Magic attacks spawn Xeroc Orbs that home in on enemies or heal the player (similar to the Spectre armor).
        • The damaging orbs deal 40% of the damage of the attack that spawned it.
        • The healing orbs heal for 10% of the damage the first time the projectile hits, 5% the second time, 0% the third time and so on. This only applies for piercing projectiles.
      • Minion attacks spawn Xeroc Bubbles which attempt to chase enemies. They deal 65% damage of the attack that spawned them.
    Tarragon Helmet.png Tarragon armor
    with Tarragon Helmet
    015 037 023 084
    • 20% increased damage
    • 15% increased critical strike chance
    • 20% increased movement speed; gain even more speed as health decreases
    • +40 max life
    • 5% increased damage reduction
    • +3 health per second
    • Can move freely in liquids
    • Immunity to lava
    • Immunity to Cursed Inferno, On Fire, Cursed, and Chilled
    • Set Bonus: 10% increased damage and critical strike chance
      You have a 25% chance to regen health quickly when you take damage
      Enemies are less likely to target you
      Increased heart pickup range
      Enemies have a chance to drop extra hearts on death
    • Tarragon Helmet: 10% increased rogue damage and critical strike chance
      • Set Bonus: After every 25 rogue critical hits you will gain 5 seconds of damage immunity, this effect can only occur once every 30 seconds, while under effects of a debuff you gain 10% increased rogue damage
        Maximum rogue stealth is 115
    Bloodflare Imp Mask.png Bloodflare armor
    with Bloodflare Imp Mask
    028 035 029 092
    • 22% increased damage
    • 15% increased critical strike chance
    • 30% increased movement speed
    • +40 max life
    • Free movement in liquids
    • Immunity to lava
    • Rapid life regeneration and +30 defense while in lava
    • Set Bonus: Greatly increases life regeneration
      Enemies are more likely to target you
      Enemies below 50% life have a chance to drop hearts when struck
      Enemies above 50% life have a chance to drop mana stars when struck
      Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs
    • Bloodflare Imp Mask: 10% increased rogue damage and critical strike chance
      • Set Bonus: Being over 80% life boosts your defense by 30 and your rogue critical strike chance by 5%, being below 80% life will boost your rogue damage by 15%, every rogue critical strike will heal you
        Maximum rogue stealth is 120
    God Slayer Mask.png God Slayer armor
    with God Slayer Mask
    029 041 035 0105
    • 20% increased damage
    • 16% increased critical strike chance
    • 50% increased movement speed
    • +60 max life
    • Enemies take damage when they hit you
    • Any attack that would deal 80 damage or less is completely blocked
    • Attacks have a 2% chance to do no damage to you
    • Set Bonus: If you would be killed by an attack, you are instead healed to 150 HP
      This revive effect has a 45 second cooldown
      While it is on cooldown, you gain 10% increased damage, this effect can only occur once every 45 seconds
    • God Slayer Mask: 14% increased rogue damage and critical strike chance
      • Set Bonus: While at full HP all of your rogue stats are boosted by 15%, if you take over 80 damage in one hit you will be given extra immunity flames
        Maximum rogue stealth is 120
    Silva Mask.png Silva armor
    with Silva Mask
    030 044 039 0113
    • 24% increased damage
    • 19% increased critical strike chance
    • 65% increased movement speed
    • +80 max life
    • Set Bonus: Immunity to almost all debuffs
      Reduces all damage taken by 5%, calculated separately from other damage reducing effects
      All projectiles spawn healing leaf orbs on enemy hits
      Max run speed and acceleration boosted by 5%
      If you are reduced to 0 HP, you will not die from any further damage for 15 seconds
      If you get reduced to 0 HP again while this effect is active you will lose 100 Max Life
      This effect only triggers once per life
      Your max life will return to normal if you die
    • Silva Mask: 13% increased rogue damage and critical strike chance
      • Set Bonus: Rogue weapons have a faster throwing rate while you are above 90% life, after the Silva invulnerability time your rogue weapons will do 20% more damage
        Maximum rogue stealth is 125
    Auric Tesla Plumed Helm.png Auric Tesla armor
    with Auric Tesla Plumed Helm
    034 048 044 0126
    • 20% increased damage
    • 15% increased critical strike chance
    • 75% increased movement speed
    • +100 max life
    • Attacks have 2% chance to do no damage to you
    • Standing still grants 20% increased damage and critical strike chance and a significant boost to knockback
    • Nearby enemies are frozen when you take damage
    • You have a magic carpet
    • Set Bonus: Reduces all damage taken by 10%, this is calculated separately from damage reduction
      All projectiles spawn healing auric orbs on enemy hits
      Max run speed and acceleration boosted by 10%
    • Auric Tesla Plumed Helm: 20% increased rogue damage and critical strike chance
      • Set Bonus: Rogue Tarragon, Bloodflare, Godslayer, and Silva armor effects, rogue weapon critical strikes will do 5 times damage while you are above 90% HP
        Maximum rogue stealth is 130
  • Potions[edit | edit source]

    Vanilla[edit | edit source]

    The Calamity Mod modifies some vanilla potions including Flasks to grant rogue-based effects.

  • Potion Ingredients Effects Duration Icon
    Flask of Cursed FlamesFlask of Cursed Flames Bottled WaterBottled Water
    Cursed FlameCursed Flame (2)
    Melee and rogue weapons inflict Cursed Flames for 3 to 6 seconds. 20 minutes
    Weapon Imbue Cursed Flames.png
    Flask of FireFlask of Fire Bottled WaterBottled Water
    HellstoneHellstone (3)
    Melee and rogue weapons inflict On Fire! for 3 to 6 seconds. 20 minutes
    Weapon Imbue Fire.png
    Flask of GoldFlask of Gold Bottled WaterBottled Water
    Gold DustGold Dust (5)
    Melee and rogue weapons inflict Midas for 2 seconds. 20 minutes
    Weapon Imbue Gold.png
    Flask of IchorFlask of Ichor Bottled WaterBottled Water
    IchorIchor (2)
    Melee and rogue weapons inflict Ichor for 10 to 19 seconds. 20 minutes
    Weapon Imbue Ichor.png
    Flask of NanitesFlask of Nanites Bottled WaterBottled Water
    NanitesNanites (5)
    Melee and rogue weapons inflict Confused for 1 to 3 seconds. 20 minutes
    Weapon Imbue Nanites.png
    Flask of PoisonFlask of Poison Bottled WaterBottled Water
    StingerStinger
    Melee and rogue weapons inflict Poisoned for 5 to 9 seconds. 20 minutes
    Weapon Imbue Poison.png
    Flask of VenomFlask of Venom Bottled WaterBottled Water
    Vial of VenomVial of Venom (5)
    Melee and rogue weapons inflict Venom for 5 to 9 seconds. 20 minutes
    Weapon Imbue Venom.png
    Invisibility PotionInvisibility Potion Bottled WaterBottled Water
    BlinkrootBlinkroot
    MoonglowMoonglow
    Holding a rogue boomerang boosts rogue damage by 10%.
    Holding a javelin boosts armor penetration by 5.
    Holding a rogue bomb increases rogue velocity by 10%.
    Holding a spiky ball increases rogue critical strike chance by 10%.
    Holding a dagger increases rogue stealth regeneration by 20% even while moving.
    The player is entirely concealed and has reduced aggro while not using any items.
    2 minutes
    Invisibility.png
  • Calamity[edit | edit source]

  • Potion Ingredients Effects Duration Icon
    Crumbling PotionCrumbling Potion Ancient Bone DustAncient Bone Dust
    Bottled WaterBottled Water
    Forbidden FragmentForbidden Fragment
    Essence of SunlightEssence of Sunlight
    Increases melee and rogue critical strike chance by 5%
    Melee and rogue attacks inflict Armor Crunch
    5 minutes
    Armor Crumbling.png
    Penumbra PotionPenumbra Potion Solar VeilSolar Veil (3)
    Bottled WaterBottled Water
    Solar Tablet FragmentSolar Tablet Fragment (2)
    Essence of ChaosEssence of Chaos
    10% increased regeneration of Rogue stealth. Allows it to build while moving. Boosted to 20% increased regeneration at night and 30% increased regeneration during an eclipse. 5 minutes
    Penumbra (buff).png
    Shattering PotionShattering Potion Beetle HuskBeetle Husk
    Crumbling PotionCrumbling Potion (2)
    Increases melee and rogue damage and critical strike chance by 8%
    Melee and rogue attacks inflict Armor Crunch
    5 minutes
    Armor Shattering.png
  • Weapons[edit | edit source]

    For a sortable list, see Rogue weapons.

    Bombs[edit | edit source]

    Boomerangs[edit | edit source]

    Daggers[edit | edit source]

    Javelins[edit | edit source]

    Spiky Balls[edit | edit source]

    Others[edit | edit source]

    Consumable[edit | edit source]

    Non-Consumables[edit | edit source]