Sulphurous Sea

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The Sulphurous Sea is a biome added by the Calamity Mod which spawns upon world creation. It replaces the Ocean on the Dungeon side, and is located on top of the Abyss. Its water is yellow, and it contains a hole leading to the Abyss.

It is entirely composed of Sulphurous Sand, which can spawn dangerous sulphur bubbles when underwater. These bubbles can't hurt the player until they have reached maximum size. The water is also hazardous, inflicting Poisoned that grows more damaging the longer the player stays in it. Coral, Seashell and Starfish also grow faster in this biome.

Rain in this biome will become irradiated inflicting the Irradiated debuff onto the player, and buffing enemy stats. The Irradiated Slime will also spawn rarely during the irradiated rain if the player has defeated the Moon Lord.

The Aquatic Scourge boss can spawn here naturally (but very rarely), or can be summoned here by using Seafood.

Contents[edit | edit source]

Sulphurous Sea
Characters Unique Drops
Aquatic Parasite.png Aquatic Parasite
Aquatic Seeker.png Aquatic Seeker
Aquatic Urchin.png Aquatic Urchin
Catfish (enemy).png Catfish (enemy)
Flounder.png Flounder
Gnasher.png Gnasher
Trasher.png Trasher
Mauler.png Mauler
Aquatic Scourge.png Aquatic Scourge

During post-Moon Lord Rain:

Irradiated Slime.png Irradiated Slime

From Fishing:

Abyssal Amulet.png Abyssal Amulet
Alluring Bait.png Alluring Bait
Planty Mush.png Planty Mush
Anechoic Plating.png Anechoic Plating (in Hardmode)
Depths Charm.png Depths Charm (in Hardmode)
Iron Boots.png Iron Boots (in Hardmode)
Strange Orb.png Strange Orb (in Hardmode)
Red Snapper.png Red Snapper
Trout.png Trout
Tuna.png Tuna

From Aquatic Urchin:

Urchin Stinger.png Urchin Stinger

From Catfish (enemy) and Trasher:

Diving Helmet.png Diving Helmet

From Gnasher in Hardmode:

Turtle Shell.png Turtle Shell

From Irradiated Slime:

Lead Core.png Lead Core

From Trasher in Hardmode:

Gatligator.png Gatligator

From Mauler:

Shark Fin.png Shark Fin

From Mauler after defeating Polterghast:

Sulphuric Acid Cannon.png Sulphuric Acid Cannon

From terrain:

Sulphurous Sand.png Sulphurous Sand

Fishing[edit | edit source]

Fishing in the Sulphurous Sea will warrant different catches based on fishing power, and are as follows:

Notes[edit | edit source]

  • Equipping a Bezoar, or any other accessory to prevent the Poisoned debuff, will only reduce the damage taken from the sulphuric water rather than render it harmless.
  • Using Steam Cloud to save a modded world will usually lead to all modded tiles being deleted from that world, so it is recommended to have it disabled.
  • The Sulphurous Sea biome is defined by world position rather than the blocks present, meaning that a Dungeon-side Ocean initially generated without Calamity installed will still be considered as a Sulphurous Sea, and contain all of its enemies and effects. However, this also means that artificial Sulphurous Seas cannot be created by relocating Sulphurous Sand.

Tips[edit | edit source]

  • This area is very dangerous for early game players, as it houses many strong enemies, like the Mauler.

Trivia[edit | edit source]

  • The theme heard while in the Sulphurous Sea is wasteland, which is composed by the artist DM DOKURO.
    • When the Calamity Music addon mod is disabled and the Calamity base mod enabled, the Desert's theme will play instead.

Lore[edit | edit source]

A festering shore, where waves hiss upon lapping the crumbling stone of the beach. This is the Sulphur Sea, where the air stings your eyes, and each breath is a labor. Centuries ago, this was an ordinary coast, where the sun glimmered across blue waters, and fish danced in the light. A paradise, yet to Yharim, a simple tool; nothing more than a tomb for disposal of the dead who were of no importance. The beginning of Yharim’s rule was unimaginably harsh, far worse than those who came before him. His first action upon taking the throne was to enforce control upon much of the surrounding kingdoms, cities, and capitals. He succeeded in it all. Any who resisted further had their people massacred, or captured to serve under inhumane conditions, where they often collapsed, or ended their own lives to escape a worse fate. Inevitably, the body count rose. This increased further until finally, given no other options to dispose of the bodies, Yharim turned to what is now the Sulphur Sea.

At first, it was but a gradual flow of corpses, only those of which could not be contained within the dungeon’s crypts. This continued for quite some time, until a threat soon arose from the spirits of the dead. A raging amalgamation of hatred and desires, which tore through any of the forces sent to dispose of the bodies into the dungeon; Yharim realized it would be unwise to feed more souls to the growing threat. Thus, he began to dispose of more corpses into the far ocean. The once crystal clear waters turned dark with the blood and entrails of many, choking life out of its waters. This process destroyed the delicate and precious ecosystem. Only the hardiest and most desperate of the creatures in its bay clung onto their last hopes, and soon had adapted to the toxic environment. As the years passed, the waters suffered only more offenses, serving further despicable purposes, such as the containment of Silva, or the dumping grounds for the runoff of Draedon’s experiments. At last, Yharim’s rule as a Tyrant had been solidified, allowing no resistance, or his anger was pacified. The flow of corpses was stemmed, and the cruel practice had ended. However, the damage was done. The sea was irreparably ruined, though now, centuries later, the only trace of the assault on the ecosystem is the stained beach, and poisoned water. Dangerous and toxic creatures swim within its murky waters, devouring any life which would stray into their presence. This is the Sulfurous Sea, a story and example of the extent of the Tyrant’s tragic rule.