The Sulphurous Sea, also known as the Sulphur Sea, is a biome added by the Calamity Mod which spawns upon world creation. It replaces the Ocean on the Dungeon side, and is located on top of the Abyss. Its water is turquoise colored, and it contains a hole leading to the Abyss.
It is primarily composed of Sulphurous Sand, which allows Acidwood trees to grow when not covered by water. Multiple spires composed of Sulphurous Sand will generate underwater, and a cave composed of Sulphurous Sandstone will generate between the surface of the Beach and the Abyss. Coral, Seashells and Starfish also grow faster in this biome.
Dangerous Sulphuric Bubbles can generate above any Sulphuric Sand or Sandstone when they are covered by water.. These bubbles can't hurt the player until they have reached their maximum size. They deal 20 damage and inflict Venom for 2 seconds. The water is also hazardous, inflicting Sulphuric Poisoning that grows more damaging the longer the player stays in it. Steam Geysers also generate on the Beach, and will fire steam at the player if they walk over them.
Acid Rain can start in this biome at any time after the Eye of Cthulhu has been defeated. Acid Rain will cause numerous new enemies to spawn throughout the game at multiple points of progression, many of which have new drops.
Contents[edit | edit source]
|Characters||Unique Treasures||Unique Drops|
If Aquatic Scourge has been defeated:
|From Water Chests:
From Aquatic Urchin:
From Gnasher in Hardmode:
From Belching Corals:
- Abyssal Crate - Can be caught with any fishing power.
- Planty Mush - Can only be caught with 0 to 80 fishing power.
- Planty Mush's coded requirement is actually 40 to 80. However, as this item replaces Junk catches in the Abyss, it is technically 0 to 80.
- Alluring Bait - Can only be caught with 40 to 159 fishing power.
- Abyssal Amulet - Can only be caught with 110 to 239 fishing power.
Notes[edit | edit source]
- Player-created Sulphurous Sea biomes are possible by placing at least 30 Sulphurous Sand in an area.
- The Sulphurous Sea biome is defined by world position rather than the blocks present, meaning that a Dungeon-side Ocean initially generated without Calamity installed will still be considered as a Sulphurous Sea, and contain all of its enemies and effects. An artificial Sulphurous Sea can also be created by using Sulphurous Sand.
- Having the Aquatic Scourge Lore item in your inventory will grant immunity to the sulphuric water.
Tips[edit | edit source]
- This area is very dangerous for early game players, as it houses many strong enemies, like the Mauler.
Trivia[edit | edit source]
- The theme heard while in the Sulphurous Sea is wasteland, which was composed by the artist DM DOKURO.
- If the Calamity Music add-on mod is disabled, the Desert's theme will play instead.
- The turquoise coloration of the water is representative of real life volcanic sulphuric lakes.
- Due to the urine-like coloration of the biome's water in previous versions of the mod, this biome has been known by the community as the "piss sea/ocean".
- Water Walking Potions are twice as likely to drop from the Pots over other potions.
Lore[edit | edit source]
A festering shore, where waves hiss upon lapping the crumbling stone of the beach. This is the Sulphur Sea, where the air stings your eyes, and each breath is a labor. Centuries ago, this was an ordinary coast, where the sun glimmered across blue waters, and fish danced in the light. A paradise, yet to Yharim, a simple tool; nothing more than a tomb for disposal of the dead who were of no importance. The beginning of Yharim’s rule was unimaginably harsh, far worse than those who came before him. His first action upon taking the throne was to enforce control upon much of the surrounding kingdoms, cities, and capitals. He succeeded in it all. Any who resisted further had their people massacred, or captured to serve under inhumane conditions, where they often collapsed, or ended their own lives to escape a worse fate. Inevitably, the body count rose. This increased further until finally, given no other options to dispose of the bodies, Yharim turned to what is now the Sulphur Sea.
At first, it was but a gradual flow of corpses, only those of which could not be contained within the dungeon’s crypts. This continued for quite some time, until a threat soon arose from the spirits of the dead. A raging amalgamation of hatred and desires, which tore through any of the forces sent to dispose of the bodies into the dungeon; Yharim realized it would be unwise to feed more souls to the growing threat. Thus, he began to dispose of more corpses into the far ocean. The once crystal clear waters turned dark with the blood and entrails of many, choking life out of its waters. This process destroyed the delicate and precious ecosystem. Only the hardiest and most desperate of the creatures in its bay clung onto their last hopes, and soon had adapted to the toxic environment. As the years passed, the waters suffered only more offenses, serving further despicable purposes, such as the containment of Silva, or the dumping grounds for the runoff of Draedon’s experiments. At last, Yharim’s rule as a Tyrant had been solidified, allowing no resistance, or his anger was pacified. The flow of corpses was stemmed, and the cruel practice had ended. However, the damage was done. The sea was irreparably ruined, though now, centuries later, the only trace of the assault on the ecosystem is the stained beach, and poisoned water. Dangerous and toxic creatures swim within its murky waters, devouring any life which would stray into their presence. This is the Sulfurous Sea, a story and example of the extent of the Tyrant’s tragic rule.
|Biomes and Structures|
|Biomes||Abyss • Astral Infection • Brimstone Crag • Sulphurous Sea • Sunken Sea|
Cavern • The Corruption • The Crimson • Desert • Dungeon • Glowing Mushroom • The Hallow • Jungle • Jungle Temple • Ocean • Space • Snow • Surface • Underground • The Underworld
|Structures||Evil Island • Ice Tomb • Planetoid • Shrine|