The Sulphurous Sea, also known as the Sulphur Sea, is a biome added by the Calamity Mod which spawns upon world creation. It replaces the Ocean on the Dungeon side, and is located on top of the Abyss. Its water is yellow, and it contains a hole leading to the Abyss.
It is entirely composed of Sulphurous Sand, which can spawn dangerous sulphur bubbles when underwater. These bubbles can't hurt the player until they have reached maximum size. The water is also hazardous, inflicting Poisoned that grows more damaging the longer the player stays in it. Coral, Seashell and Starfish also grow faster in this biome.
Rain in this biome will become irradiated inflicting the Irradiated debuff onto the player, and buffing enemy stats. The Irradiated Slime will also spawn rarely during the irradiated rain if the player has defeated the Moon Lord.
Contents[edit | edit source]
|Characters||Unique Treasures||Unique Drops|
|From Water Chests:
From Aquatic Urchin:
From Gnasher in Hardmode:
From Irradiated Slimes:
Fishing in the Sulphurous Sea will warrant different catches based on fishing power, and are as follows:
- Planty Mush - Can only be caught with 0 to 80 fishing power.
- Planty Mush's coded requirement is actually 40 to 80. However, as this item replaces Junk catches in the Sulphurous Sea, it is technically 0 to 80.
- Alluring Bait - Can only be caught with 60 to 120 fishing power.
- Anechoic Plating, Depths Charm, Iron Boots, and Strange Orb - Can only be caught with 80 to 140 fishing power in Hardmode.
- Abyssal Amulet - Can only be caught with 100 to 160 fishing power.
Notes[edit | edit source]
- Player-created Sulphurous Sea biomes are possible by placing at least 30 Sulphurous Sand in an area.
- Equipping a Bezoar, or any other accessory to prevent the Poisoned debuff, will only reduce the damage taken from the sulphuric water rather than render it harmless.
- Using Steam Cloud to save a modded world will usually lead to all modded tiles being deleted from that world, so it is recommended to have it disabled.
- The Sulphurous Sea biome is defined by world position rather than the blocks present, meaning that a Dungeon-side Ocean initially generated without Calamity installed will still be considered as a Sulphurous Sea, and contain all of its enemies and effects. An artificial Sulphurous Sea can also be created by using Sulphurous Sand.
Tips[edit | edit source]
- This area is very dangerous for early game players, as it houses many strong enemies, like the Mauler.
Trivia[edit | edit source]
- The theme heard while in the Sulphurous Sea is wasteland, which is composed by the artist DM DOKURO.
- If the Calamity Music addon mod is disabled, the Desert's theme will play instead.
- Due to the urine-like coloration of the water near to the biome, this biome is known by the community as the "piss sea/ocean".
- Water Walking Potions are twice as likely to drop from the Pots over other potions.
Lore[edit | edit source]
A festering shore, where waves hiss upon lapping the crumbling stone of the beach. This is the Sulphur Sea, where the air stings your eyes, and each breath is a labor. Centuries ago, this was an ordinary coast, where the sun glimmered across blue waters, and fish danced in the light. A paradise, yet to Yharim, a simple tool; nothing more than a tomb for disposal of the dead who were of no importance. The beginning of Yharim’s rule was unimaginably harsh, far worse than those who came before him. His first action upon taking the throne was to enforce control upon much of the surrounding kingdoms, cities, and capitals. He succeeded in it all. Any who resisted further had their people massacred, or captured to serve under inhumane conditions, where they often collapsed, or ended their own lives to escape a worse fate. Inevitably, the body count rose. This increased further until finally, given no other options to dispose of the bodies, Yharim turned to what is now the Sulphur Sea.
At first, it was but a gradual flow of corpses, only those of which could not be contained within the dungeon’s crypts. This continued for quite some time, until a threat soon arose from the spirits of the dead. A raging amalgamation of hatred and desires, which tore through any of the forces sent to dispose of the bodies into the dungeon; Yharim realized it would be unwise to feed more souls to the growing threat. Thus, he began to dispose of more corpses into the far ocean. The once crystal clear waters turned dark with the blood and entrails of many, choking life out of its waters. This process destroyed the delicate and precious ecosystem. Only the hardiest and most desperate of the creatures in its bay clung onto their last hopes, and soon had adapted to the toxic environment. As the years passed, the waters suffered only more offenses, serving further despicable purposes, such as the containment of Silva, or the dumping grounds for the runoff of Draedon’s experiments. At last, Yharim’s rule as a Tyrant had been solidified, allowing no resistance, or his anger was pacified. The flow of corpses was stemmed, and the cruel practice had ended. However, the damage was done. The sea was irreparably ruined, though now, centuries later, the only trace of the assault on the ecosystem is the stained beach, and poisoned water. Dangerous and toxic creatures swim within its murky waters, devouring any life which would stray into their presence. This is the Sulfurous Sea, a story and example of the extent of the Tyrant’s tragic rule.
|Biomes and Structures|
|Biomes||Abyss • Astral Infection • Brimstone Crag • Sulphurous Sea • Sunken Sea|
Cavern • The Corruption • The Crimson • Desert • Dungeon • The Hallow • Jungle • Jungle Temple • Mushroom • Ocean • Space • Snow • Surface • Underground • The Underworld
|Structures||Evil Island • Ice Tomb • Planetoid • Shrine|