Sunken Sea

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"The depths of the underground desert are rumbling..."

The Sunken Sea is an aquatic biome added by the Calamity Mod which spawns upon world creation. It is located directly underneath the Underground Desert. Comprising it is a series of caves almost entirely filled with water, illuminated by glowing blue crystals of Sea Prism.

It is filled with numerous sea creatures, most of which are peaceful until provoked, including the Giant Clam mini boss. The biome becomes more populated once Hardmode begins, and several existing enemies receive new abilities and item drops.

It is composed of Navystone and Eutrophic Sand, with veins and crystals of Sea Prism scattered throughout. A large variety of different corals and other ambient objects also generate in this biome. The Table Corals can be stood on, the Fan Corals produce light, and the Brain Corals can produce bubbles that the player can touch to gain a short Gills buff. None of the blocks in the Sunken Sea can be broken until the Desert Scourge has been defeated.

Contents[edit | edit source]

Sunken Sea
Characters Unique Drops
ClamClam
Eutrophic RayEutrophic Ray
Ghost BellGhost Bell
Prism-BackPrism-Back
Sea FloatySea Floaty
Giant ClamGiant Clam(Miniboss)

In Hardmode:

Blinded AnglerBlinded Angler
Sea SerpentSea Serpent

Critters:

Baby Ghost BellBaby Ghost Bell
Sea MinnowSea Minnow

From Eutrophic Rays after defeating Desert Scourge:

Eutrophic ShankEutrophic Shank

From Ghost Bells after defeating Desert Scourge:

Voltaic JellyVoltaic Jelly

From Prism-Backs after defeating Desert Scourge
and Blinded Angler:

Prism ShardPrism Shard

From Blinded Anglers:

Eutrophic ScimitarEutrophic Scimitar

From Sea Serpents:

SerpentineSerpentine

From Baby Ghost Bells caught with a Bug Net:

Rusted Jingle BellRusted Jingle Bell

From Giant Clams after defeating Desert Scourge:

Giant PearlGiant Pearl
Amidias' PendantAmidias' Pendant

From Giant Clams in Hardmode:

PoseidonPoseidon
Clam CrusherClam Crusher
Clamor RifleClamor Rifle
Shellfish StaffShellfish Staff

From Clams and Giant Clams in Hardmode:

Mollusk HuskMollusk Husk

From terrain:

NavystoneNavystone
Eutrophic SandEutrophic Sand
Sea PrismSea Prism
Prism ShardPrism Shard

From Fishing:

Coralskin FoolfishCoralskin Foolfish
Greenwave LoachGreenwave Loach
Prismatic GuppyPrismatic Guppy
Rusted Jingle BellRusted Jingle Bell
Sparkling EmpressSparkling Empress
Sunken CrateSunken Crate
Sunken SailfishSunken Sailfish

From Fishing during Hardmode:

Scarred AngelfishScarred Angelfish
Serpent's BiteSerpent's Bite

Notes[edit | edit source]

Tips[edit | edit source]

  • Equipping any accessory which allows for extended or infinite underwater breathing, such as the Ocean Crest, will make exploring this biome much easier.

Trivia[edit | edit source]

  • The theme heard while in the Sunken Sea is sanctuary, which was composed by the artist DM DOKURO.
    • The song's motif is the same as that of the theme of the Sulphurous Sea.
    • If the Calamity Music add-on mod is disabled, the Jungle Temple's theme will play instead.
  • The Sunken Sea seems to be what remains of the ocean that Calamitas incinerated, according to the lore.
  • Many of the enemies or items having the word "Eutrophic" in their names suggests that the Sunken Sea has undergone some degree of eutrophication, which results in an oxygen-depleted environment.
  • Oxygen depleted environments can lead to lethargic sea life in the real world, which may explain why the majority of this biome's enemies are passive until provoked.
  • Brain Corals producing oxygen bubbles may be a reference to the game Subnautica.
  • During the generation of the Sunken Sea in world creation, the message reads "Making the world more wet." This phrase was originally used to tease the implementation of the biome in the mod's changelogs.

Lore[edit | edit source]

All of life was born from the seas. It was from them that sprung the vast multitude of creatures today, though their beginnings were rather humble. Slimes formed out of gelatinous organic matter, and tiny worms from the earth and muck. Fish soon followed, and many fled to the deep unexplored caverns in the lands. Many coasts of the world were riddled with extensive cave systems, going miles deep. These unending tunnels and air pockets gave rise to a marvelous ecosystem. The critters fed, lived, and died in these caverns of darkness lit only by phosphorus bacteria, and radiant crystals. As time passed, and they became more and more adapted to those sheltered caves, there was less and less reason for them to venture outside, and so, centuries passed with no effect on these living remnants of history. They lost their eyes, their complexion, and so, were shaped by their environment. After tectonic shifts in the planet's crust, these subterranean paradises of marine life were isolated deep underground, where the inhabitants would wait, forever blind in the sunken seas.