Talk:Calamity Mod Wiki

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Links to the Terraria Wiki[edit source]

I think that it's good that topics that already exist in normal Terraria redirect to the Terraria wiki, but I think that already-existing topics, like the cavern layer, should have a short page explaining how the mod has changed the cavern layer (new mobs and stuff), with a link to the Terraria wiki page that explains other stuff. That way, there's 1 page that explains what new mobs spawn there, and a link to the normal page, which would make it much easier to decide if you're ready for a normal Terraria biome yet with this mod installed, because there's one place that tells you what mobs spawn there, and also possibly a "players should not go here until they have this because" note. Also, I'm putting this here because I don't know where else to put it, not because I think it's somehow linked to this page. AaayC (talk) 05:36, 9 May 2017 (UTC)

That is what is meant to happen, but people keep redirecting it to Terraria wiki pages. --Tymon80 (talk) 08:41, 9 May 2017 (UTC)

The summoning items[edit source]

I noticed that whenever I defeat a boss(neither vanilla or Calamity) a certain NPC is selling a summoning item. The Dryad is selling all pre-hardmode summoning items(except Abeemination, sold by the Witch Doctor, and the voodoo dolls sold by... no one). The Wizard I think sells the hardmode ones( I defeated only Cryogen so IDK). The Steampunker sells the mech bosses summon items. And Post Moon Lord... IDK. What I'm trying to say is that the summoning items being sold by NPC might be a feature from the Calamity Mod. If someone could make a page about this that will be awesome.

It is indeed from Calamity, and it's mentioned on the Bosses page already. - Minecat07 (talk) 14:01, 25 September 2017 (UTC)

Malachite Dropped from a Zombie?[edit source]

So I decided to create a new expert mode mage calamity playthrough. I was walking through the world collecting stars and killed an Eskimo zombie with a sapphire staff, and it dropped the legendary hardmode weapon Malachite... I checked the wiki page for it and it says it only drops from the Plaguebringer Goiliath as a 2.5% drop, nothing about an ultra rare drop from a zombie or anything. Not sure if this is a bug but sadly, it's not a mage weapon. :( I would put a screenshot but I can't because I just made my account. Thanks.

Update your mod version, please. Devintrainer (talk) 14:07, 2 October 2017 (UTC)

Xeroc armor description needs a bit of a fix[edit source]

So, I don't know what exactly happened, but since I am currently going through my mage playthrough, I was very excited about acquiring Xeroc armor. As the description on the Xeroc armor page on the wiki suggests, magic damage done while Xeroc armor is equipped spawns magenta dust which deals damage to enemies and heals the player. Now, I don't know whether the dmg/heal dust ratio was a thing or it was both at the same time, but it really did work like both Specter armor set bonuses combined, at least that's how it worked when I fought Providence twice in pre-v1.3.3.11 Calamity version. However, when I updated to v1.3.3.11 the next day, the healing magenta dust was either only spawning on mob kills, or much more rarely, now with 10-20 health recovered per heal-dust ( don't know the exact numbers of healing in the previous version ). Either way, it would be great if anyone could help with this matter.

P.S. Does the Comet Quasher and its upgrade really work on regular target dummies ( because they seem to not ), or does it have to be some special target dummy? --BalancedLightningEtherial (talk) 13:46, 4 July 2018 (UTC)

The Comet Quasher and Stellar Striker will not work on regular target dummies, you must strike an actual enemy for them to summon their rain of projectiles. Testing Xeroc armor in Calamity with a Razorpine on multiple Bloom Slimes showed that both the healing and damage dust took effect continuously. The healing dust is not limited to mob kills. --Ozzatron (talk) 16:07, 4 July 2018 (UTC)
Then it must be something on my side, as I was using the Mistlestorm and Ultra Liquidator ( btw, the first time I tried the Ultra Liquid on Providence it was really good ) against Calamitas and Providence today and the healing dust spawn was not continuous. Is it possible that having both Calamity and Thorium on could mess with it? Anyways, thank You for your help.

P.S. I noticed that some Elementals from The Heart of the Elements also proceed healing ( and I suppose damage ) dust, is it possible that their damage type is magic? --BalancedLightningEtherial (talk) 18:49, 4 July 2018 (UTC)

Page for game progression[edit source]

Since I have do not really have the time or the overview over everything this mod and this Wiki offers I will just leave this as a suggestion. I personally think this Wiki could use a page where the game progression with this mod is listed. You know, things like what ore/material get available after you defeat a certain boss. It is really hard to figure out what you can craft and what changes in the world after defeating some of the vanilla bosses. This could bring together a lot of pages so you do not need to click through several ones to get you to what you are looking for. -- 20:54, 1 August 2018 (UTC)

You can look at the Bosses page for a good idea of which bosses (including vanilla) to fight at which point. The Status messages page also provides some info as to what happens on each kill. Hopefully, that is what you are looking for. As for your suggestion of putting this all on one page; we don't see the point, as the information is easy enough to access where it is already. Temp35 (The One True King) (talk) 22:44, 1 August 2018 (UTC)

Glitch? Bug? Code Error?[edit source]

I'm not sure what's going on, but I'm playing through the game with Calamity and I finally kill Providence, The Profaned Goddess. But nothing in the world changes. I haven't got the message and Calamities and The Brimstone Elemental won't drop bloodstones. What do I do?? Also, this is my first post so if it's wrong or under the wrong subject, my apologies.

Are you using the latest version of tModLoader? Willowmaine (talk) 04:23, 29 August 2018 (UTC)

Why is Cnidrion at the minibosses[edit source]

Apparently, Cnidrion still is here on the main page as a miniboss, instead of the Giant Clam.Samuelwcheringer (talk) 18:35, 23 March 2019 (UTC)

Fixed, thank you for pointing it out. Minecat (talk) 19:18, 23 March 2019 (UTC)

Why is there no proper NPC page?[edit source]

I go to this wiki a few times. I do not own the Calamity Terraria mod, but I do love the concept of it. One day, I decided to check out if there were any additional NPCs in the mod. However, when I looked it up in the search box, it only took me to the vanilla Terraria NPC page. Are there no NPCs here? 01:31, 15 April 2019 (UTC)

There is a Town NPCs page for the three Calamity Town NPCs. I also changed the redirect pages for the term NPC away from the Vanilla Wiki. Merkalto (talk) 01:34, 15 April 2019 (UTC)

Vanilla boss guilds[edit source]

I think it might be a good idea if we could imput some vanilla guilds into the wiki. I'm having a lot of trouble with eye of Cthulhu, but there's not any guilds for deathmode eye of Cthulhu, and nether any other vanilla boss guilds. also, I had to dig pretty deep to find the health of vanilla bosses, so this could make it much easier to see that too. I'd create a page for it, but I don't have a twitch account.