|Set Bonus||Reduces enemy spawn rates|
Increased heart pickup range
Enemies have a chance to drop extra hearts on death
Helm: You have a 25% chance to regen health quickly when you take damage
Press Y to cloak yourself in life energy that heavily reduces contact damage for 10 seconds
This has a 30 second cooldown
Visage: Ranged critical strikes will cause an explosion of leaves
Ranged projectiles have a chance to split into life energy on death
Mask: On every 5th critical strike you will fire a leaf storm
Magic projectiles have a 50% chance to heal you on enemy hits
Amount healed is based on projectile damage
Horned Helm: 50% increased minion damage
At full health you gain +2 max minions and 10% increased minion damage
Summons a life aura around you that damages nearby enemies
Helmet: After every 25 rogue critical hits you will gain 5 seconds of damage immunity
This effect can only occur once every 30 seconds
While under effects of a debuff you gain 10% increased rogue damage
Rogue builds while not attacking and not moving, up to a max of 130
Rogue stealth only reduces when you attack, it does not reduce while moving
The higher your rogue stealth the higher your rogue damage, crit, and movement speed
|Buff duration||2-6 seconds (when hit while wearing Helm)|
|Buff tooltip||Rapid healing|
|Sell||2 14 25 (set)|
Tarragon Armor is a post-Moon Lord armor set crafted from Uelibloom Bars and Divine Geodes. It requires 33 Uelibloom Bars and 36 Divine Geodes to make a set utilizing one headpiece; it requires 61 Uelibloom Bars and 60 Divine Geodes to make a set including all of the headpieces. If creating a set utilizing only one headpiece, Providence, the Profaned Goddess is required to be defeated at least thrice (twice in Expert Mode) in order to obtain the sufficient amount of Divine Geodes needed to craft the armor. If creating a set including all headpieces, Providence, the Profaned Goddess must be defeated at least four times (at least three times in Expert Mode). If the entire set is visible (regardless of whether it is equipped or in social slots), the wearer will have a faint pulsing aura.
It consists of the Tarragon Breastplate and Tarragon Leggings, as well has having five different headpieces suited to each class, being: the Tarragon Helm, Tarragon Visage, Tarragon Mask, Tarragon Horned Helm, and Tarragon Helmet. All helmets share a set bonus, but also provide set bonuses specific to their respective class as well.
The Tarragon Breastplate provides 37 defense, 10% increased damage and 5% increased critical strike chance, +2 life regen, and +40 max life. The Tarragon Leggings provide 32 defense, 6% increased damage and critical strike chance, and 20% increased movement speed, which increases as health is lower.
- The Tarragon Helm gives 33 defense, 5% damage reduction, and 10% increased melee damage and critical strike chance.
- The Tarragon Visage gives 21 defense, 5% damage reduction, and 10% increased ranged damage and critical strike chance.
- The Tarragon Mask gives 10 defense, 5% damage reduction, 10% increased magic damage and critical strike chance, +100 max mana, and 15% reduced mana cost.
- The Tarragon Horned Helm gives 3 defense, 5% damage reduction, and +3 max minions.
- The Tarragon Helmet gives 15 defense, 5% damage reduction, and 10% increased rogue damage and critical strike chance.
Set Bonuses[edit | edit source]
Regardless of the headpiece chosen, equipping a full set of Tarragon armor provides the following set bonuses:
- An increased heart pickup range (akin to the Heartreach Potion).
- Enemies to have a chance to drop extra hearts upon death.
In addition to the above, each headpiece provides its own class-specific set bonus:
- Upon taking damage, there is a 25% chance to gain the Tarra Life buff for 2 to 6 seconds, causing rapid life regeneration.
- Pressing Armor Set Bonus allows the player to cloak themselves in life energy that heavily reduces contact damage for 10 seconds.
- This reduces contact damage by approximately 75%.
- This effect has a 30-second cooldown.
- Reduces enemy spawn rates.
- Ranged projectiles have a 13% chance to split into two or three life energies on impact.
- These deal 33% of the ranged attack's damage, capped at 65 damage.
- Ranged critical strikes will cause an explosion of leaves.
- The leaves deal 25% of the attack that summoned them.
- Leaves are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
- Reduces enemy spawn rates.
- On every fifth critical strike dealt, the player fires a burst of nine to eleven leaf projectiles.
- The leaves deal 20% of the attack that summoned them.
- Magic projectiles have a 50% chance to heal the player upon enemy hit every 1.5 seconds.
- The amount healed is 2% of the projectile damage.
Tarragon Horned Helm:
- Reduces enemy spawn rates.
- 50% increased minion damage.
- While at full health, the player gains +2 max minions and a 10% increase to minion damage.
- Summons a life aura around the player that damages nearby enemies.
- The aura deals 200 damage per frame.
- The aura does not affect enemies which do not deal contact damage.
- Reduces enemy spawn rates.
- While under the effects of a debuff, the player gains a 10% increase to rogue damage.
- After every twenty-fifth rogue critical strike, the player gains 5 seconds of damage immunity.
- This effect can only occur once every 30 seconds.
- Gives a maximum rogue stealth of 130
Set[edit | edit source]
Helmet Variants[edit | edit source]
Crafting[edit | edit source]
Recipe[edit | edit source]
Headpieces[edit | edit source]
Used in[edit | edit source]
Lore[edit | edit source]
Equipment[edit | edit source]
Despite wading through countless wars on the shoulders of the Great Hero Braelor, this armor remains as immaculate as on the day it was forged. Blessed by the gods with unmatched endurance, its metal grows like a living being to mend its injuries and draws upon the energy of the planet to protect and heal its user; there is little wonder how its first master fended off the onslaught of the Jungle Tyrant's forces for years on end.
Braelor[edit | edit source]
Braelor was born in a distant village far on the outskirts of the Royal Family’s kingdom. As a child, it was clear that he was blessed with herculean strength, for at a young age he was already completing tasks that many grown men would have found impressive. Word of these feats spread quickly among the many settlements, by method of travelers who crossed those roads. Eventually, it inevitably caught the attention of the jealous and insecure ruling family of that time. They had to have control of the young man who so impressed the people of their kingdom, or control would be difficult to maintain. Sending an envoy to recruit him into their forces, they sent all they could offer. Gold, fame, land. And Braelor turned it all down. Only until they wove a clever lie about an opposing kingdom’s army threatening war to their own, and that his village would likely be destroyed unless he himself fought for them was Braelor convinced. He would have become a warrior for the Royal family under these mislead conditions, had it not been for another man who had heard of his power. Statis.
Before Braelor left with the envoy, the assassin visited him in the night. He bore a single message and bade the young man to follow him. Still naive, though wary, Braelor trusted Statis, as the cloaked man immediately made himself known. Statis was going to take him to see something that he would need to know. It was not a short journey, but Statis led him swiftly through the night. And they soon came upon the burnt remains of a village settlement. Having never left far from his home before, Braelor had never seen something akin to the destruction before him. Corpses remained, festering flesh hanging off their frames and flies buzzing through their remains. And in the middle of the ruins, the Royal Family’s banner. Braelor would not return to leave with the envoys the next day.
Years later as the looming threat of a rebellion became ever more apparent, it were these two men who were the prime targets for capture and execution. What the Royal Family feared was exactly what had occurred. As a symbol of honor and valor in a battle against oppression, none would come to mind other than the warrior bedecked in the heart of the jungle’s bark, Braelor. Any attempt to crush the rebellion failed, for in the mountains where they resided, their forces held sway with Statis’ knowledge and Braelor’s leadership. For years on end it seemed that these two would be able to overthrow the ruling class and bring about a new, better age.
However even for the valiant warriors which Braelor and Statis held command over, not all would proceed as planned. For nearing the time in which it would have been best to strike, before their very eyes, the Royal Family which they at once both hated and knew so well, was torn apart from the inside. And a new era would begin which would leave them behind, struggling to keep up. For their new foe was stronger, more confident, and more ruthless. Yharim had arrived.
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