(Debuff duration uses seconds) |
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// Check for damage boost |
// Check for damage boost |
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-->{{#if:{{{boost|}}}|<!-- |
-->{{#if:{{{boost|}}}|<!-- |
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− | -->{{#vardefine:expertValue|{{#expr:{{#var:normalValue}} * 2}}}}<!-- |
+ | -->{{#vardefine:expertValue|{{{expert|{{{2|{{#expr:{{#var:normalValue}} * 2}}}}}}}}}}<!-- |
− | -->{{#vardefine:revValue|{{#expr:floor({{#var: |
+ | -->{{#vardefine:revValue|{{#expr:floor({{#var:normalValue}} * 2 * (1 + {{{boost}}}))}}}}<!-- |
− | -->{{#vardefine:deathValue|{{#expr:floor({{#var: |
+ | -->{{#vardefine:deathValue|{{#expr:floor({{#var:normalValue}} * 2 * (1 + ({{{boost}}} * 1.6)))}}}}<!-- |
-->}}<!-- |
-->}}<!-- |
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Revision as of 21:02, 6 February 2020
Documentation The documentation below is transcluded from Template:Difficulty value/doc. (edit | history)
[purge]
A template used for convenience with showing values for the different difficulty modes.
Usage
{{ difficulty value | <Normal Mode Value> | <Expert Mode Value> | <Revengeance Mode Value> | <Death Mode Value> | <Malice Mode Value> }}
Example: {{ difficulty value | 1 | 2 | 3 }}
returns 1 / 2 / 3.
Other parameters
- break
Specifies whether you want the latter Revengeance and Death values to be on a separate line, for use in the NPC infobox.
- boost
Percentage boost to multiply and automatically calculate the values with in Expert, Revengeance and Death Mode. It should be expressed as a decimal value, i.e. 0.05, which equals to 5% of the value. All set values except for the Normal Mode one will be overridden if used.
Examples
Code | Result |
---|---|
{{difficulty value|1}} |
1 |
{{difficulty value|0|1}} |
1 |
{{difficulty value|0|0|1}} |
1 |
{{difficulty value|0|0|0|1}} |
1 |
{{difficulty value|1|2|0|4|7}} |
1 / 2 / 4 |
{{difficulty value|1|2|3|4|break=yes}} |
1 / 2 / 3 / 4 |
{{difficulty value|1000|boost=0.25}} |
1000 / 2000 / 2500 / 2800 |
Notes
- Values of "0" or null are not displayed.