Template:Item infobox

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Template-info.svg Documentation The documentation below is transcluded from Template:Item infobox/doc. (edit | history)

Usage

  • Everything is optional.
  • You can add a "name," "image," "imagefemale," and "imagebreak." Fill these values if the ROOTPAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{item infobox
| boxwidth = width of infobox; default = 21em or stretches to image width
| float = default is right
| css / style = css style for infobox box, if width:xx or float:xx inclueded it will override boxwidth= or float=.
| name = custom item name; default = page name
| namesub = custom item name, displays below name
| image = inventory image; default = name.png (also used for sets)
| imagefemale = female equipped variant; default = name female.png
| imageplaced = placed image; default = name (placed).gif; if no GIF exists, default = name (placed).png
| imageequipped = equipped image; default = name (equipped).gif; if no GIF exists, default = name (equipped).png
| imagebreak = if yes, placed/equipped image is pushed to a new line below the inventory image; default = no
| type = eg. Weapon, Tool, Furniture, etc.
| type2 = secondary type; =Set for armor and vanity sets
| damage = damage inflicted per hit
| damageraw = deprecated; use "data-sort-type=number" in Damage column header instead;

(was used if damage had icons and/or formatting, to give an unformatted number for use in sorting lists)

| damagetype = melee, ranged, magic, summon, or rogue
| auto = yes, if weapon/item autoswings/autofires by holding the use key/button
| defense = defense provided
| bonus =
| setbonus = for armor sets, where type2 = Set
| pick = pickaxe power, without "%"
| pickreq = required pickaxe power, without "%"
| axe = axe power, without "%"
| hammer = hammer power, without "%"
| bait = bait power, without "%"
| knockback = knockback inflicted per hit, if more than one value needed, you should wrap the values with {{kb}}, e.g. {{kb|7.5}}/{{kb|6}}
| placeable = yes/no
| width = width when placed, tiles
| height = height when placed, in tiles
| mana = mana cost per use
| mregen = mana regeneration
| mheal = mana heal
| life = health (life) cost per use
| lregen = health regeneration
| hheal = health heal
| tooltip = Tooltip
| velocity =
| critical = if no value is entered and the main Type is "Weapon", a default value of 4% is displayed
| body slot =
| use = use time
| reach = reach in tiles, for yoyos
| attduration = attack duration in seconds, for yoyos
| toolspeed =
| tool = tool used to free this item if in its placed form (this field is somewhat deprecated)
| buff / buff2 = buff provided
| bufflink / bufflink2 = no: when buff doesn't have it's own page
| duration / duration2 = buff duration
| bufftip / bufftip2 = buff tooltip
| debuff / debuff2 = debuff provided
| debufflink / debufflink2 = no: when debuff doesn't have it's own page
| debuffduration / debuffduration2 = debuff duration
| debuffchance / debuffchance2 = debuff chance
| debufftip / debufftip2 = debuff tooltip
| stack = max quantity of this item that can be stacked in a single inventory slot; defaults to 1 for all items
| rare = rarity value, eg. '1' for Blue, '2' for Green, 'd' for Teal (donator), 'q' for Amber (quest), 'rainbow' for expert-exclusive.
| buy = buy value in coins, enter using the value template ({{value}})

Placing // within either the sell value or buy value will return separate lines for Buy and Sell.

| sell = sell value in coins, also enter using coin templates
| consumable = true: (found in source code) leaves player's inventory with Use / Attack, includes placeable items
| listcat = a supplemental category name to include the current item in a DPL list, eg. "arrows" causes the item to display at Arrows
| listcat2 ... listcat5 = identical to listcat: an additional supplemental category name
| listexclude = yes, to exclude the current template from DPL lists
| hardmode = yes, for items that only become available in Hardmode worlds
| postml = yes, for items that only become available after the Moon Lord is defeated
| image2 = adds an image at the bottom of the infobox
| image2caption = adds a caption for the bottom image
| proj = adds an image of a projectile fired by the weapon
| projcaption = adds a caption for the projectile image
}}