The Devourer of Gods
The Devourer of Gods
The Devourer of GodsFinal Phase
The Devourer of Gods is a post-Moon Lord boss that can be fought after all of the Sentinels of the Devourer have been defeated. The fight against this boss is lengthy and difficult, with several phases and numerous varying attacks and behaviors.
Defeating it will provide the player with Cosmilite Bars, a necessary material used to craft a variety of late-game equipment. The Pumpkin Moon and Frost Moon events will significantly increase in difficulty as well, allowing Pumpking and Ice Queen to drop Nightmare Fuel and Endothermic Energy respectively, which are also essential late-game crafting materials.
Spawn[edit | edit source]
The Devourer of Gods does not spawn on its own, and requires the player to summon it with the Cosmic Worm. It can be fought anywhere and at any time.
Segments[edit | edit source]
The Devourer of Gods Body
Behavior[edit | edit source]
The Devourer of Gods behaves similarly to most worm enemies, digging through blocks and attempting to ram the player. When initially spawned, the sky will turn blue and the boss will fly and circle in the air over the player like a Crawltipede. It will attack by firing projectiles at the player, and will not attempt to physically attack unless the player is a noticeable distance off the ground. The Devourer of Gods can move through air as if it were solid blocks in this mode, and the Warped debuff is inflicted on all players, exaggerating their vertical velocity.
After fifteen seconds, the sky turns purple and The Devourer of Gods descends to the ground, now continuously charging at the player regardless of their distance above the ground. It cannot fly in this state when on-screen, but it gains extremely high acceleration and top speed. Replacing Warped, the Extreme Gravity debuff is inflicted on all players, disabling infinite flight and reducing flight time by 75%. This mode also lasts for fifteen seconds, after which The Devourer of Gods turns passive to grounded players and resumes flying, the sky turns blue, and Warped replaces Extreme Gravity. These modes function on a timer and are independent of its health.
Attacks[edit | edit source]
- Charges the player if they are airborne while passive (blue). Always charges, and is affected by gravity, while aggressive (purple).
- All segments inflict the God Slayer Inferno debuff upon contact.
- The Devourer of Gods' movement speed increases upon reaching 80%, 60%, 40%, and 20% health.
- On intervals, fires a barrage of death lasers from its body segments.
- Lasers travel further and faster as The Devourer of Gods loses health.
- Upon reaching 15% health, the sky turns pitch black, making it difficult to tell which movement method The Devourer of Gods is currently following.
Sentinels[edit | edit source]
After The Devourer of Gods has been killed, it drops no loot aside from hearts and coins and its remaining Devourer of Thots (in Revengeance Mode or harder) will burrow underground and despawn, and the player is suddenly attacked by weakened versions of the Sentinels of the Devourer, each one individually attacking the player. They appear in this order, the next sentinel spawning immediately after the previous sentinel has been defeated:
After each sentinel has been defeated, The Devourer of Gods reappears in its final phase with full health, a different appearance, buffed stats, unique movement, and different attacks.
Final Phase[edit | edit source]
"It's not over yet, kid!"
The Devourer of Gods HeadFinal Phase
The Devourer of Gods BodyFinal Phase
The Devourer of Gods TailFinal Phase
Attacks[edit | edit source]
- Continues previous movement patterns, charging the player if they are airborne while passive (blue), and is gravity-affected but always charging while aggressive (purple).
- Breathes a stream of purple God Slayer flames from its mouth which deals damage and inflicts God Slayer Inferno. This attack is preceded by repeating sounds from The Devourer of Gods' head.
- Summons large energy portals which fires volleys of homing lasers in every direction.
- Upon reaching 60% health, The Devourer of Gods can turn invisible and spam horizontally and vertically moving laser walls from off screen, with gaps between them for the player to pass through. The Devourer of Gods cannot deal damage or be damaged until it returns to full visibility. This lasts for about 15 seconds, and will occur again every 15 seconds thereafter.
- Upon reaching 20% health, the boss loses laser spamming attacks and cannot be invisible.
- Upon reaching 15% health, the sky turns pitch black once again.
In Expert Mode[edit | edit source]
- The Devourer of Gods' segments are larger.
- All segments inflict the Frostburn and Darkness debuffs upon contact as well.
- Projectiles are fired at much higher rates.
- Speed increases even further upon reaching 10% health.
In Revengeance Mode[edit | edit source]
- During the first phase, summons one Devourer of Thots at 60% health and two at 20% health.
- The Devourer of Thots cannot hurt the player for around 3 seconds from spawning to prevent cheap hits.
In Death Mode[edit | edit source]
- The Devourer of Gods' head segment instantly kills the player on contact.
- The sky no longer changes colors to indicate the phases, and stays pitch black for the entire fight.
- The Devourer of Gods always moves at maximum speed, no matter its health.
- During the final phase:
- The Devourer of Gods changes more often between the passive and aggressive phases.
- The Devourer of Gods remains invisible and spams lasers for a longer amount of time.
- The gaps between the laser walls are smaller.
Summons[edit | edit source]
|Devourer of Thots||Upon reaching 60% and 20% life in Revengeance Mode|
Aftermath[edit | edit source]
- Once defeated, the Pumpkin Moon and the Frost Moon will become more difficult. The Pumpkings and Ice Queens will also begin to drop Nightmare Fuel and Endothermic Energy, respectively.
- Draedon's Forge can be accessed, now that the player has obtained Cosmilite Bars, allowing the player to craft the highest tier of items.
- The waifus from the Heart of the Elements have their base damage multiplied by 2.5.
Notes[edit | edit source]
- The Devourer of Gods always begins in its airborne passive mode when it spawns.
- When the boss is summoned, the player's movement speed will be halved, making it harder to outrun The Devourer of Gods.
- All damage inflicted on the head and tail of The Devourer of Gods is multiplied by 1.25.
- The Devourer of Gods' body segments take less damage from piercing projectiles; their damage is reduced by up to 70% if they pierce infinitely.
- During the final phase, all of The Devourer of Gods' segments appear on the map, even when it is invisible.
- The Devourer of Gods (and the Devourer of Thots) cannot be hurt by any attack that would deal more than 1/2 of their health in one hit, such as another mod's butcher function or an incredibly powerful weapon. When hit by such an attack, the damage is reduced to 0.
- When The Devourer of Gods is hit by an attack of this nature, a unique status message will appear in the chat. This will not happen if attempting to hit The Devourer of Thots with such attack.
- The Devourer of Gods' sky color changes will only be visible if the Lighting option in the Settings Menu is set to "Color" or "White".
- The Devourer of Gods' body segments are invulnerable for six seconds upon spawning. This is to prevent using infinite piercing weapons to cheese the fight, such as the Valediction.
- The Devourer of Gods that spawns during the Boss Rush will always be in its Final Phase.
- In addition, contact with The Devourer of Gods' head will instantly kill the player regardless of health or difficulty mode.
Tips[edit | edit source]
- By building a very long platform at least half the screen's height off the ground and using the high-speed sprint of the Seraph Tracers, The Devourer of Gods can be lured and trapped under the platform if the player temporarily drops below it while the boss is in its aggressive ground-based mode.
- The Devourer of Gods' body has very high damage reduction. Because of this, the head and tail should be prioritized and aimed for as much as possible.
- In Revengeance Mode, you can save up your Rage for the first Devourer of Thots and your Adrenaline for the last two, which can make dealing with them much easier. Keep in mind that Adrenaline’s damage is reduced the longer you hold on to it.
- In Revengeance Mode, the Devourers of Thots can easily be taken out by explosive and piercing weapons, like Blissful Bombardier or Daemon's Flame combined with Luminite arrows, due to their ability to damage multiple segments at once.
- In Death Mode or a Boss Rush, The Devourer of Gods' head must be avoided at all costs, as it will kill the player instantly and ignore dodges (such as the Shadow Dodge buff granted by Titanium armor).
- While The Devourer of Gods uses its laser wall spam attack and goes invisible during the final phase, its segments are unable to hit you. Be careful, though, as they will be able to hit you when it fully materializes back.
- This battle can cause severe FPS drops throughout the fight, thus it would be wise to not spam a lot of projectiles to reduce the lag as much as possible. This is especially the case with weapons that emit many particles or shoot many projectiles such as the Blissful Bombardier or Halibut Cannon respectively.
- This can however give the player more time to react to the boss’ attacks. This is especially valuable when the boss spams the lasers in its second phase, where the player will have more time to react and avoid the lasers.
- The Valediction is extremely effective at dealing large amounts of damage to The Devourer of Gods.
- Using The Mutilator while The Devourer of Gods is below the life threshold on either form will allow you to survive indefinitely off of the bloodsplosions and generate plenty of excess hearts to help survive during the final phase (until this tactic becomes available again).
- While waiting for The Devourer of Gods to respawn, using the weapon against the weaker Sentinels of the Devourer (below life threshold) will help you prepare for the next Sentinel or even the final phase of The Devourer of Gods.
- The Seadragon, combined with Holy Fire Bullets can decimate the Devourer of Gods.
- Using the Eidolic Wail while wearing the Tarragon armor with the Tarragon Mask activates its set bonus quickly, highly increasing the Wail's DPS.
- Summoning and canceling your minions is a very effective strategy against the Devourer since the body segments have extremely high damage reduction.
- Using a Gravitation Potion to counteract the Extreme Gravity can make the fight easier.
- High damage reduction and the Flesh Totem should be prioritized due to the large amounts of damage The Devourer of Gods' head can inflict.
- Having Statis' Ninja Belt or any other dodging buff or accessory may be useful because it gives a chance to survive its deadly head attack.
- Having an accessory that enables dashing such as Asgard's Valor can aid in getting through the lasers quickly though care should be taken to not dash into the bottom lasers, especially on higher difficulties.
- Avoid flying up in the air for too long if possible. Because the player has increased vertical movement, they will be susceptible for longer to the Devourer’s attacks. This is especially important to note in Death Mode where the boss can easily dash at you and instantly kill you.
- Using a Slimy Saddle or any mount to increase falling velocity can subvert this issue, although it must be dismounted immediately upon landing to prepare for incoming attacks.
Trivia[edit | edit source]
- The Devourer of Gods' first phase theme is Scourge of The Universe, which was composed by the artist DM DOKURO.
- When the Calamity Music addon mod is disabled and the Calamity base mod enabled, Boss 3 will play instead. The weakened sentinels will still have Boss 3 for Storm Weaver and Ceaseless Void, and Boss 4 for Signus, Envoy of the Devourer.
- This theme continues to play while fighting the weakened Sentinels of the Devourer after the Devourers' first phase is defeated, despite them having their own themes during their individual boss fights.
- Before The Devourer of Gods' final phase spawns, its theme changes to Universal Collapse, which is also composed by DM DOKURO.
- Rather than looping, this is the only theme where it fades out once the third loop starts playing.
- Prior to the release of Scourge of the Universe, The Devourer of Gods' theme was a remix of "Last Battle" from the game Cave Story, known as Last Battle: Ballos Mix, also made by DM DOKURO.
- Unlike other worm bosses, The Devourer of Gods has map icons for both its head and tail during its first phase, and has directionally-accurate map icons for every single segment during its final phase.
- In Death Mode, if The Devourer of Gods' head kills the player, a special death message will appear stating "<PlayerName> couldn't contain the watts."
- This is the same death message that appears if the player dies to the Electrified debuff.
- The Devourer of Gods' name is often shortened to "DoG" within the community, and is even referred to as such in the tooltips for the Lacerator and the Alicorn buff. This often leads to jokes comparing the boss to a dog, or giving it memetic nicknames such as "Doggo".
- Wearing the Cosmic Plushie has the ability to spawn The Devourer of Gods in its final phase if the character is named 'Terry' and is standing in a very dark area.
- The Devourer of Gods used to drop the Murasama at a guaranteed rate in Revengeance Mode, however it is now found in a rare Underworld shrine.
- According to the lore, The Devourer of Gods is the same species as the Storm Weaver, meaning that it likely has the same type of flesh underneath its armor.
- The Devourer of Gods' quote "Don't get cocky, kid!" is a reference to a line spoken by Senator Armstrong in Metal Gear Rising: Revengeance.
- This quote is the same quote when the Cosmic Plushie spawns a Devourer of Thots in a very dark area, even when The Devourer of Gods is not being fought.
- The Devourer of Gods' quote "Nothing personal, kid." is likely a reference to the "*Teleports Behind You* Nothing Personal, Kid" meme.
- The Devourer of God's final forms' health in the boss health bar is intentionally displayed as 600%.
- In a previous update, using the Rod of Discord at any point during the fight would result in the player's life draining quickly. In the current update, players will not get penalized.
- All of The Devourer of Gods' quotes are internally named "EdgyBossText".
- Despite having anti-butcher mechanics, The Devourer of Gods will still drop loot if somehow killed instantly by any means.
- The boss' name may be a reference to Aldrich, The Devourer of Gods from Dark Souls III.
- Like most post-Moon Lord bosses, it doesn't have a Lore item.
Quotes[edit | edit source]
- "You are no god... but I shall feast upon your essence regardless!" (When The Devourer of Gods is spawned)
- "Nothing personal, kid." (When the player gets hit by its head)
- "Delicious..." (When the player gets hit by its head)
- "Did that hurt?" (When the player gets hit by its head)
- "A fatal mistake!" (When the player gets hit by its head)
- "Good luck recovering from that!" (When the player gets hit by its head)
- "Are you honestly that bad at dodging?" (When the player gets hit by its tail)
- "Of all my segments to get hit by..." (When the player gets hit by its tail)
- "Don't get cocky, kid!" (When The Devourer of Gods drops to 25% life)
- "It's not over yet, kid!" (When The Devourer of Gods is resummoned)
- "A GOD DOES NOT FEAR DEATH!" (When The Devourer of Gods drops to 25% life in its Final Phase)
- "You think...you can butcher...ME!?" (When hit with something that would deal damage equal to more than 1/2 of its health)
Lore[edit | edit source]
The Devourer of Gods, originally known as a mere myth in Terrarian legends, is a monstrous cybernetic serpent from the depths of an eldritch-conceived pocket dimension. It's home is devoid of all lifeforms, with an endless blanket of hazy purple mist extending as far as the eye can see. This was not always the Devourer of Gods home, as it used to tunnel through the earth in the Terrarian's world, eating and crushing all that dared to stand in its way. However, as the Devourer of Gods food sources became more adept at avoiding its attack patterns, it began to starve, leading it to use the power of those it devoured to tear a hole in the dimensions. This is now where the Devourer of Gods hides, awaiting for some foolish challenger, be it god or otherwise, to awaken it from it's slumber. The Devourer of Gods will occasionally launch 'sneak attacks' by tearing through the dimensions and eviscerating unsuspecting victims to feed its' ever-growing segments.
The Devourer of Gods came to be after Lord Yharim discovered that a giant sentient vibrant purple worm creature had killed and eaten a platoon of his best soldiers. Yharim originally wanted to kill the creature for revenge, but instead he found a better purpose for the beast. Yharim made a deal with the Devourer of Gods, as long as it would serve him until death he would feed the Devourer of Gods the most powerful entities he could capture. The Devourer of Gods agreed, and soon after Yharim captured his two most hated traitors, Braelor and Statis. Yharim threw them inside the pocket dimension without any way to defend themselves. Yharim watched and waited until he could hear the screams of the two demi-gods as they were crunched and torn to bloody pieces by his newfound pet. Afterwards Yharim rewarded the Devourer of Gods further by armoring him with reinforced spiked steel shells, specifically designed to resist piercing and explosive attacks.
See also[edit | edit source]
- The Devourer of Universes; a removed variant of this boss.