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The Devourer of Gods
The Devourer of Gods
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Max Life888,750 / 1,422,000 / 1,706,400
KB Resist100%
Inflicts debuffWarpedWarped
100% chance
Debuff durationInfinite (Passive / Blue)
Debuff tooltipMovement is being warped
Inflicts debuffExtreme GravityExtreme Gravity
100% chance
Debuff durationInfinite (Aggressive / Purple)
Debuff tooltipYour wing time is reduced by 25%, infinite flight is disabled
Immune toAll debuffs
The Devourer of GodsFinal Phase
The Devourer of Gods (Final Phase)
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Max Life533,250 / 888,750
853,200 / 1,422,000
1,023,840 / 1,706,400
KB Resist100%
Inflicts debuffWarpedWarped
100% chance
Debuff durationInfinite (Passive / Blue)
Debuff tooltipMovement is being warped
Inflicts debuffExtreme GravityExtreme Gravity
100% chance
Debuff durationInfinite (Aggressive / Purple)
Debuff tooltipYour wing time is reduced by 25%, infinite flight is disabled
Immune toAll debuffs
Drops
Coins 1 Cosmilite Coin 20 Platinum Coin 
This article is about the Godseeker Mode boss. For the fishing rod with a similar name, see The Devourer of Cods.

Devourer of Gods Trophy "You are no god... but I shall feast upon your essence regardless!" Devourer of Gods Trophy

The Devourer of Gods (Japanese: 神を食べる者 Kami o taberu-sha) is a Godseeker Mode boss that is intended to be fought after all of the Sentinels of the Devourer have been defeated. The fight against this boss is lengthy and difficult, with several phases and numerous varying attacks and behaviors.

Defeating it will cause the Starborn Princess This content originates from the Calamity: Community Remix addon. to sell Nightmare Fuel and Endothermic Energy, which are essential late-game crafting materials. It will also cause the Solar Eclipse to become upgraded with new, more difficult enemies.

Spawn[]

The Devourer of Gods does not spawn on its own, and requires the player to summon it with the Cosmic Worm. It can be fought anywhere and at any time.

When summoned, he will make a loud cosmic screech instead of the regular boss roar.

Segments[]

The Devourer of Gods Head
The Devourer of Gods Head
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Damage300 / 600 / 650 / 680
Max Life888,750 / 1,422,000 / 1,706,400
Defense50
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration5 seconds
Debuff tooltipYour flesh is burning off
Inflicts debuffWhispering DeathWhispering Death
100% chance
Debuff duration7 seconds
Debuff tooltipDeath approaches; defense, movement speed, attack power and life regen reduced
Vulnerable to:Slash (element)
Resistant to:Magic (element)Poison (element)Dark (element)
The Devourer of Gods Body
The Devourer of Gods Body
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Damage180 / 306 / 340 / 357 (Contact)
160 / 276 / 304 / 320 (Laser)
Max Life888,750 / 1,422,000 / 1,706,400
Defense70
DR92.5%
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration5 seconds
Debuff tooltipYour flesh is burning off
Inflicts debuffWhispering DeathWhispering Death
100% chance
Debuff duration7 seconds
Debuff tooltipDeath approaches; defense, movement speed, attack power and life regen reduced
Vulnerable to:Slash (element)
Resistant to:Magic (element)Poison (element)Dark (element)
The Devourer of Gods Tail
The Devourer of Gods Tail
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Damage150 / 225 / 289 / 306
Max Life888,750 / 1,422,000 / 1,706,400
Defense50
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration5 seconds
Debuff tooltipYour flesh is burning off
Inflicts debuffWhispering DeathWhispering Death
100% chance
Debuff duration7 seconds
Debuff tooltipDeath approaches; defense, movement speed, attack power and life regen reduced
Vulnerable to:Slash (element)
Resistant to:Magic (element)Poison (element)Dark (element)

Behavior[]

The Devourer of Gods at its core is a worm enemy, featuring a head trailed by body segments and ending with a tail, flying through the air and digging through blocks. The Devourer of Gods' body segments sport very high Damage Reduction (DR), however its head and tail segments do not and will even take increased damage, rendering them the primary targets for dealing damage. The Devourer of Gods has 82 segments in total during phase 1, and 102 segments in total during phase 2.

When initially spawned, the sky will turn blue and the boss will fly and circle in the air over the player like a Crawltipede. It will not attempt to physically attack unless the player is a noticeable distance off the ground. The Devourer of Gods can move through air as if it were solid blocks in this mode, and the Warped debuff is inflicted on all players, which multiplies their Y velocity by 1.01 every frame, in turn making them slightly floatier. This effect is identical to the Caribbean Rum.

After fifteen seconds (initially), the sky turns purple and The Devourer of Gods descends to the ground, now continuously charging at the player regardless of their distance above the ground. It cannot fly in this state when on-screen, but it gains extremely high acceleration and top speed. Replacing Warped, the Extreme Gravity debuff is inflicted on all players, disabling infinite flight and reducing flight time by 25%. This mode also lasts for fifteen seconds, after which The Devourer of Gods turns passive to grounded players and resumes flying, the sky turns blue, and Warped replaces Extreme Gravity.

These modes primarily function on a timer, periodically alternating between the two behaviors. As the Devourer of Gods' health decreases, it spends less and less time in its passive (blue) phase, eventually only switching to it for less than a second. If the player is far away from The Devourer of Gods, it will quickly switch to its aggressive (purple) phase in order to accelerate to them, regardless of the timer.

Attacks[]

  • Charges the player if they are airborne while passive (blue). Always charges, and is affected by gravity, while aggressive (purple).
  • All segments inflict the God Slayer Inferno and Whispering Death debuffs upon contact.
  • The Devourer of Gods' movement speed increases upon reaching 92%, 84%, 76%, and 68% health.
  • Upon reaching 90% health, on intervals, fires a barrage of death lasers from the sides of the player, telegraphed by lines, in patterns shaped like an X.
    • These patterns follow a set order of from the right, from the left, from the right and left, and from all 4 cardinal directions.
    • One laser will always be aimed directly at the player.
    • Lasers travel further and faster as The Devourer of Gods loses health.
  • Upon reaching 66% health, the sky turns pitch black, making it difficult to tell which movement method The Devourer of Gods is currently following.

Sentinels[]

After The Devourer of Gods reaches 60% health, it will become intangible and fly into a portal, any remaining Cosmic Guardians (in Revengeance Mode or harder) will disappear, and the player is suddenly attacked by weakened versions of the Sentinels of the Devourer, each one individually attacking the player. They appear in this order, the next Sentinel spawning immediately after the previous Sentinel has been defeated:

Should the player take over 2 minutes to kill a Sentinel, the next one will appear regardless of whether the previous one has been killed or not.

If any of the Sentinels have not been defeated in a world, they will not be weakened when encountered in this phase.

After each Sentinel has been defeated, The Devourer of Gods reappears in its final phase with a different appearance, buffed stats, unique movement, and different attacks.

If The Devourer of Gods has reached Phase 2 in a world, this phase does not occur and the fight immediately moves onto the Final Phase once the Devourer enters its portal.

Final Phase[]

"It's not over yet, kid!"

The Devourer of Gods HeadFinal Phase
The Devourer of Gods Final Phase Head
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Damage350 / 700 / 750 / 780 (Contact)
160 / 276 / 304 / 320 (Laser Wall)
180 / 300 / 332 / 348 (God Slayer Fireball)
Max Life533,250 / 888,750
853,200 / 1,422,000
1,023,840 / 1,706,400
Defense50
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration5 seconds (Contact)
3 seconds (Laser Wall)
5 seconds (God Slayer Fireball)
Debuff tooltipYour flesh is burning off
Inflicts debuffWhispering DeathWhispering Death
100% chance
Debuff duration7 seconds
Debuff tooltipDeath approaches; defense, movement speed, attack power and life regen reduced
Resistant to:Magic (element)Poison (element)Dark (element)
Devourer of Gods final head map
Map Icon
The Devourer of Gods BodyFinal Phase
The Devourer of Gods Final Phase Body
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Damage220 / 374 / 425 / 442 (Contact)
Max Life533,250 / 888,750
853,200 / 1,422,000
1,023,840 / 1,706,400
Defense70
DR92.5%
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration4 seconds (Contact)
Debuff tooltipYour flesh is burning off
Inflicts debuffWhispering DeathWhispering Death
100% chance
Debuff duration5 seconds
Debuff tooltipDeath approaches; defense, movement speed, attack power and life regen reduced
Resistant to:Magic (element)Poison (element)Dark (element)
Devourer of Gods final body map
Map Icon
The Devourer of Gods TailFinal Phase
The Devourer of Gods Final Phase Tail
Statistics
TypeBossBurrowing Enemy
AI TypeThe Devourer of Gods AI
Damage180 / 306 / 340 / 357 (Contact)
Max Life533,250 / 888,750
853,200 / 1,422,000
1,023,840 / 1,706,400
Defense50
KB Resist100%
Inflicts debuffGod Slayer InfernoGod Slayer Inferno
100% chance
Debuff duration3 seconds (Contact)
Debuff tooltipYour flesh is burning off
Inflicts debuffWhispering DeathWhispering Death
100% chance
Debuff duration4 seconds
Debuff tooltipDeath approaches; defense, movement speed, attack power and life regen reduced
Resistant to:Magic (element)Poison (element)Dark (element)
Devourer of Gods final tail map
Map Icon

Attacks[]

  • Continues previous movement patterns, charging the player if they are airborne while passive (blue), and is gravity-affected but always charging while aggressive (purple).
    • Becomes increasingly aggressive during its passive (blue) phase as it loses health, gaining the ability to charge at the player even if they're on the ground.
  • The Devourer of Gods periodically fires Essence FireballGod Slayer Fireballs from its mouth which inflict God Slayer Inferno. They are shot around the player or ahead of them if they are moving.
    • The fire rate increases drastically upon the boss reaching 10% health.
  • Upon reaching 45% health, The Devourer of Gods can turn partially invisible and spam quick horizontally and vertically moving laser walls from off screen, with gaps between them for the player to remain in. Occasionally the laser patterns from Phase 1 will also be included with the laser walls, either the horizontal or vertical lasers not appearing in these patterns. The lasers are telegraphed by lines which appear in front of where the lasers will be shot. This will occur every 12 seconds.
    • One laser will always be aimed at the player.
    • The first series will consist of two laser walls, with all others containing three.
    • The same laser wall pattern will never appear twice in a row.
  • Upon reaching 18% health, summons three Cosmic Guardians and creates a portal near the player. After a few seconds, the boss will teleport to the portal in a large burst of particles and charge at the player. The boss now gains a speed boost and stops shooting laser walls.
    • The Devourer of Gods becomes invulnerable until it teleports.
    • The Cosmic Guardians cannot hurt the player, nor can the player hurt them, for around 3 seconds after spawning to prevent cheap hits.
  • Upon reaching 9% health, the sky turns pitch black once again.

In Expert Mode[]

  • The Devourer of Gods' segments are larger.
  • During the first phase, speed increases even further upon reaching 10% health.
  • Projectiles are fired at much higher rates.

In Revengeance Mode[]

  • During the first phase, summons one Cosmic Guardian at 90% health and two at 68% health.
  • During the final phase:
    • Immediately following a laser wall phase, or if the player strays too far away from the Devourer of Gods, the boss will create a portal near the player before teleporting there and charging at them, with the charge predicting their movement.
      • The portal will create a large explosion of God Slayer Fireballs when the Devourer charges when below 36% health.
      • The portal will disappear if a laser wall phase is about to occur.
    • The laser walls have a different pattern.

In Death Mode[]

  • The sky no longer changes colors to indicate the phases and stays pitch black for the entire fight.
  • The Devourer of Gods always moves at maximum speed, regardless of health.
  • During the final phase:
    • The Devourer of Gods shoots Fireballs at a higher rate.
    • The Devourer of Gods changes more often between the passive and aggressive phases.

Summons[]

Image Name Condition
Cosmic Guardian Cosmic Guardian Upon reaching 30% life in his second phase
Upon reaching 75% and 20% life in his first phase in Revengeance Mode

Aftermath[]

Resistances[]

Notes[]

  • The boss always begins in its airborne passive mode when it spawns.
  • While the Devourer of Gods is alive, the player's horizontal movement speed is reduced, making it harder to outrun the boss.
  • All damage inflicted on the head is multiplied by 1.10, while all damage inflicted on the tail is multiplied by 1.25.
  • The head and tail segments take decreased damage the further the player is from them, up to a maximum of 25% reduced damage.
  • During the final phase, all of The Devourer of Gods' segments appear on the map.
  • The Devourer of Gods' body segments in both phases and the tail in the final phase are invulnerable for 6 seconds upon spawning. Additionally, the tail in the first is invulnerable for 12 seconds upon spawning.
  • Enraging the Devourer of Gods with Demonshade armor will instantly trigger laser walls for the debuff's duration. The Devourer of Gods will remain visible for the debuff's duration if it was visible when enraged. Similarly, it will remain invisible for the debuff's duration if it was invisible when enraged.
  • All of the Devourer of Gods' loot will spawn at the nearest segment with the exception of the Cosmilite Bricks and Hearts which will always spawn at the head.
  • While not visible, Boss Effects is still applied to players during transition from Phase 1 to Phase 2.
  • When playing in a multiplayer world, upon reaching its second phase, the Devourer of Gods will appear near the player closest to the world spawn. This can pose an issue if one is not prepared, as arenas will often be made far away from spawn, and Town NPCs kept close to it.
  • When the Boss transitions between the first phase and the following one all segments except for the tail lose their contact damage.
  • It is a requirement to kill the Devourer's Cosmic Guardians to end the fight properly. Failing to kill all three will cause the Devourer to die regularly instead of go through his special death animation.
  • The Devourer of Gods is the final boss fought during the Boss Rush, and defeating him during this event will reward the player with the Rock and Genesis This content originates from the Calamity: Community Remix addon..

Tips[]

For more elaborate strategies on defeating The Devourer of Gods, including weapon and arena recommendations, see Guide:The Devourer of Gods strategies.

  • By building a very long platform at least half the screen's height off the ground and using the high-speed sprint of the Seraph Tracers, The Devourer of Gods can be lured and trapped under the platform if the player temporarily drops below it while the boss is in its aggressive ground-based mode.
  • The Devourer of Gods' body has very high damage reduction. Because of this, the head and tail should be prioritized and aimed for as much as possible.
  • In Revengeance Mode, save up the Rage for the first Cosmic Guardian and the Adrenaline for the last two. This will make dealing with them much easier. Keep in mind that Adrenaline is set to 0 when you are hit, so be careful while holding it.
  • While The Devourer of Gods uses its laser wall spam attack during the final phase, its segments are unable to deal damage until they fully materialize back.
  • This battle can cause severe FPS drops throughout the fight on low-end devices, especially in Death Mode, thus it would be wise to not spam a lot of projectiles to reduce the lag as much as possible. This is especially the case with weapons that emit many particles or shoot many projectiles.
    • This can, however, give the player more time to react to the boss’ attacks. This is especially valuable when the boss spams the lasers in its second phase, where the player will have more time to react and avoid the lasers.
  • Avoid flying up in the air for too long if possible. Because the player has increased vertical movement, they will be susceptible for longer to the Devourer’s attacks.
  • The Devourer of Gods decreases player's horizontal speed over time, making it very difficult to outrun the boss with speed accessories like Angel Treads and Seraph Tracers.
    • Dash accessories can be used to increase horizontal speed and counter the speed decrease for a short amount of time, providing a powerful combo when paired with the aforementioned speed accessories.
  • The Devourer of Gods could be fought before any other post-Moon Lord boss is defeated, though it is highly recommended that the player defeats Polterghast before attempting the fight, as the Devourer's very fast speed, high damage, and complex attack pattern makes the fight extremely difficult.
  • During phase transition the tail segment doesn't lose its contact damage and thus should still be avoided.

Trivia[]

  • The Devourer of Gods' first phase theme is Scourge of The Universe, which was composed by the artist DM DOKURO.
    • This theme continues to play while fighting the weakened Sentinels of the Devourer after the Devourers' first phase is defeated, despite them having their own themes during their individual boss fights.
    • If the Calamity Music add-on mod is disabled, Boss 3 will play instead. The weakened sentinels will still have Boss 3 for Storm Weaver and Ceaseless Void, and Boss 4 for Signus, Envoy of the Devourer.
    • Prior to the release of Scourge of The Universe, The Devourer of Gods' theme was a remix of "Last Battle" from the game Cave Story, known as Last Battle (Ballos Mix), also made by DM DOKURO.
  • Before The Devourer of Gods' final phase spawns, its theme changes to UNIVERSAL COLLAPSE, which was also composed by DM DOKURO.
    • If the Calamity Music add-on mod is disabled, the Moon Lord's theme will play instead.
  • The boss is a direct reference to The Void Worm from the Minecraft mod Alex's Mobs, including its ability to teleport.
  • In the 1.5.1.004 update, which was intended to fix a bug with The Devourer of Gods, instead got the second phase temporally removed for unknown reasons.
  • The Devourer of Gods' has a Draedon's Log entry dedicated to it (more specifically its armor) that can be found in the Space Bio-center Lab.
  • The Devourer of Gods' second phase boasts 102 individual segments, making it one of the two longest bosses in the mod, the other being Thanatos.
  • Unlike other worm bosses, The Devourer of Gods has map icons for both its head and tail during its first phase and has directionally-accurate map icons for every single segment during its final phase.
  • In Death Mode, if The Devourer of Gods' head kills the player, a special death message will appear stating "<PlayerName>'s essence was consumed by the devourer."
    • In previous version of the mod, the head would instantly kill the player and trigger the same death message.
  • The Devourer of Gods' name is often shortened to "DoG" within the community, and is even referred to as such in the tooltips for the Lacerator. This often leads to jokes comparing the boss to a dog, or giving it nicknames such as "Doggo".
  • Wearing the Cosmic Plushie has the ability to spawn The Devourer of Gods in its final phase if the character is named 'Terry' and is standing in a very dark area.
  • According to the lore, The Devourer of Gods is the same species as the Storm Weaver, meaning that it likely has the same type of flesh underneath its armor.
  • The Devourer of Gods' name is a reference to Aldrich, Devourer of Gods from Dark Souls III
  • The Devourer of Gods' quote "Don't get cocky, kid!" is a reference to a line spoken by Senator Armstrong in Metal Gear Rising: Revengeance.
    • This line was, in turn, a reference to a line spoken by Han Solo in Star Wars Episode IV: A New Hope
    • This quote is the same quote when the Cosmic Plushie spawns a Cosmic Guardian in a very dark area, even when The Devourer of Gods is not being fought
  • The Devourer of Gods' quote "Nothing personal, kid." is likely a reference to the "*Teleports Behind You* Nothing Personal, Kid" meme.
  • The Devourer of Gods' laser wall attack was inspired by a similar attack used by The Radiance from the game Hollow Knight.
  • All of The Devourer of Gods' quotes are internally named "EdgyBossText".
  • The Devourer of Gods is one of the two bosses that drop a Death Mode exclusive item, the other being Supreme Calamitas.
  • The Devourer of Gods can be summoned sometime after the Moon Lord is defeated, as its summoning item can be crafted without needing to defeat the Sentinels of the Devourer.
  • Several Devourer of Gods features were present in previous versions of the mod that have since been removed or changed:
    • Using the Rod of Discord at any point during the fight would result in the player's life draining quickly. Now, the player will not get penalized.
    • The Devourer of Gods used to drop the Murasama at a guaranteed rate in Revengeance Mode, however it is now found in The Underworld Arsenal Lab.
    • The Devourer's first phase has had 7 resprites over the mod's lifetime, and its final phase has had 3.
      • This means it has had the most resprites of anything in the entire mod.
      • One of The Devourer of Gods' old sprites had similar looks to that of an old sprite of the Armored Digger.
    • The Devourer of Gods' final form's boss health bar intentionally started at 600% instead of 100%, alluding to its increased armor and health.
    • The Devourer of Gods used to spawn Stasis Probes and tiny worms known as Devourer Spawn when hurt, similar to The Destroyer's spawning Probes.
    • Getting hit by The Devourer of Gods' head in Death Mode used to result into an instant death for the player.
      • The death message for dying this way was "<PlayerName>'s essence was consumed by the devourer."
    • The Devourer of Gods was unable to take any damage that would deal half of its health, such as butcher or an incredibly powerful weapon from another mod.
      • When this happened, the quote "You think...you can butcher...ME!?" would appear. This quote was a reference to a line spoken by the Master in Fallout 1.
    • The Devourer of Gods was originally considered a keystone boss that would lead to several major changes in the world including the buffings of the Solar Eclipse, Frost Moon, and Pumpkin Moon events, causing them to drop the seasonal essences.
  • Comments in the code for the Devourer of Gods' AI imply that, in his youth, he lived in an abandoned apartment complex in the suburbs of Detroit. This, however, is not considered to be part of Calamity lore.
  • The Devourer of Gods was one of the first bosses added to the Calamity Mod, along with the Desert Scourge and The Slime God.
  • If the Boss Checklist Mod is installed, his unique despawn message will be "The Devourer of Gods has slain everyone and feasted on their essence."

Quotes[]

  • "You are no god, but I shall feast upon your essence regardless!" (When The Devourer of Gods is spawned)
  • "Nothing personal, kid." (When the player gets hit by its head)
  • "Delicious..." (When the player gets hit by its head)
  • "Did that hurt?" (When the player gets hit by its head)
  • "A fatal mistake!" (When the player gets hit by its head)
  • "Good luck recovering from that!" (When the player gets hit by its head)
  • "Are you honestly that bad at dodging?" (When the player gets hit by its tail)
  • "Of all my segments to get hit by..." (When the player gets hit by its tail)
  • "Don't get cocky, kid!" (When The Devourer of Gods drops to 66% life)
  • "It's not over yet, kid!" (When The Devourer of Gods appears in its Final Phase)
  • "A GOD DOES NOT FEAR DEATH!" (When The Devourer of Gods drops to 14% life in its Final Phase)

See also[]

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