|AI Type||The Dragonfolly AI|
|Damage||160 / 256 / 281 / 296 (Contact)|
240 / 384 / 480 / 552 (Charge)
120 / 200 / 250 / 287 (Lightning Feather)
|Max Life||227,500 / 364,000 / 404,000|
|Debuff duration||3 seconds (Projectile)|
|Debuff tooltip||You cannot move|
|Immune to||All debuffs except:|
Spawn[edit | edit source]
Behavior[edit | edit source]
Phase 1[edit | edit source]
- Attempts to ram into the player.
- Periodically lines up horizontally with the player and attempts to charge into them.
- Frequently lets out bursts of electrified feathers, which fly upwards before curving back towards the player. When they get close to the player, they will slow down before launching themselves at them.
- Occasionally lands to spawn Draconic Swarmers, which will try to ram into the player. Up to 2 Draconic Swarmers can be alive at once.
Phase 2[edit | edit source]
- Enters at 50% / 75% / 100% life.
- Can now only keep 1 Draconic Swarmer alive at once.
- Repeatedly charges at the player and fires a homing feather every time it charges.
- Will occasionally stop to fire a red orb that erupts into a pillar of red light on contact with the player or a surface. The pillar deals contact damage and summons lightning from the sky as long as the player is in contact with it.
Phase 3[edit | edit source]
- Enters at 10% / 25% / 40% life.
- No longer summons Draconic Swarmers.
- Red orbs now cause two pillars to appear on either side of the player.
In Revengeance Mode[edit | edit source]
- Enters Phase 2 at 75% life and Phase 3 at 25% life.
- Speed is greatly increased.
- Maximum amount of Draconic Swarmers in Phase 1 increased to 3.
In Death Mode[edit | edit source]
- Enters Phase 2 at 100% life and Phase 3 at 40% life.
- Maximum amount of Draconic Swarmers in Phase 2 increased to 2.
- Fires a spread of feathers every time it summons a Draconic Swarmer.
Summons[edit | edit source]
Aftermath[edit | edit source]
Tips[edit | edit source]
- For more elaborate strategies on defeating The Dragonfolly, including weapon and arena recommendations, see Guide:The Dragonfolly strategies.
- The Dragonfolly is incredibly quick, making high acceleration and max speed a must.
- Focus on The Dragonfolly as much as possible. Defeating the Draconic Swarmers is futile, as more will easily spawn in their place.
- Circling the Swarmers is an effective way to avoid being hit, as they reduce in speed when changing direction. Make sure to dodge the feathers, however, as they can easily swarm the player.
Trivia[edit | edit source]
- The Dragonfolly's theme is Murderswarm, which was composed by the artist DM DOKURO.
- This theme contains a motif from the Jungle Dragon, Yharon's first phase theme.
- If the Calamity Music add-on mod is disabled, Boss 4 will play instead.
- The Dragonfolly's health is exactly 10% of that of Yharon. This references its status as a failed clone of Yharon.
- This boss was previously named "Bumblebirb", and is still referred to as such in the official lore.
- This previous name may have been a combination of "bumblebee" and "bird", which, given the lore's mentioning of their incredibly high reproductive rates, may be a reference to the phrase 'The Birds and the Bees'.
- The term 'birb' comes from an internet meme.
- The rename occurred due to a resprite and coinciding fight rework, making the boss less resemble a bumblebee and generally becoming more serious in nature.
- In the mod's source files, it is referred to as "Bumblefuck".
Lore[edit | edit source]
The Bumblebirb[sic], created by Yharim in a failed experiment to engineer an army of lesser Yharon clones, was released into the Terraria Jungle to wander aimlessly and attack those strong enough to pose a threat to Yharim himself. They have the uncanny ability to replicate/reproduce with themselves in order to mass-produce more tiny Bumblebirbs that will eventually grow into larger birbs. The only thing preventing the birbs from overpopulating the entire Jungle is their engineered "hormonal reproduction limit" protocol. This protocol shuts down the birb's sexual hormones when there are a large amount of other birbs present near them, preventing the birbs from reproducing with themselves further.