The Hive Mind

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The Hive MindPhase 1
The Hive Mind (Phase 1).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind AI
Damage10 / 16 / 20
Max LifePhase 1:
1,200 / 1,920 / 2,880 / 5,280
Total:
7,000 / 11,200 / 14,976 / 25,280
Defense (DR)10 (20% DR)
KB Resist100%
Inflicts debuffHorrorHorror
100% chance
Debuff duration10 seconds
Debuff tooltipThe horror...
Immune toGlacial StateTemporal Sadness
Hive Mind map.png
Map Icon
The Hive MindPhase 2
The Hive Mind (Phase 2).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind Phase 2 AI
Damage40 / 64 / 80 / 100 (melee)
36 / 56 / 70 (shaderain)
Max Life5,800 / 9,280 / 12,096 / 20,000
Defense (DR)5 (20% DR)
KB Resist100%
Inflicts debuffHorrorHorror
100% chance
Debuff duration3 seconds
Debuff tooltipThe horror...
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toGlacial StateTemporal Sadness
Drops
Coins 5 Gold Coin.png
Hive Mind map 2.png
Map Icon

Hive Mind Trophy.png "A hive of clustered microbial-infected flesh." Hive Mind Trophy.png

The Hive Mind is a Pre-Hardmode boss fought in the Corruption, with an immobile first phase and a floating, teleporting second phase.

It is the Corruption counterpart to The Perforators.

Spawn[edit | edit source]

The Hive Mind does not spawn on its own, and requires the player to summon it using a Teratoma or by killing a Hive Cyst in the Corruption.

Behavior[edit | edit source]

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts flying towards the player while teleporting and spawning enemies. It becomes enraged if the player leaves the Corruption, making it faster and nearly immune to all attacks.

Attacks[edit | edit source]

Phase 1[edit | edit source]

  • Remains stationary where it was spawned, occasionally burrowing into the ground and reemerging near the player, to prevent them from straying too far away.
  • Periodically summons Hive Blobs.
  • Spawns Devourers and Eaters of Souls as it takes damage.
  • Summons a swarm of Hive Blobs and several Dank Creepers upon reaching 75%, 50%, and 25% health.

Phase 2[edit | edit source]

  • Floats toward the player aggressively, periodically dashing back when hit and then teleporting.
    • After enough time has elapsed without being hit, dashes directly at the player while fading out and then teleporting.
  • Spawns Dank Creepers, Devourers, Eaters of Souls, Hive Blobs, or Dark Hearts whenever it backdashes.

In Expert Mode[edit | edit source]

  • During Phase 1, the Hive Mind gains a lot of defense when any Dank Creepers are alive.
  • Dank Creepers spawn shade clouds on death, which inflict Cursed Inferno.
  • Hive Blobs fire vile clots.
  • Moves faster and takes less time to teleport in Phase 2.

In Revengeance Mode[edit | edit source]

  • Contact with the Hive Mind inflicts the Horror debuff.
  • Moves faster still and takes less time to teleport in Phase 2.
  • After teleporting, has a chance to fade in while circling the player and then lunge at them.
    • This occurs at least once every three teleports.

In Death Mode[edit | edit source]

  • Moves very quickly and teleports extremely often in Phase 2.
  • No longer spawns enemies when reeling back, but always executes one of three aggressive attacks as it teleports:
    • Fades in while rapidly circling the player and then lunges at high speed.
    • Appears below the player and flies in a semicircle, spawning several enemies as it moves.
    • Appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake.
    • The same attack is never performed twice in a row.

Summons[edit | edit source]

Hive Blob
Hive Blob.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeHive Blob AI
Damage0 (melee)
15 / 24 (vile clot)
Max Life75 / 150
Defense 0
KB Resist0%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1 second (Vile Clot)
Debuff tooltipLosing life
Dank Creeper
Dank Creeper.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeDank Creeper AI
Damage24 / 48 / 60 (melee)
14 / 28 / 35 (shaderain)
Max Life45 / 90
Defense 10
KB Resist70 / 73%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Inflicts debuffMarkedMarked
100% chance
Debuff duration2 seconds (Contact)
Debuff tooltipDamage reduction reduced

In Phase 2[edit | edit source]

Dark Heart
Dark Heart.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeAngry Nimbus AI
Damage10 / 20 / 25 (melee)
18 / 28 / 35 (shade rain)
Max Life65 / 130
Defense 7
KB Resist60 / 64%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Image Name Condition
Devourer.png Devourer Always
Eater of Souls.png Eater of Souls Always

Aftermath[edit | edit source]

Tips[edit | edit source]

  • Leaving the corruption will cause The Hive Mind to enrage, increasing its movement speed and becoming invulnerable to all damage.
    • During Phase 1, The Hive Mind won't deal or take any damage while burrowing until it fully emerges.
    • During Phase 2, The Hive Mind won't deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.
  • The Hive Mind's summons can quickly become overwhelming if left unattended to, so make sure to focus them every so often during the fight.
  • High fire rate weapons and piercing projectiles work great on The Hive Mind due to its low damage reduction.
  • High speed/mobility such as dashes or double jumps will help avoid most of the Hive Mind's attacks.

Trivia[edit | edit source]

Lore[edit | edit source]

The Hive Mind, the grotesque creature that lies in the depths of the corruption, is actually a colony of creatures that travel together, combining their abilities to form a greater presence responsible for spreading and sustaining the corruption. Corruptions are just breeding grounds to creatures which form larger and larger clusters.