The Hive Mind

From Calamity Mod Wiki
Jump to: navigation, search
The Hive MindPhase 1
The Hive Mind (Phase 1).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind AI
Damage20 / 36 / 45 / 54
Max LifePhase 1:
1,200 / 1,920 / 2,880
Total:
7,000 / 11,200 / 14,976
Defense10
KB Resist100%
Immune toGlacial StateTemporal SadnessGalvanic CorrosionEutrophicationPearl AuraWebbedSlowConfused
Hive Mind map.png
Map Icon
The Hive MindPhase 2
The Hive Mind (Phase 2).png
Statistics
TypeBoss
EnvironmentThe Corruption
AI TypeThe Hive Mind Phase 2 AI
Damage35 / 63 / 81 / 90 (Contact)
36 / 56 / 68 / 76 (Shaderain)
Max Life5,800 / 9,280 / 12,096
Defense5
KB Resist100%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toGlacial StateTemporal SadnessGalvanic CorrosionEutrophicationPearl AuraWebbedSlowConfused
Drops
Coins 5 Gold Coin.png
Hive Mind map 2.png
Map Icon

Hive Mind Trophy.png "A hive of clustered microbial-infected flesh." Hive Mind Trophy.png

The Hive Mind is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase.

It is the Corruption counterpart to The Perforators.

Spawn[edit | edit source]

The Hive Mind does not spawn on its own, and requires the player to summon it using a Teratoma or by killing a Hive Cyst in The Corruption.

Behavior[edit | edit source]

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts flying towards the player while teleporting and spawning enemies. It becomes enraged if the player leaves the Corruption, making it faster and nearly immune to all attacks.

Attacks[edit | edit source]

Phase 1[edit | edit source]

  • Remains stationary where it was spawned and immediately summons 5 / 6 / 7 / 8 Hive Blobs by its side.
    • Hive Blobs stick around the Hive and fire Vile Clots.
  • Burrows into the ground and reemerges near the player every 7 / 6 / 5 / 4 seconds, to prevent them from straying too far away.
  • Has a 1/150 and 1/60 chance to spawn Devourers and Eaters of Souls respectively when it takes damage.
  • Summons 2-3 / 3-4 / 4 / 5 Hive Blobs or Dank Creepers upon reaching 75%, 50%, and 25% health.
    • Dank Creepers slowly charge the player.
    • There may only be up to 1 / 1-2 / 2 / 2-3 Dank Creepers summoned at once.

Phase 2[edit | edit source]

  • Hive Blobs are no longer spawned and all existing Hive Blobs despawn.
  • Floats toward the player, periodically dashing back when hit and then teleporting.
    • After enough time has elapsed without being hit, dashes directly at the player while fading out and then teleporting.
  • Spawns 2-3 / 3-4 / 4 / 5 Dank Creepers, Devourers, or Eaters of Souls whenever it backdashes.

In Expert Mode[edit | edit source]

  • During Phase 1, the Hive Mind gains 25 defense for every frame a Dank Creeper is alive.
  • Dank Creepers spawn shade clouds on death, which inflict Cursed Inferno.
  • Moves faster and takes less time to teleport in Phase 2.
    • Moves even faster the lower its health is.
  • After teleporting, has a chance to fade in while circling the player and then lunge at them.
    • This attack will not be performed twice in a row.

In Revengeance Mode[edit | edit source]

  • Moves faster still and takes less time to teleport in Phase 2.
  • No longer spawns enemies when reeling back.
  • Executes one of three aggressive attacks as it teleports:
    • Fades in while rapidly circling the player and then lunges at high speed.
    • Below 66% health, appears below the player and flies in a semicircle, spawning several enemies as it moves. The Hive Mind can now summon Dark Hearts among these enemies.
      • The enemy spawns are identical to backdashes in Normal and Expert Mode.
      • Dark Hearts attempt to hover above the player and rain shade projectiles on them. There can only be one of them alive at once.
    • Below 33% health, appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake.
    • The same attack is never performed twice in a row.

In Death Mode[edit | edit source]

  • Moves very quickly and teleports extremely often in Phase 2.
  • Can use all attacks upon reaching 66% health.

Summons[edit | edit source]

Hive Blob
Hive Blob.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeHive Blob AI
Damage0 (Contact)
30 / 48 / 60 / 68 (Vile Clot)
Max Life100 (Normal)
150 (Variant)
Defense0
KB Resist10%%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1 second (Vile Clot)
Debuff tooltipLosing life
Immune toConfused
Dank Creeper
Dank Creeper.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeDank Creeper AI
Damage25 / 50 / 62 / 70 (Contact)
36 / 56 / 68 / 76 (Shaderain)
Max Life45 / 90
Defense10
KB Resist70% / 73%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toConfused
Dark Heart
Dark Heart.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
AI TypeAngry Nimbus AI
Damage10 / 20 (Contact)
36 / 56 / 68 / 76 (Shaderain)
Max Life65 / 130
Defense7
KB Resist60% / 64%
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1.5 seconds (Shaderain)
Debuff tooltipLosing life
Immune toConfused
Image Name Condition
Devourer Devourer Always
Eater of Souls Eater of Souls Always

Aftermath[edit | edit source]

Notes[edit | edit source]

  • During phase 1, The Hive Mind won't deal or take any damage while burrowing until it fully emerges.
  • During phase 2, The Hive Mind won't deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.

Tips[edit | edit source]

For elaborate strategies on defeating the Hive Mind, including Weapon and Arena recommendations, see Guide:The Hive Mind strategies.

General[edit | edit source]

  • Leaving The Corruption will enrage the Hive Mind, making it invincible and more deadly.
    • Keep this in mind if building an arena; building too far off the ground may take you out of the biome.
  • Be wary of the Hive Mind's summons, making sure to clear them out every so-often, as they can easily overwhelm the player if left unattended.
    • During phase 1, The Hive Mind will summon a swarm of minions at 75%, 50% and 25% health. Keep this in mind while dealing heavy damage, as fighting off more than 1 swarm at a time can be overwhelming.
    • Phase 2 can be extremely chaotic, so clearing out all minions before starting the phase can be greatly helpful.
    • The Dark Hearts' projectiles can cause a lot of damage if the player is not concentrated on dodging them.

Weapons & Equipment[edit | edit source]

  • The Mycelial Claws can make quick work of the Hive Mind's first phase.
  • The Minishark and Pumpler excel at dealing with The Hive Mind and its minions due to their rapid firing speeds.
  • The Flare Bolt and Water Bolt can be very good at clearing out the large numbers of The Hive Mind's minions due to their massive piercing capabilities.
    • These weapons excel at combat in enclosed areas. The player can simulate this by surrounding their arena in blocks, allowing the bolts to bounce freely.
  • The Magical Conch can deal with phase 1 amazingly, as The Hive Mind is land-locked during this phase.
    • However, it will struggle with phase 2 as well as The Hive Mind's minions. The Seabound Staff can more easily deal with this.
  • The Mycoroot and the Seafoam Bomb can decimate The Hive Mind due to their insane damage output.
  • High mobility is extremely valuable in this fight, a decent Hook, jump boosting accessories like the Bundle of Balloons and Aero Stone and the dashes granted by the Shield of Cthulhu and Counter Scarf are all great options for avoiding The Hive Mind and its minions.
    • Mobility should be prioritized more heavily if in Death Mode as The Hive Mind gains even more deadly dashes, granting it additional movement options.

Miscellaneous[edit | edit source]

Trivia[edit | edit source]

Lore[edit | edit source]

Deep within the chasms of the corruption, squirming in the darkness, lay great colonies of disgusting creatures which have gathered together and travel as one. Combined, the Hive Mind’s presence is far greater than any single existence, and alone it spreads and sustains the corruption, steadily producing more biomass to continue its growth.