Vanilla changes

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The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.

The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur within those modes.

Starting[edit | edit source]

In every new player's inventory, there will be a Starter Bag, the Iron Heart, and the Revengeance. The Starter Bag contains numerous useful items, and can be opened to help speed up the beginning of the game. The Iron Heart item, usable in Expert Mode only, permanently activates Iron Heart mode - hardcore for bosses specifically. The Revengeance item, which can only be used in Expert Mode, irreversibly activates the difficult Revengeance Mode.

Progression[edit | edit source]

The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought. In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode.

Drops[edit | edit source]

 
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Treasure[edit | edit source]

The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode.

Items sold[edit | edit source]

 
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Events[edit | edit source]

Post-Boss Buffs[edit | edit source]

Mechanics[edit | edit source]

Defense[edit | edit source]

  • Defense works 50% less effectively for enemies that have Damage Reduction, resulting in defense being only 25% as effective for them compared to the normal 50% effectiveness.
    • This change applies mostly to Revengeance Mode, where many enemies and bosses are given DR stats.

Damage[edit | edit source]

  • The Venom debuff deals 30 damage per second instead of 6, both when applied by the player and when applied by enemies.
  • The Terra Blade has its base damage increased from 95 to 157.
  • All Hardmode bosses before and including Plantera take 50% less damage from Crystal Bullet split shards as well as the stars from Holy Arrows and the Star Cloak. Hardmode bosses after Plantera take 75% less damage from them. Calamity's post-Moon Lord bosses take 87.5% less damage from them.
  • Players wearing Vortex armor with its stealth mode active only deal half damage to post-Moon Lord Calamity bosses and cannot land critical hits on them.

Melee speed[edit | edit source]

  • The player's melee speed bonus is capped at 130%. This cap can be bypassed by equipping the Eldritch Soul Artifact.

Enemies[edit | edit source]

  • At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. In Normal mode, all enemies have 20% less HP and attack damage. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats.
  • Ice Golem's lasers can inflict Glacial State onto the player.
  • Lunatic Cultist's health in Normal Mode and Expert Mode is increased (32,000 to 36,800 / 40,000 to 46,000).
  • Multiplayer scaling of bosses' health is decreased. The % scaling can be calculated by multiplying the number of players by 10 and adding 40. However, this value cannot be less than the boss' health on single player.
    • This means that you need at least 7 players before bosses' health begins increasing, as (7 * 10) + 40 = 110% hp.

Biomes[edit | edit source]

Other[edit | edit source]

See Also[edit | edit source]