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Weapons

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Weapons are essential items used for combat against enemies, bosses, and even other players during PvP games. Most weapons are crafted at any crafting Station, while others can only be found in Chests, as enemy/boss drops, or purchased from NPCs. The Calamity Mod adds a large number of new and unique weapons for players to use. Many are upgrades to existing weapons and others are wholly unique.

Contents

Melee weapons[edit | edit source]

Swords[edit | edit source]

Swords are melee weapons which can be divided into 2 basic categories: Shortswords, and Broadswords. Shortswords have a very limited range and attack with a horizontal stabbing motion instead of an arc. Broadswords are swung overhead, which makes it easier to defeat flying and jumping enemies than shortswords.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Shortswords[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Yoyos[edit | edit source]

Yoyos are melee weapons that are flail-like, and when thrown, seek after the player's cursor.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Spears[edit | edit source]

Spears are melee weapons that have decent range (somewhat better than swords), but attack using a stabbing motion (like a shortsword, except that spears can be aimed). Spears also have a good chance of hitting targets more than once, especially large enemies.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Boomerangs[edit | edit source]

Boomerangs are melee weapons that come back to the player after being thrown. Together with Yoyos, they provide the earliest distance attacks that benefit from melee bonuses.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Flails[edit | edit source]

Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Others[edit | edit source]

These are melee weapons that possess unique means of attack. Most also launch projectiles.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Ranged weapons[edit | edit source]

Bows[edit | edit source]

Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, the arrows do.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Repeaters[edit | edit source]

Hardmode[edit | edit source]

Guns[edit | edit source]

Guns are a type of ranged weapon that uses bullets as ammunition.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Launchers[edit | edit source]

Launchers are a type of ranged weapon that usually uses rockets as ammunition

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Flamethrowers[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Others[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Magic weapons[edit | edit source]

Wands[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Magic guns[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Spell Tomes[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Others[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Summon weapons[edit | edit source]

Minion weapons[edit | edit source]

Minion weapons are summon weapons that when used summon a minion to attack enemies.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Sentry weapons[edit | edit source]

Sentry weapons are summon weapons that summon a static minion to attack enemies using their own projectiles.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Other[edit | edit source]

These are summoner weapons that possess unique means of attack.

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Rogue Weapons[edit | edit source]

Consumable rogue weapons are marked with a (c).

Bombs[edit | edit source]

Bombs are rogue weapons that create an explosion after a short amount of time.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Boomerangs[edit | edit source]

Boomerangs are rogue weapons that when thrown will eventually return to the player's position.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Daggers[edit | edit source]

Daggers are rogue weapons that when thrown release projectiles that damage enemies.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Javelins[edit | edit source]

Javelins are rogue weapons that when thrown release a larger projectile than a dagger.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Spiky Balls[edit | edit source]

Spiky Balls are rogue weapons which fire projectiles which linger for a while before disappearing.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Others[edit | edit source]

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Classless weapons[edit | edit source]

Debuff[edit | edit source]

These weapons are intended to be paired with normal class weapons to inflict debuffs, which in turn make enemies more vulnerable and take higher damage.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Finite Use[edit | edit source]

These weapons deal massive amounts of damage which scale when used on bosses, but have limited ammunition as a result.

Pre-Hardmode[edit | edit source]

Hardmode[edit | edit source]

Post-Moon Lord[edit | edit source]

Other[edit | edit source]

Post-Moon Lord[edit | edit source]

See Also[edit | edit source]