The Calamity Mod adds a boss health bar to the player's interface that can be toggled with the Boss Health Bar Toggle key (default Numpad 0).
Features
- Appears in the lower right corner of the screen when either a boss or mini boss is summoned.
- Bosses with multiple parts (e.g. Moon Lord) are factored in and have their own separate bars.
- Also appears when certain rare vanilla enemies (e.g. Biome Mimics) appear.
- The boss health bar does not show for Abyss mini bosses.
- Has a health percentage gauge, a yellow health bar, and a decorative blue bar separating them.
- The health bar turns red as the enemy takes damage, with the red disappearing if the enemy hasn't taken damage for 0.5 seconds. This is to indicate recent "combo" damage.
- Small text to the lower right of the bar displays the enemy's total and current health.
- Bosses with a high amount of parts, such as Eater of Worlds' segments or Astrum Deus' worms, have their remaining number of parts displayed with the small text instead of health.
- Small text can be toggled with the Boss Health Bar Small Text Toggle key (default Numpad 1).
- When opening the inventory or during Events and invasions, the bar adjusts to the left to make room for the armor and accessories tab or event progress meter.
Notes
- The boss health bar also works with other mods that are not from Calamity or vanilla Terraria, though it may not work as intended.
Trivia
- The design is based on the health bars from Metal Gear Rising: Revengeance.
- The boss health bar was co-coded by mod creator Fabsol/MountainDrew and programmer Boffin.
Game mechanics | |||||||||
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Combat | Damage Reduction • Defense damage • Elemental System • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue • Shortstrike • Taming | ||||||||
Environment | Biome backgrounds • Events • Music • Status messages | ||||||||
Events | 22 Bullet Theory • Acid Rain • Boss Rush • Martian Madness • Mechanical Horde • Solar Eclipse • Noxus Eclipse | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Item Classification System • Recipes • Vanilla item recipes | ||||||||
Game | AI • Boss Health Bar • Configuration options • Death Mode • Endings • Fishing • Game controls • Lore • Malice Mode • Nightmare Mode • Revengeance Mode • Vanilla changes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death Prevention • Defense • Rage Meter • Stamina Meter | ||||||||
Other | Cutscenes • Item Upgrade System • Sanity |