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Not to be confused with Death, which is the item that activates this gamemode.

Death Mode is the second gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Revengeance Mode. It is activated by using the Death item, which can be crafted at any Altar. Attempting to activate it in a world without Revengeance Mode will have no effect. Death Mode can be deactivated and activated at will. Attempting to activate or deactivate Death Mode while a boss is alive will kill the player and despawn any active bosses.

General Changes

  • Enemy damage is boosted by 15%.
  • Bosses will randomly spawn if their respective conditions are met and if not killed once. This will be forewarned one minute in advance with a status message stating "Something is approaching...".
    • This has a cooldown of 24 minutes (one in-game day).
    • To work out which boss will be spawned, look at the table below for the first boss that hasn't been defeated. If its conditions are met, then this boss will be the one that is spawned.
    • Bosses will not randomly spawn until the player has 300 or more max HP.
    • The chance of a boss spawning is 0.002% (1 in 50,000) every frame.
      • This translates to a 0.12% chance (1 in 833.33) every second, or a 7.2% chance (1 in 13.88) every minute.
  • The Nurse will refuse to heal the player if a boss is currently alive.
  • All damage over time debuffs deal twice as much damage.

Environmental Effects

  • While the player is in the Snow biome during a blizzard without cold immunity gear, they will be slowed down, with the slowness getting more intense the longer they remain in the blizzard. After 30 seconds the player will freeze, and then die 3 seconds later.
    • The player will be slowed and frozen at double the rate if the player is also submerged in water without wearing Arctic Diving Gear or equipment which inherits its effects.
    • The slowness effect gradually fades away over time after the player exits the blizzard. The speed it fades away can be increased by equipping cold immunity gear or by entering The Underworld. Being submerged in lava while in the Underworld increases the speed even faster.
  • While in The Underworld without heat immunity gear, the player will be sequentially inflicted with new continuous debuffs every 6 seconds, in the order: Weak, Slow, On Fire!, Confused, and then Burning after a total of 30 seconds.
    • The debuffs gradually fade away over time after the player exits the Underworld. The speed they fade away can be increased by equipping heat immunity gear or by entering a blizzard. Being submerged in water during a blizzard increases the speed even faster.
  • While in the Space biome, the player will be inflicted with Burning during the day and Frostburn during the night, without respective heat and cold immunity gear.
  • While in water in the Jungle, the player will be inflicted with the Bleeding debuff, which remains for 5 seconds after exiting the water.
  • The Underground and Cavern layers become darker the deeper the player gets. This can be mitigated with light-generating equipment.
    • The darkness is akin to light-diminishing debuffs like Darkness and Blackout, reducing the effectiveness of light sources and intensifying darkness in the absence of light.
    • The darkness begins to dissipate once the player gets near the Underworld, and starts getting progressively lighter the deeper the player gets, until it is fully dissipated by the time they enter the Underworld.
  • Abyss light level requirements are increased by 25%.
  • Thorny bushes inflict various debuffs depending on what biome they are in:
    • Crimson/Corrupt Thorns inflict both the Bleeding and Weak debuffs for 5 seconds.
    • Jungle Thorns inflict Poisoned for 5 seconds.
  • Spikes inflict Bleeding for 5 seconds.
  • Wooden Spikes inflict Venom for 5 seconds.
  • Several environmental hazards occasionally spawn near the player while under certain conditions. They are disabled while a boss is alive.
    • Lightning periodically strikes while it is raining, dealing 200 damage and inflicting Electrified for 2 seconds. These lightning strikes are preceded with sparks appearing on the ground where they will strike.
    • Icicles fall from the sky during a blizzard, dealing 100 damage and inflicting Frostburn for 1 second and Chilled for 0.5 seconds.
    • Lava geysers erupt from lava in the Underworld, dealing 100 damage.
    • Brimstone Flame geysers erupt from lava in the Brimstone Crag, dealing 100 damage and inflicting Brimstone Flames for 2 seconds.
    • Sharknadoes spawn on the Ocean surface and Cthulhunadoes spawn during rain, dealing 125 and 250 damage respectively.
  • Blood Moons boost all spawn rates by 400% and maximum spawn count by 900%. This effect stacks with other spawn rate modifiers.
  • The Astral Infection biome decreases the effect of gravity on the player, similar to the Space biome.
  • The Astral Infection biome has a more intense purple haze effect on the screen.
    • This effect does not appear when in Retro or Trippy color modes.

Boss Spawn Conditions

  • Temperature Protective Gear

  • Item/Buff Cold Immunity Heat Immunity
    Ambrosial AmpouleAmbrosial Ampoule Tango Tick1 Tango Cross1
    Hydrothermic armorHydrothermic armorSet bonus
    (when under 50% health)
    Tango Tick1 Tango Cross1
    The CamperThe Camper Tango Tick1 Tango Cross1
    Cozy FireCozy Fire Tango Tick1 Tango Cross1
    Eskimo armorEskimo armorSet bonus Tango Tick1 Tango Cross1
    Fearmonger armorFearmonger armorSet bonus Tango Tick1 Tango Cross1
    Hand WarmerHand Warmer Tango Tick1 Tango Cross1
    InfernoInferno Tango Tick1 Tango Cross1
    InvincibleInvincible Tango Tick1 Tango Cross1
    Margarita (debuff)Margarita (debuff) Tango Tick1 Tango Cross1
    MoltenMolten Tango Tick1 Tango Cross1
    Pink Eskimo armorPink Eskimo armorSet bonus Tango Tick1 Tango Cross1
    Silva armorSilva armorSet bonus Tango Tick1 Tango Cross1
    The SpongeThe Sponge Tango Tick1 Tango Cross1
    WarmthWarmth Tango Tick1 Tango Cross1
    The AmalgamThe Amalgam Tango Cross1 Tango Tick1
    Angel TreadsAngel Treads Tango Cross1 Tango Tick1
    Hydrothermic HeadgearHydrothermic Headgear Tango Cross1 Tango Tick1
    Hydrothermic HelmHydrothermic Helm Tango Cross1 Tango Tick1
    Hydrothermic HelmetHydrothermic Helmet Tango Cross1 Tango Tick1
    Hydrothermic HoodHydrothermic Hood Tango Cross1 Tango Tick1
    Hydrothermic MaskHydrothermic Mask Tango Cross1 Tango Tick1
    Bloodflare Horned HelmBloodflare Horned Helm Tango Cross1 Tango Tick1
    Bloodflare Hydra HoodBloodflare Hydra Hood Tango Cross1 Tango Tick1
    Bloodflare Imp MaskBloodflare Imp Mask Tango Cross1 Tango Tick1
    Bloodflare Ram MaskBloodflare Ram Mask Tango Cross1 Tango Tick1
    Bloodflare Wyvern HelmBloodflare Wyvern Helm Tango Cross1 Tango Tick1
    Celestial TracersCelestial Tracers Tango Cross1 Tango Tick1
    Elysian TracersElysian Tracers Tango Cross1 Tango Tick1
    Elysian WingsElysian Wings Tango Cross1 Tango Tick1
    Lava CharmLava Charm Tango Cross1 Tango Tick1
    Lava WadersLava Waders Tango Cross1 Tango Tick1
    Obsidian armorObsidian armorSet bonus Tango Cross1 Tango Tick1
    Obsidian RoseObsidian Rose Tango Cross1 Tango Tick1
    Obsidian SkinObsidian Skin Tango Cross1 Tango Tick1
    Seraph TracersSeraph Tracers Tango Cross1 Tango Tick1
    Tarragon HelmTarragon Helm Tango Cross1 Tango Tick1
    Tarragon HelmetTarragon Helmet Tango Cross1 Tango Tick1
    Tarragon Horned HelmTarragon Horned Helm Tango Cross1 Tango Tick1
    Tarragon MaskTarragon Mask Tango Cross1 Tango Tick1
    Tarragon VisageTarragon Visage Tango Cross1 Tango Tick1
    Void of ExtinctionVoid of Extinction Tango Cross1 Tango Tick1
    Xeroc MaskXeroc Mask Tango Cross1 Tango Tick1
    Yharim's InsigniaYharim's Insignia Tango Cross1 Tango Tick1
    Auric Tesla Body ArmorAuric Tesla Body Armor Tango Tick1 Tango Tick1
    Blazing CoreBlazing Core Tango Tick1 Tango Tick1
    Elemental GauntletElemental Gauntlet Tango Tick1 Tango Tick1
    Fire GauntletFire Gauntlet Tango Tick1 Tango Tick1
    Frigid BulwarkFrigid Bulwark Tango Tick1 Tango Tick1
    Frost armorFrost armorSet bonus Tango Tick1 Tango Tick1
    EncasedEncased Tango Tick1 Tango Tick1
    Frost BarrierFrost Barrier Tango Tick1 Tango Tick1
    Frost FlareFrost Flare Tango Tick1 Tango Tick1
    Magic Scarf and HatMagic Scarf and Hat Tango Tick1 Tango Tick1
    Magma StoneMagma Stone Tango Tick1 Tango Tick1
    Molten armorMolten armorSet bonus Tango Tick1 Tango Tick1
    Soul of CryogenSoul of Cryogen Tango Tick1 Tango Tick1
    Rampart of DeitiesRampart of Deities Tango Tick1 Tango Tick1
  • Underground Lighting Gear

    These items can be used to reduce the effects of darkness while underground. With a total light level of 1, the darkness is reduced by 25%. At level 2, it's instead reduced by 45%. At level 3, it's reduced by 65%. At level 4, it's reduced by 85%. At level 5, the darkness effect is cleared entirely.

  • Item/Buff Light strength
    Radiant OozeRadiant Ooze(At night) or Ambrosial AmpouleAmbrosial Ampoule or
    The SpongeThe Sponge
    1
    Aquatic EmblemAquatic Emblem(While underwater) 1
    CampfireCampfire or The CamperThe Camper 1
    The CamperThe Camper 1
    (Total of 2)
    Giant PearlGiant Pearl 1
    Jellyfish NecklaceJellyfish Necklace(While underwater) or Jellyfish Diving GearJellyfish Diving Gear(While underwater) or
    Arctic Diving GearArctic Diving Gear(While underwater) or Abyssal Diving GearAbyssal Diving Gear(While underwater) or
    Abyssal Diving SuitAbyssal Diving Suit(While underwater) or Deific AmuletDeific Amulet(While underwater) or
    Rampart of DeitiesRampart of Deities(While underwater)
    1
    Arctic Diving GearArctic Diving Gear(While underwater) or Abyssal Diving GearAbyssal Diving Gear(While underwater) or
    Abyssal Diving SuitAbyssal Diving Suit(While underwater)
    1
    (Total of 2)
    Mining HelmetMining Helmet 1
    Shadow Orb (item)Shadow Orb or Crimson Heart (item)Crimson Heart or
    Magic LanternMagic Lantern or Radiating CrystalRadiating Crystal or
    Strange OrbStrange Orb(While out of water)
    1
    Siren's HeartSiren's Heart 1
    Blazing CoreBlazing Core 2
    Fairy BellFairy Bell or Creeper EggCreeper Egg or
    Rusted Jingle BellRusted Jingle Bell
    2
    Lumenous AmuletLumenous Amulet(While underwater) 2
    Shine PotionShine Potion 2
    Wisp in a BottleWisp in a Bottle or
    Suspicious Looking TentacleSuspicious Looking Tentacle or
    Strange OrbStrange Orb(While underwater)
    3
  • Enemy AI Changes

    Several enemy AIs have been adjusted to be more aggressive and dangerous:

    • Fighter AI enemies can now open doors at any time.
    • Swimming AI enemies chase the player faster while they are in water.
    • Slime AI enemies jump more aggressively and frequently. This is boosted even further during Slime Rain.
    • Demon Eye AI enemies have a higher max speed but slower acceleration.
    • Worm AI enemies are longer, faster, and have more defense.
    • Flying, Bat, Jellyfish, and Spider AI enemies charge towards the player faster.
    • Caster AI enemies teleport more often and are more aggressive.
    • Hovering AI enemies hover higher and are more aggressive.
    • Blazing Wheels occasionally emit a plus-shaped flamethrower.
    • Spike Balls have a longer reach and spin faster.
    • Plant AI enemies have a longer range and charge at the player more quickly.
    • Flying Weapon AI enemies spin up and charge faster and can't be knocked out of their charges.
    • Flying Fish AI enemies have increased max speed.
    • Spore AI enemies follow the player faster and at all times.
    • Herpling AI enemies are more aggressive.
    • Tortoise AI enemies are more aggressive.
    • The Granite and Cosmic Elementals move faster but can be harmed when cocooned.
    • Cnidrions move quicker and can fire water blasts while moving.
    • Antlions fire multiple sand blocks at once, with a small chance to fire a very large amount of sand.
    • Diggers, Devourers, World Feeders, and Dune Splicers have individual health bars per segment and split when one of them is broken, like the Eater of Worlds.
    • Angry Nimbuses move more quickly, have increased attacking range, and scatters ice shards while in range.
    • Tesla Turrets aim their lasers toward the player's predicted location based on their velocity.

    Boss AI Changes

    This is a list of all boss fight changes caused by Death Mode. The names of vanilla bosses are italicized.

    Pre-Hardmode

    King Slime

    Moves faster and teleports more often. The Crown Jewel now will follow and shoot the player for the whole fight.

    Desert Scourge

    Accelerates much faster and charges more agressively.

    Eye of Cthulhu

    Charges faster and more often. Starts at phase 2 when spawned.

    Crabulon

    Fires sprays of mushrooms more frequently. Jumps higher and summons more Crab Shrooms. Gains new Crab Shroom pattern below 50% health.

    Eater of Worlds

    Always can fire cursed flames projectiles and accelerates faster.

    Brain of Cthulhu

    Moves faster and can teleport much closer to the player. Can use all attacks at the start of phase 2.

    The Hive Mind

    Teleports more often and can use all attacks at the start of phase 2.

    The Perforators

    The Hive fires blood clots rapidly, which can travel through tiles. The Perforators are significantly shorter. The Perforator Hive rams the player more often.

    Queen Bee

    Has faster charges and fires stingers extremely rapidly.

    Skeletron

    Skeletron summons 4 hands instead of 2. Hands attack at much higher velocity. Fires skulls when spinning, and fires more frequently.

    The Slime God

    Crimulan Slime God always shoots mines. The Core is immune while any large slime is alive. Large slimes are constantly enraged.

    Wall of Flesh

    Fires lasers during the whole fight. Hungries can go through tiles and have more HP & damage. Leeches have more HP & damage. Top speed decreased.

    Hardmode

    Cryogen

    Transitions into the next phase at 95%, 80%, 70%, 55%, 40%, and 25% HP respectively. Fires 4 waves of 4 ice bombs as it travels in final phase.

    The Twins

    Both Twins will now start the fight in their 2nd phase and transistion to their 3rd phase at 50% health.

    Brimstone Elemental

    Laser attack is available throughout the entire fight. Lasers take less time to charge and are more accurate. Projectile velocity is greatly increased. More shotgun blasts are fired during the second phase.

    The Destroyer

    Has more segments and spawns more Probes, which have buffed stats. Acceleration dramatically increased. Green homing lasers cap increased to 3.

    Aquatic Scourge

    Segment count increased by 10. Top speed and projectile velocity is increased.

    Skeletron Prime

    Fires skulls when spinning, and fires more frequently. If gravity is reversed, the Head gains another speed boost. Head inherits all hand attacks at the start of the fight.

    Calamitas

    Top speed and acceleration increased. Fires additional Brimstone Hellfireballs. Both brothers have increased acceleration but less top speed.

    Plantera

    Petal firerate dramaticlly increased. Attempts to ram the player more often. Top speed and acceleration increased in phase 2 and again in phase 3.

    Siren and Leviathan

    Both The Siren and The Leviathan will be summoned simultaneously upon killing ???, and both will be enraged for the entire fight. Both bosses have all attacks always available. The Siren will summon the first siren clone at 66% HP, and spawns an additional siren clone at 33% HP.

    Astrum Aureus

    Increased fire rate and jumping speed. Will always fire three waves of astral flame crystals.

    Golem

    Jumps more agressively and increased fire rate. Golem Head fire rate delay after detaching increased by 2 seconds.

    The Plaguebringer Goliath

    Missile barrages can be used from the start of the fight. Stingers briefly home-in. Fires additional rockets. Charge displacement increased. Minor projectile velocity increased.

    Duke Fishron

    Starts the fight in phase 2. Dash displacement increased. Enters phase 3 at 33% health instead of 20% health. Minimap Icon disappears when at low life. All projectiles have increased velocity.

    Ravager

    Fist range and speed dramatically increased. Jump aggression increased. All projectiles have increased velocity.

    Lunatic Cultist

    Projectiles travel faster. Ancient Dooms explode faster. Moves faster while relocating.

    Astrum Deus

    Worms and lasers are faster. Main worm is always at max aggression.

    Moon Lord

    Clots heal for 1,500 instead of 1,250. All projectiles have increased velocity.

    Post-Moon Lord

    Profaned Guardians

    Attacks cycle faster. More than one guardian can fire a spear barrage at once.

    Bumblebirb

    Maximum of 8 copies are able to spawn and more homing feathers are summoned.

    Providence, the Profaned Goddess

    Switches between attack patterns more frequently and does not emit healing flames. The Healer Guardian heals much more health. Has a much more aggressive behavior. The crystal lasts for less time. All projectiles have increased velocity.

    Storm Weaver

    More aggressive in phase 1 and takes reduced damage. Top speed increased during phase 2. Lightning orbs are released more often.

    Ceaseless Void

    Fires laser portals faster and summons more Dark Energies. Gravity ring is active at all times.

    Signus, Envoy of the Devourer

    Charges much more often, more aggressive. All projectiles have increased velocity.

    Polterghast

    Transitions into phase 2 at 90% and phase 3 at 80%. Fires Phantom Mines more often. Charges more aggressively.

    The Devourer of Gods

    Contact with its head will instantly kill the player. Accelerates extremely fast and increased aggression. Switches between air and ground phase faster in the Final Phase. Fires 4 barrages of laser walls and can be fired at 90% HP and onwards during phase 2. Laser walls travel faster and are less synced. Spends more time intangible in phase two. Teleports more often.

    Jungle Dragon, Yharon

    Transitions between phases at higher HP. Subphases 3, 7, and 8 last longer. More aggressive with its charges and teleports. Performs less slow charges, and more fast charges. More meteors in the final phase.

    Supreme Calamitas

    The arena's size is reduced from 159x159 (inner available area is 157x157) to 127x127 (inner available area is 125x125) blocks.

    Unique Items

    Pets

    Messages

    • "Death is active, enjoy the fun." (When activated)
    • "Death is not active, not fun enough for you?" (When deactivated)

    See Also

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